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Editing utilities for rAthena; map/npc/script editors.

8 files

  1. Free


    Hello rAthena,
    This tool is an item generator, to make easier to add new custom headgears on our servers.
    Don't hesitate to give me a feedbacks or suggestions!
    If you have question pm me on discord imaqtdan#1741
    buy me a coffee : [email protected] PAYPAL



  2. Free

    Mapcache Editor

    This is a tool to edit mapcache files for rAthena (db/(pre-)re/map_cache.dat). It is already part of Server Database Editor as a sub tool, but I've made it a tool on its own instead. It was made to fix the issue with WeeMapCache not assigning the water tiles properly. Otherwise, it's pretty much the same interface, but easier to use.
    The most recent version will always be found from the mediafire link below:
    Source files: https://github.com/Tokeiburu/Mapcache-Editor



  3. Free

    Proxy ++ editor ( Script Editor ) 1.0

    Proxy ++ editor , is a lightweight and easy to use tool , great for those just starting to make npc 's.
    Adds commands with a single click
    ID's list of NPC
    ID's list of skill
    emoticons list
    list of Buff
    90 % of the commands used in script
    Giving a click with the right mouse button on a command the program will show a review of how to use the command.
    skins options
    And much more...
    Program is a bit old and could be some incompatibilities with current emulators.



  4. Free

    Act Editor

    This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;].
    Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better.
    How to install
    Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop.
    Key features
    The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones.
    You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff
    Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window
    The interface is really straightforward and similar to ActOR. I'll only focus on new elements!
    Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does.

    References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below).

    Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them.
    Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones.
    Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions
    These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit...

    You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors :
    This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process.
    Palette editor
    The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better).

    You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit.
    Interpolation (tweening)
    This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used :
    Script engine
    The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example :

    The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it.
    The settings dialog allows you to modify all colors in the editor easily.

    You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily.

    Don't hesitate to give me a feedbacks or suggestions!



  5. Free


    A pretty cool Ragnarok sprite editor.
    What features are there:
    1. You may don't know that data\sprite\ÐО°ЈБ·\ёцЕл\іІ\·О±Ч_ іІ.spr is Rogue sprite, but you can easy find it. Just select necessary job from left side.
    2. Zoom your sprites to see small details
    3. Set one of three available images as background to see how sprite will look in Ro world
    4. There's no Undo function but you can quickly remember palettes with [Ctrl]+[1][5] and all them back with [1]-[5]
    And some hint's:
    1. To change single palette color - RBM on necessary cell
    2. To change gradient - LBM on first palette color, and then RBM on last color
    3. To copy any screen colort set mouse cursor under necessary color and press Ctrl+C
    4. To paste copied color set mouse cursor under necessary palette cell and press Ctrl+V
    5. To fill gradient from copied color. Set first and last colors and then do 2. In both appeared dialogs press OK
    6. To find a palette color on prite press MBM on pallete color.
    7. To find a sprite color on palette press MBM on sprite color.
    8. Set RoPal as default program for .spr and .pal files



  6. Free

    Raids NPC Editor

    An NPC Tool to edit or create NPCs for those who do not have a basic knoweledge.
    This tool only goes soo far, it is a few years old, still has all the main functions but no new functions for new script commands. If I can ever get my hands on the source since it was written in delphi I will update it with modern times. However it is STILL very useful.
    Now an editor should not be used as a 100% sure thing, after you save your script you should still go through it to make sure all syntax is correct.
    I did not make this, I claim no credit for this.



  7. Free

    rA Item Database Synchronizer

    This program parses your idnum2itemdisplaynametable.txt to synchronize your item_db.txt with it.
    Note: Requires .NET Framework v4.0
    For example:
    Your txt file contains this

    and initially your itemdb has this

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
    after patching
    the item_db entry for 501 would be

    501,Red_Potion,Super Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
    Note: This program parses the TXT per line, so it is better to close all other programs that require intensive memory.
    Note2: You can use any txt file with the same format as idnum2displaynametable.txt

    include only those you want to patch, and remember that all underscores (_) are treated as a space.

    This is free, but if you find this tool useful, you can express your love through my paypal email: [email protected]



  8. Free

    Notepad++ rAthena custom Syntax Highlight

    Hey there, I thought this could come in handy for the people who like to use Notepad++. This is a custom Syntax Highlighter which I made for rAthena.
    For those who don't know what Notepad++ is, it is a text editor for Windows. It allows working with multiple files opened at once (in different tabs), and it's free.
    A screenshot of some code (green obfuscated text (I did it with an image editor) is string)

    Hope this comes in handy



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