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Everything posted by Azura Skyy
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Try this. You shouldn't need .gat at the end of anything. Also make sure you use tab and not spaces when necessary. Also be sure to use the codebox as seen below when requesting script support. Makes everything look pretty. prontera,164,167,3 script Secret Warper 902,{ warp “ra_temsky”, 47, 137; } Hope this helps, ~Azura Skyy
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I think you may need to contact a spriter to work it out for you as it may not be a simple fix. Sorry to say it looks like Unmei has not been active in years. Regards, ~Azura Skyy
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Refer to this thread it covers it pretty in-depth. Regards, ~Azura Skyy
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You can kind of fake it. There are textures that look black with stars and galaxys or something. I'm not sure if the plugin works with later clients- I've had trouble getting it to work. In any event, Here is an in-browedit and in-game screenshot of a map using those textures. EDIT: Obviously this will never look as good as official weather effects but I assure you 99% of players would never notice it and this has the benefit of not needing to be hexed and replace an existing star map. Regards, ~Azura Skyy
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Software Update Failure; Revert and Rollback
Azura Skyy replied to Akkarin's topic in Community News
Start a new thread and we will keep an eye out for it. All you can do. Regards, ~Azura Skyy -
Map created with Browedit - Client Error
Azura Skyy replied to janicasa's question in Graphics Support
F2+c on event map, click to paste on the blank payon (doesn't have to be payon- you can pick a map as long as its at elast as big as your other map). Regards, ~Azura Skyy -
Map created with Browedit - Client Error
Azura Skyy replied to janicasa's question in Graphics Support
Try taking a pay like payon and using the clear map to remove all textures, models and lights, then use f2, select an area, hit c, and then click to place it down on the new blank payon map. Also make sure you update your mapcache and let me know where you are at. Regards, ~Azura Skyy -
gef_fild04 is not custom- mind posting a zip so we may test it out to replicate the error? Regards, ~Azura Skyy
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Map created with Browedit - Client Error
Azura Skyy replied to janicasa's question in Graphics Support
Can you tell me more about these maps you created? What your creation process was? Using the 'new' function and entering in the size you want is known to lead to errors. It is strongly advised you clear an old map and create your map on top of it. if you did 'new' you can easily copy the map over. Regards, ~Azura Skyy -
Tracker of the Bugs; The Devs need your help!
Azura Skyy replied to Akkarin's topic in Community News
Introducing rAfra Points™ - each helpful input is worth a minimum of 5 up to a maximum of 10 if critical information is provided. New items to be added to the rA Store to include cosmetic headgears to add to your forum avatar. 200 rAfra Points™ can be in exchanged for Donator status. 500 rAfra Points™ be exchanged for 75 @Akkarin Favor Points, 50 @Secrets Creds, 11 @Azura Skyy Commendations, 10 images from the @Stolao Collection, 3 @Emistry Passes, 2 @Skorm Surprise Boxes, and 1 Freebies. 1000 rAfra Points™ can be exchanged for all previous rewards + an invitation to the first ever rA meet-up with free Bed & Breakfast weekend pass (Akky's house) Regards, ~Azura Skyy -
Excellent guide. I think images help a lot of people that might struggle. My criticisms lie in the presentation- I normally try to avoid spoiler tags but considering the amount of images, it is probably wise to have them. Towards the end of your guide you have no title leading into your client-side guide. May as well title that so people know what they are getting into and so it follows format. I saw a comment on your client-side guide regarding the font choices. I think a larger font size would do you wonders. Feel free to stick with the comic sans though as it gives it a 'Freya' flair that stands out and makes your posts recognizable. Overall a fantastic resource people should consider following so they don't run into problems. Regards, ~Azura Skyy
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As you can see my forum position is supposed to preside over downloads and such yet I have no access to paid files. I do not approve them, I do not download them, I can only buy them. Rest assured its all on the level at rAthena! Since there seems to be a misunderstanding I've provided images so you might see what I see from my Content Moderator privileged account. First image is a side by side comparison of a free file (left) and a paid file. If I opt to select the Buy Now option for the paid file I end up on the 2nd image you see. Regards, ~Azura Skyy
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Check out this resource on github. Most things are on the wiki. Basically just add the script to rathena>npc>custom>MyRO (will have to create the MyRO folder) and then add that path to one of the script conf files i.e. rathena>npc>scripts_athena or rathena>conf>import>script_conf. Regards, ~Azura Skyy
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Regards, ~Azura Skyy
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Try this out. Let me know if it works. - script kdsfksdjhfksdj -1,{ OnInit: bindatcmd "buffall", strnpcinfo(0) +"::Onbuff",99,99; end; Onbuff: addrid 0,0; // ripped almost entirely from Annieruru's script which ripped a little bit from Winz script skilleffect 34,0; sc_start SC_BLESSING,600000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,600000,10; end; } Regards, ~Azura Skyy
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[Free Release] The only template map you will ever need
Azura Skyy replied to Sage's topic in Maps & 3D Modeling Showcase
This is something that might save a lot of people new to mapping that overlook the height adjustments they need to make to water. Not necessary but why do you use black boarders and not pink? It makes basically no difference, just curious. EDIT: Could also clear out the unused textures. I think this would be a big help for newbies who will have to scroll past them every time and never know what to do! XD Regards, ~Azura Skyy -
The Extra file is unneeded. That is just for BrowEdit use. Regards, ~Azura Skyy
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Don't forget to add the gat file to your mapcache.dat with WeeMapCache Also add the mapname to your mapindex Regards, ~Azura Skyy
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Awesome way to get people involved @Akkarin! I'm pleased to say we've seen a number of applications today! For those considering... Whether or not you believe yourself to be qualified, please apply if you think you have something to contribute. We are not going to put you on blast if you are not accepted! Always good to see people wanting to move the project forward and keep the forums clean. Thanks to everyone who has already submitted an application. I also see concerns about what qualifies as a 'work sample' - this is everything from your post history, git activity, server work, and education or knowledge with all things RO (scripting, spriting, mapping, etc). If you have another special skill you think is relevant, include that. It isn't a strict 'must have done this' requirement. Good luck to everyone who applies! Regards, ~Azura Skyy
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I think not since the fly wing uses AL_teleport but you can try restricting the skill anyways. The opposite should work though- restricting fly wing but allowing teleport skill. Try playing with it and let me know what works. EDIT: Forgot- for disabling teleports as a whole or by types check out the mapflags noreturn and noteleport. Hope this helps, ~Azura Skyy
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whats the syntax for using getareausers
Azura Skyy replied to mirabell's question in Scripting Support
I believe you have the syntax correct- getareausers("<map name>",<x1>,<y1>,<x2>,<y2>) This function will return the count of connected characters which are located within the specified area - an x1/y1-x2/y2 square on the specified map. This is useful for maps that are split into many buildings, such as all the "*_in" maps, due to all the shops and houses. I've only ever used a coordinate plug like that for setcell but it looks very much the same. setcell instance_mapname("[email protected]"),216,253,216,247,cell_walkable,0; and I went left to right (x) top to bottom (y) and I believe that worked fine. I'm not actually sure if you'd have a problem doing the reverse. I'm also not sure I understood the last question- if you are asking if the coordinates themselves are included in the area check, again the answer is yes. Hope this helps, ~Azura Skyy -
conf/battle/skill.conf may provide some insight. I've also provided a similar thread that might be worth reading. Regards, ~Azura Skyy
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The simple answer is yes but it varies greatly based on how much effort you are willing to put into learning. To get started check out the links below. Installing Connecting Learning some basic Scripting won't be difficult but you won't be creating custom systems and instances without putting in the time. Just as well you can check open positions and work with a group if you can contribute just one thing to a server project. Regards, ~Azura Skyy
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Would it be too much effort to upload this to youtube and embed it in your post? Nobody wants to download an MP4. more likely to get helpful replies if you do the legwork and show you care about having it answered. Regards, ~Azura Skyy
