Lelouch vi Britannia

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Lelouch vi Britannia last won the day on June 30 2015

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About Lelouch vi Britannia

  • Rank
    99th Emperor of Britannia
  • Birthday 10/22/1990

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    Male
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    Holy Empire of Britannia
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    lelouch22

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    Lelouch#6557

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  1. You can't add custom mob? just follow this... src/map/mob.cpp Change this #define MAX_MOB_DB2 31999 to this #define MAX_MOB_DB2 40000 db/import/mob_db.txt 35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 luafiles514/lua files/datainfo/npcidentity.lub JT_GOD_PORING = 35000 luafiles514/lua files/datainfo/jobname.lub [jobtbl.JT_GOD_PORING] = "GOD_PORING"
  2. Well if you already knew it was a custom headgear that you worn and you said the item reads the drop sprite, item and collection bmp maybe check your luafiles514/lua files/datainfo/accname.lub if you added the sprite name or you added its name correctly.
  3. https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/System/itemInfo_true_V5.lua Just check all the infos there and make it.
  4. We do have to wait for rA to add support for the newer clients because it needs 2019-04-17cRagexeRE or 2019-04-18aRagexeRE.
  5. No its impossible becuase digital_space was introduced on 2018-07-04a and above.
  6. Are you sure its fresh from github? because i already tryed it now in linux and windows but i havent seen any errors on compiling.
  7. Try this prontera,148,188,5 script Freebies NPC 567,{ // Freebies ID setarray [email protected]_item[0],5137,5766,2254,5259,2255,5200,5040,2296,5175,5104,2286,2291,5596,5521,5113,5054,5096,5110,2237,2240,5775,5594,40145,40146,40147,40148,4403,4174,4047,4302,4105,4142,4352,4058,4305,4035,4143,4302,2785; setarray [email protected]_weapon[0],1102,1151,1208,1251,1302,1352,1405,1452,1502,1550,1602,1702,1802,1951,1929,1108; // Quantity setarray [email protected]_item[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,3,1,1,1,1,1,1,1,4,4,2,1,2; setarray [email protected]_weapon[0],2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2; if( #freebies ) { mes .n$; mes "You already have your freebies."; close; } if( !checkweight2([email protected]_item,[email protected]_item) && !checkweight2([email protected]_weapon,[email protected]_weapon) ) { mes .n$; mes "Sorry your weight is too low to handle this freebies."; close; } mes .n$; mes "Hello "+strcharinfo(0)+", Welcome To PVP-RO."; next; if( select ("- Please Bless Me:- Never Mind") == 2 ) { mes .n$; mes "Come back for my Blessing!"; mes "Thank you"; close; } else { for ( set [email protected],0; [email protected] < getarraysize([email protected]_item); set [email protected],[email protected] + 1 ) { getitembound [email protected]_item[[email protected]], [email protected]_item[[email protected]],1; } for ( set [email protected],0; [email protected] < getarraysize([email protected]_weapon); set [email protected],[email protected] + 1 ) { getitembound2 [email protected]_weapon[[email protected]], [email protected]_weapon[[email protected]],1,10,0,0,0,0,0,1; } #freebies = 1; mes .n$; mes "Enjoy your Gifts."; close; } OnInit: .n$ = "[^000088 Freebies NPC ^000000]"; waitingroom "Freebies NPC",0; end; }
  8. Sorry to say but are no features like that on the Cash Shop UI unless you add it on Euphy's Quest Shop when there is a preview feature (for headgears only).
  9. Ah i see he changed the Roulette Button into a Rank Button huh? as i already said you can't add additional custom buttons in the client because it needs a corresponding packets to be able to work properly unless you change the already available buttons which is like for an example in the image you gave me that they change the Roulette Button and edit its functions into a Rank Button.
  10. Try using this and rename it if you're using custom one. https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/System/itemInfo_true_V3.lua
  11. I think its impossible to make a custom button similar to cash shop because it needs some corresponding packets to be able to use it so that why i suggested earlier that why not use the Attendance UI then change its icon and move it somewhere else in the screen similar to "Move Cash Shop Icon" Patch in NEMO. Also try asking @4144 because he managed NEMO.
  12. Well why not use the Attendance UI Feature.