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Everything posted by maken06
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Solved without the need for an item script
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30000,Doram_Suit,Doram Suit,4,0,,2800,,6,,1,0xFFFFFFFF,7,2,16,,1,1,0,{ changebase DORAMJOBIDHERE; },{ changebase Class; } This is only for visual change, without the skills. For other jobs, only the ID changes. If it worked for you, do not forget to give me a reputation
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Here you are Do not forget to give me a reputation akatsuki.rar
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The first entry of @fTakano
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I did it but it gives me a crash. No need to modify something in src?
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How could he do it? Could you show me how to do it? please?
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No estoy seguro si alguien te va a poder ayudar con todo eso uhmm. Lo máximo que te recomendarían es que si quieres tener el bg de eAmod, utilices ese emulador o en su defecto compre el de Vykimo. Aunque también hay un Queue, disponible para el BG custom del rAthena creado por pajodex.
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Seguro es porque debes establecer el nivel del aura en el exe. Te recomiendo seguir guías como estas: En una podrás conocer el Client 2015-11-04, personalmente lo considero uno de los más amigables. Y en el segundo te da una lista de los diff que puedes utilizar y para que sirven, de paso encontrarás lo que buscas de las auras Si te sirvió no olvides dejarme reputación
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I think you'll have to edit in this part. https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt
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A que te refieres con auras? las que aparecen al alcanzar el máximo nivel? o auras custom?
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Use that client, should solve your problem. Or by default only the data with the System folder. https://www.dropbox.com/sh/ovpzf41ut2846dj/AAAalgzNs0IqzrWRrFrRj-sNa/03_client_side_files?dl=0
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I'm using the client 2015-11-04a, but when I created an item like this. 2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{ changelook LOOK_BODY2,1; },{ setlook LOOK_BODY2,0; } And if for example I use it in a "Paladin" he can not change his appearance to the new Third Job Costumes. but if I use a dressroom, to change the appearance first to a "Royal Guard" the item "2301,Cotton_Shirt" Works. the bad side, is that when leaving the client and re-enter, i can not enter any map and it gives me a crash. Then I tried changing with @job to "Royal Guard" i used the item "2301,Cotton_Shirt" and the suits works perfectly. I can go out and enter the client perfectly. My question is Can it be done that using a class like "Paladin" can change to the "New Costume Royal Guard", but that it recognizes the paladin as if it were a "Royal Guard"? @Keitenai
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Does this still work? @Cydh
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This could help you? 4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ if(isequippedcnt(4403) == 1){bonus bDelayRate,-30;} },{ if(isequippedcnt(4403) > 1){ message strcharinfo(0),"You can only equip 1x "+getitemname(4403)+"! Additional card(s) has been disabled."; } },{} What this does: Effect only activates if there is one card equipped. If more than one card is equipped, a notice will pop up for the user notifying them that other cards will have no effect. Complete information here:
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Like this? //===== rAthena Script ================================ //= Costume Preview //===== By: ================================================== //= JETH-RO //===== Last Updated: ======================================== //= 03-30-2017 //===== Description: ========================================= //= Costume Preview? //============================================================ alexandria,165,177,4 script Costume Preview 509,{ setarray @look[0], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE); @i = 0; M_REPEAT: @equip = getiteminfo(.items[@i], 5); @view = getiteminfo(.items[@i], 11); if(@equip != -1 && @view > 0) { changelook LOOK_HEAD_BOTTOM, @look[0]; changelook LOOK_HEAD_TOP, @look[1]; changelook LOOK_HEAD_MID, @look[2]; changelook LOOK_ROBE, @look[3]; deltimer strnpcinfo(0)+"::OnEnd"; if ((@equip & 1) || (@equip & 4096)) changelook LOOK_HEAD_BOTTOM, @view; else if ((@equip & 256) || (@equip & 1024)) changelook LOOK_HEAD_TOP, @view; else if ((@equip & 512) || (@equip & 2048)) changelook LOOK_HEAD_MID, @view; else if ((@equip & 4) || (@equip & 8192)) changelook LOOK_ROBE, @view; addtimer 5000, strnpcinfo(0)+"::OnEnd"; } @next = @i == getarraysize(.items)-1 ? 0 : @i+1; @prev = @i == 0 ? getarraysize(.items)-1 : @i-1; mes "[ ^FF0000Costume Preview^000000 ]"; mes "Item Name: ^6666ff"+getitemname(.items[@i])+"^000000"; mes "Item ID: "+.items[@i]; menu "Next [ ^6666ff"+getitemname(.items[@next])+" ^000000]",M_NEXT,"Previous [ ^6666ff"+getitemname(.items[@prev])+"^000000 ]",M_PREVIOUS,"Random",M_RANDOM; end; M_NEXT: next; @i = @next; goto M_REPEAT; end; M_PREVIOUS: next; @i = @prev; goto M_REPEAT; end; M_RANDOM: next; @i = rand(getarraysize(.items)); goto M_REPEAT; end; OnEnd: changelook LOOK_HEAD_BOTTOM, @look[0]; changelook LOOK_HEAD_TOP, @look[1]; changelook LOOK_HEAD_MID, @look[2]; changelook LOOK_ROBE, @look[3]; end; OnInit: setarray .items[0], 31265, 31599, 31284, 31285, 31286, 31287, 31288, 31289, 31433, 31434, 31435, 31436, 31437, 31460, 31440, 31441, 31442, 31443, 31444, 31445, 31446, 31447, 31448, 31449, 31450, 31451, 31452, 31453, 31454, 31455, 31458, 31459, 31462, 31466, 31467; end; }
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@Keitenai Is it possible to use this suit, when I am pre renewal without 3rd job?
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Stolao's Mining [4.4B] -Unsupported, Bug Fixes Only-
maken06 replied to Stolao's topic in Utility Script Releases
Could someone explain to me how to use it? for a user guide? -
Stolao's Weapon Mastery [v1.29] -Unsupported, Bug Fixes Only-
maken06 replied to Stolao's topic in Utility Script Releases
it is possible to configure the books (Taek Boy & Star Gladiator) to Onslaught? -
Podrías utilizar esto si te sirve.
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How did you do it?
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How can add in this part announce "Monster Remain : "+mobcount( .RandomMap$,strnpcinfo(0)+"::OnKilled" ),0; something to show the name of the map where they are killing monsters?
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Incrementar máximo numero de entradas en instance_db.txt
maken06 replied to deathdaniels's topic in Spanish Soporte
Al parecer según leo lo que te aparece es por falta de mapa "mapindex_name2id: map "300" al parecer utiliza un mapa duplicado y cómo no lo tienes implementado pasa eso. Yo igual uso una versión de Julio del 2017 y tengo instancias hasta por el id 50... -
Hi @Bringer Only in the script should you change this. set(quizzer, quizzer^8); to set(quizzer, 0); and uncomment or erase this, so that the quest can be repeated. // if (quizzer & 8) { // mes("You have already completed this trial."); // close(); // } and that's it.
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Certainly it would be good to clarify, how to add content to the News/Updates section.
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@Cyro Are there more types of icons?