rakuzas

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About rakuzas

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  • Birthday 03/17/1990

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  1. Ok.. So the only method is : 1. Player need to turn his pet into egg before proceed. 2. NPC will delete his egg using delitem. 3. NPC will give player item using getitem. Ok thanks.. Just wondering is it possible.. Its ok if not possible.. Haha..
  2. Hello, As the title, how can I force pet turn into egg? And then delete the egg? Like example : 1. Player talk to this npc.. then this NPC will turn his pet into egg. 2. After turn the pet into egg, npc will delete his egg and giving the item as reward or give other egg as reward. Is it possible by the way? Trying googling around and read script_commands.txt not found anything related like this.. Thank you in advance~
  3. EDITED : Just want to share.. This script does not working together with Euphy's WoE Controller.. If I use only normal agit script, this script works and hide all npc like it suppose to work.. But if I use normal agit and Euphy's WoE Controller (even with no castle added), this script will not hide all npc.. So, I think while waiting.. We can only use normal agit script and edit manually for WoE:SE.. Hope new update can release soon.. Thank you.
  4. Did you updated your rathena and recompile? As I remember rathena added support for RK last few weeks ago..
  5. Hello, May I know when will your script will updated? Thanks..
  6. Hello, My server used deleted stock npc data every 12am daily.. But somehow we have difficulties when player claimed that he buy the stock and forgot to sell it or server having problem at server side and make player cannot login and sell their stock.. My Question is.. 1. Is it possible to auto-screenshot each time the make transaction everytime they buy stock? 2. Or.. How to add their stock buy into database or logs database so that we can check it next time? Really hope someone can guide me.. Thanks..
  7. Utility: WoE Reward Giver

    for([email protected] = 0; [email protected] < .casvarsize [email protected]++) { [email protected] = getcastledata(.cas$[[email protected]],1); [email protected]$ = [email protected]$ + (($casActive[[email protected]] && $casCanReceive[[email protected]] && [email protected] == getcharid(2)) ? .casName$[[email protected]] : "") + ":"; } Hello @Secrets, I got this error in my console.. Not sure how to fix it.. So I posted here.. Hope you can take a look.. Thanks in advance..
  8. Hello, Im using Annieruru Battleground pvp scripts.. (npc\custom\battleground\bg_pvp.txt) The script working fine.. But I got report said player can abuse to auto-win with relog their char.. So.. I tried and it did happen.. How to Abuse Relog and Instant-Win : Player and his friends making agreement.. When they inside, opponent player relog and give autowin and spamable.. They repeat this process until both side gain enough reward to exchange their BG equipments.. Below is the original script : //===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, [email protected], [email protected]; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, [email protected], [email protected]; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs3", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( [email protected] = 0; [email protected] < getd(".team"+ getarg(0) +"count"); [email protected]++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ [email protected] +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ) != getcharid(3) && [email protected] < getd(".team"+ getarg(0) +"count") ) [email protected]++; deletearray getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ) != getcharid(3) && [email protected] < getd(".team"+ getarg(0) +"count") ) [email protected]++; deletearray getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } prontera,152,178,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } prontera,154,178,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall guild_vs3 mapflag hidemobhpbar I tried to edit the "OnQuit" Event and below is the original scripts : // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs3", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ) != getcharid(3) && [email protected] < getd(".team"+ getarg(0) +"count") ) [email protected]++; deletearray getd( ".team"+ getarg(0) +"aid["+ [email protected] +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } My edited scripts that works when any player relogin and auto kick both teams without giving any rewards.. BUT when player killed, there are nothing happen and the killed player just spawn at save point : // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: mapannounce "endless_war", "- The match has ended in a draw because someone quit! -", bc_map; bg_warp .red, "prt_cas",101,277; bg_warp .blue, "prt_cas",87,277; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; After tried few hours and no luck.. I'm posting here to get some advise or guide.. Thank you in advance..
  9. I tried solve this problem for weeks.. Tried drop table and re-upload logs.sql.. Already tried upload upgrade log sql.. But I did as you said.. Drop the table.. Then manually add it.. And it fixed already.. Thank you!! CREATE TABLE IF NOT EXISTS `picklog` ( `id` int(11) NOT NULL auto_increment, `time` datetime NOT NULL, `char_id` int(11) NOT NULL default '0', `type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U','$','F','Z','Q') NOT NULL default 'P', `nameid` smallint(5) unsigned NOT NULL default '0', `amount` int(11) NOT NULL default '1', `refine` tinyint(3) unsigned NOT NULL default '0', `card0` smallint(5) unsigned NOT NULL default '0', `card1` smallint(5) unsigned NOT NULL default '0', `card2` smallint(5) unsigned NOT NULL default '0', `card3` smallint(5) unsigned NOT NULL default '0', `option_id0` smallint(5) NOT NULL default '0', `option_val0` smallint(5) NOT NULL default '0', `option_parm0` tinyint(3) NOT NULL default '0', `option_id1` smallint(5) NOT NULL default '0', `option_val1` smallint(5) NOT NULL default '0', `option_parm1` tinyint(3) NOT NULL default '0', `option_id2` smallint(5) NOT NULL default '0', `option_val2` smallint(5) NOT NULL default '0', `option_parm2` tinyint(3) NOT NULL default '0', `option_id3` smallint(5) NOT NULL default '0', `option_val3` smallint(5) NOT NULL default '0', `option_parm3` tinyint(3) NOT NULL default '0', `option_id4` smallint(5) NOT NULL default '0', `option_val4` smallint(5) NOT NULL default '0', `option_parm4` tinyint(3) NOT NULL default '0', `unique_id` bigint(20) unsigned NOT NULL default '0', `map` varchar(11) NOT NULL default '', `bound` tinyint(1) unsigned NOT NULL default '0', PRIMARY KEY (`id`), INDEX (`type`) ) ENGINE=MyISAM AUTO_INCREMENT=1;
  10. Ok.. Thank you.. I will test with fresh copy tomorrow.. It weird.. I already pulled with rathena git.. Also already recompile with no error.. I will update this question again tomorrow after I test again.. Thank you for your support..
  11. I see.. That is the cause.. I'm just pulled from rathena github btw.. And no conflict regarding source.. But will try again with fresh rathena then to confirm.. Thanks..
  12. Hello, I'm not sure why this keep appear in my map-server.exe console.. It appears everytime someone pickup any item or drop any item.. I already recheck my settings, empty database and also already import log_upgrade sql file.. But still shows this.. I just drop all the database inside logs database.. And import again log.sql.. But I notice that.. the picklog table is empty and and still got this error.. Can someone please help pinpoint me where exactly this problem occur? Already using latest rathena btw.. Also disabled debug beta things in sourcecode which I think already default by now.. My current log_athena.conf: //-------------------------------------------------------------- // rAthena Log Configuration File //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- // Enable Logs? (Note 3) // 0x000000 - Don't log at all // 0x000001 - (T) Log trades // 0x000002 - (V) Log vending transactions // 0x000004 - (P) Log items drop/picked by players // 0x000008 - (L) Log items drop/looted by monsters // 0x000010 - (S) Log NPC transactions (buy/sell) // 0x000020 - (N) Log Script transactions (items deleted/acquired through quests) // 0x000040 - (D) Log items stolen from mobs (Steal/Gank) // 0x000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks) // 0x000100 - (O) Log produced/ingredient items // 0x000200 - (U) Log MVP prize items // 0x000400 - (A) Log player created/deleted items (through @/# commands) // 0x000800 - (R) Log items placed/retrieved from storage. // 0x001000 - (G) Log items placed/retrieved from guild storage. // 0x002000 - (E) Log mail system transactions. // 0x004000 - (I) Log auction system transactions. // 0x008000 - (B) Log buying store transactions // 0x010000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/ // rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill) // 0x020000 - ($) Log cash transactions // 0x040000 - (K) Log account bank transactions // 0x080000 - (F) Removed bound items when guild/party is broken // 0x100000 - (Y) Roulette Lottery // 0x200000 - (Z) Merged items from item mergers process. // 0x400000 - (Q) Log items given from quest-granted drops. // Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059 // Please note that moving items from inventory to cart and back is not logged by design. enable_logs: 0xFFFFFF // Use MySQL Logs? [SQL Version Only] (Note 1) sql_logs: yes // LOGGING FILTERS // ============================================================= // if any condition is true then the item will be logged // 0 = Don't log at all // 1 = Log any item // Advanced Filter Bits by item type: || // 0002 - Healing items (0) // 0004 - Etc Items(3) + Arrows (10) // 0008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18) // 0016 - Weapon(4) // 0032 - Shields,Armor,Headgears,Accessories,etc(5) // 0064 - Cards(6) // 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) // 0256 - Log expensive items ( >= price_items_log) // 0512 - Log big amount of items ( >= amount_items_log) // 1024 - Log refined items (if their refine >= refine_items_log ) // 2048 - Log rare items (if their drop chance <= rare_items_log ) // Examples: (log filters) // log_filter: 1 = logs ANY items // log_filter: 2 = logs only HEALING items // log_filter: 4 = logs only Etc Items and Arrows // log_filter: 64 = logs only Cards // log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log // log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones log_filter: 1 // Log Items which Refine >= refine_items_log refine_items_log: 5 // Log Items whith min drop rate <= rare_items_log // 1 = 0.01%, 100 = 1% drop chance, etc rare_items_log: 100 // don't log it if the current item buy price < price_items_log price_items_log: 1000 // don't log it if the current item amount < amount_items_log amount_items_log: 100 //============================================================= // Log Dead Branch Usage (Note 1) log_branch: no // Track Zeny Changes // Filter settings // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value log_zeny: 1 // Track Cash Changes // 0 - don't log // 1 - log any changes log_cash: 1 // Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: no // Log AtCommands & Charcommands (Note 1) // Only commands issued by player groups ('conf/groups.conf') with // 'log_commands' setting set to 'true' will be logged. log_commands: yes // Log NPC 'logmes' commands (Note 1) log_npc: yes // Log CHAT (Global, Whisper, Party, Guild, Main chat, Clan) (Note 3) // LOGGING FILTERS // ============================================================= // 0 = Don't log at all // 1 - Log Global messages // 2 - Log Whisper messages // 4 - Log Party messages // 8 - Log Guild messages // 16 - Log Main chat messages // 32 - Log Clan messages // Example: // log_chat: 5 = logs both Whisper & Party messages // log_chat: 8 = logs only Guild messages // log_chat: 63 = logs everything log_chat: 0 // Disable chat logging when WoE is running? (Note 1) log_chat_woe_disable: no // Log feeding // Should pet or homunculus feeding be logged? (Note 3) // 0: Disabled // 1: Pet // 2: Homunculus log_feeding: 3 //Time-stamp format which will be printed for log file. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. log_timestamp_format: %m/%d/%Y %H:%M:%S // Logging files/tables // Following settings specify where to log to. If 'sql_logs' is // enabled, SQL tables are assumed, otherwise flat files. // log_gm_db: log/atcommandlog.log // log_branch_db: log/branchlog.log // log_chat_db: log/chatlog.log // log_mvpdrop_db: log/mvplog.log // log_npc_db: log/npclog.log // log_pick_db: log/picklog.log // log_zeny_db: log/zenylog.log // log_cash_db: log/cashlog.log // log_feeding_db: log/feedinglog.log log_gm_db: atcommandlog log_branch_db: branchlog log_chat_db: chatlog log_mvpdrop_db: mvplog log_npc_db: npclog log_pick_db: picklog log_zeny_db: zenylog log_cash_db: cashlog log_feeding_db: feedinglog import: conf/import/log_conf.txt my current inter_athena.conf // Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 50 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 45.77.40.127 // Under windows, you want to use 45.77.40.127. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to XXXXX // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: XXXXX login_server_port: 3306 login_server_id: XXXXX login_server_pw: XXXXX login_server_db: ragnarok login_codepage: login_case_sensitive: no ipban_db_ip: XXXXX ipban_db_port: 3306 ipban_db_id: XXXXX ipban_db_pw: XXXXX ipban_db_db: ragnarok ipban_codepage: // MySQL Character server char_server_ip: XXXXX char_server_port: 3306 char_server_id: XXXXX char_server_pw: XXXXX char_server_db: ragnarok // MySQL Map Server map_server_ip: XXXXX map_server_port: 3306 map_server_id: XXXXX map_server_pw: XXXXX map_server_db: ragnarok // MySQL Log Database log_db_ip: XXXXX log_db_port: 3306 log_db_id: XXXXX log_db_pw: XXXXX log_db_db: logs log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist // Shared global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail mail_attachment_db: mail_attachments auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental ragsrvinfo_db: ragsrvinfo skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num clan_table: clan clan_alliance_table: clan_alliance // Map Database Tables buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items item_table: item_db renewal-item_table: item_db_re item2_table: item_db2 renewal-item2_table: item_db2_re item_cash_table: item_cash_db item_cash2_table: item_cash_db2 mob_table: mob_db renewal-mob_table: mob_db_re mob2_table: mob_db2 renewal-mob2_table: mob_db2_re mob_skill_table: mob_skill_db renewal-mob_skill_table: mob_skill_db_re mob_skill2_table: mob_skill_db2 renewal-mob_skill2_table: mob_skill_db2_re mapreg_table: mapreg sales_table: sales vending_table: vendings vending_items_table: vending_items market_table: market roulette_table: db_roulette // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no inter_server_conf: inter_server.yml import: conf/import/inter_conf.txt my current login_athena.conf // Athena Login Server configuration file. // Translated by Peter Kieser <[email protected]> // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: XXXXX // Login Server Port login_port: 6900 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 7 // File path to store the console messages above console_log_filepath: ./log/login-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Can you use _M/_F to make new accounts on the server? new_account: no //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: yes // Account registration flood protection system // allowed_regs is the number of registrations allowed in time_allowed (in seconds) allowed_regs: 1 time_allowed: 10 // Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log // To log the login server? // NOTE: The login server needs the login logs to enable dynamic pass failure bans. log_login: yes // Indicate how to display date in logs, to players, etc. date_format: %Y-%m-%d %H:%M:%S // Required account group id to connect to server. // -1: disabled // 0 or more: group id group_id_to_connect: -1 // Minimum account group id required to connect to server. // Will not function if group_id_to_connect config is enabled. // -1: disabled // 0 or more: group id min_group_id_to_connect: -1 // Which group (ID) will be denoted as the VIP group? // Default: 5 vip_group: 5 // How many characters are allowed per account? // You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account // will default to MAX_CHARS. // 0 will default to the value of MIN_CHARS. (default) chars_per_account: 0 // Max character limit increase for VIP accounts (0 to disable) // Increase the value of MAX_CHARS if you want to increase vip_char_increase. // Note: The amount of VIP characters = MAX_CHARS - chars_per_account. // Note 2: This setting must be set after chars_per_account. // -1 will default to MAX_CHAR_VIP (src/config/core.h) vip_char_increase: -1 // Create accounts with limited time? // -1: new accounts are created with unlimited time (default) // 0 or more: new accounts automatically expire after the given value, in seconds start_limited_time: -1 // Store passwords as MD5 hashes instead of plain text? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: no // Ipban features ipban_enable: yes // Dynamic password failure ipban system // Ban user after a number of failed attempts? ipban_dynamic_pass_failure_ban: yes // Interval (in minutes) to calculate how many failed attempts. ipban_dynamic_pass_failure_ban_interval: 5 // Maximum amount of failed attempts before banning. ipban_dynamic_pass_failure_ban_limit: 7 // Time (in minutes) for ban duration. ipban_dynamic_pass_failure_ban_duration: 5 // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. // Players will still be able to login if an ipban entry exists but the expiration time has already passed. ipban_cleanup_interval: 60 // Interval (in minutes) to execute a DNS/IP update. Disabled by default. // Enable it if your server uses a dynamic IP which changes with time. //ip_sync_interval: 10 // DNS Blacklist Blocking // If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists //============================================================================== // dnsbl_servers Description // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc. // ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers) // safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations" // sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies) // socks.dnsbl.sorbs.net Open SOCKS proxy servers // tor.ahbl.org Current tor relay and exit nodes // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. // Note: see 'doc/md5_hashcheck.txt' for more details. client_hash_check: off // Client MD5 hashes // The client with the specified hash can be used to log in by players with // a group_id equal to or greater than the given value. // If you specify 'disabled' as hash, players with a group_id greater than or // equal to the given value will be able to log in regardless of hash (and even // if their client does not send a hash at all.) // Format: group_id, hash // Note: see 'doc/md5_hashcheck.txt' for more details. //client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 //client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae //client_hash: 99, disabled import: conf/inter_athena.conf import: conf/import/login_conf.txt