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  1. I'm not trying to kick myself in the arse on this one...but Ancyker, unless you hold a true copyright on it, I think anyone can continue with that name for a project....correct me if I'm wrong.
    3 points
  2. Briefing & Concept Hello everyone! As you may noticed, by a petition I asked to our staff, we had some changes in this forum. Now it is named as 3D Modeling Showcase, instead of just Map Showcase The idea is to promove the development/discussion in all regards the 3D area. I remember that years before this area was almost null in the *Athena communities, due to a lot of missinformation/resources... not anymore! Back to the thread. This first release (of a lot to come) is in grattitude to a team where I'm member and after 2 years of development and testings, we were able to finally finish our Animated 3D Monsters Project as for now we can handle -bones animations- for gr2 files. Donations are Welcome in appreciation to Ricky92 who developed the Granny Converter. This release is possible thanks by the Granny Animation team: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox You might remember the emperium/guardians/treasure boxes. Yes, those are the kind of mobs/models I'm refering to. In short words, thanks to the work of our team and of course the community support, we can add animation with bones in any 3D model we have. That means for example: make our own 3D mobs, add animation to pre-existing models like a wind a blowing effect to the prontera flags, add interactions like opening gates... etc. Now, lets talk about this release. You may remember "Ragnarok II Gate of the World" a game from Gravity that stopped development some time ago. Well, as a first release of this tool, I took my time to bring some packs of these awesome mobs that you can use in your server now. Some technical info: - This games runs under an Unreal engine - Granny exporter for 3ds max used to import the animations - Granny converter by Ricky92 to convert the gr2 files into RO version About this release So, what do we have new on this release? This first pack, contains 4 full animated 3D mobs from this game. Animations are: Walk, Dead, Attack, Stand and Damage. Just a reminder: The damage animation is not showing for custom 3d mobs even if they have it; this also happens with official 3d mobs aswell. So, we believe it is more a matter of the official client rather than a custom addition to take care of. Some notes you have to consider please. We are still in early state. I mean, it has been years without the possibility to add our own 3D mobs until now! so, a lot of optimizations/details at exporting are in the TODO list. Dead animation is fixed in 2 mobs in this pack that by an unknown reason they made some graphical lag with this animation. It was necessary to fix the end keyframe to the default dead animation in the mob, so, when these two mobs dies, they return to the default position (I can tell this also happens in official mobs, I believe this is a matter of Gravity too) Attack animation: The client, by a reason, shows the attack animation really fast. We must make them lower in max, and export it in gr2 with this in mind. Some glitches like weird rotation in the Y axis, is presented if you export the gr2 models with "relocating position to origin";. I realized this and finally the mobs were not bad rotated by the client. When exporting bones, you must disable: texture and mesh data. By that way, the gr2 will be setted as the official ones, which they only stores the animation without bones mesh/texture data. I know it is nice to have it listed like that. But the true is that it took me HOURS! to do those tests and have those conclutions. Thanks to that, the mobs were fixed and they don't have any serious glitches =P These mobs are compatible and were tested on: 2011-03-15a and 2012-04-10a clients. However, we believe that our feature works also with: "2010-11-24a towards "2011-12-14c" range date, so as "2011-12-20b towards "2012-07-16a" range date aswell. Don't worry, adding the mobs its really easy, just as how you add normal sprites mobs. The only difference is a small patch you have to apply to your current exe. These details will be added in the INSTRUCTION.txt file attached in the download pack of this release. So there you have this animated gifs of them!. Liquid bug, Roda Frog, Puku Puku, and the Vadon mob. The one I like the most is, the Puku Puku (the ones that is flying) ... really, I was shocked too look this kind of animation being possible now. I mean, mobs flying. wow! Video ... watch it in HD 720p! HD Screenshot Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. *** Download link & Instructions *** If you read all the thread, you may know that this was possible thanks to the project I linked above. Doing this tests and being able to port this animated 3D is consuming me a looooot of time! As you know, I run a service were I get commisions to make maps. Affording time to do this kind of releases, it is something really hard to me. However I completely understand that making time to work for the community here is important, so as a gratitude to the people who supported our project before. Please support this release! I'm planning to add more of these free packs of this game, so as others too: world of warcraft pets? who knows!. So by posting your feedback or by adding: A comment is Greatly appreciated. A simple reputation makes me happy *A topic rating is allways a good detail from all Ensures me that this release and the project itself worthed the time of me and the team who was responsible to make this kind of features possible. Well that is all. Please stay in tune for the download link. It will be a matter of 1 of 2 days so please take a look of this thread frequently to download it. Edit: Btw: Do you think the mobs are oversized? I can make them smaller if you want... however I thought it was good to follow the idea of the "WoE guardians" which they have this size.
    2 points
  3. I can also do one^^ I wanted to do one anyway to get to know how to work with these files.
    2 points
  4. Aye!!! Who missed me? I know you all did. Especially Trojal. Haha jkjk well those of you who know me, I'm back!! And I will open a web design/development little area somewherre after talking to some peeps of course. But just be on the look out
    2 points
  5. I have that intention; thanks for dumping the important facts here, so I do not have to search through the entire granny project thread.
    2 points
  6. Hi. Can I request a custom battle ground like this: http://rathena.org/b...r-me-thank-you/ but instead it will pick a random player to be the captain, and when the captain get killed the score will be minus 2 and there will be a new captain thank you in advance ♥
    1 point
  7. these are mostly unpopular scripts that probably not getting a lot of replies more popular ones will be in separated topics getitemname2 function for the moment use version 2.4 Global Function PS: why am I getting rep even before I make any release ? O.O
    1 point
  8. File Name: Saint Valentine Heart File Submitter: Taeko File Submitted: 08 Feb 2013 File Category: Animated Headgears Content Author: Taeko, RO Staff, Olrox hi!!! i will want something for february 14th!!!! i try use the actOR2 for this animations and effects of heart ^^ hope like it! PD: Thank you Olrox for the number effect Click here to download this file
    1 point
  9. File Name: Vote4Points File Submitter: Xantara File Submitted: 28 Dec 2012 File Category: Web Resources Content Author: Xantara What is this? This is a Control Panel Addon that provides an incentive for your players to vote for your server on several “top game sites”. Features: Add as many banners as you'd like! Edit and delete pre-existing banners easily Reward types: FluxCP Donation Credit Variable Points (eg #CASHPOINT) Item Reward (eg. Coins) [*]Vote Interval eg. vote every 12 hours [*]Reward Variability eg. vote for us on GameSites200 for 2 reward points and on XtremeTop100 for 5 points [*]Ability to associate banners with the vote site [*]Countdown timer eg. Vote in 4hrs and 3mins [*]Toggle to allow/disallow voting from same IP on multiple accounts [*]Voting and reward redeem logs Compatibility: Can be used on FluxCP for eAthena or rAthena. rAthena User Discount: By purchasing here on rAthena, you receive a DISCOUNTED price (normally $20.00!) and some proceeds are given to back to the community (rAthena). Try it out! A demo is setup in the link below. You may log in using the following information depending on which point of view you would like to try. Demo Link: Control Panel Admin Login: Username: admin Password: admin Player Login: Username: player Password: player Policy All purchases are non-refundable Do not redistribute any of my work Do not steal the credit of work created specifically by me, Xantara. Do not remove or replace copyright text, images, etc. You may not use this work for commercial purposes. You may alter the work as long as attribution is given. However, support for the work will no longer be provided. * Any of the above conditions can be waived if you have my approval * Support Included is a README file with some basic instructions and other information. Purchasing this addon includes lifetime and free support. If you find a bug, please report it! Website: http://www.artistic-coder.com/ MSN: missxantara[at]gmail[dot]com Credits Created by Xantara Like my work? Rate/vote this download Rep up my support topic post Click here to download this file
    1 point
  10. That's unless he sends it as a Gift, huehue.
    1 point
  11. so that there is a need to re-run it if the table already implemented...and of course there are still have uses for this...like auto fix the problem if table missing.. but i dun like to write the table structure in "one line" and some ppl might not "notice" there is a SQL Table for the scripts..... and...it's easier to view the table structure when it's formatted correctly...
    1 point
  12. what you mean is you want the second one tileable? I mean like a pattern style, able to use it repetitive times and looks good? Edit: sorry , what you want is to change the color in white?
    1 point
  13. 1 point
  14. ... If you pay $0.50 through PayPal, the person you will be paying to won't receive anything.
    1 point
  15. O.o you didn't diff your own client for your own RO? o.o oh well if you want to check that use any program hex
    1 point
  16. choose Encoding -> Korean -> EUC-KR
    1 point
  17. I'm pretty sure, rAthena. Doesn't have tapatalk on the forum activated.
    1 point
  18. set_time_limit() can only be enabled by your web host. If it's disabled, it's going to stay disabled. Don't use free hosting, or ask your web host to enable it.
    1 point
  19. I'll try to get a friend to make one with me then. Apparently they are all lost. =p
    1 point
  20. Make a GRF and put your patch files in there and Encrypt it using SecureGRF. After that, extract it by GRF Tool and your patch files are already encrypt. If you are confuse on why it was view or open by GRF tool , then extract it and the files are broken its because it was encrypt
    1 point
  21. for 2012-04-10, you have to refer to this: http://rathena.org/board/topic/71122-2012-client-translation/. I don't think the translate to client to english is able to affect that part though emistry
    1 point
  22. Hello, are you aiming to add support for extended Granny custom GR2 Files? I believe that with the info curiosity added and since the granny structure has been the same since ever, It would not be a big deal to add the plugin for this? I mean comparing of doing backward compatibilities with complex issues like the one you do right now...? Here is what the man did and we finished the project: Also some info that this change works with other clients aswell: I'm asking since I allready released some custom gr2 mobs to download here, and, asking the members here everytime to patch their clients manually is not that good ;o
    1 point
  23. trunk/conf/char_athena.conf // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400
    1 point
  24. okay here's the mirror http://star-o.net/miruku/ please do not rehost without permission
    1 point
  25. Sorry I'm on vacations and forgott this sorry!! this is the patch that works for me, probably you have to change this part if your emu is newer than mine so I put here the patch and comment the possible modification src/common/mmo.h for an old emu use this for a newer emu use this go to /src/map/clif.c src/map/clif.h src/map/pc.c src/map/pc.h /src/map/status.c I hope this can help you =)
    1 point
  26. ASKDF this proyect almost dead o: sorry i was veery busy s: i have like 3 servers to maintain so.. im really busy. btw iRO oppened Sakray server for testing K/O Jobs! That means now i can extract their quests ;D Here: http://pastebin.com/4QCYPjJX
    1 point
  27. hmmm.. got it, there is no dic_dun03 only need is to add this to data/resnametable.txt dic_dun03.gnd#dic_dun02.gnd# dic_dun03.gat#dic_dun02.gat# dic_dun03.rsw#dic_dun02.rsw# À¯ÀúÀÎÅÍÆäÀ̽ºmapdic_dun03.bmp#À¯ÀúÀÎÅÍÆäÀ̽ºmapdic_dun02.bmp#
    1 point
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