specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if ( countitem( 2933 ) || countitem( 29434) ) { specialeffect2 (EF_INCAGILITY, AREA, playerattached()); sc_start SC_INCREASEAGI,240000,10; specialeffect2 (EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; } set TimeHealed, gettimetick(2);
Rynbef~