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Azura Skyy

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Everything posted by Azura Skyy

  1. I'm guessing you are asking about prt_fild08 because of the shape of the roads. On the right side of this screenshot I've shown a small portion of how they do this. You lay down something like dirt as your base and chip away at it by using corners of other textures (see bottom right). You can take smaller segments to and really put in effort to make them line up nicely and look like natural paths like this map. If you mean the terrain- just play with the terrain edit and don't set the speed of the edit too high. EDIT: Worth noting that doing roads this way is extremely time consuming and its not uncommon for mappers to cut corners (literally) by covering up poorly done road edges with models like shrubbery or to just ignore slight imperfections and just make it 'close enough.' Within reason you will notice the issues in BrowEdit more than any player ever would. Some texturing bits look smother after applying lights as well. My own work using the same method for proof of concept Hope this helps, ~Azura Skyy
  2. I'm not sure how many people are using 2.0 and I know Borf and Olrox are offering support in a dedicated BrowEdit discord channel as they continue to update 2.0 so I'd go there for support. https://discord.gg/BHDkKT8 Regards, ~Azura Skyy
  3. There are other reasons if you want to talk about it. Regards, ~Azura Skyy
  4. I think 14 year-old me subconsciously ripped it off of Balmung of the Azure Sky but it certainly wasn't intentional. Additionally the second y is taken from the name of a family I roleplayed a part of back in an Inuyasha based chat room while in middle school. First the Shizuka family before we become the Skyy family. In MMOs I see the player character I control separate from myself, and that character is Azura Skyy. A girl. Balmung Regards, ~Azura Skyy
  5. https://rathena.org/jobs_available/ Regards, ~Azura Skyy
  6. Since you posted I imagine we can comment safely. Not sure why you've hidden it though. I'd for sure be a Phalanx only because Shield+lance/spear combos are awesome. Also wanted to be one in Tree of Savior but they removed it to rebalance or something. Thankfully RuneScape doesn't deny me my dreams. Regards, ~Azura Skyy
  7. Consider posting a bit of the script in question please. Regards, ~Azura Skyy
  8. Why you creeping on my profile on the 7th? You see something you like? I like to be romanced a bit before I get stalked. I'd also like any used soda cans or hair strands of mine you may have collected. <3

    1. Skorm

      Skorm

      You can't have them.

    2. Azura Skyy

      Azura Skyy

      Well then... if you want this jar of your skin flakes and nail clippings you'll have to make a competitive offer when the ebay page goes up.

  9. @Haku You seem to be an active forum user. Could you please update your initial post with how you solved it or include it in a follow up comment for users facing the same problem. Regards, ~Azura Skyy
  10. Kein regeln erford das man Deutsch benutzen muss. Cyro möchte nur helfen. Regards, ~Azura Skyy
  11. Friendly reminder that you have options and nobody is disputing the pleasantness of the default theme- but when you lurk on the forums at 2AM - the blinding white light can cripple your eyeballs. Regards, ~Azura Skyy
  12. I've unset this as the best answer. Please update your opening post with details on how you solved your issue or post it as a comment so others may benefit from this thread. Thanks in advance, ~Azura Skyy
  13. Elevating the map is simple enough. Go into Edit Mode > Global Height Edit > F2 > Drag over the selected area of the map you want to raise (or in this case from one corner of the map to the other) and page up. This will raise all of the terrain and walls. For the objects, go into Edit Mode > Object Group Edit > Drag over the selected area with any models you want to raise (again one corner to the other is fine) and page up until the models line up with the terrain correctly. Finally go into Edit Mode > Gat Edit > Hit + on your keyboard until the red grid covers the area you want to raise, and hit page up until the gat tiles line up with the terrain. As for the Thanatos Tower Effect- check out this guide. Regards, ~Azura Skyy
  14. Possible that server was using Kamishi's palette pack too. Regards, ~Azura Skyy
  15. Here is a link to the reset npc that comes with rAthena. Regards, ~Azura Skyy
  16. This is more a question for the spriters but I don't think many spriters start with nothing. I've had Haziel and Adel do sprite work for me and both of them used existing sprites as a base. Haziel made me some from scratch as well but it was different growth stages of a plant and so it started as something akin to a Green Plant and then he built on that so even that may have been from an existing sprite. Regards, ~Azura Skyy
  17. Still intend to release something. Hit some technical delays with my local server that is inhibiting my ability to test things.

  18. You can create a custom texture that uses a reduced size of an existing texture to give a similar effect. Not sure how it would look but you could give it a shot. Regards, ~Azura Skyy
  19. Lets come back and release something this week...

  20. Moved to general for now, may be moved to off-topic or locked. Just as a reminder, I encourage everyone to read the rules and guidelines before posting on this thread. Try to be civil. I'd also encourage anyone seeking services to refer to the third-party services page listed under the community tab as these users have undergone a strict application and review process to have the thread there. Regards, ~Azura Skyy
  21. I haven't scripted in quite some time but a preliminary glance has me looking at line 1122. I'm making the assumption here that you did a find/replace for 'aru_monas' to '#aru_monas' which as you can see in the quote below has also adjusted another variable referenced in the OnMyMobDead at line 1139. if (#aru_monas == 19 && mobcount("nameless_in","Creature#Monas::OnMyMobDead") < 1 && !@#aru_monas_Kill) { I would think this will lead to issues as # is an account variable and @ denotes a player variable. I don't know how the emulator handles this truthfully. But I'm not sure why else you have an error concerning unattached parenthesis. OnMyMobDead: set @aru_monas_kill,1; enablenpc "Out_from_Monastery"; end; } If it is any easier for you I uploaded an NPC to allow characters to skip quests up to 13.2 or something and it is available for free on rAthena. This NPC has to be used per player and does not use account settings when completing quests. Regards, ~Azura Skyy
  22. At the risk of asking a stupid question are you in object edit mode? You should see red squares where the model is and once you click that it will highlight yellow and can then be removed. Let me know if this works or show a screenshot. If you want to upload or PM me the map I can take a look at it as well. Hope this helps, ~Azura Skyy
  23. Try this. You shouldn't need .gat at the end of anything. Also make sure you use tab and not spaces when necessary. Also be sure to use the codebox as seen below when requesting script support. Makes everything look pretty. prontera,164,167,3 script Secret Warper 902,{ warp “ra_temsky”, 47, 137; } Hope this helps, ~Azura Skyy
  24. I think you may need to contact a spriter to work it out for you as it may not be a simple fix. Sorry to say it looks like Unmei has not been active in years. Regards, ~Azura Skyy
  25. Refer to this thread it covers it pretty in-depth. Regards, ~Azura Skyy
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