By NarutoHello if you ever tried to import pokemon models you will be dissapointed to see the many empty spaces and how its impossible to map...
Well i tried my best to make my own
Some of you may know i moved to the Unreal Engine due to limited graphical support working on an emulator, While i have not given up on everything I however will be working on a pokemon simulator, just to get myself familiar with the system, and get a bit better at spriting/3d modeling. Its a bit of a workload but.... It doesnt really matter.
If your interested I can share more of my pokemon models
By NarutoHi I finished the majority of my residential apartments 3d model sets,
missing a few little things... food, toilet paper rolls, and a few jackets to hang up instead of just those dresses
Also I saved them as KITCHEN and not APARTMENTS... itd take a few minutes to fix but leaving it as it is...
I included my personal map with this in case someone wants to make something and have me include it in my game, these walls are split in half for the interior... and the sizes are good for iro sprites and mine... btw sorry if you were building with any of my old models
By rapaloozaHello once again... ;]
Here to bring you guys this GR2 edit of the old guild flag that i've made years ago.
This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2 flags with 2 oposite directions to generate a cool effect. You can do what you want.
- at jobname.lua/lub:
-- [jobtbl.JT_GUILD_FLAG] = "rapa_flag.gr2",
note that you cannot have the _1 at the end of de .gr2 filename since it brings the 3dmob_bones into action and we dont want that.
- since it is a high res model it takes longer to load ( affects map loading time )
- the positioning of a 3D gr2 mob is always very glichy, for example the final position after movement is diferent from deafault 8 directional.. so you can come up with some ideas to position it right. For example, doing a OnInit: walknpc... to make it walk to the direction you want it to face...
Video: ( Was recording other stuff but the model appear on screen, don't mind what i'm doing... )
By OlroxPack of 4 custom 3D monsters in granny gr2 format to use as: mobs, mvps or even npcs. Each monster includes walking, attacking, dead and stand animation.
By Azura SkyyJust some retextured cliff models used most noticeably in Yuno. This provides models to match the textures of Payon, Moscovia, Lighthalzen, Morroc, Veins and some mystery snow map that nobody can identify. To use them in BrowEdit, make sure you add the models to your grf. You can simply drag the whole 'CliffPack' folder into your data.grf data > models and add the contents of the romodels.txt to the end of your romodels.txt in your BrowEdit > data folder.
Please feel free to contact me with any questions. Hope to see some awesome sky maps or just general terrain with these models in the near future!
By Pallas AContact https://www.facebook.com/pages/Pallas-Athena/202566129954646?ref=hl
imported from world of warcraft models for ragnarok online
good use and create your new map and share with the community
By NajaraHello dear community,
Here is a package that contains 8 board models that have useful text written on it. (Well, mind you, actually there are only 4 models, but a total of 8 because I've also made snow versions.)
I've decided to share these with the community because, very often, I'm getting paid requests that require custom models. Server name here, quest area there, etc etc~
Either way, these 8 are for free. Browedit users should know how to implent them.
For custom boards or models, such as a model with your server name written on it (doesn't particularly have to be a board-type model), you can contact me.
Please be so kind to donate if you appreciate. Thank you very much!
*These are the snow versions. The 'normal' ones are just plain wood.
By SyoujiHere is a fighter ship I recently fixed so its compatible with RO. Enjoy~