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Stolao

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Everything posted by Stolao

  1. she only improve enchantments that are already on gear she wont add new ones, for that use the enchanters.
  2. i dont play the shitty mobile games so cant say.
  3. < Stolao's Einherjar Enchanting 2019 > Features: Enchanting System + Zeny Sink Todo: No Longer Supported Changelog: 1.00 Initial Release Links: Latest Enchanting Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one.
  4. He wants a random option npc whee he can pick the options for item he has in inventory. If anyone helps him this will help with the random option menus https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_RandOptDisp.txt
  5. If you have a wait you have to claim reward via commands, or giving the NPC a physical location to talk to.
  6. Don't use mine anyway someone else released a better one using the quest db. Edit found it. https://rathena.org/board/topic/106447-iro-bounty-board-quest/#elTopicActions_menu
  7. or try https://rathena.org/board/forum/28-script-releases/ there are quite a few events already, your might be out there
  8. possible a hang screen from a missing end or something.
  9. hmm i didnt add a conf for that change for(.@k = 0; .@k < 2; .@k++){ into for(.@k = 1; .@k < 2; .@k++){
  10. I don't a problem with this, but seems unnecessary as if your doing proper coding it should not be an issue to track it yourself. And this is having had to dispbottom/annouce to debug myself. For a script that has alot of moving parts or lord forbid forloops I can see this getting very very messy in the console and not being super helpful where it's probably needed the most.
  11. I'd recommend using v2 But those are the time in minutes between being able to collect a reward (22 hour before claiming next rewards would be1320 for example) And 2nd is how long not logging in for till your count resets, again in minutes
  12. Chest spawn at midnight server time look in your map_index pvp_y_1-1 pvp_y_1-2 pvp_y_1-3 pvp_y_1-4 pvp_y_1-5 pvp_y_2-1 pvp_y_2-2 pvp_y_2-3 pvp_y_2-4 pvp_y_2-5 pvp_y_3-1 pvp_y_3-2 pvp_y_3-3 pvp_y_3-4 pvp_y_3-5 pvp_y_4-1 pvp_y_4-2 pvp_y_4-3 pvp_y_4-4 pvp_y_4-5 pvp_y_5-1 pvp_y_5-2 pvp_y_5-3 pvp_y_5-4 pvp_y_5-5 pvp_y_6-1 pvp_y_6-2 pvp_y_6-3 pvp_y_6-4 pvp_y_6-5 pvp_y_7-1 pvp_y_7-2 pvp_y_7-3 pvp_y_7-4 pvp_y_7-5 pvp_y_8-1 pvp_y_8-2 pvp_y_8-3 pvp_y_8-4 pvp_y_8-5 you mean the flux cash shop? look through map section in downloads This -%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} I ahve over 2700 custom headgear, you can either macro it, use a program, or manually add them in over time, i believe there is something made by @Tokei in downloads to help with this (forget name i dont use it)
  13. I went over this in discord with him, he needed to fix that rand() and the index at least (assuming no other issues I don't see right away). Also suggested using constant instead of int values for the options for readability. I have a function in my git for converting random options into a readable line btw, if you need it ever.
  14. <--- Under my name is my git And my signature links to my releases
  15. It's nice to see more mappers around. Looking good keep it up.
  16. One would assume as this is the rathena forums it would be for rathena would they not? it may or may not work on eathena, rather then ask why not try instead?
  17. you mean ? *transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration.
  18. Updated PvP 3.1C -> 3.21 3.1D Fixed Missing Party Check (thanks Haikenz) 3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz) 3.1F Fixed a warning when generating waitingroom 3.20 Fixed Missing Guild Check (thanks Haikenz) 3.21 Changed Default maps to pvp maps Additional added a few videos for certain scripts
  19. Made a short Video about the script https://youtu.be/8sLt5nuv1Ek
  20. to change to weekly edit this part //================================== OnHour00: //-- Monthly Rewards //================================== if(gettime(5) == 1 && .Options&128 && .MailType){ gettime(<type>) This function will return specified information about the current system time. DT_SECOND - Seconds (of the current minute) DT_MINUTE - Minutes (of the current hour) DT_HOUR - Hour (of the current day) DT_DAYOFWEEK - Week day (constants for MONDAY to SUNDAY are available) DT_DAYOFMONTH - Day of the current month DT_MONTH - Month (constants for JANUARY to DECEMBER are available) DT_YEAR - Year DT_DAYOFYEAR - Day of the year DT_YYYYMMDD - current date in the form YYYYMMDD It will only return numbers. If another type is supplied -1 will be returned. if (gettime(DT_DAYOFWEEK) == SATURDAY) mes "It's a Saturday. I don't work on Saturdays."; as for making it a league, you can do that yourself, just switch it to kda mode, instead or normal pvp mode // 256: Order by KDA instead of most kills and reference the kda variables for determining which league they are in kda (Kill Death Average) m_kda (Monthly Kill Death Average) gvg_kda (Guild Only KDA) m_gvg_kda (Monthly Guild Only KDA) but honestly if you want a league style id recommend doing something MMR related
  21. Clone the map then, I run a pre-re server so I didn't have that issue.
  22. You dont have item 31001 in your database it's a custom item, I use as an event ticket. Disguise event npc, do you have multiple? Constants I can fix later but effort
  23. If you specify a from_mapname, 'warpparty' will only affect those on that map. please read
  24. try adding the { } when using a multi line if()else ie if(.Mode & 128){ getitembound .@itms[.@x], .@qnts[.@x], .Bound_Mode; soundeffect "rareItem.wav",0; } else getitem .@itms[.@x], .@qnts[.@x];
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