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maken06

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Everything posted by maken06

  1. Here you are Do not forget to give me a reputation akatsuki.rar
  2. I did it but it gives me a crash. No need to modify something in src?
  3. How could he do it? Could you show me how to do it? please?
  4. No estoy seguro si alguien te va a poder ayudar con todo eso uhmm. Lo máximo que te recomendarían es que si quieres tener el bg de eAmod, utilices ese emulador o en su defecto compre el de Vykimo. Aunque también hay un Queue, disponible para el BG custom del rAthena creado por pajodex.
  5. Seguro es porque debes establecer el nivel del aura en el exe. Te recomiendo seguir guías como estas: En una podrás conocer el Client 2015-11-04, personalmente lo considero uno de los más amigables. Y en el segundo te da una lista de los diff que puedes utilizar y para que sirven, de paso encontrarás lo que buscas de las auras Si te sirvió no olvides dejarme reputación
  6. I think you'll have to edit in this part. https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt
  7. A que te refieres con auras? las que aparecen al alcanzar el máximo nivel? o auras custom?
  8. Use that client, should solve your problem. Or by default only the data with the System folder. https://www.dropbox.com/sh/ovpzf41ut2846dj/AAAalgzNs0IqzrWRrFrRj-sNa/03_client_side_files?dl=0
  9. I'm using the client 2015-11-04a, but when I created an item like this. 2301,Cotton_Shirt,Cotton Shirt,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{ changelook LOOK_BODY2,1; },{ setlook LOOK_BODY2,0; } And if for example I use it in a "Paladin" he can not change his appearance to the new Third Job Costumes. but if I use a dressroom, to change the appearance first to a "Royal Guard" the item "2301,Cotton_Shirt" Works. the bad side, is that when leaving the client and re-enter, i can not enter any map and it gives me a crash. Then I tried changing with @job to "Royal Guard" i used the item "2301,Cotton_Shirt" and the suits works perfectly. I can go out and enter the client perfectly. My question is Can it be done that using a class like "Paladin" can change to the "New Costume Royal Guard", but that it recognizes the paladin as if it were a "Royal Guard"? @Keitenai
  10. Does this still work? @Cydh
  11. This could help you? 4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ if(isequippedcnt(4403) == 1){bonus bDelayRate,-30;} },{ if(isequippedcnt(4403) > 1){ message strcharinfo(0),"You can only equip 1x "+getitemname(4403)+"! Additional card(s) has been disabled."; } },{} What this does: Effect only activates if there is one card equipped. If more than one card is equipped, a notice will pop up for the user notifying them that other cards will have no effect. Complete information here:
  12. Like this? //===== rAthena Script ================================ //= Costume Preview //===== By: ================================================== //= JETH-RO //===== Last Updated: ======================================== //= 03-30-2017 //===== Description: ========================================= //= Costume Preview? //============================================================ alexandria,165,177,4 script Costume Preview 509,{ setarray @look[0], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE); @i = 0; M_REPEAT: @equip = getiteminfo(.items[@i], 5); @view = getiteminfo(.items[@i], 11); if(@equip != -1 && @view > 0) { changelook LOOK_HEAD_BOTTOM, @look[0]; changelook LOOK_HEAD_TOP, @look[1]; changelook LOOK_HEAD_MID, @look[2]; changelook LOOK_ROBE, @look[3]; deltimer strnpcinfo(0)+"::OnEnd"; if ((@equip & 1) || (@equip & 4096)) changelook LOOK_HEAD_BOTTOM, @view; else if ((@equip & 256) || (@equip & 1024)) changelook LOOK_HEAD_TOP, @view; else if ((@equip & 512) || (@equip & 2048)) changelook LOOK_HEAD_MID, @view; else if ((@equip & 4) || (@equip & 8192)) changelook LOOK_ROBE, @view; addtimer 5000, strnpcinfo(0)+"::OnEnd"; } @next = @i == getarraysize(.items)-1 ? 0 : @i+1; @prev = @i == 0 ? getarraysize(.items)-1 : @i-1; mes "[ ^FF0000Costume Preview^000000 ]"; mes "Item Name: ^6666ff"+getitemname(.items[@i])+"^000000"; mes "Item ID: "+.items[@i]; menu "Next [ ^6666ff"+getitemname(.items[@next])+" ^000000]",M_NEXT,"Previous [ ^6666ff"+getitemname(.items[@prev])+"^000000 ]",M_PREVIOUS,"Random",M_RANDOM; end; M_NEXT: next; @i = @next; goto M_REPEAT; end; M_PREVIOUS: next; @i = @prev; goto M_REPEAT; end; M_RANDOM: next; @i = rand(getarraysize(.items)); goto M_REPEAT; end; OnEnd: changelook LOOK_HEAD_BOTTOM, @look[0]; changelook LOOK_HEAD_TOP, @look[1]; changelook LOOK_HEAD_MID, @look[2]; changelook LOOK_ROBE, @look[3]; end; OnInit: setarray .items[0], 31265, 31599, 31284, 31285, 31286, 31287, 31288, 31289, 31433, 31434, 31435, 31436, 31437, 31460, 31440, 31441, 31442, 31443, 31444, 31445, 31446, 31447, 31448, 31449, 31450, 31451, 31452, 31453, 31454, 31455, 31458, 31459, 31462, 31466, 31467; end; }
  13. @Keitenai Is it possible to use this suit, when I am pre renewal without 3rd job?
  14. Could someone explain to me how to use it? for a user guide?
  15. it is possible to configure the books (Taek Boy & Star Gladiator) to Onslaught?
  16. How can add in this part announce "Monster Remain : "+mobcount( .RandomMap$,strnpcinfo(0)+"::OnKilled" ),0; something to show the name of the map where they are killing monsters?
  17. Al parecer según leo lo que te aparece es por falta de mapa "mapindex_name2id: map "300" al parecer utiliza un mapa duplicado y cómo no lo tienes implementado pasa eso. Yo igual uso una versión de Julio del 2017 y tengo instancias hasta por el id 50...
  18. Hi @Bringer Only in the script should you change this. set(quizzer, quizzer^8); to set(quizzer, 0); and uncomment or erase this, so that the quest can be repeated. // if (quizzer & 8) { // mes("You have already completed this trial."); // close(); // } and that's it.
  19. Certainly it would be good to clarify, how to add content to the News/Updates section.
  20. @Cyro Are there more types of icons?
  21. When I use the new costume suit of third job, i lose the appearance when disconnecting from the server. What should I do to maintain it? if i use "save_body_style" it gives me a crash when I see the character.
  22. Is it possible to return this repeatable quest? and how could it be done? (SOLVED)
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