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Functor last won the day on November 7

Functor had the most liked content!

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About Functor

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    Gepard Shield
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    Don't try to add me in Skype. It is better to send me PM on this forum. There are a lot scammers in Skype. + I don't have Facebook account.

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  1. I don't see connection between the message that you can bypass Gepard Shield easily and your explanation about informing some people who delude themselves that with Gepard Shield they will be free from all the problems. But let it be. Have a nice day/night. I go to enjoy my vacation.
  2. @Disabled LOOLP I am fine and calm. I don't need proof from you. But I really don't understand the sense of your message. If you wanted someone to praise you - it isn't a problem. You are great. It is obvious for any adequate person, that it is impossible to create protection which nobody can bypass. So, it is normal. I regularly get new cheat tools from players/customers, analyze and block it to make Gepard Shield better.
  3. Hello! I am on vacation until 18 November. 😉

  4. Especially if it is in words only. In any case, your boasting is useless here, because you aren't going to help topic starter.
  5. As I understand he wants to get bypass of Gepard Shield. I don't sell it.
  6. @Ahoy If you will not be able to solve the problem, you should upload your EXE and post a link.
  7. Hello! You have already asked about "Body Relocation + Spider Web" and got the solution: But it is without checking the status of "Ankle Snare". The final solution: Open ../src/map/skill.cpp and in the function skill_castend_pos2 after: case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 2, 1)) { add: if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE])) break;
  8. High Priest doesn't have it by default for "Kyrie Eleison". Server without my modification in "clif_skill_nodamage": Server with my modification in "clif_skill_nodamage": So, my modification doesn't change anything on High Priest.
  9. I added it to the "../src/map/clif.cpp" function "clif_skill_nodamage": if (skill_id == PR_KYRIE) { clif_specialeffect(dst, 112, AREA); return fail; } The result: On the screen of another character, the situation is the same. So, what is wrong?
  10. At first, you should show me your modification. I can say nothing about modification which I don't see.
  11. Open ../src/map/clif.cpp and in the function clif_skill_nodamage after: nullpo_ret(dst); add: if (skill_id == PR_MAGNIFICAT) { clif_specialeffect(dst, EF_MAGNIFICAT, AREA); return fail; }
  12. @Verno I added "dinput.dll" to the import table of EXE. "dinput.dll" isn't modified.
  13. I patched your EXE. Use these files. It works for me.!wM0gTAja!4EgppGPYSVEErOMyu1TLx-xMJnt2jdno4EjpV81Jn_0
  14. You should upload your EXE and post the link.