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Posts posted by Ice Bear
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On 10/15/2019 at 4:25 PM, Psyche said:
Hi,
I have an issue in this client version. I always got 'Disconnected from Server' after input ID and Password.
What i've done :
1. Change the packets.hpp for disable Packets Obfuscation.
2. Fresh kRO latest patch.
3. Fresh data from https://github.com/zackdreaver/ROenglishRE
4. Setting both clientinfo.xml and sclientinfo.xml
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>PLAY!</display> <address>it's hidden, cuz my pub IP.</address> <port>6900</port> <version>55</version> <langtype>0</langtype> <registrationweb></registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> </loading> </connection> </clientinfo>
The weird thing is in my server log working fine. No login error notice or something. Totally fine.
did you fixed this problem? how?
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On 11/4/2019 at 9:20 AM, Peopleperson49 said:
I'm glad they could be of service. I would like to stress that you will have to update them as files change or get restructured over time. You might be able to pay someone a few dollars to update them for you and maybe share them here again to give back. Either way if I need them then I will just update them myself, but others might appreciate it.
Peopleperson49
Done Updating everything is now working fine thank you very much @Peopleperson49
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@Syouji i would like to know some details about borfs can i send a private message to you and if i can't send you a message do you have some contact information like skype or something i really want to learn alot if it is okay with you.
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many people looking for this but no one notice it here wow. let me try this then. thank you Cydh
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@secrets how to remove bonuses when you die and revive at the same place, the bonus effects retain unless you get buff with another status.
solved. solution lies in status.cpp and pc.cpp
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10 hours ago, Peopleperson49 said:
I never delete anything, lol. But, I don't know where the OnAtkCast went. I will post it if I find it. It was a real shame when they choose not to add these to the svn back in the day. I used the OnAtkCast on every one of my wands to allow players to do ranged magic damage when they were equipped. Ironically it's exactly how Ragnarok M does it now, years later. Since I always added back with each update it probably got lost somewhere.
Peopleperson49
Edited: I said I never delete anything... Since these were originally paid items I wouldn't normally give them out, but Ind gave them out several years back in the one of the posts above and his links are now broken. Keep in mind that these patches WILL WILL WILL need to be updated or manually installed to work correctly! However, I recently installed the OnAtkCast on a test server and it worked fine manually doing it. OR BETTER YET PLEASE ADD THEM TO THE GITHUB FOREVER!!!
IndBonusPack1.patch 5.21 kB · 3 downloads
WOOOOOOOOOOOOW THANK YOU VERY GOD MUCH
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On 10/29/2019 at 11:43 PM, LearningRO said:
he already out from rathena or hercules long time ago
i dont have a copy of the free release sad
On 10/29/2019 at 11:43 PM, LearningRO said:he already out from rathena or hercules long time ago
do you have a backup for those #1 and #2? can you share it to me please
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@Ind the ind sekai bonus pack links all broken can you please share it again thank you more power
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i hope there is an updated version of this @chriser @Aleos @Limestone
@Peopleperson49 how about this one?
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On 5/31/2019 at 10:01 AM, Litro Endemic said:
you can emulate achievement_get_reward from achievement.cpp
why not provide some info about this right @GodKnows Jhomz . i want to learn the way SRC works i hope you can give us some hints. on void emulation
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thank you C.A.
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On 12/22/2012 at 8:42 AM, Damaso said:
igned char defType
On 12/22/2012 at 8:42 AM, Damaso said:i fixed this problem in rAthena 17+++..
trunk/src/config/const.h
change:
/typedef signed char defType;
to
typedef short defType;
and
//#define DEFTYPE_MIN CHAR_MIN
//#define DEFTYPE_MAX CHAR_MAX
to
#define DEFTYPE_MIN SHRT_MIN
#define DEFTYPE_MAX SHRT_MAX
this works for me. thank you
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Hello got a bit confused with "Refine UI" can the pull support the pre-re version? checking into the grf it shows 2 UI design the one for pre-re and re. can someone tell me if there is a support for pre-re?
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Im having the same issue
cant find the source of the problem
all event npc with atcommand "";
having buildin_atcommand failed to execute error
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Is it possible to enable a single skill to be cast on the Emperium Itself
Enemy or Castle Owner?
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@Lilith Hi, how about enabling charge attack on emperium? or a custom skill instead?
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same concern @Naruto i have already perfect the skill my current problem now is how to replicate the skill
found out that there is 3 files in SRC that has AM_CANNIBALIZE i have already done doing replication
but seems the skill is not working same as the AM CANNIBALIZE AND AM_SPHEREMINE
On 8/1/2019 at 3:15 PM, DaemonSpade said:same concern @Naruto i have already perfect the skill my current problem now is how to replicate the skill
found out that there is 3 files in SRC that has AM_CANNIBALIZE i have already done doing replication
but seems the skill is not working same as the AM CANNIBALIZE AND AM_SPHEREMINE
Because i dont want to loose the AM_CANNIBALIZE in the process....
do you have references regarding the locations where to find the code related to those skills @Bringer
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- Grand Arena PvP - [FREE RELEASE | DO NOT OWN DO NOT SELL ]
Please do not own / do not sell
If you need assistance kindly message me here
or contact me via my facebook accounts
https://www.facebook.com/JRDV8
https://www.facebook.com/profile.php?id=100011583280160
Special Thanks to @GodKnows Jhomz for prodiving me all the files necessary
Hello again @Syouji i hope this will be good thanks haha i remember my epic upload last time thanks for letting me know about the details.
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Submitter
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Submitted07/29/2019
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Category
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Video
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Content AuthorDaemonSpade
- 3
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nice release @Stolao
can i request a little additional feaature for the quest.
if you may allow about the , previews on hows the hunt is going on in the npc itself not by killing it?
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8 hours ago, Secrets said:
Yes, it is possible. But your act of mass-mentioning people made me decide that I will shut up
sorry about that sir secret and thanks for selling me one of your script the woe time base rewarder
7 hours ago, Emistry said:if(sd->status.base_level >= 99 && pc_readglobalreg(sd, add_str("noexp")) == 1) base_exp = 0;
thank you emistry
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ive seen this line
if(sd->status.base_level >= 99) base_exp = 0;
from this link wondering if this is posible that the variable inside src can be fetch to an npc script? to trigger the toggle
if(sd->status.base_level >= 99 && noexp == 1) base_exp = 0; //then the noexp can be set using npc veil,143,38,4 script Exp Lock 105,{ menu "Exp Lock On",EXPON,"Exp Lock Off",EXPOFF; EXPON: set noexp,1; dispbottom "Exp Lock On "+.explock+" "; end; EXPOFF: set noexp,0; dispbottom "Exp Lock Off "+.explock+" "; end; }
@goddameit @AnnieRuru @Emistry @Dastgir @pajodex @Secrets@Functor
anyone please
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is there a way to show critical damage on player vs player mode?
the crit only shows in monsters but not with pvp
my pvp only shows pure red damages
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experiencing this problem too 2015 client
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13 hours ago, AnnieRuru said:
Thanks Mam Annie
Episode 17.2: maps
in Maps & 3D Resources Downloads
Posted
download link dead please update thank you