Jump to content

maken06

Members
  • Posts

    234
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by maken06

  1. Apparently you are not placing well the grf of the third job costumes in the DATA.INI
  2. Duuude! Where do you get so much variety and diversity!
  3. I need this A badge for this man please!
  4. If you shared the script, it would be easier to help.
  5. Just eliminate those rare signs that appear after: if ( talk_w ) end; Check my script again, I did not write them... and the second error, it is due to a modification of yours, not mine.
  6. new_1-1,53,111,5 script Welcome::start1 -1,4,4,{ OnTouch: if ( Class < 1 ) { if (welcome == 0) { if ( talk_w ) end; cutin "aeon_01",2; mes "Hi "+(Sex?"Boy":"Girl")+","; mes "It's the first time I've seen you around here."; mes "What's your name? my duty is to announce you..."; next; mes "[^0080FF"+strcharinfo(0)+"^000000]"; mes "My name is "+strcharinfo(0)+"!"; mes "I come from very distant lands..."; next; announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; set talk_w, 1; mes "So ^0080FF"+strcharinfo(0)+"^000000, eh?"; next; mes "Be careful out there,"; mes "There are very terrible creatures!"; mes "But I know you can handle everything..."; cutin "",255; close2; cutin "",255; specialeffect2 910; sleep2 500; specialeffect2 757; sleep2 2500; specialeffect2 310; sleep2 500; end; } else { end; } } } It is not very polite to remove reputation, after receiving help...
  7. Just put this: kafra_07.zip , in this location: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust for the mv.bmp try another option of bits?
  8. Sólo he visto un problema similar con objetos invisibles (trampas) en Renewal, no sé si por ahí tal vez encuentres una referencia o información que tal vez te pueda ayudar a encontrar algo sobre tu problema, por si acaso lo adjuntaré. https://github.com/rathena/rathena/issues/138
  9. @hendra814 upload to /data/items/icons/[itemid].png
  10. Here new_1-1,53,111,5 script Welcome::start1 -1,4,4,{ OnTouch: if (welcome == 0) { cutin "aeon_01",2; mes "Hi "+(Sex?"Boy":"Girl")+","; mes "It's the first time I've seen you around here."; mes "What's your name? my duty is to announce you..."; next; mes "[^0080FF"+strcharinfo(0)+"^000000]"; mes "My name is "+strcharinfo(0)+"!"; mes "I come from very distant lands..."; next; announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; mes "So ^0080FF"+strcharinfo(0)+"^000000, eh?"; next; mes "Be careful out there,"; mes "There are very terrible creatures!"; mes "But I know you can handle everything..."; cutin "",255; close2; cutin "",255; specialeffect2 910; sleep2 500; specialeffect2 757; sleep2 2500; specialeffect2 304; sleep2 500; savepoint "prontera",155,181; warp "prontera",155,276; end; } else { end; } }
  11. Then, better use this. prontera,150,150,4 script freebies 443,{ set [email protected]$, "[freebies]"; setarray [email protected][0],512,1; // Rewards: <item id>,<item amount> query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", [email protected]$); if ( getd("$" + [email protected]$ + "_NG") > 0 || #NewbieGift > 0) { mes [email protected]$; mes "Sorry, the rewards are exclusive for new players."; close; } mes [email protected]$; mes "¡Welcome! ^0099CC"+ strcharinfo(0) +"^000000! Here are some free gifts."; mes "for newcomers:"; for ( set [email protected], 0; [email protected] < getarraysize([email protected]); set [email protected], [email protected] + 2 ) mes [email protected][[email protected]+1] + " x " + getitemname([email protected][[email protected]]); announce (Sex?"Welcome":"Welcome")+" "+strcharinfo(0)+" to SERVERNAME!",bc_all|bc_blue; npctalk "["+strcharinfo(0)+"] just got a ["+getitemname([email protected])+"] to start the adventure.",0; close2; set #NewbieGift, 1; setd "$" + [email protected]$ + "_NG", getd("$" + [email protected]$ + "_NG") + 1; for ( set [email protected], 0; [email protected] < getarraysize([email protected]); set [email protected], [email protected] + 2 ) getitem [email protected][[email protected]], [email protected][[email protected]+1]; end; OnInit: waitingroom "Newbie Gift!",0; end; }
  12. After getitem 7539,10; use something like this announce (Sex?"Bem-vindo":"Bem-vindo")+" "+strcharinfo(0)+" a SERVERNAME!",bc_all|bc_blue;
  13. just. script<TAB>Onlogplayer<TAB>-1,{
  14. It's amazing, the colors are so striking.
  15. This is very important, because I know cases of people cheated by resellers, it would be good to include Functor in Third-Party Services. That way they could identify him faster.
  16. eAmod maybe? or rAthena with the vykimo bg.
  17. I'm not sure, but I do not think rAthena is compatible with those old clients, I could be wrong, I do not know. Maybe you could try eamod, with client 2012-04-10. https://github.com/zephyrus-cr/eamod
  18. Here! https://github.com/rathena/rathena/wiki/Adding_new_skills
  19. something like that? prontera,150,150,10 script Refiner Master 826,{ OnUsed: set .Mode,0; // Refine mode [ 0 = Refine +1 Each time / 1 = Refine to Max Limit ] set .EquipCheck,1; // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ] set .MaxRefine,0; // Max Refine Limit set .MaxRefine2,10; // Max Refine Limit [ for Mode 2 Max Refine ] set .TicketID,7539; // Ticket ID if( countitem(.TicketID) < 1 ){ mes "you need "+getitemname(.TicketID)+" to continue."; end; } mes "[Refiner Master]"; mes "I can refine anything, without problem"; mes "Cost : ^FF00661 Poring Coin^000000."; switch(select( ( getequiprefinerycnt(6) >= .MaxRefine2 || getequipisequiped(6) == 0 )?"":"Upper Headgear [ ^009900"+getequipname(6)+"^000000 ]", ( getequiprefinerycnt(5) >= .MaxRefine2 || getequipisequiped(5) == 0 )?"":"Middle Headgear [ ^009900"+getequipname(5)+"^000000 ]", ( getequiprefinerycnt(4) >= .MaxRefine2 || getequipisequiped(4) == 0 )?"":"Lower Headgear [ ^009900"+getequipname(4)+"^000000 ]", ( getequiprefinerycnt(7) >= .MaxRefine2 || getequipisequiped(7) == 0 )?"":"Armor [ ^009900"+getequipname(7)+"^000000 ]", ( getequiprefinerycnt(8) >= .MaxRefine2 || getequipisequiped(8) == 0 )?"":"Left Hand [ ^009900"+getequipname(8)+"^000000 ]", ( getequiprefinerycnt(9) >= .MaxRefine2 || getequipisequiped(9) == 0 )?"":"Right Hand [ ^009900"+getequipname(9)+"^000000 ]", ( getequiprefinerycnt(3) >= .MaxRefine2 || getequipisequiped(3) == 0 )?"":"Garment [ ^009900"+getequipname(3)+"^000000 ]", ( getequiprefinerycnt(2) >= .MaxRefine2 || getequipisequiped(2) == 0 )?"":"Shoes [ ^009900"+getequipname(2)+"^000000 ]", ( getequiprefinerycnt(1) >= .MaxRefine2 || getequipisequiped(1) == 0 )?"":"Accessory [ ^009900"+getequipname(1)+"^000000 ]", ( getequiprefinerycnt(0) >= .MaxRefine2 || getequipisequiped(0) == 0 )?"":"Accessory [ ^009900"+getequipname(0)+"^000000 ]", "^FF0000End^000000")) { Case 1: if ( .Mode == 0 ) { callsub RefineSystem,6; } if ( .Mode == 1 ) { callsub MaxRefineSystem,6; } if ( .Mode == 2 ) { callsub NewRefineSystem,6; } Case 2: if ( .Mode == 0 ) { callsub RefineSystem,5; } if ( .Mode == 1 ) { callsub MaxRefineSystem,5; } if ( .Mode == 2 ) { callsub NewRefineSystem,5; } Case 3: if ( .Mode == 0 ) { callsub RefineSystem,4; } if ( .Mode == 1 ) { callsub MaxRefineSystem,4; } if ( .Mode == 2 ) { callsub NewRefineSystem,4; } Case 4: if ( .Mode == 0 ) { callsub RefineSystem,7; } if ( .Mode == 1 ) { callsub MaxRefineSystem,7; } if ( .Mode == 2 ) { callsub NewRefineSystem,7; } Case 5: if ( .Mode == 0 ) { callsub RefineSystem,8; } if ( .Mode == 1 ) { callsub MaxRefineSystem,8; } if ( .Mode == 2 ) { callsub NewRefineSystem,8; } Case 6: if ( .Mode == 0 ) { callsub RefineSystem,9; } if ( .Mode == 1 ) { callsub MaxRefineSystem,9; } if ( .Mode == 2 ) { callsub NewRefineSystem,9; } Case 7: if ( .Mode == 0 ) { callsub RefineSystem,3; } if ( .Mode == 1 ) { callsub MaxRefineSystem,3; } if ( .Mode == 2 ) { callsub NewRefineSystem,3; } Case 8: if ( .Mode == 0 ) { callsub RefineSystem,2; } if ( .Mode == 1 ) { callsub MaxRefineSystem,2; } if ( .Mode == 2 ) { callsub NewRefineSystem,2; } Case 9: if ( .Mode == 0 ) { callsub RefineSystem,1; } if ( .Mode == 1 ) { callsub MaxRefineSystem,1; } if ( .Mode == 2 ) { callsub NewRefineSystem,1; } Case 10: if ( .Mode == 0 ) { callsub RefineSystem,0; } if ( .Mode == 1 ) { callsub MaxRefineSystem,0; } if ( .Mode == 2 ) { callsub NewRefineSystem,0; } Case 11: end; } RefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this item. It is not refinable."; end; } if(getequiprefinerycnt(getarg(0)) < .MaxRefine) { mes "I can not refine this item."; mes "You must refine ^0000FF+0^000000"; mes "Before you give me."; end; } successrefitem (getarg(0)); message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; MaxRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } for ( set [email protected],getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set [email protected],getequiprefinerycnt(getarg(0)) ){ successrefitem (getarg(0)); } message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; NewRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } mes "I only refine up to +12."; next; while ( countitem(.TicketID) > 0 && getequiprefinerycnt(getarg(0)) < .MaxRefine ){ successrefitem (getarg(0)); delitem .TicketID,1; } while ( countitem(.TicketID) > 1 && getequiprefinerycnt(getarg(0)) > .MaxRefine && getequiprefinerycnt(getarg(0)) < .MaxRefine2 ){ successrefitem (getarg(0)); delitem .TicketID,1; } message strcharinfo(0),"Refined Successful"; end; }
  20. // OnInit: OnClock1434: Change to OnClock0015: OnClock0215: OnClock0415: OnClock0615: OnClock0815: OnClock1015: OnClock1215: OnClock1415: OnClock1615: OnClock1815: OnClock2015: OnClock2215: and change to the hours you want.
  21. Cards... 4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus3 bAutoSpell,378,1,40; } },{},{} 4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ skill "LK_BERSERK",1; bonus bMaxHPrate,-50; } },{},{} 4361,B_Harword_Card,MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus bBreakWeaponRate,20; bonus bBreakArmorRate,20; bonus3 bAutoSpell,"WS_OVERTHRUSTMAX",1,140; bonus3 bAutoSpell,"MC_MAMMONITE",10,200; } },{},{} 4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",4,70,0; } },{},{} 4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bIntravision,0; } },{},{} 4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bPerfectHitAddRate,100; } },{},{} 4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bAllStats,1; if(!isequippedcnt(4363)){ bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); } } },{},{} 4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; } },{},{} 4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; } },{},{} 4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ if( Class == 4009 || 4031){ bonus3 bAutoSpell,"HW_MAGICCRASHER",1,25; } bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{} Maybe this is, I do not understand your requirement. //- Link Scrolls (Custom Item) xxxxx,Spirit_of_Alchemist,Spirit of Alchemist,2,2,,10,,,,,0x00040000,7,2,,,,,,{ skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,350000,5,445,0,0; },{},{} xxxxx,Spirit_of_Monk,Spirit of Monk,2,2,,10,,,,,0x00008000,7,2,,,,,,{ skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,350000,5,447,0,0; },{},{} xxxxx,Spirit_of_Star_Gladiator,Spirit of Star Gladiator,2,2,,10,,,,,0x00400000,7,2,,,,,,{ skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,350000,5,448,0,0; },{},{} xxxxx,Spirit_of_Sage,Spirit of Sage,2,2,,10,,,,,0x00010000,7,2,,,,,,{ skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,350000,5,449,0,0; },{},{} xxxxx,Spirit_of_Crusader,Spirit of Crusader,2,2,,10,,,,,0x00004000,7,2,,,,,,{ skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,350000,5,450,0,0; },{},{} xxxxx,Spirit_of_Super_Novice,Spirit of Super Novice,2,2,,10,,,,,0x00000001,7,2,,,,,,{ skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,350000,5,451,0,0; },{},{} xxxxx,Spirit_of_Knight,Spirit of Knight,2,2,,10,,,,,0x00000080,7,2,,,,,,{ skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,350000,5,452,0,0; },{},{} xxxxx,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,350000,5,453,0,0; },{},{} xxxxx,Spirit_of_Priest,Spirit of Priest,2,2,,10,,,,,0x00000100,7,2,,,,,,{ skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,350000,5,454,0,0; },{},{} xxxxx,Spirit_of_Artist,Spirit of Artist,2,2,,10,,,,,0x00080000,7,2,,,,,,{ skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,350000,5,455,0,0; },{},{} xxxxx,Spirit_of_Rogue,Spirit of Rogue,2,2,,10,,,,,0x00020000,7,2,,,,,,{ skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,350000,5,456,0,0; },{},{} xxxxx,Spirit_of_Assassin,Spirit of Assassin,2,2,,10,,,,,0x00001000,7,2,,,,,,{ skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,350000,5,457,0,0; },{},{} xxxxx,Spirit_of_Blacksmith,Spirit of Blacksmith,2,2,,10,,,,,0x00000400,7,2,,,,,,{ skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,350000,5,458,0,0; },{},{} xxxxx,Spirit_of_Hunter,Spirit of Hunter,2,2,,10,,,,,0x00000800,7,2,,,,,,{ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; },{},{} xxxxx,Spirit_of_Soul_Linker,Spirit of Soul Linker,2,2,,10,,,,,0x00800000,7,2,,,,,,{ skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,350000,5,461,0,0; },{},{}
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.