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Everything posted by Lelouch vi Britannia
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Old Custom Bag (B4 Paid System Disabled)
Lelouch vi Britannia replied to Lord Vius's question in Graphics Requests
If my memory serves me right i think i seen this from Jupeto. -
Requesting For Costume Converter Script
Lelouch vi Britannia replied to Brahms's question in Script Requests
https://rathena.org/board/topic/105732-convert-any-headgeargarment-to-costume/?p=301539 -
The only thing i choose RagnaHosting becuase it cheaper than other host providers . Maybe thats the trend? cheaper host provider = closed down easily?
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The first image should be 2013-08-07 and above and the second must be below 2013 to 2012-04-10, so if you need costume accessory slot you should use 2013-08-07 also thats the default client for rathena as for the info on how to make them costume accessory you can check this... doc/item_db.txt Loc: Equipment's placement. Values are: 2^8 256 = Upper Headgear 2^9 512 = Middle Headgear 2^0 001 = Lower Headgear 2^4 016 = Armor 2^1 002 = Weapon 2^5 032 = Shield 2^2 004 = Garment 2^6 064 = Footgear 2^3 008 = Accessory Right 2^7 128 = Accessory Left 2^10 1024 = Costume Top Headgear 2^11 2048 = Costume Mid Headgear 2^12 4096 = Costume Low Headgear 2^13 8192 = Costume Garment/Robe 2^15 32768 = Ammo 2^16 65536 = Shadow Armor 2^17 131072 = Shadow Weapon 2^18 262144 = Shadow Shield 2^19 524288 = Shadow Shoes 2^20 1048576 = Shadow Accessory Right (Earring) 2^21 2097152 = Shadow Accessory Left (Pendant)
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Does anyone still have this tool from eathena?
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【 Emistry © 2015 】E-Scripts Collection
Lelouch vi Britannia replied to Emistry's topic in Script Collections
Maybe you didnt follow this... //--- Bitmasks ---- // 1 - Top Headgear // 2 - Armor // 4 - Left Hand // 8 - Right Hand // 16 - Garment // 32 - Shoes // 64 - Left Accessory // 128 - Right Accessory // 256 - Middle Headgear // 512 - Lower Headgear // 1024 - Costume : Head Low // 2048 - Costume : Head Mid // 4096 - Costume : Head Top Also @Emistry can you add new arguments on Refine Function like Zeny requirments and Amount for arg10 and may i ask if theres a way to disable the nude func when refining items. PS: I think theres a problem on Refine Func Bitmasks becuase i tryed 1023 = Top Headgear ~ Right Accessory and 192 = Left Accessory and Right Accessory but the problem is it doesnt read the Right Accessory. See the image below... -
The reason why you can't find it in kRO's update becuase they are in jRO. 160927_2ndcos_wl.gpf
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Unless he didnt purchase it from Functor so thats why he google it for some solutions
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R> +100 Refine and De-refiner
Lelouch vi Britannia replied to Lelouch vi Britannia's question in Script Requests
I tryed it and its not working but thanks for helping -
R> +100 Refine and De-refiner
Lelouch vi Britannia replied to Lelouch vi Britannia's question in Script Requests
Yeah i already did. Bump~ :3 -
Change this... set #CASHPOINTS,#CASHPOINTS+10; to this... set #CASHPOINTS,#CASHPOINTS+([email protected]*10);
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https://rathena.org/board/topic/70305-cash-exhchange-to-coin/#entry135386
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As i stated on the topic title i need a +100 refine and de-refiner but with equipment selection and required item (ex. 10x Apple).
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Equipped costume doesn't display sprite.
Lelouch vi Britannia replied to brunno gomes's topic in Suporte a Customização
Maybe you didnt add the View ID? -
As i heard there are no host providers that have partners with gepard, currently those hosts just buy gepard shield and sell them for 30$/month. about the best vps/host provider well in my opinion i rather choose RagnaHosting, as for the gepard shield you can contact Functor here on rA just leave him a message.
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Just change your loading screen names starting from loading00 to loading10 becuase the image above is loading00.
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Realistic custom castle guardians!
Lelouch vi Britannia replied to Peopleperson49's question in Scripting Support
Just add them up on db/import/mob_avail.txt if you need to change their looks into character class sprite. // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. P.S. Yea you're right about the wrong section becuase this should be on Script Support. -
Yea it works thanks
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I already did that.. /** Checks if item is stackable or not * @param id Item data * @return True if item is stackable, false otherwise */ bool itemdb_isstackable2(struct item_data *id) { nullpo_ret(id); switch(id->type) { case IT_WEAPON: case IT_ARMOR: case IT_PETEGG: case IT_PETARMOR: case IT_SHADOWGEAR: case IT_CHARM: return false; default: return true; } } But as you can see in the pic below its not working...
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I have this charms system working again from here but theres a lil problem on its effects everytime i create an item that has charms system on it the effects are stacking maybe you can help me fix this... ex. If i have 5 of that item it will not read 5 effects but only 1 effect only.
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###### Charm System Anyone can update into latest rAthena?
Lelouch vi Britannia replied to XkAcY-'s question in Source Requests
works fine with me 100% What did you do to make it work? because mine has some compiling errors error C2065: 'data' : undeclared identifier error C2223: left of '->type' must point to struct/union -
How to remove Doram Class in Character Select?
Lelouch vi Britannia replied to icegrave01's question in Source Support
Try using 2015-09-16Ragexe and lower clients if you dont want doram in your character creation. -
###### Charm System Anyone can update into latest rAthena?
Lelouch vi Britannia replied to XkAcY-'s question in Source Requests
Any updates for this?