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Showing content with the highest reputation since 08/15/2019 in all areas

  1. 7 points
    It has been a decade since I joined *athena community since 2009. Time flies so fast.
  2. 6 points
    View File [SCRIPT COMMAND] Fake Player This modification allows you to create fake players without further using mob_avail for such behavior. Usage: [email protected] = fakeplayer( map, x, y, name, job_id, sex, hair_style, hair_color, weapon, shield, head_top, head_mid, head_bottom, option, cloth_color ); Submitter Zell Submitted 08/26/2019 Category Source Modifications Video Content Author Zell  
  3. 5 points

    Project will expire in 14 days and 11 hours

    Implementation of Lapine UI features, DdukDdak (just call it Synthesis!!) and Upgrade, features from 2016 lying under LapineDdukDdakBox.lub and LapineUpgradeBox.lub. But for this features, only will be added for client (after) 2018-06-20e RagexeRE, also tested by using 2018-06-21a RagexeRE. $20 is not the real goal, it's juts a number that I wll donate to rAthena when this crowdfunding project is reached its goal (which will be deducted from my account credits). So, don't need to donate here, it won't be counted in crowdfunding. I repeat, do not hit the donate button on this page. The crowdfunding detail is posted on my web page: Lapine DdukDdak and Lapine Upgrade. The goal progress will updated after payment is completed (payment methods are written there & instructions will be told). Paypal, and Indonesian payment methods (Bank transfer, GoPay, OVO) are available.
  4. 5 points
    Heya, As of 1.8.3.3, GRF Editor now has a Dark Theme available. You can choose the theme from Tools > Settings > General > Theme.
  5. 5 points
    "By using the beast's chakra with its tail, the host begins its transformation. They begin the red chakra aura, which gives them increased strength, speed and healing. " Credits - Renato Manara & SM et al *If anyone get interested, we are recruiting
  6. 4 points
    It's time to show the true power of mapping! : DThe main skill of a real map maker wizard is the ability to make candies out of the impossible, so... ONLY 6 BLOCKS ! ONLY 1 WALL TEXTURE !! 16 BIT !!!(this is a screenshot from one old game with the interior of the castle belonging to the main hero LOL) .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. chwd_cas1 Please rate it if the map is good enough
  7. 4 points
    New release soonish. Features: Discord addon & Player Guide (command /pib)
  8. 3 points
    20151104 Here's the Client List : http://nemo.herc.ws/clients/
  9. 3 points

    Version 2.0.0

    1 download

    Hello rACommunity, This themes is Responsive . If you want a Light Version you are freely to contact me. if you purchase this Themes: You have Free 1 Year Webhost on my Web hosting just contact me to get your Freebies. PHP VERSION REQUIRE: - PHP Version 7.2 WEB THEMES VERSION: - V.1 = PREVIEW - V.2 = PREVIEW PACKAGE INFORMATION: - MATERIAL BOOTSTRAP - EXCLUSIVE FONT AWESOME - EXCLUSIVE MATERIAL FONT ICONS WATCH SAMPLE:

    $50.00

  10. 3 points
    Hello everyone, A new Paint in Black update is here! New Version v19.8.30 is now available and can be found here: https://github.com/Normynator/PaintItBlack/releases/tag/v19.8.30 It includes the Discord Addon, a in-game guide for all PiB commands/features and some fixes. All the instructions can be found on the link above and on the @Normynator project channel on discord. Norm's projects discord: https://discord.gg/r3rvGXR If you need any support, please feel free to join the discord. We can support everyone more quickly in there. Best,
  11. 3 points
    Hey guys, was planning to make another control panel. Don't worry, all past control panels i made are gone, all of them are bad. Not optimized, slow and etc... I wanted to start from scratch again so here i go. I will use a fast http wrapper named restana which would make requests much faster. And i will also make the code optimized and user and developer friendly. I havn't thought of a name for it yet, so just leave a reply for a suggested name and i will use it. Also just leave suggestions and i'll add it. EDIT: Discord Invite: https://discord.gg/WvNngBu
  12. 3 points
    Discord: https://discord.gg/DYsHMHG Website: https://afrielro.com (Still in creation process) Forum: https://forum.afrielro.com AfrielRO is a new low rate pre-renewal server that thrives to offer its players a classic yet new and exciting experience. Right now the Afriel is in the creation process. The official opening date will be announced early September, but today we are officially announcing that the server will open near the end of October. Our mentality is really focused on offering a place where veterans and newcomers are gonna enjoy Ragnarok Online the way it should. Every content we implement & create is modified to be as stable and balanced to the max. We offer an anti P2W environnement, which means we only offer costumes in our Cash Shop. The reason is simple, the whole staff at Afriel is still very passionate by this game and we simply want to share this with all of our players. Players are still gonna be able to acquire cool consumables and other interesting items with Poring Coins for exemple (Event Currency). But what matters most to us is that everyone will have the chance to participate and obtain the items they wish for without spending any real money. Base: 10x Job: 10x Drop: 7x Card / Item / Equipement: 7x Mvp Item / Equipement Drop: 1x Mvp Card Drop: 1x Quest: 5x Pre-Renewal Episode 11.2 Main Town: Prontera Max Level: 99/70 Max Stats: 99 Max Attack Speed: 190 Instant Cast: 150 Dex Gepard 3.0 DDOS Protection Afriel Novice Training Ground Start-up Freebies NPC Town Warper Stylist Automated Events Manager [1] = Dices. [2] = Find the Porings. [3] = Escape from the Bombrings. [4] = Guess the Monster. [5] = Pick the candy. [6] = Devil Square. [7] = Cluckers. Various Headgear Custom Quests Air Force's (Bounty) Hourly & Daily Rewards Cash Shop (NO P2W!! Only Costumes) Event Cash Shop (Use Poring Coins to get some very useful usable items) Black Market @commands @event & @events @rates @uptime @showdelay @mobinfo / @mi @iteminfo / @ii @whodrops @time @jailtime @hominfo @homstats @showexp @showzeny @whereis @noks @autotrade @request @breakguild @channel @langtype @whosell @whobuy @arealoot @refresh @partybuff / @spb Bounty Boards (All available on the Air Force's airship) Daily Monster Invasion (Izlude) Race Of The Day & Monster Of The Day Gramps Monster Invasion Endless Cellar Endless Tower BM Wide Map Hunting Missions Extended Battleground System (The first modes to be released are gonna be Conquest & Team Deathmatch) Ghost's PvP System Vanilla WoE WoE SE (To be released when the staff will judge the time is right) Guild Package Guild Member Package RWC Battleground 2012
  13. 3 points
    Name: @reload atcommand Creator: Me (@Cretino) Version: 0.1 (Initial version [Cretino]) Contributors: Q: 'What features have '@reload atcommand'?' R: Q: 'How to use these features?' R: Q: 'How Can I enable 'Reload Fast Mode'?' R: I've tested and is working well, but can have bugs. I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. Diff file: @reload_by_cretino_v0.1_rathena.diff
  14. 2 points

    Version 1.0.0

    5 downloads

    Hi I finished the majority of my residential apartments 3d model sets, missing a few little things... food, toilet paper rolls, and a few jackets to hang up instead of just those dresses Also I saved them as KITCHEN and not APARTMENTS... itd take a few minutes to fix but leaving it as it is... I included my personal map with this in case someone wants to make something and have me include it in my game, these walls are split in half for the interior... and the sizes are good for iro sprites and mine... btw sorry if you were building with any of my old models

    Free

  15. 2 points
    Hey, guys! I've been looking for an updated EMP breaker test room in the forum and i come across with this script. All credits goes to the real owner of this script which was not included. if you know please do comment it here. What i did was just edit some message and maybe some errors. prontera,155,181,5 script EMP Manager 4_GEFFEN_13,{ // What Map will be used .Map$ = "job3_arch01"; // How many Top Breaker will be Recorded .TopRank = 3; // Message to Inform Players while inside the Room setarray .Instruction$[0], "Please listen here carefully...", "This is a emperium breaker test room which is use to test your breaking time.", "Players are required to have a guild when entering the room.", "If you got everything then let's do this Good luck!!"; [email protected]$ = "[ EMP Manager ]"; while(1) { mes [email protected]$; mes "This is emperium breaker test room you are able to calculate your emperium breaking speed in this room."; mes "what do you want to do now?"; next; switch( select( ( getmapusers( .Map$ ) )?"^FF0000Room is not available":"^0000FFRoom is available^000000", "Top ^FF0000"+.TopRank+"^000000 Breaker ranking", ( getgmlevel() < 90 )?"":"^FF0000[GM]^000000 Reset Room", ( getgmlevel() < 90 )?"":"^FF0000[GM]^000000 Reset Ladder" )){ case 1: mes [email protected]$; if( getmapusers( .Map$ ) ){ mes "There is another player inside it now."; next; break; } warp .Map$,0,0; killmonster .Map$,"All"; donpcevent strnpcinfo(0)+"::OnReady"; end; case 2: mes [email protected]$; mes "Latest record: " + LatestRecord/1000+"."+LatestRecord%1000+" seconds."; for( [email protected] = 0; [email protected] < .TopRank; [email protected] ){ if( !$TopRankTime[[email protected]] ) break; mes "Top "+( [email protected] + 1 )+" - ^0000FF"+$TopName$[[email protected]]+"^000000"; mes "Time taken: ^ED1ADC"+$TopRankTime[[email protected]]/1000+"."+$TopRankTime[[email protected]]%1000+"^000000 sec. "; } next; break; case 3: mes [email protected]$; mapannounce .Map$,"Admin resets the emperium ladder room.",bc_all,0xFFFF00; killmonster .Map$,"All"; sleep 3000; mapwarp .Map$,"prontera",155,171; mes "Done reset. and player who are inside are warped out."; next; break; case 4: switch( select( "^0000FFAll Player^000000:^FF0000One Player^000000" ) ){ case 1: deletearray $TopRankTime[0],getarraysize( $TopRankTime ); deletearray $TopName$[0],getarraysize( $TopName$ ); mes "RESETED WHOLE LADDER."; break; case 2: mes "Please input the ^FF0000EXACT NAME^000000 of player you want to delete."; input .Name$; for( [email protected] = 0; [email protected] < .TopRank; [email protected] ){ if( .Name$ == $TopName$[[email protected]] ){ deletearray $TopName$[[email protected]],1; deletearray $TopRankTime[[email protected]],1; mes "Removed ^FF0000"+.Name$+"^000000 from the List."; } } } next; break; } } OnReady: sleep 3000; for( [email protected] = 0; [email protected] < getarraysize( .Instruction$ ); [email protected] ){ mapannounce .Map$,.Instruction$[[email protected]],bc_map,0xFFFF00; sleep 2500; } for( [email protected] = 5; [email protected] > 0; [email protected] ){ mapannounce .Map$,"Count Down: " + callfunc("F_InsertPlural",[email protected],"second") + "!",bc_map,0xFFFF00; sleep 1000; } monster .Map$,29,27,"Breaker Test",1288,1,strnpcinfo(0)+"::OnBreaked"; .Record = 0; sleep 500; initnpctimer; end; OnTimer600000: if( !mobcount( .Map$,strnpcinfo(0)+"::OnBreaked" ) ) end; mapannounce .Map$,"You spent too much time. I think you are AFK , so you are out.",bc_map,0xFFFF00; sleep 3000; mapwarp .Map$,"prontera",156,191; stopnpctimer; end; OnBreaked: .Time = getnpctimer(0); copyarray [email protected]$[0],$TopName$[0],getarraysize( $TopName$ ); copyarray [email protected][0],$TopRankTime[0],getarraysize( $TopRankTime[0] ); LatestRecord = .Time; for( [email protected] = 0; [email protected] < .TopRank; [email protected] ){ if( .Time < $TopRankTime[[email protected]] || !$TopRankTime[[email protected]] ){ set $TopRankTime[[email protected]],.Time; set $TopName$[[email protected]],strcharinfo(0); copyarray $TopRankTime[[email protected] + 1],[email protected][0],getarraysize( [email protected] ); copyarray $TopName$[[email protected] + 1],[email protected]$[0],getarraysize( [email protected]$ ); announce strcharinfo(0)+" has achieved the rank " + ([email protected] + 1) + " in emperium breaking with " + .Time/1000 + "."+.Time%1000+" seconds.",bc_all,0xFFFF00; break; } } stopnpctimer; announce "Current time taken " + .Time/1000 + "." + .Time%1000 + " seconds",bc_self,0xFFFF00; sleep 5000; mapwarp .Map$,"prontera",156,191; end; } job3_arch01 mapflag nocommand 50 job3_arch01 mapflag gvg on job3_arch01 mapflag gvg_castle job3_arch01 mapflag monster_noteleport job3_arch01 mapflag nosave SavePoint also for this script to fully work. you need to add this in your rathena/db/castle_db.txt 69,job3_arch01,Emperium Test Breaker Room,EMP Manager#OnBreaked If something came up let me know, and i will try my best to fix it.
  16. 2 points
    made in 2013 Set character position、move distance and what skill you want to use and just use it
  17. 2 points
    After hopping from server to server, I found that most servers had the same bugs that most people would suggest to be fixed after the server officially opened. I started to compile a list and post my list on the forums before the start of every server I played on. Being young at the time, 18 or 19, I thought maybe I could make a server, not knowing how much work really went into it. The seed was planted, though, and it stayed buried for a long time until about four years ago. I had just got done playing on a 1x server on renewal. It was fun and challenging in a few ways I didn't expect, mainly on the tedious spectrum and being used to autoloot. Unfortunately, the server died. A player from that server showed me how to set up my own instance of RO on my own computer and I could modify it to my liking but it needed a name. I wanted to make a good server, as most of us do, but I was no longer cocky. I knew being an admin was hard but I wanted to strive for something better than okay, something... decent. And thus the name was born. That preamble out of the way, I decided to just roll with what I was most comfortable with. Pre-renewal with some, pretty standard, tweaks and most of the usual suspects fixed. I taught myself script, so I'm pretty bad at it and most likely make redundant scripts but I've been able to get away with doing what I need to and, if I can't, I beg on these forums. It had to have BG and everybody loved eAmod BG, so I looked up the scripts for that and tried to get it to work. It needed some tweaks but I managed and, as far as I can test with one person running ten clients, it seemed to work properly with some play testing. Then I turned my eye to some normal features I felt were lacking: Pets, picking up loot, new content, etc. It was around this point I started modifying the src. I'm no where near even half decent at src modification but I've been able to put together how to get an idea of what is happening. It's allowed me to really make some decent modifications. I brought back pets fighting (not sure if that's enabled in renewal now), added arealoot with some bothering of Playtester, and started tweaking some renewal content. I've managed to get what I feel are some decent tweaks to New World, Dicastes, Mora, Old Glast Heim and Dewata. I implemented the pre-renewal Brasilis with some minor modifications. I've implemented all renewal cards, excluding maybe four or so. The amount of random tweaks I've made to this server I feel really make it stand out but I'm too worried, anxious and just scared to release it. I came close one time but then maintaining a website, finding the correct server to host it on and just the pressure of being an official admin was too much and I canceled. My changelog is pretty detailed and I've been adamant about making sure I write down every change or fix I make to the server. If you'd like to discuss, especially my unfinished ideas, I'm glad to hear feedback. Here's the link: https://pastebin.com/YCf0vnXp
  18. 2 points
    This seems to be a more appropriate place so continuing here from @autopilot is a server side AI implementation that can control player characters. The primary goal is to replace human players for any reason : perhaps you installed a server on your own computer and have no other players, or your server has too low population or a critical class for the party isn't available. Either way, this allows you to add characters to your party without having a human player available. Note that this isn't a bot : it might get stuck in a corner if left alone with no human to lead the party. Also note this is server side : you have to be the server owner and capable of modifying your source to add it. Obviously an AI isn't a human player, which means better reaction time, and no "I have to go 5 minutes afk sorry" during boss fights but at the price of not being able to judge more advanced situations correctly. Overall I'd say the AI will play better than a typical player but will fail at anything more complex than "use this skill when <condition>". All the current progress is available here : https://github.com/SeravySensei/rathena/commits/Autopilot To install, make a branch for the feature in your local repository, pull from the linked branch, then use or merge it as you prefer. I strongly recommend reading through the comments in the code : every skill has hardcoded AI and there are a few cases where my server uses nonstandard parameters for skills. These are mentioned in the comments, usually explaining how it is different from normal and what's recommended to change in the code if you are using default skills. Finally, enable all the added commands in your groups.conf file. Currently implemented : All 1st classes, 2nd/rebirth classes. Regular Homunculus. Archbishop. Awaiting implementation : -Homunculus S -3rd jobs -Summoner How to use : @autopilot Tank enables tanking mode, the AI will try to engage enemies in melee and use melee skills. @autopilot Skill enables the AI to use ranged attacks or ranged skills, in general this is the DPS mode @autopilot Support restricts the AI to using support skills only. @autopilothom with same parameters : same modes for the Homunculus. There are a few other commands for enabling "extras" such as telling the AI to use a song or dance or other special skill or use sp potions. You should see them in the atcommands file(s). It's old but here is a recording that shows the AI in action :
  19. 2 points
    in my opinion , "ragnarok hosting services" is a scam (OFC IT'S ONLY MY OPINION) why don't you try to buy a normal vps with the system/ip/protection/specs you want and install rAthena in it using https://github.com/rathena/rathena/wiki ? it would take some work , but again (in my opinion) if you can't setup a server from 0 , don't open one , or look for a partner that can do it in the future you will find bugs/problems in the server , you can't fix it if you don't know the basic just use google and search for a vps with low ping , low price ,1gig ram or more if you want , 10gig storage or more if you want , 1core or more if you want i would suggest Debian 9 2gig ram 2core
  20. 2 points
    To put a announce is simple, you just need this script command: announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}; Just add the 'announce' after the 'getitem': Now, about show a countdown timer... You'll need to remake the script, changing 'addtimer' to other function. I suggest you look at 'doc/script_commands.txt' file or look for one script with hourly reward to get a example. Good luck.
  21. 2 points
    View File Act Editor Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions! Submitter Tokei Submitted 11/21/2014 Category Editors Video Content Author Tokeiburu
  22. 2 points

    Version 1.0.0

    85 downloads

    Corresponding Thread: By default, the file includes a reworked Satan Morocc Artwork. Edit the layers with GIMP/Pohotoshop in the provided .XFC file. Credits @ Gravity & aBsolitude (Artwork)

    Free

  23. 2 points
    I'm glad I could help Maybe in the future when I have time I'll tinker a bit more with it to improve stuff
  24. 2 points

    Version 1.0.0

    121 downloads

    This modification allows you to create fake players without further using mob_avail for such behavior. Usage: [email protected] = fakeplayer( map, x, y, name, job_id, sex, hair_style, hair_color, weapon, shield, head_top, head_mid, head_bottom, option, cloth_color );

    Free

  25. 2 points
    Just made and added new sprites to the showcase: 21. my custom character Zuku Bg 22. some different types of homunculus as slaves for alchemy monsters Zuku Bg (Custom) Homunculus
  26. 2 points
    by short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes, 2nd classes, advanced classes, 3rd classes, 3rd japan edition classes, king of the alley, the last one, custom extended classes, summoner The total number of sprites in the pack: ~150 classes (including different types of weapons) x 3 color sets x 2 different auras = ~900 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze The Last One & King of the Alley Cheril Belle (Custom) Weikath Valtz (Custom) Keytar Oracle (Custom) Rachel Wirth (Custom) Mary Liz (Custom) Zuku Bg (Custom) Homunculus
  27. 2 points
    The topic has been removed because of rAthena staff double standards and hypocrisy things. (rA staff blame me that I made a money on this topic while it's not and never was) All that I did for the last 2.5 years with around ~1k answers from my side is help for free for newbies here, but to rA staff, my topic is a pain in the ass. Sorry guys, but the topic can't be maintained on such a community anymore because of its admins. Bye
  28. 2 points
    I think is it you want: new_item_enchanter_v1.1.txt You can go to line '364' to configure it and see more for changes.
  29. 2 points
    I updated the pull on my repository as a gesture since many people are still interested in it. Have fun PS. I have no intention of supporting any of this. You are still on your own.
  30. 2 points
    A mod that makes NPC able to open Buyingstore First diff for rAthena Git Hash: 584fcac4 (20180726) Possible for older rAthena version or emulator
  31. 2 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2018-08-13 Installation: Official kRO Updated: 25/02/2019 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.14GB in size and includes all BGMs plus the latest RSU ([2018-10-23] Release 2.4.23.800) Simply download, extract, play! A fan of this topic? Hit the rep button
  32. 2 points
    June Digest 2019 The following digest covers the month of June 2019. Staff Changes: None. Development Highlights: CORE: Fixed dissapearing items when cart is full (8ed3d058) Corrected a potential crash from equip switch (8cfee2c8) Corrected Enchant Arms for older clients (754274bc) Corrected Weapon Forging inventory search (052a4fd1) Corrected the value returned by getmapflag script command for MF_RESTRICTED (f8ea43eb) Corrected PK Mapflag assignment (a548f20c) Sense - show 0 for negatives (19835b63) Implemented instance_live_info script command to retrieve some data of running instances (c1975d7e) DATABASE: Removed the duplicate item ID from item_db.txt (5c1ef394) Updated item_db.txt (aae31a19) SCRIPT: Corrected the map name for announcing the entrance in the Morse cave instance (3cb23fd5) Fixed an issue with a cooldown after killing Wounded Morroc (34971e57) Implemented the Paramarket shops (a16f0ebb) OTHERS: Added the skeleton for the yaml converter (c2899d75) Added missing gitignores for csv2yaml (a4bbb932) Add SnakeDrak as author (46d04269) Fixed csv2yaml for guild skill tree (232b3885) Clean-up doc script commands (7cc8c964) List of Contributors: @aleos89, @attackjom, @Atemo, @Daegaladh, @flamefury, @functor-x, @jenkijo, @Lemongrass3110, @LiamKarlMitchell, @Normynator, @Tokeiburu July Digest 2019 The following digest covers the month of July 2019 Staff Changes: None Development Highlights: CORE: Implemented convertpcinfo script command (5fae7c26) Fixed a clone issue (912d97e4) Corrected autospell stacking (32525bad) Pet Fix Client after 20180704 (87b85819) Prevent moving/dropping the pet egg if it's hatched (454163c4) Fixed invalid item errors in achievements (8bb6b119) Fixed STR affecting mob damage in pre-renewal (2ca417b6) Cleaned up Joint Beat behavior (cb2c553f, 6d199ca7, 5702dc3c) Fixed Achievement Level progression (ac46920e) Fixed CZ_STANDING_RESURRECTION check (17f32a17) Fixed typo with wrong password length (d9db877d) Corrected Strip duration (4ea1b254) Corrected RENEWAL_ASPD macro processing (d476934c) Corrected pre-renewal Heal formula (3caf6687) Corrected a compile warning on GCC 8 (3dd388ac) Properly free function script counter (8050f7c8) Removed leftover variable (90d603d1) DATABASE: Corrected Magnum Break delay (fc2c6e02) SCRIPT: Fixed quest cooldown display bug for Quest Board NPC (bf52c52a) OTHERS: Fixed pet evolution upgrade script (e6eaa9fe) Made mob sprite column unique (d80e111e) Updated README.md (68e98a87) Small doc/script_commands.txt correction (0b1184e4) List of Contributors: @4144, @admkakaroto, @aleos89, @Asheraf, @Badarosk0, @cahya1992, @cydh, @daisyanne1380, @Everade, @gengstergile, @Indigo000, @laziem, @mazvi, @mrjnumber1, @naffej, @Normynator, @Playtester, @RadianFord, @rfperuch, @sader1992, @SeravySensei, @Stingor, @teededung, @Tokeiburu Show your support to rAthena by submitting your Issue or Pull Requests! 
  33. 2 points
    Marketplace link: https://marketplace.visualstudio.com/items?itemName=secretdataz.athena-language-support This extension provides rAthena-flavored Athena language syntax highlighting and code snippets and automatically highlights files with .rascript extension. The following is the non-exhaustive list of code snippets provided by Athena Language Support. * `defnpc`, `defnpcfloat`, `defwarp`, and `defshop` (In-game objects definition) * `deffunction` (Function definition) * `On:` event handler snippet * `for`, `while`, `do` flow control snippet report issues: https://github.com/secretdataz/athena-language-support/issues show me I suck at making extensions: https://github.com/secretdataz/athena-language-support/pulls Special thanks to @JoWei for the base extension for Atom.
  34. 1 point
    skill.cpp Remove SCCB_CHEM_PROTECT case 3: // THE HIGH PRIESTESS - all buffs removed { status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT); break; } should look like this case 3: // THE HIGH PRIESTESS - all buffs removed { status_change_clear_buffs(target, SCCB_BUFFS ); break; }
  35. 1 point
    boa tarde quanto esta o valor do shield?
  36. 1 point
    hmm, there are actually some hack-attempt that you could try to get this done... execute this SQL to create a dummy character with the char name "[BROKEN]" INSERT INTO `char` (`char_id`, `account_id`, `char_num`, `name`, `class`, `base_level`, `job_level`, `base_exp`, `job_exp`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`, `max_sp`, `sp`, `status_point`, `skill_point`, `option`, `karma`, `manner`, `party_id`, `guild_id`, `pet_id`, `homun_id`, `elemental_id`, `hair`, `hair_color`, `clothes_color`, `body`, `weapon`, `shield`, `head_top`, `head_mid`, `head_bottom`, `robe`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`, `partner_id`, `online`, `father`, `mother`, `child`, `fame`, `rename`, `delete_date`, `moves`, `unban_time`, `font`, `uniqueitem_counter`, `sex`, `hotkey_rowshift`, `clan_id`, `title_id`, `show_equip`, `last_login`) VALUES (1, 1, 1, '[BROKEN]', 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 40, 40, 11, 11, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 'prontera', 155, 181, 'prontera', 155, 181, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'U', 0, 0, 0, 0, '2019-08-25 02:34:01'); then give item using this .. getitem2 [email protected],1,1,[email protected],0,254,0,1&0xffff,(1>>16)&0xffff;
  37. 1 point
    you can try deleting this part on a separate function switch (flag) { case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu } case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window could be the other one though
  38. 1 point
    Hello Read my pm sir thanks
  39. 1 point
  40. 1 point
    Hi, maybe you did not applied properly the diff? Make sure that you have edited next files: src/custom/battle_config_init.inc // Cashshop UI item currency shop: { "cashshop_currency_itemid", &battle_config.cashshop_currency_itemid, 0, 0, MAX_ITEMID, }, src/custom/battle_config_struct.inc // Cashshop currency ItemID shop int cashshop_currency_itemid; conf/battle/items.conf // Instead of Cashpoints in Cashshop UI (interface) // Use ITEMID with ID below. The item must exists in the game // The item must have tradable flags, etc like a normal item // Instead of cashpoints will be consumed the item from players inventory // Set it to 0 if you wish completely disable the system. // Max ID = 65k cashshop_currency_itemid: 505 src/map/cashshop.cpp Find (inside function cashshop_buylist): if(pc_paycash( sd, totalcash, kafrapoints, LOG_TYPE_CASH ) <= 0){ clif_cashshop_result( sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH ); return false; Replace to: // Custom code for using instead of cashpoints itemID as a currency in cashshop UI shop. if(battle_config.cashshop_currency_itemid) { struct item_data *id_cash_currency = itemdb_search(battle_config.cashshop_currency_itemid); if (!id_cash_currency) { clif_cashshop_result(sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH); ShowError("cashshop_currency_itemid: %d itemID not exists in the game, try another one.\n", battle_config.cashshop_currency_itemid); return false; } int item_idx = pc_search_inventory(sd, battle_config.cashshop_currency_itemid); if (item_idx < 0 || pc_delitem(sd, item_idx, totalcash, 0, 0, LOG_TYPE_CONSUME)) { clif_cashshop_result(sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH); return false; } } else // Original Function { if (pc_paycash(sd, totalcash, kafrapoints, LOG_TYPE_CASH) <= 0) { clif_cashshop_result(sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH); return false; } Recompile. Tested with latest github hash
  41. 1 point
    you probably didnt import the item_db sql into your database.
  42. 1 point

    Version 1.0.0

    16 downloads

    A fix for the Warlock's Release skill icon: The inner image is mirrored The RED color is replaced with game Orange Contents of the archive: .. [data] [sprite] [¾ÆÀÌÅÛ] wl_release.act wl_release.spr [texture] [À¯ÀúÀÎÅÍÆäÀ̽º] [item] wl_release.bmp

    Free

  43. 1 point
    It is possible the set up is the same except you need to create a specific sql account for your webserver to have an access to your main database. Allowing Remote Connection
  44. 1 point
    It looks quite good! It has so many details, custom things and places to walk by x3
  45. 1 point
    Just my opinion: you are a very good mapper mate.
  46. 1 point
    View File Item_db.txt Translator Sync with iteminfo Hello everyone. Many ask me how I translate my item_db with my iteminfo, so today I came to teach how to do it. 1 - Download the program that I made available. 2 - Replace iteminfo.lua inside content with your iteminfo.lub or lua content. 3 - Run the program. 4 - A file named item.txt was generated. 5 - Copy the contents of this file and now into ServerDatabaseEditor, click on Tools after loading your database and copy all contents of item.txt and after that click on Run. 6 - Okay, you just translated your item_db into the language of your iteminfo! Special thanks to Tokei for making the most difficult, which was the SDE Submitter Zell Submitted 09/17/2018 Category Server Managers/Editors Video Content Author Zell  
  47. 1 point
    yo te colaboro e creado varias instancias oficiales
  48. 1 point
    Ragnarok Online Login Screen Generator (ROLSG) Helps you to cut your private server custom login screen with just a click you dont need any photo edditing software to cut it just click and magically your custom login screen is cut by 12 parts that are needed without errors and you dont need to rename it becuase it rename it self after you generate it and it help the people who is new here this is EASY, CONVINIENT and FREE to use How to use : Just load your custom login screen with a size of [1024x768] then Click Convert It will automatically cut into 12 parts NOTE : I created a folder so that after you convert or generate it will not hard to find P.S. since i request here alot i just want to contribute what i use for myself if the file is corrupted or something let me now i will make some mirrors Credits to : Wiskovisky and to ME for the release i dont know if someone release this here try to help ROLSG.rar
  49. 1 point

    Version 1.0

    2,776 downloads

    This is a collection of weapons designed by Sae-Create. All sprites were released for free and I'm merely backing up Sae's work for preservation. Weapon Information: 1. Oriental Black Sword For Blacksmith, Alchemist (Genetic), Assassin, Rogue 2. Negi For Game Master Only 3. Highness Staff For High Priest/Archbishop, High Wizard, Soul Linker, Warlock, Professor, Sorcerer 4. Dorcus For Champion & Sura Only 5. Cat Pow For Assassin Only 6. White & Black Rabbit (Weapon & Shield) For Super Novice Only 7. Soaring Bird For Sniper, Ranger, Chaser, Shadowchaser, Wanderer (Gypsy), Minstrel (Clown) 8. Black Halberd For Lord Knight, Rune Knight, Paladin, Royal Guard 9. Strike Eagle For Arch Bishop & High Priest Only

    Free

  50. 1 point

    2,909 downloads

    Magic targert Collection Sorry Im Cant Upload All Picture

    Free

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