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Stolao last won the day on April 3

Stolao had the most liked content!

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306 Excellent

About Stolao

  • Rank
    Oppressive Overlord
  • Birthday 12/11/1988

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    Project Einherjar
  • Github
  • Interests
    Ragnarok Online, Scripting, Norse Mythology, Gaming, Money

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  1. He wants a random option npc whee he can pick the options for item he has in inventory. If anyone helps him this will help with the random option menus
  2. If you have a wait you have to claim reward via commands, or giving the NPC a physical location to talk to.
  3. Don't use mine anyway someone else released a better one using the quest db. Edit found it.
  4. or try there are quite a few events already, your might be out there
  5. possible a hang screen from a missing end or something.
  6. I don't a problem with this, but seems unnecessary as if your doing proper coding it should not be an issue to track it yourself. And this is having had to dispbottom/annouce to debug myself. For a script that has alot of moving parts or lord forbid forloops I can see this getting very very messy in the console and not being super helpful where it's probably needed the most.
  7. I'd recommend using v2 But those are the time in minutes between being able to collect a reward (22 hour before claiming next rewards would be1320 for example) And 2nd is how long not logging in for till your count resets, again in minutes
  8. Chest spawn at midnight server time look in your map_index pvp_y_1-1 pvp_y_1-2 pvp_y_1-3 pvp_y_1-4 pvp_y_1-5 pvp_y_2-1 pvp_y_2-2 pvp_y_2-3 pvp_y_2-4 pvp_y_2-5 pvp_y_3-1 pvp_y_3-2 pvp_y_3-3 pvp_y_3-4 pvp_y_3-5 pvp_y_4-1 pvp_y_4-2 pvp_y_4-3 pvp_y_4-4 pvp_y_4-5 pvp_y_5-1 pvp_y_5-2 pvp_y_5-3 pvp_y_5-4 pvp_y_5-5 pvp_y_6-1 pvp_y_6-2 pvp_y_6-3 pvp_y_6-4 pvp_y_6-5 pvp_y_7-1 pvp_y_7-2 pvp_y_7-3 pvp_y_7-4 pvp_y_7-5 pvp_y_8-1 pvp_y_8-2 pvp_y_8-3 pvp_y_8-4 pvp_y_8-5 you mean the flux cash shop? look through map section in downloads This -%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} I ahve over 2700 custom headgear, you can either macro it, use a program, or manually add them in over time, i believe there is something made by @Tokei in downloads to help with this (forget name i dont use it)
  9. hi good day sir stolao, sir ninja recommended you to me for a paid service. i just wanted to know if you can do a script for me. below are the ff. requirements:


    - script that will give item/s to a party automatically upon finishing the instance (refer to instances folder pre and re)

    - works on idathena trunk

    1. Stolao


      responded via pm

  10. I went over this in discord with him, he needed to fix that rand() and the index at least (assuming no other issues I don't see right away). Also suggested using constant instead of int values for the options for readability. I have a function in my git for converting random options into a readable line btw, if you need it ever.
  11. <--- Under my name is my git And my signature links to my releases
  12. It's nice to see more mappers around. Looking good keep it up.
  13. One would assume as this is the rathena forums it would be for rathena would they not? it may or may not work on eathena, rather then ask why not try instead?
  14. you mean ? *transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration.