Bringer

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  1. yes all stats From STR > Luk
  2. can anyone help to change this script to Max Stats NOT By Level Request to Mod this script Max All Stats 300 get_unique_id Char Base Rewards 3 Winners For Each Jobs
  3. just duplicate the npc prontera,150,150,4 duplicate(Basic Weapons) Basic Weapons#prt 4_DOG01
  4. Unit.cpp - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) ))
  5. Status.cpp case SC_PARRYING: - val2 = 20 + val1*3; // Block Chance + if (sd && sd->weapontype1 == W_1HSWORD) + val2 = val1 * 3; + else + val2 = 20 + val1*3; // Block Chance break; Skill.cpp /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... *------------------------------------------*/ if (sc && sc->data[SC_SPIRIT]) { + if(sc->data[SC_SPIRIT]->val2 == SL_KNIGHT) + time /= 9; switch (skill_id) { case CR_SHIELDBOOMERANG: if (sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) time /= 2; break; case AS_SONICBLOW: if (!map_flag_gvg2(bl->m) && !map_getmapflag(bl->m, MF_BATTLEGROUND) && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) time /= 2; break; } } Spear Boomerang Increase (200*SkillLV)% case KN_SPEARBOOMERANG: skillratio += 50 * skill_lv; if (sd && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_KNIGHT) skillratio += 200 * skill_lv; break;
  6. if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addclass[CLASS_BOSS] += 100; sd->left_weapon.addclass[CLASS_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; }
  7. data.rar do you mind try this data
  8. Here mine Working 100% Helm not included Stalker SL + 2 Wickebine Even on Metaling Card + Auto Attack Only Weapon Strip if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } }
  9. Thats Mod Soul Link Spirit try seach
  10. conf/battle/misc.conf
  11. i was wondering HOW ATK / MATK % display so players can see the effect of cards is this SRC code or client coded @Functor can you help me ?
  12. 2013 post you need to convert to latest code
  13. The Timer is not updating once you use @dice timer stay current time when you use it