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Stolao

Developer
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Everything posted by Stolao

  1. anything can be fixed, but seeing as you didn't link the original script for reference its kinda hard
  2. y'all could just make a branch of rAthena Git Hash: 5602bb04, apply this patch update that patch branch to match your live servers last branch then merge again with your live servers test branch and test it probably wouldn't have many if any conflicts or wait for him to update i guess if you insist
  3. Idk if it still works i wrote it ages ago but try this https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/Allinoneheadgear.txt
  4. Stolao

    Boxes

    i posted in my 1st post....
  5. Use a switch(class) then either check in the switch or set skills in the switch and check after it (I would do latter)
  6. Stolao

    Boxes

    use my function its much easier 21031,Caja_1,Caja de Nivel,2,0,,0,,,,,0xFFFFFFFF,63,2,,,70,,2000,{ callfunc "F_RandWeight",501,1,502,1503,1,504,1; },{},{} the chance will be item weight/total weight, in the above example each potion has a 1 weight with 4 total items meaning 1/4 chance
  7. no its not possible without modifications to load an npc with a "player shop", i think goddammit did it but its probably outdated by now
  8. Stolao

    Boxes

    You call also try using a function like https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt
  9. it was less then an hour of talikng though, i think it should have been longer
  10. suggest you learn how to use git makes updating much easier
  11. //===== To Do: =============================================== //= Make Rewards Editable in game //= Add A Vote4Event(ingame) Feature //= Add Devil Square, Disguise, Invasion, X-O Event, MVP Arena, Dead Branch, Wiki, Jumper, Fast Type Event //= Add Other Requested Events //= Upgrade Randomize Event to allow choices in events <-------------------------------------------------- //= Fix Manually Removing Events Overflow Error (not game breaking)
  12. wrong section, but you'll want to show us your script or at least the section that is hanging.
  13. i recently (like 5 mins ago) wrote a new hourly rewards script, its fairly configurable if you want to give it a try and give feedback. https://github.com/Stolao/Npc_Release/tree/master/Hourly_Rewards it uses quest_db to track hours so it doesn't have the issue that some other hourly have, it also have a separate timer for each character that doesnt reset on logout but a max amount of rewards per week
  14. Also note it only supports up to 5 items types, so of your item array is longer.might not work as you like.
  15. just got home and pushed an update to fix this, also added 2 new menu options/ commands to help manage events easier as for the other issue in removing 1 event that has to do with an string overflow error, not going to fix atm because effort, but i have added it to todolist and I also added the remove event type command and menu option making removing a certain event easier.
  16. Replace Case 1: next; break;[/Codebox] With [Codebox] Next; Goto OnJoinEvent; [/Codebox] Till I can push an update to fix.
  17. @Loke @iubantot try 3.18 (3.1A if you have latest git) Updated 3.16->3.1A 3.17 Fixed Typos in Reset PVP Stats 3.18 Removed unnessisary next, creating hang screens 3.19 Made compatable with new mail command 3.1A Reformatted Rewards in conf to support 5 items
  18. thats entirely up to you, my server has a custom double attack + crit effect where double attacks overwrite crits but increase damage by 1% per crit chance (up to 100%)
  19. I'm not sure why this is happening, its also happening to my local test server as well now, ill try and look into this i just finished doing some updates to my Auto Event, ill take a look at this next
  20. Update 2.12->2.2F 2.13 Fixed Emp Breaker Instance Enter 2.14 Converted Instance var to NPC var in Emp Breaker Instance 2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep 2.16 Added a few more names to Poring Event 2.17 Lower Zombie Event Round time by 1 Second (even 60 now) 2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds 2.19 Corrected Typo in Final Wave of Zombie Event 2.1A Lower Dice Event Initialize time to 60 seconds 2.1B Fixed typo 'Event Event' when reciving rewards 2.1C Made the PvP Event Check Players every 5 seconds instead of 60 2.1D Dice Event Now Sends Players back to Prontera on event End 2.1E Zombie Event Now Sends Players back to Prontera on event End 2.1F Fixed at_endevent not ending events already in progress. 2.20 Bombring Event Now Sends Players back to Prontera on event End 2.21 Bombring Event now gets harder per wave. 2.22 Bombring Event waves come slower 2.23 Added Clear Event Command 2.24 Fixed Manhunt picking players from wrong map 2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader) 2.26 Poring now correctly removes mapflags 2.27 Added 'mf_nodrop' to Bombring and Poring 2.28 Fixed? Lucky Event 2.29 Replaced "mapnames" with .EnterMap$[#] in most cases 2.2A Fixed minor tabulation 2.2B Fixed an extra { 2.2C Converted to use new mail script commands 2.2D Added Mutiple item support for RoDex 2.2E Fixed 'Event Event' typo 2.2F Added more GM menus if dont want commands enabled
  21. feel free to edit it hint these lines if(getarg(0,0) >= 4) bonus bDoubleAddRate,1+getarg(0,0)/9; and if(.@X >= 4)dispbottom "Double Attack Chance +"+(1+.@X/9)+"%";
  22. Update Auto Event 2.12->2.2F 2.13 Fixed Emp Breaker Instance Enter 2.14 Converted Instance var to NPC var in Emp Breaker Instance 2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep 2.16 Added a few more names to Poring Event 2.17 Lower Zombie Event Round time by 1 Second (even 60 now) 2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds 2.19 Corrected Typo in Final Wave of Zombie Event 2.1A Lower Dice Event Initialize time to 60 seconds 2.1B Fixed typo 'Event Event' when reciving rewards 2.1C Made the PvP Event Check Players every 5 seconds instead of 60 2.1D Dice Event Now Sends Players back to Prontera on event End 2.1E Zombie Event Now Sends Players back to Prontera on event End 2.1F Fixed at_endevent not ending events already in progress. 2.20 Bombring Event Now Sends Players back to Prontera on event End 2.21 Bombring Event now gets harder per wave. 2.22 Bombring Event waves come slower 2.23 Added Clear Event Command 2.24 Fixed Manhunt picking players from wrong map 2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader) 2.26 Poring now correctly removes mapflags 2.27 Added 'mf_nodrop' to Bombring and Poring 2.28 Fixed? Lucky Event 2.29 Replaced "mapnames" with .EnterMap$[#] in most cases 2.2A Fixed minor tabulation 2.2B Fixed an extra { 2.2C Converted to use new mail script commands 2.2D Added Mutiple item support for RoDex 2.2E Fixed 'Event Event' typo 2.2F Added more GM menus if dont want commands enabled Update PvP Ladder 3.16->3.18 3.17 Fixed Typos in Reset PVP Stats 3.18 Removed unnessisary next, creating hang screens
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