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DR4LUC0N

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About DR4LUC0N

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  1. So the original code is // START OF NEW CHECK - [Duplicate IP in one party?] attachrid [email protected]; // for IP check set [email protected]_list$, ""; set [email protected]_list$, ""; set [email protected], 0; // Check Party Members for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if (isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) == 0) continue;{ attachrid [email protected][[email protected]]; query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + [email protected][[email protected]] + "", [email protected]$); // If same IP is on party if(compare([email protected]_list$, "|" + [email protected]$ + "|" ) == 1) { set [email protected], 1; } else // Add IP to party list for checking [email protected]_list$ += "|" + [email protected]$ + "|"; // If acc has entered ladder if (compare( .en_acc_list$, "|" + getcharid(3,strcharinfo(0)) + "|" ) == 1) { if([email protected]_list$ == "") [email protected]_list$ += strcharinfo(0); else [email protected]_list$ += ", " + strcharinfo(0); } } } // Get back to PTL to display message attachrid [email protected]; if([email protected]) { mes "Sorry, party members with the same IP address can't enter."; close; } if([email protected]_list$ != "") { mes "Sorry, the following people has already entered the ladder today:"; mes [email protected]_list$; close; } // END OF NEW CHECK This checks the party member is the same IP as party leader. But I'm also trying to check to see if the party member has done the event before using uniqueID, here's my attempt. // START OF NEW CHECK - [Duplicate IP in one party?] attachrid [email protected]; // for IP check set [email protected]_list$, ""; set [email protected]_list$, ""; set [email protected], 0; set [email protected], 0; // Check Party Members for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if (isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) == 0) continue;{ attachrid [email protected][[email protected]]; [email protected] = query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + [email protected][[email protected]] + "", [email protected]$); [email protected] = query_sql("SELECT last_unique_id FROM `login` WHERE account_id ="[email protected][[email protected]]+"", [email protected]_mem_uid$); [email protected] = query_sql("SELECT `dailybbq` FROM `bloody_branch_uid` WHERE `unique_id` = "[email protected]_mem_uid$+" LIMIT 1", [email protected]$); [email protected] = compare([email protected]_list$, "|" + [email protected]$ + "|" ) [email protected] = compare([email protected]_list$, "|" + [email protected]$ + "|" ) //Check party member UniqueID and see if they have completed for the day. if([email protected] == 0 && [email protected] == 1) { set [email protected], 1; } // If same IP is on party else if([email protected] == 1 && [email protected] == 0) { set [email protected]i, 1; } else if([email protected] == 0 && [email protected] == 0) { // Add IP to party list for checking [email protected]_list$ += "|" + [email protected]$ + "|"; // Add Unique_ID to party list for checking [email protected]_list$ += "|" + [email protected]$ + "|"; } // If acc has entered ladder if (compare( .en_acc_list$, "|" + getcharid(3,strcharinfo(0)) + "|" ) == 1) { if([email protected]_list$ == "") [email protected]_list$ += strcharinfo(0); else [email protected]_list$ += ", " + strcharinfo(0); } } } // Get back to PTL to display message attachrid [email protected]; if([email protected]) { mes "A party member has completed the Bloody branch Quest today."; close; } if([email protected]) { mes "Sorry, party members with the same IP address can't enter."; close; } if([email protected]_list$ != "") { mes "Sorry, the following people has already entered the ladder today:"; mes [email protected]_list$; close; } // END OF NEW CHECK Could someone help me in this please?
  2. Wow thank you for this, it's super close to what I'm looking for, except I'm looking to have 2 different types of NPCs, 1 type that just pushes the player on my guided path, and the other type talks to the player through a message like "hello there "+strcharinfo(3)+".". and then after the message it continues to push the player. To be quite honest, I'm trying to shrink this script from 600+ lines to less than 200. The reason I'm rewriting this is because, A. I already need to make huge adjustments and trying to make for easier editing and B. This file is huge and unoptimized. The original script worked perfectly, just super hard to make changes. 1 thing that needs to stay is the chatbox staying open between NPCs since I don't think there's a way to stop players from moving off the path without there being a message box on the screen(I've blocked @commands on this map so they can't get out of this). Since NPC Block means no walking but I need movement and rather not teleport players. Also not sure if it's possible, I have it set the player speed with @speed 50, and then reset to base, is there a way to instead set a temp speed that gets removed after this is complete that doesn't interfere with the players cards/equipment speed buffs unles they log out?
  3. Okay let me try and re-explain this... with this script how do I make this happen? I've been trying to edit it so please excuse my comments. prontera,157,176,5 script guide 650,1,1,{ setarray [email protected],156,156,156,153; setarray [email protected],170,161,153,150; setarray [email protected],0,0,1,0; .1a = ++ OnTouch: if(.guide == 0) { unitwalk getcharid(3),[email protected][.guide[.1a]],[email protected][.guide[.1a]]; set .guide,.1a; } if(.guide >= 1 && [email protected][.guide] == 0) { unitwalk getcharid(3),[email protected][.guide[.1a]],[email protected][.guide[.1a]]; set .guide, .guide++; } // if(.guide >= 1 && [email protected] >= 0 && [email protected][.guide] == 1) { // .guide++; // mes "Test complete"; // close; // unitwalk getcharid(3),[email protected][.guide],[email protected][.guide]; // end; // } // else if([email protected] >= 1) { // set .guide,0; // end; // } } prontera,157,170,6 duplicate(guide) guide#1 650,1,1 prontera,157,162,6 duplicate(guide) guide#2 650,1,1 prontera,157,153,6 duplicate(guide) guide#3 650,1,1 prontera,152,150,6 duplicate(guide) guide#4 650,1,1 I want to basically run this script OnTouch and boost the player to the next NPC on .guidetype0, except on the guidetype 1, I want to stray away from that and move onto another block and have it talk to the player but then go back to the original OnTouch basically like this... Except #3 it speaks to player and then moves back to the script to keep going until there's no more NPCs to move to.
  4. Yeah but how would that be a stronger security vs unique_id and IP? I must not be following what you're saying.
  5. Oops, should have been more specific, basically it would be to check the party member if they entered before against the sql(bloody_branch) table for the NPC. Because I can do a check at the beginning for the person attached to the NPC, but not the party member. So the party member can use same PC with different IP and get in.
  6. So I have a script that checks for party members IP, but I'd like to also have it check their Unique_id(to prevent using a different PC without VPN and to prevent using same PC with VPN) I've been knocking my head on the table for an hour now trying to figure it out. I'm using SQL because I'm having the table get TRUNCATED at OnClock0000(couldn't find any other way to remove everyones variable). //===== rAthena Script ======================================= //= MVP Ladder Game //===== By: ================================================== //= aftermath, AnnieRuru (rewrite) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Gather a party and kill every MVP in ascending order. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ veil,81,134,6 script Quistis Trepe 10414,{ .gui = get_unique_id (); [email protected] = query_sql("SELECT `bloodybranch` FROM `bloody_branch` WHERE `unique_id` = "+.gui+" LIMIT 1", [email protected]); mes "[Quistis Trepe]"; mes "Say... do you want to play the MvP Ladder game? It cost 15 Vote Coins Per person, total of 30 Vote Coins now to get in."; next; switch(select("Yes, let's get it on!:Information.:Show me the best record.:No.")) { case 1: if ([email protected] <= 0) { break; } else if ([email protected] >= 1) { mes "You have already completed the Bloody Branch Quest for today. Come back tomorrow after 12:00am server time."; close; } case 2: mes "[Quistis Trepe]"; mes "In this game, your party has to kill every single MvP monster in ascending order, from the weakest to strongest."; if ( .finish_item_amount ) mes "If your party can finish the MVP ladder game, each member will earn "+ callfunc("F_InsertPlural", .finish_item_amount, getitemname( .finish_item_id )) +"."; if ( .register_cost ) // mes "But the entrance fee is "+ callfunc( "F_InsertComma", .register_cost ) +" zeny."; mes "But the entrance fee is 15 vote coins per person, which means 30 Vote Coin total."; mes "Everyone need to vote on the websites to get 300 Vote Point, you can exchange them for 30 Vote Coins with the VoteForPoints Npc"; next; mes "[Quistis Trepe]"; mes "You lose the game if you can't finish in "+ .timeout +" minutes, or if your entire party is killed."; mes "Good luck!"; close; case 3: mes "[Quistis Trepe]"; if ( !$mvpladdderparty_time ) { mes "Nobody has finished this game yet."; close; } mes "The best record is"; mes "[ "+( $mvpladdderparty_time / 60 )+" min "+( $mvpladdderparty_time % 60 )+" sec ]"; mes "By the party ^FF0000"+ $mvpladdderparty_name$ +"^000000."; [email protected] = getarraysize( $mvpladderparty_member$ ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) mes "^000000"+ ( [email protected] +1 ) +". ^0000FF"+ $mvpladderparty_member$[[email protected]]; if ( getgmlevel() < .gmlvlreset ) close; next; if ( select( "Close.", "Reset the record." ) == 1 ) close; if ( select( "Never mind.", "I really want to reset it." ) == 1 ) close; $mvpladdderparty_time = 0; $mvpladdderparty_name$ = ""; deletearray $mvpladderparty_member$[[email protected]]; mes "[Quistis Trepe]"; mes "Record reset successfully."; close; case 4: mes "[Quistis Trepe]"; mes "When you are strong enough to complete the game, please come back."; close; } if ( !getcharid(1) ) { mes "[Quistis Trepe]"; mes "You have to form a party to play."; close; } if ( is_party_leader() == false ) { mes "[Quistis Trepe]"; mes "Only the party leader can register."; close; } [email protected] = getcharid(3); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if (isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) == 0) continue;{ [email protected] = readparam( Class, [email protected][[email protected]] ); if (compare( [email protected]_list$, "|" + [email protected] + "|" ) == 1) { mes "Sorry, only one " + jobname([email protected]) + " is allowed."; close; } [email protected]_list$ += "|" + [email protected] + "|"; [email protected]++; } } // START OF NEW CHECK - [Duplicate IP in one party?] attachrid [email protected]; // for IP check set [email protected]_list$, ""; set [email protected]_list$, ""; set [email protected], 0; // Check Party Members for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if (isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) == 0) continue;{ attachrid [email protected][[email protected]]; query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + [email protected][[email protected]] + "", [email protected]$); // If same IP is on party if(compare([email protected]_list$, "|" + [email protected]$ + "|" ) == 1) { set [email protected], 1; } else // Add IP to party list for checking [email protected]_list$ += "|" + [email protected]$ + "|"; // If acc has entered ladder if (compare( .en_acc_list$, "|" + getcharid(3,strcharinfo(0)) + "|" ) == 1) { if([email protected]_list$ == "") [email protected]_list$ += strcharinfo(0); else [email protected]_list$ += ", " + strcharinfo(0); } } } // Get back to PTL to display message attachrid [email protected]; if([email protected]) { mes "Sorry, party members with the same IP address can't enter."; close; } if([email protected]_list$ != "") { mes "Sorry, the following people has already entered the ladder today:"; mes [email protected]_list$; close; } // END OF NEW CHECK else if ( [email protected] != .register_min ) { mes "[Quistis Trepe]"; mes "You have to form a party with exactly "+ .register_min +" different classes members to play."; close; } else if ( [email protected] != .register_min ) { mes "[Quistis Trepe]"; mes "Your party must have "+ .register_min +" members online on map '"+ strnpcinfo(4) +"'."; close; } else if (countitem(34207) < 15) { mes "[Quistis Trepe]"; mes "You don't have 15 vote coins. Please come back when you do."; close; } // PTL has 5 miths, check for other pt members else if (countitem(34207) > 14) { for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { attachrid [email protected][[email protected]]; if (countitem(34207) < 15) { attachrid [email protected]; mes "[Quistis Trepe]"; mes "You don't have 15 Vote Points. Please come back when you do."; close; } } attachrid [email protected]; } if ( .party_id ) { mes "[Quistis Trepe]"; mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished."; mes "Thank you."; close; } announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all; // Delete mithril coins for each PT member for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { attachrid [email protected][[email protected]]; delitem 34207,15; } attachrid [email protected]; set .party_id, getcharid(1); set [email protected]_enter, gettimetick(2); for ( [email protected] = 0; [email protected] < [email protected]unt; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { attachrid [email protected][[email protected]]; if ( strcharinfo(3) == strnpcinfo(4) ) { announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self; [email protected]$[[email protected]] = strcharinfo(0); [email protected]++; } } } cleanmap .eventmap$; warpparty .eventmap$, 0,0, .party_id, strnpcinfo(4); attachrid [email protected]; mes "hello"; donpcevent strnpcinfo(0)+"::OnMvpDead"; sleep .timeout * 60000; if ( .round == .totalround +1 ) { getpartymember .party_id, 1; getpartymember .party_id, 2; mapannounce .eventmap$, "Congratulations... You were able to defeat all the MVPs!", bc_map; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { attachrid [email protected][[email protected]]; query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + [email protected][[email protected]] + "", [email protected]$); if ( strcharinfo(3) == .eventmap$ ) getitem .finish_item_id, .finish_item_amount; query_sql( "INSERT INTO `bloody_branch` VALUES ("+.gui+", 1)"); .entered_list$ += "|" + [email protected]$ + "|"; .en_acc_list$ += "|" + getcharid(3,strcharinfo(0)) + "|"; } } set [email protected] , getcharid(3,strcharinfo(0)); addrid (2,0,getcharid(1)); //attach the rid of all players in the group set questdelay,gettimetick(2)+86400; //set the delay for all players in group detachrid; attachrid([email protected]); //so that the rest of the script will only run on the party leader set [email protected], gettimetick(2) - [email protected]_enter; if ( .bonus_item_amount && [email protected] < .bonus_time * 60 ) { mapannounce .eventmap$, "You are rewarded a bonus item for completing the ladder within "+ .bonus_time +" minutes.", bc_map; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { attachrid [email protected][[email protected]]; if ( strcharinfo(3) == .eventmap$ ) getitem .bonus_item_id, .bonus_item_amount; } } } if ( !$mvpladdderparty_time || [email protected] < $mvpladdderparty_time ) { mapannounce .eventmap$, "And you broke the record! [ "+( [email protected] / 60 )+" min "+( [email protected] % 60 )+" sec ]", bc_map; set $mvpladdderparty_time, [email protected]; set $mvpladdderparty_name$, getpartyname( .party_id ); copyarray $mvpladderparty_member$, [email protected]$, .register_min; } else mapannounce .eventmap$, "Time used [ "+( [email protected] / 60 )+" min "+( [email protected] % 60 )+" sec ]", bc_map; sleep 10000; announce "Player ["+ [email protected]$ +"] of the party ["+ getpartyname( .party_id ) +"] has finished the Bloody Branch Quest!", bc_all; } else announce "Player ["+ [email protected]$ +"] of the party ["+ getpartyname( .party_id ) +"] has failed to finish the MvP ladder game.", bc_all; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; .party_id = .round = 0; end; OnMvpDead: getpartymember .party_id, 1; getpartymember .party_id, 2; .round++; if ( .round >= 2 && .round != .totalround +1 && .round_item_amount ) { for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { attachrid [email protected][[email protected]]; if ( strcharinfo(3) == .eventmap$ ) getitem .round_item_id, .round_item_amount; } } } if ( .round == .totalround +1 ) { awake strnpcinfo(0); end; } else if ( .round == .totalround ) mapannounce .eventmap$, "The final Round will begin in "+ .delay +" seconds...", bc_map; else mapannounce .eventmap$, "Starting round "+ .round +" in "+ .delay +" seconds...", bc_map; sleep .delay * 1000; if ( .mvpid[.round] == 1646 ) // pick random Bio3 MVP .mvpid[.round] = rand(1646,1651); monster .eventmap$,0,0, "--ja--", .mvpid[.round], 1, strnpcinfo(0)+"::OnMvpDead"; mapannounce .eventmap$, getmonsterinfo( .mvpid[.round], MOB_NAME ) +" has spawned!", bc_map|bc_blue; end; OnPCLogoutEvent: if ( hp > 0 ) [email protected]_one = 1; else end; OnPCDieEvent: if ( strcharinfo(3) != .eventmap$ || !getcharid(1) ) end; if ( getcharid(1) != .party_id ) end; getpartymember .party_id, 1; getpartymember .party_id, 2; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { if ( isloggedin( [email protected][[email protected]], [email protected][[email protected]] ) ) { attachrid [email protected][[email protected]]; if ( strcharinfo(3) == .eventmap$ && hp > 0 ) [email protected]++; } } if ( [email protected]_one ) [email protected]; if ( [email protected] ) { mapannounce .eventmap$, "Party wiped!", bc_map; sleep 10000; awake strnpcinfo(0); } end; OnClock0000: set .entered_list$, ""; set .en_acc_list$, ""; query_sql "truncate table bloody_branch"; end; OnInit: set .entered_list$, ""; set .en_acc_list$, ""; // Configurations ----------------------------------------------------- // Time limit (in minutes) // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 30; // entrance fee (in Zeny) set .register_cost, 200000000; // exact amount of party members needed to start the game set .register_min, 2; // id of each mvp. you can add more setarray .mvpid[1], 1086,// Golden Thief Bug 64 // 1651,// H.Wizz 99 1115,// Eddga 65 1150,// Moonlight Flower 67 1159,// Phreeoni 69 1112,// Drake 70 1583,// Tao Gunka 70 1492,// Incantation Samurai 71 1046,// Doppelgangger 72 // 1649,// H.Priest 99 1252,// Garm 73 1418,// Evil Snake Lord 73 1059,// Mistress 74 1190,// Orc Lord 74 // 1646,// Lord Knight 99 1087,// Orc Hero 77 1251,// Knight of Windstorm 77 1038,// Osiris 78 // 1658,// Ygnizem 79 // 1647,// Assassin X 99 1272,// Dark Lord 80 1871,// Fallen Bishop 80 1039,// Baphomet 81 1147,// Maya 81 // 1650,// Sniper Cecil 99 1785,// Atroce 82 1389,// Dracula 85 1630,// Bacsojin 85 1885,// Gorynych 85 1623,// RSX 0806 86 1511,// Amon Ra 88 // 1648,// Whitesmith 99 1688,// Lady Tanee 89 1768,// Gloom Under Night 89 1719,// Datale 90 1734,// Kiel D-01 90 1157,// Pharaoh 93 1373,// Lord of Death 94 1312,// Turtle General 97 1779,// Ktullanux 98 1874,// Beelzebub 98 // 1646,// Bio3 placeholder 99 1708,// Thanatos 99 1751,// Valkyrie Randgris 99 1832;// Ifrit 99 // number of rounds (default: 39) //set .totalround, getarraysize(.mvpid) -1; set .totalround, 30; //if you want 35 rounds // item reward for completing each round // set .round_item_id, 607; // set .round_item_amount, 1; // item reward for completing the entire ladder set .finish_item_id, 12103; set .finish_item_amount, 20; // bonus reward if ladder completed within a certain time (in minutes) set .bonus_time, 15; // if completed within 15 minutes, this reward is given set .bonus_item_id, 12103; set .bonus_item_amount, 5; // time delay between rounds, in seconds (default: 3) set .delay, 3; // minimum GM level to reset the best record set .gmlvlreset, 99; // event map set .eventmap$, "cguild_vs22"; // mapflag configuration setarray [email protected], mf_nowarp, mf_nowarpto, mf_nosave, mf_nomemo, mf_noteleport, // mf_nopenalty, // disable exp loss mf_noreturn, // mf_nobranch, // mf_nomobloot, // disable monster drop loots, // mf_nomvploot, // 2 of these // mf_nodrop, mf_partylock; // Config Ends -------------------------------------------------------------- mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map; getmapxy .map$, .x, .y, BL_NPC; mapwarp .eventmap$, .map$, .x, .y; killmonsterall .eventmap$; [email protected] = getarraysize( [email protected] ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) setmapflag .eventmap$, [email protected][[email protected]]; //waitingroom"Bloody Branch Quest",0; end; } - script no_reins2 -1,{ OnPCLoadMapEvent: if (strcharinfo(3) == "cguild_vs22" && ismounting() ) { setmounting(); } } cguild_vs22 mapflag loadevent Now I'm not quite sure if I need to add another row into my table(maybe to record account_id?) CREATE TABLE IF NOT EXISTS `bloody_branch` ( `unique_id` int(11) unsigned NOT NULL default '0', `bloodybranch` varchar(30) NOT NULL default '', PRIMARY KEY (`unique_id`) ) ENGINE=MyISAM; I greatly appreciate any and all help.
  7. Sorry to bother you guys, how would I change the FluxCP donate module from insert an amount to like a dropdown box where they select the amount? Only asking because I'd like to give a bonus amount the higher the donate is. Like $10 = 1000 Cash points $30 = 3300 Cash Points $50 = 6000 Cash points
  8. Yeah, it's setup properly, and like I said, it's not like it doesn't read that the client is there, only when I have it set to run as admin will it load the client from START, such a weird thing.
  9. Sorry for the late reply, got it thanks a bunch!
  10. When pressing "START" on Thor Patcher, it just closes and does nothing, only way to get around this is to run as administrator, is there another way around this or do I need to go to an earlier version? I tried to search and found nothing.
  11. This doesn't hook all players on server to see if they have a variable or not, it's just the killer, so I was trying to use getunits and attachrid to read their variable and send them the dispbottom or not depending on the variable. Having a hard time getting the output for the script to push the dispbottom on them.
  12. I appreciate the help, hmm my wording can be bad sometimes, I'm sorry, but what I meant was so all players who have the variable see the dispbottom "player killed mvp blah" stuff. Like player A kills Maya in anthell02, Now as long as Player A has #mvpon >= 1, and Player B also has #mvpon >= 1 they will both get the dispbottom of dispbottom "[ System ] : Player ["+ strcharinfo(0) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3); but if player A has #mvpon >= 1 and player B has #mvpon <= 0, Player A will see that message but player B will not.
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