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Easycore

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Easycore last won the day on September 27

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  1. // Show currency's name in vending board? (Note 1) show_item_vending: off
  2. Bound items as currency. Apply manual patch.
  3. Still pending. I have uploaded 2 files, both are still pending. One of them is this update.
  4. New Version: Working on latest Git: 6672bf Refactored 'item_vending.txt' to YAML Format 'item_vending_db.yml'. Fixed an issue regarding bound items in the buyer's inventory. Added a config to enable/disable buying with bounded items. Prevent buying if seller has the Max Item in the inventory (30,000 ea). Added GetComma for a better visualization of the amount of zeny received (Vending Report). Code clean-up. Status: Pending Approval.
  5. Endless Tower - Insane Mode (pre-re) PS: I had to increase my stats +50 because it was too hard. (x
  6. Instance Difficulty Settings Instance Difficulty Settings is a powerful modification that allows you to set/modify an instance difficulty without touching the whole NPC Script of the instance and adding status penalties to the players. How it works? This Mod works in base of a Custom Database (instance_mode_db.yml). Inside this file you can configurate a bunch of parameters related to Monster, Exp Rate and Drop Rate. ########################################################################### # Instance Mode Database ########################################################################### # # Instance Mode Settings # ########################################################################### # - Mode Instance Mode ID. # Exp Rate Experience rate percentage setting for Instance. (Default: 100) # Drop Rate Drop rate percentage setting for Instance. (Default: 100) # HP Mob's Max HP percentage. (Default: 100) # Speed Mob's Movement Speed percentage. Set it lower to increase speed. (Default: 100) # STR Mob's STR percentage. (Default: 100) # AGI Mob's AGI percentage. (Default: 100) # VIT Mob's VIT percentage. (Default: 100) # INT Mob's INT percentage. (Default: 100) # DEX Mob's DEX percentage. (Default: 100) # LUK Mob's LUK percentage. (Default: 100) # ATK Mob's ATK percentage. (Default: 100) # ATK2 Mob's ATK2 percentage. (Default: 100) # MATK Mob's MATK percentage. (Default: 100) # MATK2 Mob's MATK2 percentage. (Default: 100) # DEF Mob's DEF percentage. (Default: 100) # MDEF Mob's MDEF percentage. (Default: 100) # HIT Mob's HIT percentage. (Default: 100) # FLEE Mob's FLEE percentage. (Default: 100) # FLEE2 Mob's FLEE2 percentage. (Default: 100) # CRI Mob's CRI percentage. (Default: 100) # AMOTION Mob's AMOTION percentage. Set it lower to increase speed. (Default: 100) # ADELAY Mob's ADELAY percentage. Set it lower to increase speed. (Default: 100) # DMOTION Mob's DMOTION percentage. Set it lower to increase speed. (Default: 100) ########################################################################### Currently there are 4 premade difficulty modes ID_EASY: Easy mode, all monster stats are reduced by 20%. Exp & Drop rates reduced by 20%. ID_NORMAL: Default mode. No changes. ID_HARD: Hard mode, all monster stats increased by 50%, speed & ASPD +20%. Exp & Drop rates increased by 20%. ID_INSANE: Very hard mode, all monster stats increased by 100%, speed & ASPD +50%. Exp & Drop rates increased by 50%. You can easily modify each value in this file and even create your custom difficulty modes. Instance Penalty Debuffs Instance penalty debuff is another way to make harder the experience of your players by adding permanents debuff while they are inside the instance. Currently there are 8 debuffs. Cast Time: Increases cast time by <value>%. ASPD: Decreases ASPD by <value>%. MaxHP: Decreases MaxHP by <value>%. MaxSP: Decreases MaxSP by <value>%. AllStats: Reduces All Stats by <value>. Speed: Decreases Movement Speed by <value>%. ATK: Decreases Base ATK by <value>%. MATK: Decreases MATK by <value>%. This all is great! But how can you set instance difficulty and penalties? Setting up Difficulty There are 2 ways to set up this: Setting this up in instance_db.yml: There's a node called Difficulty inside this file where you can setup the difficulty. Setting this up through script command (Recommended): When you create an instance with instance_create script command, you can add an extra argument <difficulty>. Nice! But can I change the mode whenever I want? Yes, you can. There is a script command called instance_setdifficulty that allows you to change this. Whenever the difficulty is changed, all the monsters stats inside the instance are recalculated. So you can make a script that changes the difficulty when X players join from ID_NORMAL to ID_HARD. Setting up Penalties For setup a instance penalty you have the script command instance_setpenalty. instance_setpenalty(<instance id>,<sc_type>,<value>) Example: // This will reduce players MaxHP by 75% when they enter to the instance instance_setpenalty(instance_id(IM_PARTY),SC_ID_MAXHP,75); Additionally this will give you a Status Icon and send you a message when you join the instance. And again, you can make a script that increases a penalty when X players join the instance or that penalty increases by each player in! Script Documentation
  7. https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L8168 https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L8163
  8. This does helps you. Read carefully.
  9. https://github.com/cydh/rathena-wiki/blob/master/Thor_Patcher.md#configmain
  10. El Rune Knight jamás fue de pre-renewal. En la transición a renewal, Gravity cambió las fórmulas de las estadísticas. RE: https://irowiki.org/wiki/Stats PRE-RE: https://irowiki.org/classic/Stats
  11. Easycore

    Patcher setup

    https://github.com/cydh/rathena-wiki/blob/master/Thor_Patcher.md
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