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Everything posted by Lelouch vi Britannia
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Any updates for this?
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How to use new mob_item_ratio.yml
Lelouch vi Britannia replied to qtdan's question in General Support
# Specific Item Drop Ratio Database # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Mob Item Ratio Database ########################################################################### # # Mob Item Ratio Settings # ########################################################################### # - Item AegisName of item to adjust. # Ratio Drop rate. # List: List of monster(s) affected (format <Aegis monster name>: true/false). (Defaulted to all monsters) ########################################################################### Header: Type: MOB_ITEM_RATIO_DB Version: 1 Body: - Item: Knife_ Ratio: 100 List: PORING: true For additional information please read this... https://github.com/rathena/rathena/blob/master/doc/mob_item_ratio.txt -
Utility: All In One - Random Options Script
Lelouch vi Britannia replied to sader1992's topic in Utility Script Releases
Hey @sader1992 is it possible to add item category to this? for example: > Headgears Upper Headgears Middle Headgears Lower Headgears > Weapons Daggers Swords Bows Staffs -
Release: Charm item (New Code Source)
Lelouch vi Britannia replied to Froost's topic in Source Releases
Any updates? -
https://cldownload.gungho.jp/ro/RAG_SETUP.exe
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doc/item_db.txt has been updated with new lines so its location has been moved and besides i think Capuche is referring are this lines. https://github.com/rathena/rathena/blob/master/doc/item_db.txt#L193 https://github.com/rathena/rathena/blob/master/doc/item_db.txt#L194 Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant)
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itemdb id 100 000 - 1 000 000+
Lelouch vi Britannia replied to Parrahurizm's question in Database Support
It supports up to 2 billion. https://github.com/rathena/rathena/commit/3776bfbaa3210a928d45815321d021d68f56fc86 -
If you have a custom hat effect just make a folder to data/texture/effect (ex. efst_custom_effect) inside your custom grf also add entry to your luafiles514/lua files/hateffectinfo/hateffectinfo.lub and src.
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I also have an unfortunate experience on ragnahosting which takes places maybe 3 or 4 years ago with my partner has already payed for the renewal of the VPS but after a few days our account on the website and VPS suddenly vanished without any prior notice nor email, we did ask for a refund but no reponse so in the end we didnt bother asking it to them again and move to a different host provider.
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@Tokei I found this after viewing TB_Layer_Priority.lub from kRO data.grf if 2 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[24] elseif 3 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[30] elseif 4 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[36] elseif 8 == layer then -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[42] end -- GRF Editor Decompiler : CodeReconstructor has failed to identify the usage of this goto 3_[46] Im using Product version : 1.8.3.4 Assembly version : 1.5.3.3063
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Why not try Ubuntu?
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bSkillNoRequire, bSkillNoRequireItem, bNoRequireAmmo
Lelouch vi Britannia replied to Cydh's topic in Source Releases
Any updates? -
Release: Soul Link Modification - Script-based
Lelouch vi Britannia replied to Secrets's topic in Source Releases
Any updates on this? -
2018-06-21 Error Skill Table
Lelouch vi Britannia replied to JackTheGorrion's question in Client-side Support
Its because below 2018-06-21 clients have different skilltreeview format than the 2018-06-21 above clients or maybe you're using ROenglishRE and you didn't noticed that there are 2 skilltreeview file which are skilltreeview 20180621.lub and skilltreeview.lub. -
Bakit di mo nlng mismo itanong sa kanya yan? ipapaliwanag nmn nya kung ano yang mga yan.
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About : Item_DB 32302 +++
Lelouch vi Britannia replied to coperation's question in Database Requests
The max Item ID that rA supported is upto 65,534 but if you're gonna use beyond that ID you can't use it. -
how to fix Costume Digital Space
Lelouch vi Britannia replied to Slammer's question in Client-side Support
Are you using 2018-07-04a and above client? Try using 2018-09-19aRagexe and above it works fine. -
Problem resolution Hexed 2018-06-20
Lelouch vi Britannia replied to Tisuuu's question in Client-side Support
The default resolution for 2018 and above clients are 1024 x 768. [Note] : Please wrote your post in english or post this to https://rathena.org/board/forum/74-portuguese-support/. -
Have you tried using this? https://github.com/zackdreaver/ROenglishRE
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Maybe double check your items VIEW ID and LUA if its correct.
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Can someone add @flooritem command from eAmod to rAthena ?
Lelouch vi Britannia replied to qtdan's question in Source Requests
Try this... - script flooritem FAKE_NPC,{ end; OnInit: bindatcmd "flooritem", strnpcinfo(0)+"::OnFI", 60,90; end; OnFI: [email protected] = atoi([email protected]_parameters$[0]); [email protected] = atoi([email protected]_parameters$[1]); if ( [email protected] ) { message strcharinfo(0), "@flooritem <Itemid or itemname> <amount>"; end; } if ( [email protected] < 0 ) { message strcharinfo(0), "@flooritem -> Invalid amount"; end; } if ( getitemname([email protected]) == "null" && !searchitem([email protected][0],[email protected]_parameters$[0]) ) { message strcharinfo(0), "@flooritem -> Invalid Item ID"; end; } if([email protected][0]) [email protected] = [email protected][0]; else [email protected] = [email protected]; [email protected] = (sqrt([email protected]) > 16 ? 16 :sqrt([email protected])); getmapxy([email protected]$,[email protected],[email protected],0); [email protected]_x =(([email protected]@r) < 1?1:([email protected]@r)); [email protected]_x =(([email protected][email protected]) > 512 ? 512:([email protected][email protected])); [email protected]_y =(([email protected]@r) < 1?1:([email protected]@r)); [email protected]_y =(([email protected][email protected]) > 512 ? 512:([email protected][email protected])); freeloop(1); for([email protected]=0;[email protected]< [email protected];[email protected]++) { while (checkcell([email protected]$[[email protected]],[email protected]=rand([email protected]_x, [email protected]_x),[email protected]=rand([email protected]_y , [email protected]_y), cell_chknopass)); makeitem [email protected],1,[email protected]$,[email protected],[email protected]; } freeloop(0); end; } -
Custom mobs with a 2018 client?
Lelouch vi Britannia replied to Rumia's question in Client-side Support
You can't add custom mob? just follow this... src/map/mob.cpp Change this #define MAX_MOB_DB2 31999 to this #define MAX_MOB_DB2 40000 db/import/mob_db.txt 35000,GOD_PORING,God Poring,God Poring,999,999999,999999,27,20,1,999,9999,2,5,999,999,999,999,999,999,10,12,1,3,21,0x83,120,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 luafiles514/lua files/datainfo/npcidentity.lub JT_GOD_PORING = 35000 luafiles514/lua files/datainfo/jobname.lub [jobtbl.JT_GOD_PORING] = "GOD_PORING" -
Well if you already knew it was a custom headgear that you worn and you said the item reads the drop sprite, item and collection bmp maybe check your luafiles514/lua files/datainfo/accname.lub if you added the sprite name or you added its name correctly.
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newest / updated itemdb and itemcombo
Lelouch vi Britannia replied to dest1n's question in Database Requests
https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/System/itemInfo_true_V5.lua Just check all the infos there and make it. -
New 3rd Job Effect Skills Update - kRO
Lelouch vi Britannia replied to CyberDevil's question in Client Requests
We do have to wait for rA to add support for the newer clients because it needs 2019-04-17cRagexeRE or 2019-04-18aRagexeRE.- 1 reply
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