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maken06

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Everything posted by maken06

  1. Look at the weight of the image of the collection. It is possible that the size of the image is larger or of a different format.
  2. Muy buena guía! empezaré a aprender! ?
  3. I think that is a paid item.
  4. You have to do this... Client Part. 1. jobname.lub [jobtbl.JT_Addax] = "Addax" - if it's the last one on the list, you should not put "," after Addax. 2. npcidentity.lub JT_Addax = 3460 - if it's the last one on the list, you should not put "," after Addax. It is advisable to use the id of monsters that are not being used. - The monster sprite is fine in that folder. Server Part An example for the mob_db. 3460,Addax,Chupacabras,Chupacabras,146,60935000,1,2010,2010,3,8375,12764,436,218,355,255,255,255,255,255,10,12,2,0,83,0x6283695,130,212,384,360,1005,617,5500,6223,2000,6223,2000,994,10000,2677,3000,2678,200,2679,200,1471,2000,1133,2000,12539,200,0,0,0,0,0,0 Only that is needed to implement a custom monster...
  5. maken06

    PVP AREA

    Something like this? or this?
  6. I really like the design, I would pay for it. You have really done a good job. ??
  7. grf [data\luafiles514\lua files\signboardlist.lub]
  8. http://roworkshop.com/andro/main/features.html
  9. https://github.com/zackdreaver?tab=repositories
  10. be sure to use TAB, prontera,155,183,5<TAB>trader<TAB>Itens Seller<TAB>4_F_EDEN_OFFICER,{
  11. 3473,AS_D_RAGGED_GOLEM,Stefan J.E Wolf,Stefan J.E Wolf,160,10000000,1,0,0,3,2800,3200,100,68,100,50,100,100,110,50,10,12,2,6,88,0x6203885,250,2456,912,504,0,0,0,608,1000,607,1000,984,5000,985,5000,2027,100,21018,100,28010,100,0,0,0,0,0,0,0,0,31026,1
  12. Source? just copy them in your import/item_db.txt, the location of those items is re/item_db.txt
  13. maken06

    Hola!

    Hi Mina-chan! Welcome! ?
  14. Apparently you are not placing well the grf of the third job costumes in the DATA.INI
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