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Everything posted by Azura Skyy
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Which reminds me- you could try to cut chunks from existing maps that use the same textures and then connect the parts between them yourself. Regards, ~Azura Skyy
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I'm guessing you are asking about prt_fild08 because of the shape of the roads. On the right side of this screenshot I've shown a small portion of how they do this. You lay down something like dirt as your base and chip away at it by using corners of other textures (see bottom right). You can take smaller segments to and really put in effort to make them line up nicely and look like natural paths like this map. If you mean the terrain- just play with the terrain edit and don't set the speed of the edit too high. EDIT: Worth noting that doing roads this way is extremely time consuming and its not uncommon for mappers to cut corners (literally) by covering up poorly done road edges with models like shrubbery or to just ignore slight imperfections and just make it 'close enough.' Within reason you will notice the issues in BrowEdit more than any player ever would. Some texturing bits look smother after applying lights as well. My own work using the same method for proof of concept Hope this helps, ~Azura Skyy
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Sometimes people say very hurtful things. @Chemical Crush Regards, ~Azura Skyy
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First picture of Najara I've seen where she isn't snorkling or exploring the world.
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I'm not sure how many people are using 2.0 and I know Borf and Olrox are offering support in a dedicated BrowEdit discord channel as they continue to update 2.0 so I'd go there for support. https://discord.gg/BHDkKT8 Regards, ~Azura Skyy
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There are other reasons if you want to talk about it. Regards, ~Azura Skyy
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I think 14 year-old me subconsciously ripped it off of Balmung of the Azure Sky but it certainly wasn't intentional. Additionally the second y is taken from the name of a family I roleplayed a part of back in an Inuyasha based chat room while in middle school. First the Shizuka family before we become the Skyy family. In MMOs I see the player character I control separate from myself, and that character is Azura Skyy. A girl. Balmung Regards, ~Azura Skyy
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https://rathena.org/jobs_available/ Regards, ~Azura Skyy
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Since you posted I imagine we can comment safely. Not sure why you've hidden it though. I'd for sure be a Phalanx only because Shield+lance/spear combos are awesome. Also wanted to be one in Tree of Savior but they removed it to rebalance or something. Thankfully RuneScape doesn't deny me my dreams. Regards, ~Azura Skyy
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Consider posting a bit of the script in question please. Regards, ~Azura Skyy
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Why you creeping on my profile on the 7th? You see something you like? I like to be romanced a bit before I get stalked. I'd also like any used soda cans or hair strands of mine you may have collected. <3
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Invalid random monster group 'MOBG_Bloody_Dead_Branch'
Azura Skyy replied to Haku's question in Database Support
@Haku You seem to be an active forum user. Could you please update your initial post with how you solved it or include it in a follow up comment for users facing the same problem. Regards, ~Azura Skyy -
[SQL]: DB error - Unknown column 'show_equip' in 'field list'
Azura Skyy replied to redlightliu's topic in rAthena-Server
Kein regeln erford das man Deutsch benutzen muss. Cyro möchte nur helfen. Regards, ~Azura Skyy -
Friendly reminder that you have options and nobody is disputing the pleasantness of the default theme- but when you lurk on the forums at 2AM - the blinding white light can cripple your eyeballs. Regards, ~Azura Skyy
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I've unset this as the best answer. Please update your opening post with details on how you solved your issue or post it as a comment so others may benefit from this thread. Thanks in advance, ~Azura Skyy
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Elevating the map is simple enough. Go into Edit Mode > Global Height Edit > F2 > Drag over the selected area of the map you want to raise (or in this case from one corner of the map to the other) and page up. This will raise all of the terrain and walls. For the objects, go into Edit Mode > Object Group Edit > Drag over the selected area with any models you want to raise (again one corner to the other is fine) and page up until the models line up with the terrain correctly. Finally go into Edit Mode > Gat Edit > Hit + on your keyboard until the red grid covers the area you want to raise, and hit page up until the gat tiles line up with the terrain. As for the Thanatos Tower Effect- check out this guide. Regards, ~Azura Skyy
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Request: Stylist NPC ( not the common one)
Azura Skyy replied to Amidamaru's question in Script Requests
Possible that server was using Kamishi's palette pack too. Regards, ~Azura Skyy -
Here is a link to the reset npc that comes with rAthena. Regards, ~Azura Skyy
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How do I create custom monster sprites from scratch?
Azura Skyy replied to i1090045's question in Graphics Support
This is more a question for the spriters but I don't think many spriters start with nothing. I've had Haziel and Adel do sprite work for me and both of them used existing sprites as a base. Haziel made me some from scratch as well but it was different growth stages of a plant and so it started as something akin to a Green Plant and then he built on that so even that may have been from an existing sprite. Regards, ~Azura Skyy -
Still intend to release something. Hit some technical delays with my local server that is inhibiting my ability to test things.
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You can create a custom texture that uses a reduced size of an existing texture to give a similar effect. Not sure how it would look but you could give it a shot. Regards, ~Azura Skyy
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Moved to general for now, may be moved to off-topic or locked. Just as a reminder, I encourage everyone to read the rules and guidelines before posting on this thread. Try to be civil. I'd also encourage anyone seeking services to refer to the third-party services page listed under the community tab as these users have undergone a strict application and review process to have the thread there. Regards, ~Azura Skyy
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How do i change abbey quest to entire account?
Azura Skyy replied to Saisho's question in Scripting Support
I haven't scripted in quite some time but a preliminary glance has me looking at line 1122. I'm making the assumption here that you did a find/replace for 'aru_monas' to '#aru_monas' which as you can see in the quote below has also adjusted another variable referenced in the OnMyMobDead at line 1139. if (#aru_monas == 19 && mobcount("nameless_in","Creature#Monas::OnMyMobDead") < 1 && [email protected]#aru_monas_Kill) { I would think this will lead to issues as # is an account variable and @ denotes a player variable. I don't know how the emulator handles this truthfully. But I'm not sure why else you have an error concerning unattached parenthesis. OnMyMobDead: set @aru_monas_kill,1; enablenpc "Out_from_Monastery"; end; } If it is any easier for you I uploaded an NPC to allow characters to skip quests up to 13.2 or something and it is available for free on rAthena. This NPC has to be used per player and does not use account settings when completing quests. Regards, ~Azura Skyy -
At the risk of asking a stupid question are you in object edit mode? You should see red squares where the model is and once you click that it will highlight yellow and can then be removed. Let me know if this works or show a screenshot. If you want to upload or PM me the map I can take a look at it as well. Hope this helps, ~Azura Skyy