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About CyberDevil

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  • Birthday 10/03/1975

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    INFINITY 2.0
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    Harley-Davidson and Beer!

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  1. ok thank you @crazyarashi , I'll try to install the diff now... another thing, when you go to the bottom left of the map to kill the Wizard (ID: 3764 in map pay_d03_i,55,75), this just reborn immediately without a pause between his death and rebirth... Is it possible to insert a respawn timer of 1-2 minutes from his death and how can I do it? - script illusion_mob#moonlight -1,{ OnInit: monster "pay_d03_i",0,0,"Angry Nine Tail",3759,15,strnpcinfo(0)+"::OnSummonMVP"; monster "pay_d03_i",55,75,"Wizard of Truth",3764,1,strnpcinfo(0)+"::OnSummonWizard"; end; OnSummonMVP: monster "pay_d03_i",0,0,"Angry Nine Tail",3759,1,strnpcinfo(0)+"::OnSummonMVP"; $illusion_mvp += 1; if($illusion_mvp == 1000){ mapannounce "pay_d03_i","Angry Moonlight Flower : Who dares bully us again? They're in a lot of trouble.",bc_map; getmapxy([email protected]$,[email protected],[email protected],BL_PC); monster "pay_d03_i",[email protected],[email protected],"Angry Moonlight Flower",3758,1; $illusion_mvp = 0; } end; OnSummonWizard: monster "pay_d03_i",55,75,"Wizard of Truth",3764,1,strnpcinfo(0)+"::OnSummonWizard"; end; }
  2. at line 371 try to change 'sleep2' to 'sleep' like this: CHANGE THIS: //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // Dialogue Methods //________________________________ function script JitUnhideDelay { sleep2 1500; INTO THIS: //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // Dialogue Methods //________________________________ function script JitUnhideDelay { sleep 1500; @behemothcze I have not tested it but let me know if the error disappears which I also do the correction on my server.
  3. @crazyarashi correct me if I am wrong, but I believe that it is simply missing this ";" at hte end of line 54, in this way: autoloot_setting (); it's correct? ...another thing, how can you empty the slots on the list? In other words, delete an item on the list and leave it empty! If there is no way, is it possible to implement this function?
  4. @crazyarashi I found 2 problems but only 1 I solved it: 1) at line 1157, change: getmapxy([email protected]$,[email protected],[email protected],UNITTYPE_PC); with: getmapxy([email protected]$,[email protected],[email protected],BL_PC); ------------------------------------------------------------------------------- 2) I don't know how to solve this problem with the undeclared fuction "pcblockall"... any suggestions? edit: I need to make this patch posted by @joecalis ?
  5. I think that you need PDO driver on MySQL... if you use a linux server you can try: install php5-mysql on a SSh console... if you use Windows I don't know the procedure to install it but you can search on google
  6. Try: 'Hostname' => '', or 'Hostname' => 'localhost',
  7. I'm not 100% sure it's a bug but the NPC "KVM Logistic Officer" (script here) requires War Badge (ID 7773) to exchange them for "KVM Points" but I believe the correct badge for this exchange is KVM Badge (ID 6376) where even its description clearly says: Then I noticed that the War Badge (ID 7773) is instead used in the script "Poring War" (script here)... could it be right to correct the npc "KVM Logistic Officer" with KVM Badge (ID 6376) instead of War Badge (ID 7773)???
  8. work well! Thank u @rongmauhong +1
  9. Although the script below works very well for me, I get this error in SSH console when a player tries to use it without having the amount of zeny needed to continue, but I can not solve it due to my lack of knowledge in C++ //===== rAthena Script ======================================= //= Reset NPC //===== Description: ========================================= //= Resets skills, stats, or both. //===== Additional Comments: ================================= //= 1.0 First Version //= 1.1 Optimized for the greater good. [Kisuka] //= 1.2 Cleaning [Euphy] //= 1.3 All statuses removed upon skill reset. [Euphy] //= 1.4 Compressed Script, Added limit use option [Stolao] //= Changed set -> setarray, Improved text with F_InsertPlural //= 1.5 Added sc_end_class to reset related status changes [sader1992] //============================================================ paramk,119,57,4 script Reset Girl 643,{ cutin "min01",2; // Skills, Stats, Both, Limit setarray [email protected], 50000, 50000, 90000, 0; mes "[Reset Girl]"; if([email protected][3] && reset_limit > [email protected][3]) { mes "Sorry you can only reset "+callfunc("F_InsertPlural",[email protected][3],"time")+" in your life."; close2; cutin "",255; } mes "I am the Reset Girl."; mes "Reset Stats: "+ callfunc("F_InsertComma",[email protected][1]) +"z"; mes "Reset Skills: "+ callfunc("F_InsertComma",[email protected][0]) +"z"; mes "Reset Both: "+ callfunc("F_InsertComma",[email protected][2]) +"z"; if([email protected][3]) mes "You may only reset "+callfunc("F_InsertPlural",[email protected][3],"time")+", so use "+(([email protected][3]>1)?"them":"it")+" wisely."; mes "Please select the service you want:"; next; set [email protected],(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")); if([email protected] > 3) close2; cutin "",255; mes "[Reset Girl]"; if (Zeny < [email protected][[email protected]]) { mes "Sorry, you don't have enough Zeny."; close2; cutin "",255; } if([email protected][3]){ mes "You can only reset "+callfunc("F_InsertPlural",[email protected][3],"time")+" in your life, are you sure?"; if(select("Let me think:That's fine") == 1) close2; cutin "",255; } set Zeny, [email protected][[email protected]]; if([email protected]&1){ sc_end_class; ResetSkill; } if([email protected]&2) ResetStatus; mes "There you go!"; if([email protected][3]) set reset_limit,reset_limit + 1; close2; cutin "",255; }
  10. @meyraw andRO work on a server with the packets obfuscation option?
  11. I have used FastStone Photo Resizer to save space... I have halved the size of the images in pixels and converted them from 24bit to 8bit, in this way the images have become much lighter!
  12. How can I set the amount of a given loot in the treasure chest? For example, I am now forced to set the ".loots_0" in this way to have 5 equal 7711 items: setarray .loots_0[0], 7711, 7711, 7711, 7711, 7711; ...and why the NPC in Prontera change sprite and size every reload script or restart server?
  13. I have downgrade and recompile from GCC-8 to GCC-7 and the first warning is gone... I have only got this warning now: Do you think that by doing a downgrade from GCC-7 to GCC-6 I can solve or is it better to go directly to version 5?
  14. Update with this screenshot ...and this other errors at the end of compiling:
  15. this is correct? int do_init(int argc, char *argv[]) { discord_init(); runflag = MAPSERVER_ST_STARTING; #ifdef GCOLLECT GC_enable_incremental(); #endif INTER_CONF_NAME="conf/inter_athena.conf"; LOG_CONF_NAME="conf/log_athena.conf"; etc... etc... etc... EDIT: I have re-try to recompile with this corrction but I recive all time this errors: