Quesooo

Members
  • Content Count

    868
  • Avg. Content Per Day

    1
  • Joined

  • Last visited

Community Reputation

24 Excellent

1 Follower

About Quesooo

  • Rank
    Ghostring
  • Birthday 04/21/1989

Profile Information

  • Gender
    Female
  • Location
    PH
  • Server
    ICSRO

Recent Profile Visitors

1,399 profile views
  1. Hi good day. im using this NPC > https://github.com/rathena/rathena/blob/master/npc/re/merchants/card_exchange.txt how to make it like this.? - It reads more cards on your pocket ( Example i have 100 pupa card on my bag ). it will generate all of that items and exchange it same value on the card coins? 100 Pupa = 100 Card Coins. etc. - The default is, it just reading 1 by 1 card only. thank you so much.
  2. hi @Slyx do you have update here?
  3. @Abeiy there are still missing bmp's at the map
  4. @CyberDevil if you don't mind where can i see those lines? i can't see it on the script thank you.
  5. i can't see those lines, im using search and notepad ++ something change on the script please check.
  6. @crazyarashi the 1st quest of illusion moonlight, "Go back and talk to Muyeon inside the Detached Payon Palace. She'll reward you with 5 Illusion Stones and more experience." -> I get no illusion stone when finish quest daily kill 20 angry soldier and 20 angry ninetail give 2 illusion stone
  7. kudos @NotKappa thank you for this, hopefully some illusion dungeons will be share also.
  8. Want to request illusion of vampire or any illusion dungeon except the illusion moonlight made by @crazyarashi credits to him for a great work and didn't hesitate to share. hopefully someone can share this
  9. is it possible to rename the folder to their proper location?
  10. Hi @Emistry im using your script and i modify it above to exchange for other items. can you help me how to solve this? i got an error saying when selling 10 or more different items. // https://irowiki.org/wiki/Ben_Recycle - shop ben_recycle_shop -1,909:-1 prt_mall,164,53,0 script Ben Recycle 4_M_CRU_KNT,{ function func_GetItemName; function func_AddItem; mes "Hi, I can convert certain equipment into ores."; mes "Would you give it a try?"; next; if (select("Convert", "Information") == 2) { for ([email protected] = 0; [email protected] < .size; [email protected]++) { mes func_GetItemName(.nameid[[email protected]]); if (.amount1[[email protected]] > 0 && .nameid1[[email protected]] > 0) mes " ~ "+F_InsertComma(.amount1[[email protected]])+"x "+func_GetItemName(.nameid1[[email protected]]); if (.amount2[[email protected]] > 0 && .nameid2[[email protected]] > 0) mes " ~ "+F_InsertComma(.amount2[[email protected]])+"x "+func_GetItemName(.nameid2[[email protected]]); mes " "; } next; } if (.shop_npc$ != "") { mes "Place all the equipments you wish to convert into ores."; close2; npcshopattach .shop_npc$, 1; callshop .shop_npc$, 2; end; } else { for ([email protected] = 0; [email protected] < .size; [email protected]++) [email protected]$ = [email protected]$ + func_GetItemName(.nameid[[email protected]]) + ":"; [email protected] = select([email protected]$) - 1; if (countitem(.nameid[[email protected]])) { delitem .nameid[[email protected]], 1; mes "Exchanged "+func_GetItemName(.nameid[[email protected]])+":"; if (.nameid1[[email protected]] > 0 && .amount1[[email protected]] > 0) { mes " ~ "+F_InsertComma(.amount1[[email protected]])+"x "+func_GetItemName(.nameid1[[email protected]]); getitem .nameid1[[email protected]], .amount1[[email protected]]; } if (.nameid2[[email protected]] > 0 && .amount2[[email protected]] > 0) { mes " ~ "+F_InsertComma(.amount2[[email protected]])+"x "+func_GetItemName(.nameid2[[email protected]]); getitem .nameid2[[email protected]], .amount2[[email protected]]; } } else { mes "you dont have "+func_GetItemName(.nameid[[email protected]]); } } close; OnSellItem: [email protected]_nameid_size = getarraysize(@sold_nameid); for ([email protected] = 0; [email protected] < [email protected]_nameid_size && [email protected]; [email protected]++) { for ([email protected] = 0; [email protected] < .size && [email protected]; [email protected]++) { if (.nameid[[email protected]] == @sold_nameid[[email protected]]) { if (!checkweight(.nameid1[[email protected]], .amount1[[email protected]])) { mes "Exchange stopped, you're overweight."; [email protected]++; } else { [email protected]++; delitem2(@sold_nameid[[email protected]], @sold_quantity[[email protected]], @sold_identify[[email protected]], @sold_refine[[email protected]], @sold_attribute[[email protected]], @sold_card1[[email protected]], @sold_card2[[email protected]], @sold_card3[[email protected]], @sold_card4[[email protected]]); mes "Exchanged "+func_GetItemName(.nameid[[email protected]])+":"; if (.nameid1[[email protected]] > 0 && .amount1[[email protected]] > 0) { mes " ~ "+F_InsertComma(.amount1[[email protected]])+"x "+func_GetItemName(.nameid1[[email protected]]); getitem .nameid1[[email protected]], .amount1[[email protected]]; } if (.nameid2[[email protected]] > 0 && .amount2[[email protected]] > 0) { mes " ~ "+F_InsertComma(.amount2[[email protected]])+"x "+func_GetItemName(.nameid2[[email protected]]); getitem .nameid2[[email protected]], .amount2[[email protected]]; } mes " "; } } } } mes "Exchanged "[email protected]+" item(s)."; close2; npcshopattach .shop_npc$, 0; end; function func_GetItemName { [email protected] = getarg(0, 0); [email protected] = getitemslots([email protected]); [email protected]_name$ = getitemname([email protected]); [email protected] = getiteminfo([email protected], 2); if ([email protected] || [email protected] == IT_WEAPON || [email protected] == IT_ARMOR) [email protected]_name$ = [email protected]_name$ + " ["[email protected]+"]"; return [email protected]_name$; } function func_AddItem { [email protected] = getarg(0, 0); [email protected] = getarg(1, 0); [email protected] = getarg(2, 0); [email protected] = getarg(3, 0); [email protected] = getarg(4, 0); if ([email protected] > 0 && [email protected] > 0 && [email protected] > 0 && [email protected] > 0 && [email protected] > 0 ) { .nameid[.size] = [email protected]; .nameid1[.size] = [email protected]; .amount1[.size] = [email protected]; .nameid2[.size] = [email protected]; .amount2[.size] = [email protected]; .size++; } } OnInit: // if enable shop UI (only work if items can sell to npc shop) .shop_npc$ = "ben_recycle_shop"; // func_AddItem(<equipment_id>, <item1>, <amount1>, <item2>, <amount2>); // WEAPONS func_AddItem(1421, 757, 4, 756, 4); func_AddItem(1822, 757, 2, 756, 2); func_AddItem(1625, 757, 5, 756, 5); func_AddItem(1819, 757, 3, 756, 3); func_AddItem(1269, 757, 4, 756, 4); func_AddItem(1142, 757, 3, 756, 3); func_AddItem(1624, 757, 5, 756, 5); func_AddItem(1626, 757, 5, 756, 5); func_AddItem(13404, 757, 5, 756, 5); func_AddItem(13027, 757, 6, 756, 6); func_AddItem(1821, 757, 1, 756, 1); func_AddItem(1268, 757, 5, 756, 5); // ARMORS func_AddItem(2422, 757, 3, 756, 3); func_AddItem(2104, 757, 1, 756, 1); func_AddItem(5124, 757, 2, 756, 1); func_AddItem(2406, 757, 3, 756, 3); func_AddItem(5122, 757, 2, 756, 1); func_AddItem(5126, 757, 2, 756, 1); func_AddItem(2504, 757, 2, 756, 1); func_AddItem(2353, 757, 15, 756, 15); func_AddItem(2514, 757, 6, 756, 6); func_AddItem(2404, 757, 2, 756, 1); func_AddItem(2315, 757, 2, 756, 1); func_AddItem(2102, 757, 2, 756, 1); func_AddItem(2114, 757, 2, 756, 2); // COSTUMES func_AddItem(19835, 7915, 1, 7539, 1); func_AddItem(31123, 7915, 1, 7539, 1); func_AddItem(20247, 7915, 1, 7539, 1); func_AddItem(31062, 7915, 1, 7539, 1); func_AddItem(19934, 7915, 1, 7539, 1); waitingroom "Item Recycle",0; end; }