Jump to content

Yonko

Members
  • Content Count

    786
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    4

Yonko last won the day on July 18 2017

Yonko had the most liked content!

Community Reputation

43 Excellent

About Yonko

  • Rank
    Ghostring

Profile Information

  • Gender
    Male
  • Location
    New World
  • Interests
    Fame - Wealth - Power

Recent Profile Visitors

4,357 profile views
  1. thank you so much. Last modification is it possible for 0.01~0.99% chances instead of 1%~100% chances?
  2. thanks for the alternatively one how will i add another maps incase I want is multiple maps?
  3. Hi, I would like to request a simple script like this. When monster is killed there's a percentage to drop 1 random item on list(custom list) which bypass their natural drop items see the scenario below(percentage of drop can be configured from 0.01%~1%) on a specific map. Poring in prt_fild01 drops 1 item on the list together of the its natural item drop(jellopy, empty bottle, unripe apple. sticky mucus, knife[3], apple & poring card) when killed. Thanks
  4. sa groups.conf ba tinry mo na irestart server?
  5. baka admin account gamit mo pag admin kasi bypass yun.
  6. It is maybe on my lua/lub? I use the ROenglishRE-master as data for it.
  7. does equipment switch with same item ID does not work on the same slot anymore on battlemode now? I'm using 2014-10-22 and I even try the default 2015-11-04 client How to revert on this kind of battlemode 2013 Clients below this how it works: Player has 2 weapons let say 2 katanas with different cards compounded I set the Katana#1 on /bm on hotkey Q when I wear Katana#1 and change to Katana#2 the Katana#1 should be place on Q on 2014+ Clients I'm wearing Katana#1 and place Katana#2 on hotkey Q of /bm when I switch on Katana#2 the Katana#1 didn't appear on Hotkey Q but you need to put it on other slots of /bm Sorry for bad english xD
  8. yes that's it. Garment Wing have each folder per class that's how it works
  9. That headgear supposed to be garment type by default of Gravity I guess.
  10. Yes just open the browedit and in effects edit you just simply remove it then resave the map and reload it on your grf
  11. well when you increase the size it changes the attribute of the act file so save it as spr and act. you will no longer needed the lua because it's only a script that has been run in the actOR to edit the size of it.
  12. you should save on your custom grf which i think your data.ini reads first it so the default sprite on data/rdata/sdata.grf will not be affected
  13. when you increase the size of the sprites save merge it on your grf
  14. Well open the act file in aCTOR or aCTOR2 then go to script then EDIT then load the magnifier.lua(already given on the package when you download aCTOR on RMS once you load it you can see a script code of it then look for this mag = 3.0 change the value of it according to the size you want then run if it fits according to you then save.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.