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Showing content with the highest reputation since 09/19/2021 in all areas

  1. Hi all! I improved the NPC images (1190 sprites up to episode 18.1) using a neural network (ESRGAN) and made new HD sprites. Want to show you my final work! What do you thinking about it?
    12 points
  2. View File MvP and Mini-Boss Card Ad & Log System Addition/Modification at Source - Announcement and Log system when dropping MvP/Mini-Boss Card - Advertises globally when dropping a MvP or Mini-Boss Card regardless of the drop_rate and saves a log in the database. NOTE1: Announces and saves the log of MvP/Mini-Boss cards only. NOTE2: All settings can be accessed in the `conf/battle/drops.conf` file. Use - For those who have difficulty placing just to announce the drop of MvP/Mini-Boss cards without having a conflict of drop_rate. - In addition to advertising, you can also save a log each time one of these cards is dropped to use as tracking. - There is also an extensive way of configuring the system, being able to turn it off completely or activate only the advertisement or only the log. General System Settings - Enable or disable the entire system. MvP Card Settings - Enable or disable MvP card drop and log announcement system only. - Enable or disable MvP card advertising only. - Enable or disable MvP card logging only. - Choose the color of the MvP card drop ad. Mini-Boss Card Settings - Enable or disable only the Mini-Boss card drop and log announcement system. - Enable or disable Mini-Boss card advertising only. - Enable or disable Mini-Boss card logging only. - Choose the color of the Mini-Boss card drop announcement. NOTE3: Sorry for the English, I used Google Translator and this is my first topic here. Submitter Baad Submitted 09/21/2021 Category Source Modifications Video Content Author Bad  
    4 points
  3. Hello and Good Day guys! It's nice to be back in the world of mapping! Here is a new look for Prontera! Check the in-game screenshot here, Hope you like it guys.
    3 points
  4. New Version: Working on latest Git: 6672bf Refactored 'item_vending.txt' to YAML Format 'item_vending_db.yml'. Fixed an issue regarding bound items in the buyer's inventory. Added a config to enable/disable buying with bounded items. Prevent buying if seller has the Max Item in the inventory (30,000 ea). Added GetComma for a better visualization of the amount of zeny received (Vending Report). Code clean-up. Status: Pending Approval.
    3 points
  5. More information is needed to provide a proper answer. The first item I noticed is that 400 response to the POST action. Review the following documentation: 400 Bad Request A request made by the client was rejected by the server because it was perceived to be an error. Could you please explain what actions are taking place to trigger the error messages? The second item that I noticed is the "/emblem/upload" POST action. We need to understand what previous troubleshooting steps were taken. - Are you uploading a file directly or uploading from a remote location? - What file are you uploading? - How many users are triggering the error message? - Do any other files upload properly? Of course, the questions above assume that an attempt to upload a file was made.
    2 points
  6. Version 1.0.0

    116 downloads

    Addition/Modification at Source - Announcement and Log system when dropping MvP/Mini-Boss Card - Advertises globally when dropping a MvP or Mini-Boss Card regardless of the drop_rate and saves a log in the database. NOTE1: Announces and saves the log of MvP/Mini-Boss cards only. NOTE2: All settings can be accessed in the `conf/battle/drops.conf` file. Use - For those who have difficulty placing just to announce the drop of MvP/Mini-Boss cards without having a conflict of drop_rate. - In addition to advertising, you can also save a log each time one of these cards is dropped to use as tracking. - There is also an extensive way of configuring the system, being able to turn it off completely or activate only the advertisement or only the log. General System Settings - Enable or disable the entire system. MvP Card Settings - Enable or disable MvP card drop and log announcement system only. - Enable or disable MvP card advertising only. - Enable or disable MvP card logging only. - Choose the color of the MvP card drop ad. Mini-Boss Card Settings - Enable or disable only the Mini-Boss card drop and log announcement system. - Enable or disable Mini-Boss card advertising only. - Enable or disable Mini-Boss card logging only. - Choose the color of the Mini-Boss card drop announcement. NOTE3: Sorry for the English, I used Google Translator and this is my first topic here.
    Free
    2 points
  7. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2020-01-24 Installation: Official kRO Updated: 06/04/2021 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.50GB in size and includes all BGMs plus the latest RSU ([2021-02-19] Release 4.0.0.1213) Simply download, extract, play! A fan of this topic? Hit the rep button
    2 points
  8. Try remove ; after bg_create_team;
    1 point
  9. This is another solution: diff --git a/src/custom/defines_post.hpp b/src/custom/defines_post.hpp index 253b8cdbf..4c10c0623 100644 --- a/src/custom/defines_post.hpp +++ b/src/custom/defines_post.hpp @@ -9,6 +9,8 @@ * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ - +#ifdef OFFICIAL_GUILD_STORAGE +#undef OFFICIAL_GUILD_STORAGE +#endif #endif /* CONFIG_CUSTOM_DEFINES_POST_HPP */ */ and recompile.
    1 point
  10. Try to check below configuration : #define OFFICIAL_GUILD_STORAGE should be enabled in src/config/packets.hpp #ifdef RENEWAL #define MAX_GUILDSKILL 20 ///Max Guild skills #else #define MAX_GUILDSKILL 15 ///Max Guild skills #endif change to 20 also because u need additional skills since that is renewal skills. After that remember add the skill db yml for it. and also 1 more... the client part because pre-re doesnt have that guild extension skill info/description, etc (skillid.lub, skillinfolist.lub,skilltreeview.lub). Maybe can copy from renewal for guild storage skill here : https://github.com/llchrisll/ROenglishRE/tree/master/Renewal/data/luafiles514/lua files/skillinfoz
    1 point
  11. On Euphy's script collection list it says that the version 1.3a has a reset option already, maybe you don't have the most recent version?
    1 point
  12. View File Ragnarök Login Background Generator resize , convert , slice , sort and rename the image to fit Ragnarök Login Background Drag and drop the image you want on the program , there will be a new folder created Next to the image , data , put it in your GRF Require .Net Framwork 4.7.2 I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background https://sader1992.com/ Submitter sader1992 Submitted 10/07/2021 Category Client Tools Video Content Author sader1992  
    1 point
  13. Hi, my name is Sebastian, im testing and playing with the Ragnarok Emulators since its a good tool for improve my skills in a bunch develop areas. I really hope improve my knowledge and why not, help the community. Grettings from Colombia.
    1 point
  14. Oh, it's that! Thanks for pointing the culprit out. I already got tired of hunting it. Got past that by just hexing the recommended, I thought that I want to get the server working before carefully starting to modify anything to my liking. That way I should at least know what causes possible problems. worked fine, until more problems. lol. But your input is highly appreciated, saved a lot of time and grey hairs (as if I'd have any anyways).
    1 point
  15. Hey latios, thank you for letting me know. I actually need YML more. you're the best!
    1 point
  16. Specs from your vps? maybe your vps has connection problems or there is a lot of ram consumption that causes the disconnection.
    1 point
  17. meaning the connection from your isp to the server is not stable, this is why you are getting disconnected, or the server itself has routing problems
    1 point
  18. If you use Visual Studio Code or Visual Studio to edit your files, you can search the whole solution for the constants. We can't tell you the exact npc. But my guess would be a job changer npc or something related to Jobs.
    1 point
  19. create 2 exe one for renewal and one for pre-re for renewal use nemo and change to read iteminfo_re.lub for pre-re use nemo and change to read iteminfo_pre.lub
    1 point
  20. try this, but not tested - script PVPPOINTS -1,{ OnPCKillEvent: [email protected]$,[email protected],[email protected],0; if (getcharid(3) == killedrid) end; if ([email protected]$ != "pvp_y_1-2") end; set [email protected], getcharid(3); set [email protected], killedrid; attachrid([email protected]); if (Zeny > 100000) { set Zeny, Zeny - 100000; dispbottom "You Lost 100.000 Zeny from "+rid2name(killerrid); emotion e_sob,1; } else { dispbottom "Sorry no Zeny on the "+rid2name(killedrid); emotion e_meh,1; } attachrid([email protected]); if (Zeny > 100000) { set Zeny, Zeny + 100000; getitem 504,1; dispbottom "You Gained 100.000 Zeny from "+rid2name(killedrid); dispbottom "You Gained 1 White Potion from "+rid2name(killedrid); } else { dispbottom "Sorry no Zeny on the "+rid2name(killedrid); emotion e_meh,1; } end; }
    1 point
  21. Amigo, boa tarde. Sei que já tem tempo, mas peguei seu script que achei bem interessante e dei uma mexida. Vou postar aqui, vai que a galera precise de um UP. Coloquei refine por item especifico como no quadro abaixo: LVL ITEM 1 5 10 50 MATERIAL REFINO DE ATE 0 ARMOR 6225 16259 16261 Carnium Perfeito 10 10 4 WEAPON 6226 16258 16260 Bradium Perfeito 10 10 0 ARMOR 6241 16395 16396 17105 Elunium Perfeito 7 9 4 WEAPON 6240 16393 16394 17104 Oridecon Perfeito 7 9 0 ARMOR 7619 13610 Elunium Enriquecido 5 6 4 WEAPON 7620 13611 Oridecon Enriquecido 5 6 0 ARMOR 985 Elunium Refinado 1 4 4 WEAPON 984 Oridecon Refinado 1 4 LVL é o Weapon Level; ITEM é o Type; 1; 5; 10; 50 são os códigos dos itens onde 1 equivale a 1 unidade e o resto são box's; Material, alto explicativo; De Ate é o nível de refinamento que o item será usado, exemplo: Valk Armor +5 Utilizara 180 x 7619 - Elunium Enriquecido do nível 5 ao 6 e 6 ao 7. Depois 360 x 6241 - Elinium Perfeito do nível 7 ao 10. Tudo é configurável e o que não estava comentado eu comentei. Ahh, sou novo em escrever por aqui, aceito criticas. //==============Made by DoomSlayer============= //Ferreiro Custom - Quanto mais materiais maior //a chance de sucesso! //============================================= //==============Adaptation by JPontes============= //Melhoria no script //Adicionado chance por material especifico, //weapon leave. //http://www.vikingsro.com.br //============================================= prontera,150,180,3 script Blacksmith Custom 63,{ disable_items; mes "^0000FF"+.name$+"^000000"; mes "Eu sou o melhor Ferreiro de Valhalla!"; mes "Eu utilizo matéria-prima para realizar refinamentos em itens."; next; mes "^0000FF"+.name$+"^000000"; mes "Para fazer este serviço, eu preciso de um valor simbólico de "+.price+" Zeny, assim ofereço "+.chance+"% de sucesso no refinamento!"; mes "Caso você tenha os materiais necessarios, podemos chegar em "+(.chance + (.maxmat * .matchance))+"%."; next; mes "^0000FF"+.name$+"^000000"; mes "Cada material, aumentamos em "+.matchance+"% a chance de sucesso!"; mes "Quanto mais materiais você me der, mais chances de sucesso teremos!"; next; if (.break == 1){ mes "^0000FF"+.name$+"^000000"; mes "^996600!^000000^ff0000ATENÇÃO^000000^996600!^000000"; mes "Caso não obtenhamos sucesso, você poderá perder o item!"; mes "Aconselho tirar todas as Card's do equipamento!"; next; } switch(select("^00f000Vamos refinar^000000:Informações:^ff0000Não, obrigado!^000000")){ case 1: mes "^0000FF"+.name$+"^000000"; mes "Qual equipamento que você quer refinar?"; next; goto OnRefine; end; case 2: mes "^0000FF"+.name$+"^000000"; mes "Os itens necessários para o refinamento são:"; for( [email protected] = 0; [email protected] < getarraysize(.material); [email protected]++ ) mes "{"+.material[[email protected]]+"} - "+.namemat$[[email protected]]; next; switch(select("Escolher equipamento:Vou buscar os materiais")){ case 1: goto OnRefine; case 2: mes "^0000FF"+.name$+"^000000"; mes "Volte quando precisar de meus serviços!"; close; end; } case 3: mes "^0000FF"+.name$+"^000000"; mes "Volte quando precisar de meus serviços!"; close; end; } OnRefine: setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for([email protected] = 1; [email protected]<getarraysize([email protected]); [email protected]) { if(getequipisequiped([email protected][[email protected]])) { [email protected]$ = [email protected]$ + F_getpositionname([email protected][[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]"; [email protected] = 1; } [email protected]$ = [email protected]$ + ":"; } if ([email protected] == 0) { mes "^0000FF"+.name$+"^000000"; mes "Você não está equipando nada!"; close; } set [email protected], [email protected][ select([email protected]$) ]; if (!getequipisenableref([email protected])) { mes "^0000FF"+.name$+"^000000"; mes "Este equipamento não pode ser refinado!"; close; } [email protected]_id = getequipid([email protected]); [email protected]_refine = getequiprefinerycnt([email protected]); setarray [email protected][0], getequipcardid([email protected],0), getequipcardid([email protected],1), getequipcardid([email protected],2), getequipcardid([email protected],3); // +10 não refinar if ([email protected]_refine >= 10) { // max refine mes "^0000FF"+.name$+"^000000"; mes "Este equipamento já está +10!"; mes "Escolha outro equipamento:"; next; goto OnRefine; end; // 0 a 4 } else if(([email protected]_refine >= 0) && ([email protected]_refine <= 4)){ if (getequipweaponlv([email protected]) == 0){ set [email protected],1; } else { set [email protected],0; } goto OnRefineOk; // 5 a 6 } else if(([email protected]_refine >= 5) && ([email protected]_refine <= 6)){ if (getequipweaponlv([email protected]) == 0){ set [email protected],3; } else { set [email protected],2; } goto OnRefineOk; // 7 a 9 } else if(([email protected]_refine >= 7) && ([email protected]_refine <= 9)){ if (getequipweaponlv([email protected]) == 0){ set [email protected],5; } else { set [email protected],4; } goto OnRefineOk; // 10 + (tirar os comentarios abaixo caso seja refine > 10 // } else if([email protected]_refine = 9){ // if (getequipweaponlv([email protected]) == 0){ // set [email protected],7; // } else { // set [email protected],6; // } // goto OnRefineOk; } OnRefineOk: mes "^0000FF"+.name$+"^000000"; mes "Quantos {"+.material[[email protected]]+"} - "+.namemat$[[email protected]]+" Você quer usar?"; mes "Lembrando que cada material sua chance aumenta por "+.matchance+"%."; next; input [email protected]; if ([email protected] == 0) { mes "^0000FF"+.name$+"^000000"; mes "Nenhum material? Não consigo garantir o sucesso se você não me ajudar também!"; close; end; } if (countitem(.material[[email protected]]) < [email protected]){ mes "^0000FF"+.name$+"^000000"; mes "Você não tem essa quantidade de materiais"; close; end; } if ([email protected] > .maxmat){ mes "^0000FF"+.name$+"^000000"; mes "Você so pode ultilizar um maximo de "+.maxmat+" materiais!"; close; end; } mes "^0000FF"+.name$+"^000000"; mes "Entao vamos la!"; set [email protected], [email protected] + .chance; mes "Você acumulou um percentual de "[email protected]+"%!"; next; delitem .material[[email protected]],[email protected]; set [email protected],rand(1,100); set [email protected], (.chance + ([email protected] * .matchance)); if ([email protected] > [email protected]){ specialeffect2 EF_SUI_EXPLOSION; if (.break == 1){ failedrefitem [email protected]; } if (.break == 2){ downrefitem [email protected]; } mes "^0000FF"+.name$+"^000000"; mes "Não foi desta vez..."; close; end; } successrefitem [email protected]; mes "^0000FF"+.name$+"^000000"; mes "Muito fácil!"; close; end; OnInit: set .name$,"Ferreiro Viking"; //Nome do NPC set .chance,10; //Chance de refinar 10 = 10% (sem material) set .matchance,1; //Quantos % sobem por material set .maxmat,90; //Maximo de materiais que se pode usar (90 x 1 = 90%) setarray .namemat$, //Lista dos itens utilizados para o refine "Oridecon", "Elunium", "Oridecon Enriquecido", "Elunium Enriquecido", "Oridecon Perfeito", "Elunium Perfeito" // "Bradium Perfeito" // "Carnium Perfeito" ; setarray .material[0], //Lista dos id 984, 985, 7620, 7619, 6240, 6241 // 6226 // 6225 ; set .break,1; //1 - Errar quebra / 2 - Errar desce refinamento / 3 - Nada acontece ao errar set .price,25000; //Preco para refinar end; }
    1 point
  22. let the EQI_SHADOW_WEAPON slot can equip any special weapon you want and cover the your EQI_HAND_R weapon view ID. Its showcase only.
    1 point
  23. Use "end;" before "OnCommand:" from hideonnpc "Barricade#B16"; OnCommand: to hideonnpc "Barricade#B16"; end; OnCommand: AND hideonnpc "AB Buffs#AB4"; OnCommand: to hideonnpc "AB Buffs#AB4"; end; OnCommand: this will fix the dispbottom error
    1 point
  24. Los comandos los editas directamente desde conf/groups.conf Los grupos se dividen por ID, por ejemplo el de Admin debe ser Id: 99 y el de un usuario normal es 0. Por lo que de un GM debería ser el ID: 10. Ahí tu colocas los comandos que desees colocarles, puedes echarle un vistazo a los comandos en doc/atcommands.txt Y por último, para agregar un comando tienes que agregarlos en commands: { por lo que lo verías así: { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } },
    1 point
  25. You need to create 2 different .exe which call a different grf like pre-rene.grf and a renewal.grf. This is needed for the iteminfo too. Pre-Rene have the old item def.
    1 point
  26. Nice Update man ... clearly and informative
    1 point
  27. PHP 4 style constructors were deprecated in PHP 7. However, the warning messages should not prevent your theme scripts from executing. Perhaps there is another issue elsewhere. Did you check for error messages? https://stackoverflow.com/questions/1053424/how-do-i-get-php-errors-to-display?rq=1 You could modify the theme source code to resolve any outstanding issues or suppress the deprecation warning messages.
    1 point
  28. Hey, you can edit the skills in skill_db.yml. Search for - Id: 24 Name: AL_RUWACH Description: Ruwach MaxLevel: 1 Type: Magic TargetType: Self and change Type: Magic to Misc - Id: 24 Name: AL_RUWACH Description: Ruwach MaxLevel: 1 Type: Misc TargetType: Self or remove Type. That should work.
    1 point
  29. WooZy here - I am new to the scene, and late by many years it seems. I have never deployed a Ragnarok Online private server. The rAthena software is helping me break the ice. I am interested in improving my Systems Engineering skillset and am focused on maintaining cloud environments. I will admit, deploying the rAthena software is challenging for me. It appears that I am missing generations worth of important Ragnarok Online development knowledge. If I were to contribute anything to this community, I hope that I can provide a process to simplify deployment. Thank you all for having me. I am looking forward to learning and spending time with the rAthena community.
    1 point
  30. Please do not execute "chmod -R 777" against anything open to the public internet. That command grants all privileges to all users to all files and directories, exposing the webserver to potential exploits. Run the following command on your CentOS 8 server: yum install php-mysqlnd
    1 point
  31. Version 1.0.0

    138 downloads

    This event triggers when a player character attacks another entity. And it registers the damage and other information about the attack. Example usage: // @damage holds the amount of damage dealt. // @damagegid holds the GID of the target (account ID if the target is a player). // @damagerid holds the rid of the mob OnPCAttackEvent: dispbottom "You've dealt "[email protected]+" to target with GID "[email protected]+" and RID "[email protected];
    Free
    1 point
  32. https://raw.githubusercontent.com/rathena/rathena/master/db/re/mob_db.yml # MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional) # - Item Item name. # Rate Drop rate of item. # RandomOptionGroup Random Option Group applied to item on drop. (Default: None) # Index Index used for overwriting item. (Optional) # Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional) # - Item Item name. # Rate Drop rate of item. # StealProtected If the item is shielded from TF_STEAL. (Default: false) # RandomOptionGroup Random Option Group applied to item on drop. (Default: None) # Index Index used for overwriting item. (Optional)
    1 point
  33. just click the usable item
    1 point
  34. if u use renewal maybe u just create this item
    1 point
  35. Hello, everyone! I'm Lynx of SolaceRO. I'm sharing our old database that's worth 1 month of research and application. I used to own SorinRO back in 2016. It's at episode 6 when it died. In our database, we have corrected the mob stats, drop, and spawns. Please keep in mind that this is not 100% accurate to the official server. I have used the following references: Leaked Aegis files for RussiaRO and MalaysiaRO WoE and Juno Guidebook (based on PhilippineRO) Old emulators (Fusion, Vidar, Freya, jAthena, etc.) P.S. Use it at your own risk. Review the files before implementing. SorinRO EP5 Spawn & Mob_Db.zip
    1 point
  36. Bonus Expansion Pack Introduction As some of you may know, a long time ago I made a patch for eAthena which included an expanded collection of bonus script commands which could be used on items. I'm guessing this was somewhere in the region of 10 years ago now, so I think it's probably fitting that a newer version be developed. So, development hasn't started yet as I need to dig up the old list and identify which ones haven't already been implemented/which ones can actually be implemented against the new code base. Requests This topic will serve as the base for any and all requests. The purpose of this project is to develop new bonus script commands, or augment existing ones by adding more specific or extra versions. I'm open to the community for any suggestions and requests for the bonuses which will be introduced. Please don't request things like new at-commands or new script commands as I'd like to keep this project specific to bonuses, however I might end up developing some script commands if I find that they're necessary to accomplish a bonus. Pending Implemented Usage The development will take place on a fork of rAthena under a separate branch. Once the initial version is complete I will generate a patch file which can be applied against the master branch of an rAthena repository. Please be advised that I won't be providing support for previous revisions (for example, if you're running a version of rAthena which was available 4 months prior to my patch.) My intention is to keep the forked branch up-to-date with periodic merges of the master branch, and produce new patch files whenever this takes place (and keep historical patches) Thanks
    1 point
  37. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  38. - script at_mall_cmd -1,{ OnMallWarp: warp "map",x,y; end; OnInit: bindatcmd "mall", strnpcinfo(0)+"::OnMallWarp"; }
    1 point
  39. 45000,Cash_Ticket_100,Cash Ticket 100,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ set #CASHPOINTS,#CASHPOINTS+100; dispbottom "You gained [ 100 Cash Points ]. Enjoy!"; },{},{}
    1 point
  40. Version 1.0

    394 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a
    Free
    1 point
  41. Version 1.0.4

    2,388 downloads

    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.
    Free
    1 point
  42. Hello just been an hour since i fix my izlude too, if you change your izlude map to the new one make it recognize by your server update everything you need not only GRF. if you are having trouble with your tiles that notwalkable and walkable . you are almost there man ! you already change the GRF and added your desire izlude map but you did not update in the server files . Update your map_cache using weemapcache 1. Open your server map_cache inside db/pre-re/map_cache or db/re/map_cache 2. Click the file button 3. Select your Updated izlude map rsw 4. Hit the button of save. 5. Copy the file created and paste it/use it to your server. 6. Restart your server. Note: Everything should be fine now, If this guide works dont forget to hit the solve button so other newbie will recognize it. Much Love Enjoy browsing rAthena.
    1 point
  43. Thanks! I Solved! pay_arche,63,145,4 script Guard#2 45,3,3,{ OnTouch: set @fire,1; while (@fire == 1){ specialeffect2 49,"+strcharinfo(0)+"; heal -2,0; sleep2 500; getmapxy(@mapname$, @mapx, @mapy, UNITTYPE_PC, ""+strcharinfo(0)+""); if ((@mapx < 60) || (@mapx > 65) || (@mapy < 143) || (@mapy > 147)) @fire = 0; } }
    1 point
  44. Actually from re-reading I caught something....it kind of looks like your MySQL is actually refusing the connection almost....I'll do some digging and see what the true error means After a bit of searching I found this: "Server dropped an incorrect or too large packet. If mysqld gets a packet that is too large or incorrect, it assumes that something has gone wrong with the client and closes the connection. To fix, you can increase the maximal packet size limit “max_allowed_packet” in my.cnf file, eg. set max_allowed_packet = 128M, then sudo /etc/init.d/mysql restart." This may or may not be the issue but worth a try
    1 point
  45. Version 1.0

    1,810 downloads

    This is a small map that serves as a PvP based zone. Its designed for 4 people to verse one another. You can certainly use this map for other means if you wish. You may not use this work for commercial purposes. Enjoy!~
    Free
    1 point
  46. ouh you mean in data/buyingstoreitemlist ??
    1 point
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