Lelouch vi Britannia

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Lelouch vi Britannia last won the day on August 16

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About Lelouch vi Britannia

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    99th Emperor of Britannia
  • Birthday 10/22/1990

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    Holy Empire of Britannia
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  1. The max Item ID that rA supported is upto 65,534 but if you're gonna use beyond that ID you can't use it.
  2. Are you using 2018-07-04a and above client? Try using 2018-09-19aRagexe and above it works fine.
  3. The default resolution for 2018 and above clients are 1024 x 768. [Note] : Please wrote your post in english or post this to https://rathena.org/board/forum/74-portuguese-support/.
  4. Have you tried using this? https://github.com/zackdreaver/ROenglishRE
  5. Maybe double check your items VIEW ID and LUA if its correct.
  6. Try this... - script flooritem FAKE_NPC,{ end; OnInit: bindatcmd "flooritem", strnpcinfo(0)+"::OnFI", 60,90; end; OnFI: [email protected] = atoi([email protected]_parameters$[0]); [email protected] = atoi([email protected]_parameters$[1]); if ( [email protected] ) { message strcharinfo(0), "@flooritem <Itemid or itemname> <amount>"; end; } if ( [email protected] < 0 ) { message strcharinfo(0), "@flooritem -> Invalid amount"; end; } if ( getitemname([email protected]) == "null" && !searchitem([email protected][0],[email protected]_parameters$[0]) ) { message strcharinfo(0), "@flooritem -> Invalid Item ID"; end; } if([email protected][0]) [email protected] = [email protected][0]; else [email protected] = [email protected]; [email protected] = (sqrt([email protected]) > 16 ? 16 :sqrt([email protected])); getmapxy([email protected]$,[email protected],[email protected],0); [email protected]_x =(([email protected]@r) < 1?1:([email protected]@r)); [email protected]_x =(([email protected][email protected]) > 512 ? 512:([email protected][email protected])); [email protected]_y =(([email protected]@r) < 1?1:([email protected]@r)); [email protected]_y =(([email protected][email protected]) > 512 ? 512:([email protected][email protected])); freeloop(1); for([email protected]=0;[email protected]< [email protected];[email protected]++) { while (checkcell([email protected]$[[email protected]],[email protected]=rand([email protected]_x, [email protected]_x),[email protected]=rand([email protected]_y , [email protected]_y), cell_chknopass)); makeitem [email protected],1,[email protected]$,[email protected],[email protected]; } freeloop(0); end; }
  7. You can't add custom mob? just follow this... src/map/mob.cpp Change this #define MAX_MOB_DB2 31999 to this #define MAX_MOB_DB2 40000 db/import/mob_db.txt 35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 luafiles514/lua files/datainfo/npcidentity.lub JT_GOD_PORING = 35000 luafiles514/lua files/datainfo/jobname.lub [jobtbl.JT_GOD_PORING] = "GOD_PORING"
  8. Well if you already knew it was a custom headgear that you worn and you said the item reads the drop sprite, item and collection bmp maybe check your luafiles514/lua files/datainfo/accname.lub if you added the sprite name or you added its name correctly.
  9. https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/System/itemInfo_true_V5.lua Just check all the infos there and make it.
  10. We do have to wait for rA to add support for the newer clients because it needs 2019-04-17cRagexeRE or 2019-04-18aRagexeRE.
  11. No its impossible becuase digital_space was introduced on 2018-07-04a and above.
  12. Are you sure its fresh from github? because i already tryed it now in linux and windows but i havent seen any errors on compiling.
  13. Try this prontera,148,188,5 script Freebies NPC 567,{ // Freebies ID setarray [email protected]_item[0],5137,5766,2254,5259,2255,5200,5040,2296,5175,5104,2286,2291,5596,5521,5113,5054,5096,5110,2237,2240,5775,5594,40145,40146,40147,40148,4403,4174,4047,4302,4105,4142,4352,4058,4305,4035,4143,4302,2785; setarray [email protected]_weapon[0],1102,1151,1208,1251,1302,1352,1405,1452,1502,1550,1602,1702,1802,1951,1929,1108; // Quantity setarray [email protected]_item[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,3,1,1,1,1,1,1,1,4,4,2,1,2; setarray [email protected]_weapon[0],2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2; if( #freebies ) { mes .n$; mes "You already have your freebies."; close; } if( !checkweight2([email protected]_item,[email protected]_item) && !checkweight2([email protected]_weapon,[email protected]_weapon) ) { mes .n$; mes "Sorry your weight is too low to handle this freebies."; close; } mes .n$; mes "Hello "+strcharinfo(0)+", Welcome To PVP-RO."; next; if( select ("- Please Bless Me:- Never Mind") == 2 ) { mes .n$; mes "Come back for my Blessing!"; mes "Thank you"; close; } else { for ( set [email protected],0; [email protected] < getarraysize([email protected]_item); set [email protected],[email protected] + 1 ) { getitembound [email protected]_item[[email protected]], [email protected]_item[[email protected]],1; } for ( set [email protected],0; [email protected] < getarraysize([email protected]_weapon); set [email protected],[email protected] + 1 ) { getitembound2 [email protected]_weapon[[email protected]], [email protected]_weapon[[email protected]x],1,10,0,0,0,0,0,1; } #freebies = 1; mes .n$; mes "Enjoy your Gifts."; close; } OnInit: .n$ = "[^000088 Freebies NPC ^000000]"; waitingroom "Freebies NPC",0; end; }
  14. Sorry to say but are no features like that on the Cash Shop UI unless you add it on Euphy's Quest Shop when there is a preview feature (for headgears only).