Alduin Posted August 7, 2014 Posted August 7, 2014 why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Quote
666BANDIT007 Posted August 8, 2014 Posted August 8, 2014 why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Quote
jawbreaker Posted August 8, 2014 Posted August 8, 2014 why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. Quote
666BANDIT007 Posted August 8, 2014 Posted August 8, 2014 why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. No. GM Lvl players on pvp was equal 0. (sry 4 badly english) why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. BTW if trouble was with GM level, then kills not increased too Quote
joelolopez Posted August 9, 2014 Posted August 9, 2014 (edited) why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. No. GM Lvl players on pvp was equal 0. (sry 4 badly english) why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T Столкнулся с такой же проблемой. Фикс: OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ //soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); set Death, Death + 1; // добавить это, вроде работает callsub OnClearData; return; Check maybe you are testing it with Group 99 GM, it will ignore the count. BTW if trouble was with GM level, then kills not increased too why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T theres a lot of bugs on 1.3 version i already fixed all the known bugs and my version is on 6.1 now, Edited August 9, 2014 by joelolopez Quote
666BANDIT007 Posted August 10, 2014 Posted August 10, 2014 why in my RO, death is not increased? only kill, and other i hope you understand with my bad english sorry for my bad english, i using translate google T^T theres a lot of bugs on 1.3 version i already fixed all the known bugs and my version is on 6.1 now, Public please? Quote
SkyTech6 Posted August 10, 2014 Posted August 10, 2014 Sooooo there are a lot of posts in this thread about the PvP System... (even one poster believes he has to sell his stolen edited script because he put a lot of work into it, yet the emulator coders have spent years and are letting him use it free)........ sorry... just thought I'd point that out.... stealing is wrong... and then charging... smh.... Anyways, I'm actually more interested in the Russian Roulette activated event? Does anyone know what it exactly does? I guess Ghost didn't feel like putting the features on the thread? lolAlso what bugs to expect? I only saw one person even post about it. Quote
joelolopez Posted August 13, 2014 Posted August 13, 2014 (edited) Sooooo there are a lot of posts in this thread about the PvP System... (even one poster believes he has to sell his stolen edited script because he put a lot of work into it, yet the emulator coders have spent years and are letting him use it free)........ sorry... just thought I'd point that out.... stealing is wrong... and then charging... smh.... Anyways, I'm actually more interested in the Russian Roulette activated event? Does anyone know what it exactly does? I guess Ghost didn't feel like putting the features on the thread? lol Also what bugs to expect? I only saw one person even post about it. dude im not claiming that this script is mine, its just that even if you use the old 1.3 script you wont be able to use it w/o bugs.. or should i say you wont be able toto be contented since it has many issues..i fix all the bugs that i encountered while im using this script and its for my own benefit because i love this script, and after understanding the script line by line everyday,should i give it for free?wtf! im a programmer too thats why i have some background in scripting. if your not interested its not my lost. im just saying that i have a better version of this very awesome script but its not for free.. because i have a contribution for this script! and i use all my brain cells to make this 100% bugless script! why dont you just get lost because just like you said your not that interested knowing that you already read the whole thread lol. fix this whole script for free if you can..if you have the guts ahaah! by the way i can make my "own script" thats why i am able to fix this ghost script.. Edited August 13, 2014 by joelolopez Quote
SkyTech6 Posted August 13, 2014 Posted August 13, 2014 (edited) Sooooo there are a lot of posts in this thread about the PvP System... (even one poster believes he has to sell his stolen edited script because he put a lot of work into it, yet the emulator coders have spent years and are letting him use it free)........ sorry... just thought I'd point that out.... stealing is wrong... and then charging... smh.... Anyways, I'm actually more interested in the Russian Roulette activated event? Does anyone know what it exactly does? I guess Ghost didn't feel like putting the features on the thread? lol Also what bugs to expect? I only saw one person even post about it. dude im not claiming that this script is mine, its just that even if you use the old 1.3 script you wont be able to use it w/o bugs.. or should i say you wont be able toto be contented since it has many issues..i fix all the bugs that i encountered while im using this script and its for my own benefit because i love this script, and after understanding the script line by line everyday,should i give it for free?wtf! im a programmer too thats why i have some background in scripting. if your not interested its not my lost. im just saying that i have a better version of this very awesome script but its not for free.. because i have a contribution for this script! and i use all my brain cells to make this 100% bugless script! why dont you just get lost because just like you said your not that interested knowing that you already read the whole thread lol. fix this whole script for free if you can..if you have the guts ahaah! by the way i can make my "own script" thats why i am able to fix this ghost script.. Never said you've claimed the script as your own. But no where on this thread does Ghost say that you may edit and redistribute his script, must less has he included a CC3.0 licence with it. So TECHNICALLY you are violating copyright law. I'd rather pay someone to fix the script so it can then be released for free. In fact if scriptor would like to make some money please contact me, I'll be wanting Ghost's script fixed and then released in his thread with full credits to him (and you for fix). Edited August 13, 2014 by SkyTech6 1 Quote
uDe Posted August 20, 2014 Posted August 20, 2014 (edited) Just make it as "service charge" since you're fixing the script. Easy. @joelolopez, if you can make this script compatible with eAthena and 100% working, please PM me the price. Edited August 20, 2014 by uDe Quote
joelolopez Posted August 20, 2014 Posted August 20, 2014 Just make it as "service charge" since you're fixing the script. Easy. @joelolopez, if you can make this script compatible with eAthena and 100% working, please PM me the price. ok im just going to say that this will be a service charge Quote
Haziel Posted August 17, 2015 Posted August 17, 2015 (edited) Nevermind, this script is too bugged. Edited August 18, 2015 by Haziel Quote
Azeroth Posted August 17, 2015 Posted August 17, 2015 Anybody can optimized this script with 100% working? let me know and PM ME, i'll charge for this. Quote
PandaLovesHamster Posted August 18, 2015 Posted August 18, 2015 Azeroth, may I know what errors you are getting? Mine is quite working fine and I can even manage to add in custom announcers as long as I have the .wav files I need. Quote
lyleham Posted December 11, 2015 Posted December 11, 2015 Guys, I got the script working. Now how do I put this on my website in the frontpage? Thanks! Quote
Skorm Posted March 11, 2017 Posted March 11, 2017 Because Sanasol thought this script was good enough to base his PVP Ladder off of. I decided to update it and fix a few bugs. There's still much more to be done but at the moment it's good enough for what I'm using it for. This script is something of a legend in my opinion and I'm sure Ghost worked very hard on it. So at its core everything is basically the same, and I decided to keep things compatible with eAthena as well. If you run into any problems or have any features you want added let me know. Here's a link to the script:http://upaste.me/3f6a4327724c1149e 2 Quote
kasim03 Posted May 7, 2017 Posted May 7, 2017 I have problem here with SQL Table... Quote //SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `char_id` int(11) NOT NULL, `account_id` int(11) NOT NULL, `char` varchar(30) NOT NULL, `kill` int(11) NOT NULL, `death` int(11) NOT NULL, `kdr` varchar(30) NOT NULL, `killingstreak` int(11) NOT NULL, `multikill` int(11) NOT NULL, `killingspree` int(11) NOT NULL, `dominating` int(11) NOT NULL, `megakill` int(11) NOT NULL, `unstoppable` int(11) NOT NULL, `wickedsick` int(11) NOT NULL, `monsterkill` int(11) NOT NULL, `godlike` int(11) NOT NULL, `beyondgodlike` int(11) NOT NULL, `doublekill` int(11) NOT NULL, `triplekill` int(11) NOT NULL, `ultrakill` int(11) NOT NULL, `rampage` int(11) NOT NULL, `ownage` int(11) NOT NULL, `nemesiskill` int(11) NOT NULL, `feedcount` int(11) NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; when I try copy this and make sql, then I try Import.. after that become like this : Quote Error Static analysis: 2 errors were found during analysis. Ending quote ' was expected. (near "" at position 902) Unrecognized statement type. (near "SQL" at position 2) SQL query: //SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `char_id` int(11) NOT NULL, `account_id` int(11) NOT NULL, `char` varchar(30) NOT NULL, `kill` int(11) NOT NULL, `death` int(11) NOT NULL, `kdr` varchar(30) NOT NULL, `killingstreak` int(11) NOT NULL, `multikill` int(11) NOT NULL, `killingspree` int(11) NOT NULL, `dominating` int(11) NOT NULL, `megakill` int(11) NOT NULL, `unstoppable` int(11) NOT NULL, `wickedsick` int(11) NOT NULL, `monsterkill` int(11) NOT NULL, `godlike` int(11) NOT NULL, `beyondgodlike` int(11) NOT NULL, `doublekill` int(11) NOT NULL, `triplekill` int(11) NOT NULL, `ultrakill` int(11) NOT NULL, `rampage` int(11) NOT NULL, `ownage` int(11) NOT NULL, `nemesiskill` int(11) NOT NULL, `feedcount` int(11) NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; MySQL said: #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '//SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `' at line 1 what should I do with this? Ghost's PvP System v1.0.sql Quote
NakedWolf Posted May 25, 2017 Posted May 25, 2017 it docent drop skull after killing a player //Reward Setting (Every Kill) set .MaxZeny, 1000000000; //What is the max zeny of the server? set .Zeny, 0; //Earn zeny each kill? (0:Disable) set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable) set .Skull, 1; //Collect player's skull each kill? (0:Disable|1:Enable) setarray .ItemID[0], 0; //Get items each kill? (0:Disable) setarray .Amount[0], 0; //How many items per kill? Quote
Fuuki Posted June 7, 2017 Posted June 7, 2017 At line 170: Quote if(.RandomKillTerm){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } Isn't it: Quote if(.RandomKillWord){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } Because the variable is named .RandomKillWord at line 78 ? Quote
AinsLord Posted June 15, 2017 Posted June 15, 2017 (edited) will this work on GVG map too?? like for guild war?? EDIT got this error NPC is showing but got this one on console script debug : 2000000 110108290 : Error in KDR function, getarg(1) invalid value Edited June 15, 2017 by whodhell Quote
hendra814 Posted September 5, 2017 Posted September 5, 2017 On 8/10/2014 at 1:37 AM, joelolopez said: theres a lot of bugs on 1.3 version i already fixed all the known bugs and my version is on 6.1 now, could you share the update script Quote
Quesooo Posted September 5, 2017 Posted September 5, 2017 sir where can i find the pvp room that players can enter into it? Quote
skymia Posted September 23, 2017 Posted September 23, 2017 On 9/5/2017 at 12:50 PM, Quesooo said: sir where can i find the pvp room that players can enter into it? no pvp room on this script its been set for all map setarray .PvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps) Quote
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