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Azura Skyy

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Everything posted by Azura Skyy

  1. Try changing the cool down timer to 1 hour. thana_quest.txt 2235-2288 OnTimer7200000 change to OnTimer3600000 thana_boss,1,1,0 script #cooltime_thana 844,{ end; OnInit: set $@thana_summon, 0; set $@thana_summon2, 0; end; OnEnable: initnpctimer; end; OnStop: stopnpctimer; end; OnTimer3000: mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer6000: mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer16000: mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer26000: mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer31000: mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer32000: mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer33000: mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer34000: mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 end; OnTimer35000: mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0 end; OnTimer36000: OnTimer37000: mapwarp "thana_boss","tha_t12",130,52; end; OnTimer3600000: set $@thana_summon, 0; set $@thana_summon2, 0; donpcevent "Memory Seal#tt1::OnEnable"; donpcevent "Memory Seal#tt2::OnEnable"; donpcevent "Memory Seal#tt3::OnEnable"; donpcevent "Memory Seal#tt4::OnEnable"; donpcevent "#thanatos_seal::OnEnable"; stopnpctimer; end; } Hope this helps, ~Azura Skyy
  2. There is no timer set by Engel as far as I see. There is another step of the quest that needs to be completed... Regards, ~Azura Skyy
  3. Wanted to extend my support for this file- These are nifty and I can't wait to give them a whirl! Regards, ~Azura Skyy
  4. This is my new favorite. And as always thanks for this nanakiwurtz. Regards, ~Azura Skyy
  5. Secrets secrets are no fun unless you share with everyone! Where is our hint? Regards, ~Azura Skyy
  6. Certainly. Hope to see you around a bit more! Regards, ~Azura Skyy
  7. Curious how close to the original gats you stay? Interior looks like it matches 1:1 but the first island where you start looks different than I remember. Either way the map is charming. Would like to see other maps updated in the future. Regards, ~Azura Skyy
  8. As discussed in Discord support channel you were looking for this. https://github.com/rathena/rathena/tree/master/npc/re/warps Hope this helps, ~Azura Skyy
  9. Kann selbst nicht viel darüber sagen, aber... Wenn sie Zeit haben sollen sie auf jeden fall versuchen. Ragnarok wird immer kleiner und wir koennen nur so viel tun es zu halten. Hier mit ihrer Projekt koennen sie etwas probieren dammit Ragnarok nie sterben wird! Viel Glück! ~Azura Skyy
  10. Updated some of the links- try again if you like! I am aware that half of them do not work. Please consider contacting the poster with a request to update the files. The MvP Room might be the script in this thread. He also has a thread about daily quests here that might be different then what you see here. Regards, ~Azura Skyy
  11. This does what you want. Thank you for confirming that. Regards, ~Azura Skyy
  12. Emistry has an impressive script for just this. You can customize it to do just about anything you would want with refining. Regards, ~Azura Skyy
  13. Is it possible to provide more screenshots of the map of where you saw it? This isn't much to go on... In-game would be ideal! Regards, Azura Skyy
  14. You can't move shadows. Shadows are calculated by a shadow lightmap and exist until you recalculate lightmaps. Syouji's tutorial on lights might help. EDIT: Gravity's official maps have better light calculation then BrowEdit so definitely go this route for official maps as recalculating shadows will not give you the same effect. Regards, ~Azura Skyy
  15. If it isn't too much to ask, could you edit the issue back into your first post and let us know how you solved it? Thanks in advance, ~Azura Skyy
  16. Welcome! Getting started is as simple as following a few step by step guides on github. For exp rate you want to check out rathena-base\conf\battle\exp.h For renewal settings you want to change rathena-base\src\config\renewal.h For any further assistance, the wiki on github is your friend and of course you can use the forums as a resource. Lots of people have come before you and surely had similar questions. Regards, ~Azura Skyy
  17. Change the 'Light Falloff' value to 0.1 Hope this helps, ~Azura Skyy
  18. Step 1 is introducing yourself. Hellooo! Join us on Discord if you want to talk about whatever or reply to some non-sense in off-topic and we'll all get acquainted eventually. You don't have to be a dev expert to post on the forums but it certainly can't hurt. Regards, ~Azura Skyy
  19. Err- if possible, you should give more details of what you are talking about because this is a bit gibberish at the moment. Its much easier for people to give you a detailed answer when you give them something to work with. It's almost insulting what little effort you are willing to put into asking. As a matter of fact, you aren't even asking- this is a statement. Regards, ~Azura Skyy
  20. Check what direction it is facing. As I stated in my original post; 6 is the direction it is facing (works the same as NPCs) and 4 is the distance it covers. You may have to adjust it as needed. [1][8][7] [2][0][6] [3][4][5] Regards, ~Azura Skyy
  21. Gah! I'm sorry. Again caught up on instances I've done. Remove mapname entirely. setwall "payon",68,110,4,6,0,"barrier1"; Regards, ~Azura Skyy
  22. Try removing the parenthesis. I was basing this off an instance and it needed the parenthesis. Regards, ~Azura Skyy
  23. Add a comma between 0 and "barrier1"; in line 6. Regards, ~Azura Skyy
  24. May as well provide the answer and mark it solved then in case someone has the same issue in the future. Regards, ~Azura Skyy
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