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Ice Bear

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Posts posted by Ice Bear

  1. 1 hour ago, n0tttt said:
    
    //===== rAthena Script =======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npc\guild\agit_controller.txt
    //== npc\guild2\agit_start_se.txt
    //============================================================
    
    // Information NPC
    //============================================================
    prontera,149,193,4	script	WOE Information	835,{
    	doevent "WOE_CONTROL::OnMenu";
    	end;
    OnAgitStart:
    	while(agitcheck()) {
    		specialeffect EF_BEGINSPELL6;
    		sleep 425;
    	}
    	end;
    }
    
    // Script Core
    //============================================================
    -	script	WOE_CONTROL	-1,{
    function Disp_Owner; function Add_Zero;
    
    OnInit:
    
    // -----------------------------------------------------------
    //  Configuration settings.
    // -----------------------------------------------------------
    
    	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
    	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
    	set .GMAccess,99;		// GM level required to access Session Manager.
    
    // -----------------------------------------------------------
    //  Reward options.
    // -----------------------------------------------------------
    //  [1] Enable rewards.
    //  [2] Mail all rewards.
    //      - If not set, players receive items in their inventory.
    //      - Only ONE item can be sent via mail, plus Zeny.
    //      - Note that offline players do NOT receive rewards.
    //  [4] Only reward Guild Masters.
    //      - If not set, all guild members are rewarded.
    //      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    //  [8] Duplicate IP check.
    //      - Members in a guild with the same IP address are not rewarded.
    //      - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------
    
    	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
    	set .Options, 1|8;
    
    	// Rewards per castle.
    	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
    	setarray .Reward[0],45001,1;
    
    	setarray .Reward_Leader[0], 45000, 1;
    
    // -----------------------------------------------------------
    //  Constants (leave this section alone).
    // -----------------------------------------------------------
    
    	setarray .Castles$[0],
    		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
    		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
    		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
    		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
    		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
    		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
    
    // -----------------------------------------------------------
    
    	set .Size, getarraysize($WOE_CONTROL);
    	if (.AutoKick || .NoOwner)
    		for(set .@i,0; .@i<30; set .@i,.@i+1) {
    			setmapflag .Castles$[.@i], mf_loadevent;
    			setd "."+.Castles$[.@i], .@i;
    		}
    	if (!agitcheck() && !agitcheck2()) sleep 4000;
    	set .Init,1;
    
    OnMinute00:
    	freeloop(1);
    	if (agitcheck() || agitcheck2()) {
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
    			OnWOEEnd:
    				announce "The War Of Emperium is over!",bc_all|bc_woe;
    				AgitEnd; AgitEnd2;
    				sleep 1000;
    				for(set .@j,0; .@j<30; set .@j,.@j+1) {
    					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
    					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
    				}
    				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
    				deletearray .Active[0],2;
    				if (.ForceEnd) { set .ForceEnd,0; end; }
    				break;
    			}
    	}
    	if ((!agitcheck() && !agitcheck2()) || .Init) {
    		if (!agitcheck() && !agitcheck2()) set .Init,0;
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
    				deletearray .Active[0],2;
    				set .Active[0], $WOE_CONTROL[.@i+3];
    				if (.Init) { AgitEnd; AgitEnd2; }
    				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
    				sleep 1000;
    				AgitStart; AgitStart2;
    				for(set .@j,0; .@j<30; set .@j,.@j+1) {
    					if (.Active[0]&(1<<.@j)) {
    						if (!.Init) Disp_Owner(.Castles$[.@j],0);
    						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
    					} else {
    						if (.@j<20) {
    							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
    							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
    						} else {
    							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
    							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
    						}
    					}
    				}
    				break;
    			}
    	}
    	set .Init,0;
    	end;
    
    function Disp_Owner {
    	set .@o, getcastledata(getarg(0),1);
    	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    	return;
    }
    function Add_Zero {
    	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }
    
    OnReward:
    	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    	freeloop(1);
    	for(set .@i,0; .@i<30; set .@i,.@i+1)
    		if (getarg(0)&(1<<.@i)) {
    			set .@gid, getcastledata(.Castles$[.@i],1);
    			if (!.@gid) continue;
    			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
    			set .@leader_cid, getguildmasterid(.@gid);
    			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
    				if ((.Options&8) && !(.Options&4)) {
    					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
    					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
    					setd ".@ip_"+.@i+"_"+.@ip$,1;
    				}
    				if (.Options&2) {
    					if (.@cid[.@j] == .@leader_cid) {
    						.@reward_id = .Reward[0];
    						.@reward_amt = .Reward[1];
    						.@reward_zeny = .Reward[2];
    					} else {
    						.@reward_id = .Reward_Leader[0];
    						.@reward_amt = .Reward_Leader[1];
    						.@reward_zeny = .Reward_Leader[2];
    					}
    					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
    					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
    					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
    					          .@reward_id+","+.@reward_amt+",0,"+..@reward_zeny+",UNIX_TIMESTAMP(NOW()))");
    					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
    						setd ".@str_"+.@cid[.@j],1;
    						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
    					}
    				} else if (isloggedin(.@aid[.@j])) {
    					deletearray .@reward;
    					if (.@cid[.@j] == .@leader_cid)
    						copyarray .@reward[0],.Reward_Leader[0],getarraysize(.Reward_Leader);
    					else
    						copyarray .@reward[0],.Reward[0],getarraysize(.Reward);
    					.@size = getarraysize(.@reward);
    					for(set .@k,0; .@k<.@size; set .@k,.@k+2)
    						getitem .@reward[.@k], .@reward[.@k+1], .@aid[.@j];
    					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    				}
    			}
    		}
    	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    	return;
    
    OnPCLoadMapEvent:
    	if (!compare(strcharinfo(3),"g_cas")) end;
    	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
    		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
    		sleep2 1000;
    		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
    		sleep2 5000;
    		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    	}
    	end;
    
    OnMenu:
    while(1) {
    	mes "[WOE Information]";
    	if (agitcheck() || agitcheck2()) {
    		if (.Active[0]) {
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
    					set .@i, $WOE_CONTROL[.@i+2];
    					break;
    				}
    			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
    			mes " ";
    			for(set .@i,0; .@i<6; set .@i,.@i+1)
    				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
    		} else
    			mes "The War of Emperium is ^0055FFactive^000000.";
    	} else {
    		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    			if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
    				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
    				break;
    			}
    		if (!getarraysize(.@time))
    			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
    		mes "The War of Emperium is ^777777inactive^000000.";
    		if (.Size) {
    			mes " ";
    			mes "The next session will begin";
    			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
    		}
    	}
    	next;
    	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    	case 1:
    		if (.CastleWarp) set .@clr$,"^0055FF";
    		set .@menu$,"";
    		for(set .@i,0; .@i<6; set .@i,.@i+1) {
    			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
    				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
    			set .@menu$, .@menu$+":";
    		}
    		set .@i, select(.@menu$)-1;
    		set .@menu$,"";
    		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
    			if (.CastleWarp || .Active[0]&(1<<.@j))
    				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
    			set .@menu$, .@menu$+":";
    		}
    		set .@j, select(.@menu$)-1;
    		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
    		close;
    	case 2:
    		mes "[Schedule]";
    		if (.Size) {
    			freeloop(1);
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
    				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
    				for(set .@j,0; .@j<30; set .@j,.@j+1)
    					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
    				if (.@i+4 < .Size) mes " ";
    			}
    			freeloop(0);
    		} else
    			mes "No times are configured.";
    		next;
    		break;
    	case 3:
    		mes "[Castle Ownership]";
    		for(set .@i,0; .@i<6; set .@i,.@i+1) {
    			set .@k, .@i*5;
    			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
    			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
    				set .@t, getcastledata(.Castles$[.@j],1);
    				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
    			}
    			if (.@i < 5) mes " ";
    		}
    		next;
    		break;
    	case 4:
    	while(1) {
    		mes "[Session Manager]";
    		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
    		mes "What would you like to do?";
    		next;
    		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
    		case 1:
    			mes "[New Session]";
    			if (.Size > 127) {
    				mes "You have already reached the maximum of 32 sessions.";
    				next;
    				break;
    			}
    			mes "Select a day.";
    			next;
    			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
    			mes "[New Session]";
    			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
    			next;
    			set .@menu$,"";
    			for(set .@i,0; .@i<23; set .@i,.@i+1)
    				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    			set .@Start, select(.@menu$)-1;
    			mes "[New Session]";
    			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
    			next;
    			set .@menu$,"";
    			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
    				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    			set .@End, select(.@menu$)+.@Start;
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				if (.@Day == $WOE_CONTROL[.@i] &&
    				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
    				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
    				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
    					mes "[New Session]";
    					mes "The chosen times overlap with an existing session.";
    					next;
    					set .@d,1;
    					break;
    				}
    			if (.@d) { set .@d,0; break; }
    			set .@Castle,0;
    			while(1) {
    				mes "[New Session]";
    				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
    				mes " > Castles:";
    				if (!.@Castle)
    					mes "   ~ ^777777(none selected)^000000";
    				else for(set .@i,0; .@i<30; set .@i,.@i+1)
    					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
    				next;
    				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
    				for(set .@i,0; .@i<30; set .@i,.@i+1)
    					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
    				set .@i, select(.@menu$)-1;
    				if (.@i)
    					set .@Castle, .@Castle^(1<<(.@i-1));
    				else {
    					mes "[New Session]";
    					mes "Are you sure?";
    					next;
    					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
    					case 1:
    						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
    								set .@d,1;
    								break;
    							}
    						if (!.@d) { set .@d,1; set .@i,.Size; }
    						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
    						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
    						set .Size, getarraysize($WOE_CONTROL);
    					case 3:
    						mes "[New Session]";
    						mes ((.@d)?"Session added.":"cancelled.");
    						next;
    						set .@d,1;
    					case 2:
    						break;
    					}
    					if (.@d) { set .@d,0; break; }
    				}
    			}
    			break;
    		case 2:
    			mes "[Remove Session]";
    			if (!.Size) {
    				mes "There are no sessions configured.";
    				next;
    				break;
    			}
    			mes "Select a session to remove.";
    			next;
    			set .@menu$,"";
    			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
    			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
    			set .@i, select(.@menu$)-1;
    			if (.@i == (.Size/4)) break;
    			mes "[Remove Session]";
    			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
    			mes "This action cannot be undone.";
    			next;
    			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
    			mes "[Remove Session]";
    			if (.@j == 2)
    				mes "cancelled.";
    			else {
    				deletearray $WOE_CONTROL[.@i*4],4;
    				set .Size, getarraysize($WOE_CONTROL);
    				mes "Session deleted.";
    			}
    			next;
    			break;
    		case 3:
    			mes "[Reload Settings]";
    			mes "This will trigger all events related to new session configurations, if any.";
    			if (agitcheck() || agitcheck2()) {
    				mes " ";
    				mes "Be aware that this will disrupt the current WOE session.";
    			}
    			next;
    			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
    			mes "[Reload Settings]";
    			if (.@i == 2) mes "cancelled.";
    			else {
    				set .Init,1;
    				donpcevent "WOE_CONTROL::OnMinute00";
    				mes "Variables have been re-initialized.";
    			}
    			next;
    			break;
    		case 4:
    			mes "[Force Agit End]";
    			if (!agitcheck() && !agitcheck2())  {
    				mes "WOE has already ended.";
    				next;
    				break;
    			}
    			mes "This command will safely execute all AgitEnd events.";
    			mes " ";
    			mes "Kill the current WOE session?";
    			next;
    			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
    			mes "[Force Agit End]";
    			if (.@i == 3)
    				mes "cancelled.";
    			else {
    				set .ForceEnd, .@i;
    				donpcevent "WOE_CONTROL::OnWOEEnd";
    				mes "WOE session terminated.";
    			}
    			next;
    			break;
    		case 5:
    			set .@d,1; break;
    		}
    		if (.@d) { set .@d,0; break; }
    		} break;
    	case 5:
    		close;
    	} }
    }

     

     

    
    	// Rewards per castle.
    	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
    	setarray .Reward[0],45001,1;
    
    	setarray .Reward_Leader[0], 45000, 1;

     

    thanks you so much sir ?

  2. 2 hours ago, pajodex said:

    I just read your code right now, I think there is a better way to do that..  (without using SQL)

    just few notes :

    
    1. Use script commands available at doc/script_commands.txt such as *getguildmaster, *getcharid, *strcharinfo, *attachrid..
    2. You are using "$" as variable.. read in script_commands the functions of the variables.. you can just use ".@" instead.. ".@var$"
    3. Since I still didnt check Euphy's script, I assume it ran in a loop.. 
    	.@aid[.@j] -> already contains account ID of something?
    	you can run it using *attachrid sample:
    
    	attachrid .@aid[.@j]; // attaches the .@aid
    	getitem 501, 10;	// gets the item..
    	detachrid; // detaches the rid 

    As they say, there is still room for improvements.. I constantly learn from my mistakes and being pointed out is not a bad thing.. it means new thing you will learn which will improve your skills a lot.

    wow a better way haha thank you so much sir ? 

  3. 				} else if (isloggedin(.@aid[.@j])) {
    					query_sql("SELECT `name` FROM `char` WHERE `account_id` = '"+.@aid[.@j]+"'"),$leadername$; //get the name using the account id
    					query_sql("SELECT `master` FROM `guild` WHERE `master` = '"+$leadername$+"'"),$guildleader$; //match mastername to name
    					if($leadername$ != $guildleader$){ //if not match reward for member only 501 as example and 502 for guild leader if the name matched
    					getitem 501, 1, .@aid[.@j];
    					} else {
    					getitem 502, 1, .@aid[.@j];
    					}
    					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    				}

    solved ? thanks sir @pajodex 

  4. 19 minutes ago, pajodex said:

    if you just copy and pasted it, of course it wont.. I said :

     

    yes sir

    .@aid[.@j] = this line of code shows the account id of the player

    and strcharinfo(0) is for the character name

    can i use .@aid[.@j] or the account id to fetch its character id but if the account has many character maybe i fetch(SQL) by online state of the character so i can get the exact character id that ask by the getguildmaster( getcharid(2) ) will this work ? im confused right now

  5. On 1/28/2019 at 3:40 PM, pajodex said:

    I assume you have basic script knowledge..

    
    	if (strcharinfo(0) == getguildmaster( getcharid(2) )) // checks if the player interacting the npc is a guild master...
    		getitem 45000, 1;	// if so... guild master reward is given here
    	else 
    		getitem 45001, 1;	// if not.. guild member reward is given here

    That is just a psudo-code, meaning you still have to configure it to make it work with euphy's script (which I obviously didn't check /heh )

    it doesnt work

    [Error]: buildin_strcharinfo: fatal error ! player not attached!
    [Debug]: Function: strcharinfo (1 parameter):
    [Debug]: Data: number value=0

  6. i tried same line of code before it doesnt work

    [Error]: buildin_strcharinfo: fatal error ! player not attached!
    [Debug]: Function: strcharinfo (1 parameter):
    [Debug]: Data: number value=0

    this pops out still wondering how the script will check if its guild master without attaching the player

    maybe i should try more test ? until i find answers

  7. in this line how can i make it divided into two category

    getitem for guild master only and getitem for members only ?

    im using two boxes for woe prize guild master box ID 45000 and guild member box ID 45001

    i want the system check if the player is a guild master then give the guild master box else if the player is a guild member give the guild member box ?

    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
    getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];

     

  8. On 8/4/2018 at 5:47 PM, dikapramantya said:

    hi Haziel , do you know how to change item requirement to play lucky roulette feature.

     

    Example :
    Official = need 1 bronze coin
    Custom = Need 10 bronze coin, where file to change it??

    i hope this will be answered and ive try to edit this in clif.cpp but something it off i modify the requirement to spin into 1 gold or 1 silver or 1 bronze to play but seems the lucky roulette doesnt follow the src code? i already recompiled my server im using latest rathena rev + 20170614 client

     

        if( !sd->roulette.stage && sd->roulette_point.bronze <= 0 && sd->roulette_point.silver <= 0 && sd->roulette_point.gold <= 0 ){
            result = GENERATE_ROULETTE_NO_ENOUGH_POINT;
        }else{
            if (!sd->roulette.stage) {
                if (sd->roulette_point.bronze > 0) {
                    sd->roulette_point.bronze -= 1;
                    pc_setreg2(sd, ROULETTE_BRONZE_VAR, sd->roulette_point.bronze);
                } else if (sd->roulette_point.silver > 0) {
                    sd->roulette_point.silver -= 1;
                    sd->roulette.stage = 2;
                    pc_setreg2(sd, ROULETTE_SILVER_VAR, sd->roulette_point.silver);
                } else if (sd->roulette_point.gold > 0) {
                    sd->roulette_point.gold -= 1;
                    sd->roulette.stage = 4;
                    pc_setreg2(sd, ROULETTE_GOLD_VAR, sd->roulette_point.gold);
                }
            }

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