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About CyberDevil

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  • Birthday 10/03/1975

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    INFINITY 2.0
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    Harley-Davidson and Beer!

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  1. UPDATE: the client closes only if I enter the towns and only if the "Dispay Map Name" option (that you see in the attached screenshot) is flagged... I guess the problem is due to the effect title with the name of the map (town) that should appear in the foreground when you enter but I don't know why it makes me close the client even if I have all the textures (rdata.grf and kRO data.grf updated), this is an example LINK. Any idea to solve this?
  2. ok thanks for the information guys... in fact I have decided to not use the "packets obfuscation" system anymore but now I have a strage problem after the diff of any version of ragexe (late 2018, 2019 and 2020)... when I select the character, the client closes without errors but I think that the problem is in this file: https://github.com/llchrisll/ROenglishRE/blob/master/Ragnarok/System/mapInfo_true_EN.lub If I exclude it from Nemo's options, I obviously get the error that it does not find the original file (mapInfo_true.lub) but anyway the game starts... I think the problem is the @llchrisll's file that maybe it was compiled wrong... @llchrisll can you help me?
  3. Thanks @Balfear for the explanation but unfortunately I have serious problems with any version of ragexe higher than 2018-06-21, with Nemo (also updated) I cannot set the 3 encryption keys (see screenshots) that I have always used on my server, as well as other errors for others monor diffs but not important like these 3 keys. Is there a version of Nemo that can allow me to add keys to a ragexe compatible with ultra high IDs?
  4. Sorry for my question, but I can't see the SQL file to create the table cashshop_log... not need it?
  5. This is a strange problem because it is not about missing sprites, in fact I have no errors, but simply all the new Warlock books that you see in this link, are displayed as a simple apple with a description of the apple (not like an "Unknown Item") and by double clicking on it, it also appears the effect of the apple but obviously without any HP recharge and without disappearing, also the message "Can't read a Magic Book anymore." appears in the chat, which you also see in the attached screenshot. The tree apple that you see are the spell books with ID 100065, 100070 and 100074. I'm not sure it could be a client problem (updated to the latest version from the git repository at https://github.com/llchrisll/ROenglishRE)... can anyone give me an explanation? p.s.: my diffed ragexe is 2018-06-21aRagexeRE and my server is update at last git updates.
  6. if need here the 1st version: https://upaste.me/8f1a9709f7994a0
  7. I see this in the code but I believe there is a formatting error: if(checkquest(14660,HUNTING) != 2 || 10 > countitem(25269) || 10 > countitem(25268)){ Someone with C ++ experience can confirm that the right syntax is this: if(checkquest(14660,HUNTING) != 2 || countitem(25269) > 10 || countitem(25268) > 10 ){ and if this is a syntax error, there are other similar errors in the rest of the script.
  8. There is a problem with the time format when I add a new voting site... for example my FluxCP is setted with the italian time format "d/m/Y - H:i:s" (PHP)
  9. this script is deprecated... not work for now... any updates?
  10. this script don't work anymore! ...more (custom?) functions are missing and the code is obsolete!
  11. now it works exactly as I wanted, thanks @sader1992 +1 for you!
  12. Come on @sader1992, we're almost there! Now another problem has appeared, if I insert 1 hour the event continues for 2 hours... if I insert 2 hours the event continues for 3 hours... if I insert 4 hours the event continues for 5 hours... etc. Whatever number of hours I enter in the input, the event always goes on 1 hour longer, so making it last 1 hour is not possible.
  13. BL_NPC is a new variable instead of UNITTYPE_NPC: https://github.com/rathena/rathena/commit/26720f041a3cd0edbaa975bfc70345a30e9bf706 I think (but I'm not 100% sure) that you should update the version of rAthena. Can anyone more experienced than me confirm this?
  14. Thanks @sader1992, I tried your script and this time the timer is correctly connected to the npc and no longer to the GM, but any number of hours I enter in the input field (.time), the event always lasts 1 hour only, even if imposed lasting 3 hours, the event ends after 1 hour anyway. Is there any way to multiply "OnTimer3600000" by ".time"?
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