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Everything posted by maken06
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Duuude! Where do you get so much variety and diversity!
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I need this A badge for this man please!
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Here. vendingmachine.zip
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If you shared the script, it would be easier to help.
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Just eliminate those rare signs that appear after: if ( talk_w ) end; Check my script again, I did not write them... and the second error, it is due to a modification of yours, not mine.
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new_1-1,53,111,5 script Welcome::start1 -1,4,4,{ OnTouch: if ( Class < 1 ) { if (welcome == 0) { if ( talk_w ) end; cutin "aeon_01",2; mes "Hi "+(Sex?"Boy":"Girl")+","; mes "It's the first time I've seen you around here."; mes "What's your name? my duty is to announce you..."; next; mes "[^0080FF"+strcharinfo(0)+"^000000]"; mes "My name is "+strcharinfo(0)+"!"; mes "I come from very distant lands..."; next; announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; set talk_w, 1; mes "So ^0080FF"+strcharinfo(0)+"^000000, eh?"; next; mes "Be careful out there,"; mes "There are very terrible creatures!"; mes "But I know you can handle everything..."; cutin "",255; close2; cutin "",255; specialeffect2 910; sleep2 500; specialeffect2 757; sleep2 2500; specialeffect2 310; sleep2 500; end; } else { end; } } } It is not very polite to remove reputation, after receiving help...
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Just put this: kafra_07.zip , in this location: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust for the mv.bmp try another option of bits?
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Sólo he visto un problema similar con objetos invisibles (trampas) en Renewal, no sé si por ahí tal vez encuentres una referencia o información que tal vez te pueda ayudar a encontrar algo sobre tu problema, por si acaso lo adjuntaré. https://github.com/rathena/rathena/issues/138
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@hendra814 upload to /data/items/icons/[itemid].png
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Here new_1-1,53,111,5 script Welcome::start1 -1,4,4,{ OnTouch: if (welcome == 0) { cutin "aeon_01",2; mes "Hi "+(Sex?"Boy":"Girl")+","; mes "It's the first time I've seen you around here."; mes "What's your name? my duty is to announce you..."; next; mes "[^0080FF"+strcharinfo(0)+"^000000]"; mes "My name is "+strcharinfo(0)+"!"; mes "I come from very distant lands..."; next; announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; mes "So ^0080FF"+strcharinfo(0)+"^000000, eh?"; next; mes "Be careful out there,"; mes "There are very terrible creatures!"; mes "But I know you can handle everything..."; cutin "",255; close2; cutin "",255; specialeffect2 910; sleep2 500; specialeffect2 757; sleep2 2500; specialeffect2 304; sleep2 500; savepoint "prontera",155,181; warp "prontera",155,276; end; } else { end; } }
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Then, better use this. prontera,150,150,4 script freebies 443,{ set [email protected]$, "[freebies]"; setarray [email protected][0],512,1; // Rewards: <item id>,<item amount> query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", [email protected]$); if ( getd("$" + [email protected]$ + "_NG") > 0 || #NewbieGift > 0) { mes [email protected]$; mes "Sorry, the rewards are exclusive for new players."; close; } mes [email protected]$; mes "¡Welcome! ^0099CC"+ strcharinfo(0) +"^000000! Here are some free gifts."; mes "for newcomers:"; for ( set [email protected], 0; [email protected] < getarraysize([email protected]); set [email protected], [email protected] + 2 ) mes [email protected][[email protected]+1] + " x " + getitemname([email protected][[email protected]]); announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; npctalk "["+strcharinfo(0)+"] just got a ["+getitemname([email protected])+"] to start the adventure.",0; close2; set #NewbieGift, 1; setd "$" + [email protected]$ + "_NG", getd("$" + [email protected]$ + "_NG") + 1; for ( set [email protected], 0; [email protected] < getarraysize([email protected]); set [email protected], [email protected] + 2 ) getitem [email protected][[email protected]], [email protected][[email protected]+1]; end; OnInit: waitingroom "Newbie Gift!",0; end; }
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After getitem 7539,10; use something like this announce (Sex?"Bem-vindo":"Bem-vindo")+" "+strcharinfo(0)+" a SERVERNAME!",bc_all|bc_blue;
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just. script<TAB>Onlogplayer<TAB>-1,{
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What a beautiful map!
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It's amazing, the colors are so striking.
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I loved!
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This is very important, because I know cases of people cheated by resellers, it would be good to include Functor in Third-Party Services. That way they could identify him faster.
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eAmod maybe? or rAthena with the vykimo bg.
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I'm not sure, but I do not think rAthena is compatible with those old clients, I could be wrong, I do not know. Maybe you could try eamod, with client 2012-04-10. https://github.com/zephyrus-cr/eamod
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Here! https://github.com/rathena/rathena/wiki/Adding_new_skills
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something like that? prontera,150,150,10 script Refiner Master 826,{ OnUsed: set .Mode,0; // Refine mode [ 0 = Refine +1 Each time / 1 = Refine to Max Limit ] set .EquipCheck,1; // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ] set .MaxRefine,0; // Max Refine Limit set .MaxRefine2,10; // Max Refine Limit [ for Mode 2 Max Refine ] set .TicketID,7539; // Ticket ID if( countitem(.TicketID) < 1 ){ mes "you need "+getitemname(.TicketID)+" to continue."; end; } mes "[Refiner Master]"; mes "I can refine anything, without problem"; mes "Cost : ^FF00661 Poring Coin^000000."; switch(select( ( getequiprefinerycnt(6) >= .MaxRefine2 || getequipisequiped(6) == 0 )?"":"Upper Headgear [ ^009900"+getequipname(6)+"^000000 ]", ( getequiprefinerycnt(5) >= .MaxRefine2 || getequipisequiped(5) == 0 )?"":"Middle Headgear [ ^009900"+getequipname(5)+"^000000 ]", ( getequiprefinerycnt(4) >= .MaxRefine2 || getequipisequiped(4) == 0 )?"":"Lower Headgear [ ^009900"+getequipname(4)+"^000000 ]", ( getequiprefinerycnt(7) >= .MaxRefine2 || getequipisequiped(7) == 0 )?"":"Armor [ ^009900"+getequipname(7)+"^000000 ]", ( getequiprefinerycnt(8) >= .MaxRefine2 || getequipisequiped(8) == 0 )?"":"Left Hand [ ^009900"+getequipname(8)+"^000000 ]", ( getequiprefinerycnt(9) >= .MaxRefine2 || getequipisequiped(9) == 0 )?"":"Right Hand [ ^009900"+getequipname(9)+"^000000 ]", ( getequiprefinerycnt(3) >= .MaxRefine2 || getequipisequiped(3) == 0 )?"":"Garment [ ^009900"+getequipname(3)+"^000000 ]", ( getequiprefinerycnt(2) >= .MaxRefine2 || getequipisequiped(2) == 0 )?"":"Shoes [ ^009900"+getequipname(2)+"^000000 ]", ( getequiprefinerycnt(1) >= .MaxRefine2 || getequipisequiped(1) == 0 )?"":"Accessory [ ^009900"+getequipname(1)+"^000000 ]", ( getequiprefinerycnt(0) >= .MaxRefine2 || getequipisequiped(0) == 0 )?"":"Accessory [ ^009900"+getequipname(0)+"^000000 ]", "^FF0000End^000000")) { Case 1: if ( .Mode == 0 ) { callsub RefineSystem,6; } if ( .Mode == 1 ) { callsub MaxRefineSystem,6; } if ( .Mode == 2 ) { callsub NewRefineSystem,6; } Case 2: if ( .Mode == 0 ) { callsub RefineSystem,5; } if ( .Mode == 1 ) { callsub MaxRefineSystem,5; } if ( .Mode == 2 ) { callsub NewRefineSystem,5; } Case 3: if ( .Mode == 0 ) { callsub RefineSystem,4; } if ( .Mode == 1 ) { callsub MaxRefineSystem,4; } if ( .Mode == 2 ) { callsub NewRefineSystem,4; } Case 4: if ( .Mode == 0 ) { callsub RefineSystem,7; } if ( .Mode == 1 ) { callsub MaxRefineSystem,7; } if ( .Mode == 2 ) { callsub NewRefineSystem,7; } Case 5: if ( .Mode == 0 ) { callsub RefineSystem,8; } if ( .Mode == 1 ) { callsub MaxRefineSystem,8; } if ( .Mode == 2 ) { callsub NewRefineSystem,8; } Case 6: if ( .Mode == 0 ) { callsub RefineSystem,9; } if ( .Mode == 1 ) { callsub MaxRefineSystem,9; } if ( .Mode == 2 ) { callsub NewRefineSystem,9; } Case 7: if ( .Mode == 0 ) { callsub RefineSystem,3; } if ( .Mode == 1 ) { callsub MaxRefineSystem,3; } if ( .Mode == 2 ) { callsub NewRefineSystem,3; } Case 8: if ( .Mode == 0 ) { callsub RefineSystem,2; } if ( .Mode == 1 ) { callsub MaxRefineSystem,2; } if ( .Mode == 2 ) { callsub NewRefineSystem,2; } Case 9: if ( .Mode == 0 ) { callsub RefineSystem,1; } if ( .Mode == 1 ) { callsub MaxRefineSystem,1; } if ( .Mode == 2 ) { callsub NewRefineSystem,1; } Case 10: if ( .Mode == 0 ) { callsub RefineSystem,0; } if ( .Mode == 1 ) { callsub MaxRefineSystem,0; } if ( .Mode == 2 ) { callsub NewRefineSystem,0; } Case 11: end; } RefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this item. It is not refinable."; end; } if(getequiprefinerycnt(getarg(0)) < .MaxRefine) { mes "I can not refine this item."; mes "You must refine ^0000FF+0^000000"; mes "Before you give me."; end; } successrefitem (getarg(0)); message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; MaxRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } for ( set [email protected],getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set [email protected],getequiprefinerycnt(getarg(0)) ){ successrefitem (getarg(0)); } message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; NewRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } mes "I only refine up to +12."; next; while ( countitem(.TicketID) > 0 && getequiprefinerycnt(getarg(0)) < .MaxRefine ){ successrefitem (getarg(0)); delitem .TicketID,1; } while ( countitem(.TicketID) > 1 && getequiprefinerycnt(getarg(0)) > .MaxRefine && getequiprefinerycnt(getarg(0)) < .MaxRefine2 ){ successrefitem (getarg(0)); delitem .TicketID,1; } message strcharinfo(0),"Refined Successful"; end; }
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// OnInit: OnClock1434: Change to OnClock0015: OnClock0215: OnClock0415: OnClock0615: OnClock0815: OnClock1015: OnClock1215: OnClock1415: OnClock1615: OnClock1815: OnClock2015: OnClock2215: and change to the hours you want.
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Request, DarkRO style lhz mvp card and Soul Linker's soul links skill
maken06 replied to joecnls's question in Script Requests
Cards... 4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus3 bAutoSpell,378,1,40; } },{},{} 4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ skill "LK_BERSERK",1; bonus bMaxHPrate,-50; } },{},{} 4361,B_Harword_Card,MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus bBreakWeaponRate,20; bonus bBreakArmorRate,20; bonus3 bAutoSpell,"WS_OVERTHRUSTMAX",1,140; bonus3 bAutoSpell,"MC_MAMMONITE",10,200; } },{},{} 4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",4,70,0; } },{},{} 4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bIntravision,0; } },{},{} 4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bPerfectHitAddRate,100; } },{},{} 4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bAllStats,1; if(!isequippedcnt(4363)){ bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); } } },{},{} 4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; } },{},{} 4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; } },{},{} 4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ if( Class == 4009 || 4031){ bonus3 bAutoSpell,"HW_MAGICCRASHER",1,25; } bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{} Maybe this is, I do not understand your requirement. //- Link Scrolls (Custom Item) xxxxx,Spirit_of_Alchemist,Spirit of Alchemist,2,2,,10,,,,,0x00040000,7,2,,,,,,{ skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,350000,5,445,0,0; },{},{} xxxxx,Spirit_of_Monk,Spirit of Monk,2,2,,10,,,,,0x00008000,7,2,,,,,,{ skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,350000,5,447,0,0; },{},{} xxxxx,Spirit_of_Star_Gladiator,Spirit of Star Gladiator,2,2,,10,,,,,0x00400000,7,2,,,,,,{ skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,350000,5,448,0,0; },{},{} xxxxx,Spirit_of_Sage,Spirit of Sage,2,2,,10,,,,,0x00010000,7,2,,,,,,{ skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,350000,5,449,0,0; },{},{} xxxxx,Spirit_of_Crusader,Spirit of Crusader,2,2,,10,,,,,0x00004000,7,2,,,,,,{ skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,350000,5,450,0,0; },{},{} xxxxx,Spirit_of_Super_Novice,Spirit of Super Novice,2,2,,10,,,,,0x00000001,7,2,,,,,,{ skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,350000,5,451,0,0; },{},{} xxxxx,Spirit_of_Knight,Spirit of Knight,2,2,,10,,,,,0x00000080,7,2,,,,,,{ skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,350000,5,452,0,0; },{},{} xxxxx,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,350000,5,453,0,0; },{},{} xxxxx,Spirit_of_Priest,Spirit of Priest,2,2,,10,,,,,0x00000100,7,2,,,,,,{ skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,350000,5,454,0,0; },{},{} xxxxx,Spirit_of_Artist,Spirit of Artist,2,2,,10,,,,,0x00080000,7,2,,,,,,{ skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,350000,5,455,0,0; },{},{} xxxxx,Spirit_of_Rogue,Spirit of Rogue,2,2,,10,,,,,0x00020000,7,2,,,,,,{ skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,350000,5,456,0,0; },{},{} xxxxx,Spirit_of_Assassin,Spirit of Assassin,2,2,,10,,,,,0x00001000,7,2,,,,,,{ skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,350000,5,457,0,0; },{},{} xxxxx,Spirit_of_Blacksmith,Spirit of Blacksmith,2,2,,10,,,,,0x00000400,7,2,,,,,,{ skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,350000,5,458,0,0; },{},{} xxxxx,Spirit_of_Hunter,Spirit of Hunter,2,2,,10,,,,,0x00000800,7,2,,,,,,{ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; },{},{} xxxxx,Spirit_of_Soul_Linker,Spirit of Soul Linker,2,2,,10,,,,,0x00800000,7,2,,,,,,{ skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,350000,5,461,0,0; },{},{}