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  1. 260 points
    E - Script Collection Last Update : September 10, 2013 [table] https://rathena.org/board/index.php?/files/file/2962-%7B?%7D/ https://rathena.org/board/index.php?/files/file/3089-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2961-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2933-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2859-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2821-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2550-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2506-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2505-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2504-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2503-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2502-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2499-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2498-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2497-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2501-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2496-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2495-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2493-%7B?%7D/ https://rathena.org/board/index.php?/files/file/2821-%7B?%7D/ [/table] * Going to clean these below topic too later on ..... [spoiler=Misc Scripts.....] Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Tons of others script you can found at Script Support / Script Release sections.... [spoiler=Extra Informations] Notes : I am abit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Dont ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DONT remove my Credits if you are using part of the scripts to modify your own. DONT re-release the scripts in any form / way. Special Thank you for my Tutor : If you ♥ these Scripts , Click on to Vote this Topic up . Or you may also click on at above the Topic
  2. 87 points
    All headgear official bRO euRO iRO idRO jRO twRO tRO Update August 2018 HeadGear update to Agus 2018.7z (14Mb) HeadGear update to Agus 2018.exe (160Mb) Iclude list and miss headgear
  3. 85 points
    Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
  4. 80 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2018-08-13 Installation: Official kRO Updated: 25/02/2019 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.14GB in size and includes all BGMs plus the latest RSU ([2018-10-23] Release 2.4.23.800) Simply download, extract, play! A fan of this topic? Hit the rep button
  5. 77 points
    Last Update: 07-05-2017 Change Log: (None) Previous Update: 10/26/2016 Download Link: 2017-07-05 Curios about what is inside the in the .rar? Here (it is a clean kRO Full Client) * Includes BGM * Includes RSU Status: ONLINE ----------------------------------------------------------------------------------------------------------- NOTE: If you want to 'update' your kRO Client just open this patcher. ----------------------------------------------------------------------------------------------------------- Looking for another SET-UP? ----------------------------------------------------------------------------------------------------------- THANKS to Ai4rei Host: Don't forget to click the ' ' Thank you! P.S: Please don't mirror any links without my permission. i will keep 'up-to-date' this thread if i have some time so that you won't get any hassle to download any kRO Clients out there. You can find my 'Last-Update.txt' so that you can track when did the last time i update the kRO Client. ---------------------------------------------------------------------------------------------------------------------------------------------------------------- If you have any further questions please feel free to post, i'll try to answer your questions ASAP. (Incase if there is a problem with downloading the client let me know, i have a back-up link for my website) Edited: UPLOADING...................................................................................... Regards, Azeroth
  6. 74 points
    Current Version: 01 March 2019 To make an RO offline server usually you need: setup and configure MySQL database git clone emulator source code get from somewhere client files create a database for the emulator set correct permissions for database users which will be used via emulator for working with DB download and install Visual Studio Community 2017 with all packages (size ~10GB) configure mechanic, turn off some SRC functionality and so on Take from somewhere exe file, apply correct patches to your exe Build a GRF with all required for exe resources and files Compile the server (from sources to a binary file (what you can run on your OS)) Configure server-side (emulator), set proper settings, and so on to make it work copy-paste your game-client files and exe to kRO game client start MySQL database, run the emulator, launch game client This is hard for newbies. Because you will do a lot of mistakes because you can't know the different details. The package solve almost all steps above and leave to you only 2 last steps (copypaste, launch, and play) How to make everything work (2-minute guide) Download Extract Watch the video or read readme.txt Launch OpenServer and start server (Green Flag) Copy-paste 1 time only game client files to kRO folder Launch emulator Launch game exe from kRO client folder Login and play This is super easy, is not it? I have prepared for you almost everything, to make sure that you will skip the painful newbie entry point with making it just work. This package can be used as a template for building your own server (if you really wish to and will be stuck somewhere). All emulators, client, repository folders are connected to remote repos, so you can always easy update emulator or client by yourself without waiting for any updates from my side. I made almost everything what you need to keep always up to date emulator. But for making it up to date, please read the section below later, this requires some steps and understanding from your side (I failed to make 1 click solution to update it, because of problems inside emulator) Download Links Google Drive | Mega Alternative Link: Part 1 (1.2GB) (just pack (emulator)) Part 2 Client (2.7GB) (game client) Please download the whole folder what you see if you are a newbie. Current Full Pack Size: 3.36 GB (include kRO client and everything else) 1.2GB = emulators, packed grfs, tools, openserver, and so on (this is a raw package) 2.16GB = kRO clean game client which is required for the files above (07_clean_kRO_client) If you let your friend connect to the server (online) you can read the guide: https://gist.github.com/anacondaqq/3eae8e4afb5d3c3880d08b95b2c54b78 Old topic (first version from 2017, 2018 years): 2018: http://web.archive.org/web/20190212101235/https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes/ 2017: https://web.archive.org/web/20180420124127/https://rathena.org/board/topic/109823-ragnarok-online-complete-local-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes Please read readme.txt before asking any question. Changelog: 01 March 2019 - fixed many issues related to the game client, turned off custom NPCs, updated emulators, recompiled everything, fixed earlier reported issues, re-uploaded and repacked everything to different hostings. If you want to update your package, search for my post on page 30. 12 February 2019 - many many many fixes to emulator, client, everything updated, and all known issues fixed. Everything is up to date and works great. 07 July 2018 - updated all content inside the package to their actual versions. Also, changed exe to 20180530 one from 20170614, and also repacked game clients as well too. Fixed small minor reported issues. Download links updated (please use the client) 01 June 2018 - updated and repacked kRO client (merged rdata.grf into data.grf for reducing total size of full kRO client), updated rAthena codebase up to 01 June 2018, recompiled all servers, fixed reported bugs related to the VIP system, fixed crash issue with Gentleman Pipe, all download links updated, if you want to take the update, re-download the whole package. 02 May 2018 - added VIP system options April 2018 - second unbounded version from the anacondaqq (you can update manually the whole package) March 2017 - initial release
  7. 74 points

    Version 2.2.0

    15,351 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!

    Free

  8. 48 points
    BrowEdit Tutorial Videos Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics. Browedit Tutorial #1 - Getting Started Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions. - Browedit Tutorial #2 - Basics of Designing Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing. Part 1 - Part 2 - Part 3 - Browedit Tutorial #3 - Intermediate Level Terrain Editing Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels. Part 1 - Part 2 - Browedit Tutorial #4 - Intermediate Level Light Editing Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs. Part 1 - Part 2 - Browedit Tutorial #5 - Adding Effects Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc.. - Browedit Tutorial #6 - Adding Sounds Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc.. - Browedit Tutorial #7 - Making a Sky Map Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations. - Browedit Tutorial #8 - Adding Custom Textures to BrowEdit Video Information: How to add your own custom textures to BrowEdit and using them in your custom map. - Browedit Tutorial #9 - Adding Custom BGM Music to a Map Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client. - Browedit Tutorial #10 - Adding a Custom Map to a Server Video Information: How to add your own personal map to a eAthena test server so you can test your own maps. - Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme? - Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task. - Browedit Tutorial #13 - New Lightmaps Tutorial Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes. - Browedit Tutorial #14 - Making Slopes Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map. - Browedit Tutorial #15 - Making Map Minimaps Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that! - Browedit Tutorial #16 - GAT Editing Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in. - Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models] Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max. - Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model] Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO. - Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models] Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts. - Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly. - Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall? - Browedit Tutorial #22 - How to Create Transparent Objects Video Information: How to provide transparency in a model by means of TGA support. - NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
  9. 47 points
    Hello guys!! This is my first time to write a tutorial. I hope it can help many beginner that don't know how to create your own ragnarok world. This server setting is just made to play offline. So if you want to make your own private server there are several things you need to learn more on setting ip, opening ports etc, and i'm not going to explain it in here Credits goes to: Nickyzai for kRO client K3dt for decompiled ragexe Mleo1 for Loki launcher Shakto, Yommy, MStream for xDiffPatcher Michieru, Dastgirpojee for Data folder translation Magicaltux for Grf Builder Ai4rei for Open Setup Okay let's get started, please follow all the steps correctly! This is all the things you need to create your own ragnarok world: 1. TortoiseSVN - http://tortoisesvn.net/downloads.html 2. Visual Basic - http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products 3. MySQL - http://dev.mysql.com/downloads/installer/ 4. MySQL Workbench 5.2.47 http://dev.mysql.com/downloads/tools/workbench/ 5. rAthena SVN Repository - https://rathena.svn.sourceforge.net/svnroot/rathena/ 6. kRO client by nickyzai - http://www.nickyzai.com/?p=kro 7. Loki Launcher by mleo1 - http://hercules.ws/board/topic/1070-loki-launcher/ 8. Decompiled ragexe by k3dt - http://k3dt.eu/Ragexe/unpacked/ 9. xDiffPatcher v2 - http://www.mediafire.com/?fibc47gzvdshp8o 10. DiffFiles - http://k3dt.eu/Ragexe/unpacked/Diffs/ 11. Data folder translation - https://subversion.assembla.com/svn/client-side-translation/ 12. Grf Builder - http://www.grfbuilder.com/#download 13. RO Open Setup - http://rathena.org/board/topic/63177-ro-open-setup-v280277-last-updated-20130702/ After you download all that things, do this: 1. Install tortoise 2. Install visual basic 3. Install MySQL (please remember your root password! If you change it but if you did not change then the default root password is ‘root’) 4. Install MySQL Workbench 5. Install kRO client After you install all of that, let’s prepare the client: 1. Open your kRO client and update it until completed. 2. Download your ragexe file in this (http://k3dt.eu/Ragexe/unpacked/) In this tutorial i used 2013-07-03aRagexe.exe 3. Download your xDiffFiles in this (http://k3dt.eu/Ragexe/unpacked/Diffs/) in this tutorial I used 2013-07-03aRagexe.exe so I must download the same date for Diff files which is “Diff 2013-07-03 v1” in order the xDiffPatcher to work. 4. Open your xDiffPatcher.exe select your ragexe file you download before which is I used (2013-07-03aRagexe.exe) and then select your Diff files which is I used (Diff 2013-07-03 v1) and click LOAD. Now look in “diff option” there are several choice to pick, I recommended you to check this option: - Disable Ragexe Filename Check - Disable HShield - Disable Packet Encryption - Enable Multiple GRFs [email protected] Bug Fix - Ignore Missing File Error - Ignore Missing Palette Error - Increase Headgear ViewID to 5000 - Increase Zoom - Load ItemInfo.lua before lub - Read Data Folder First - Read msgstringtable.txt - Read questid2display.txt - Translate Client In English - Use Normal Guild Brackets - Use Ragnarok Icon - eXtract MsgStringTable.txt - eXtract txt file strings After you finish check the option click Diff’n’Save! Move the patched ragexe you made to your kRO client folder 5. Open the loki launcer folder and right-click loki.ini, change this: ; Must be on same dir of Loki Exe = "ragexe.exe" Into ; Must be on same dir of Loki Exe = "2013-07-03aRagexe_patched.exe" (I change into 2013-07-03aRagexe_patched.exe because I patched my 2013-07-03aRagexe.exe. if you use another ragexe please changed into yours) Save it and move all of file in loki launcher folder into your kRO client folder. 6. Create new folder and name it ‘Data Folder Translation' right-click on ‘Data Folder Translation’ folder and choose ‘SVN checkout…’ Fill this link https://subversion.a...de-translation/ in “url of repository” and click ok, this will download your 'data translation folder' from latest revision. After complete click ok. Open your data translation folder you download before then open folder “data” right click clientinfo.xml and choose edit. Edit into your version, I’m changed it into 38 because I used 2013-07-03aRagexe.exe. You can find your version in folder Server\trunk\db\packet_db.txt note: If you can’t find clientinfo.xml just open notepad and copy code below to your notepad and save it as clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok</display> <balloon>Ragnarok</balloon> <desc>Ragnarok</desc> <address>127.0.0.1</address> <port>6900</port> <version>38</version> <langtype>0</langtype> <registrationweb></registrationweb> <aid> <admin></admin> <yellow></yellow> </aid> </connection> </clientinfo> 7. Open your grfbuilder click ‘new’ to create grf, name it to rathena and save it, then choose ‘merge dir’ find your data translation folder you download before. And then choose the folder ‘data’ inside data translation folder then click Ok. wait after complete. click close. Move the rathena.grf you’ve made to kRO client folder. 8. Now change all lua extension to lub extension in your data translation folder you've download place this script in your data translation folder data/luafiles514 folder And run it. Script Link: http://www.mediafire.com/download/jvtac0j8f6m604v/luatolub.bat note: rename 'luatolub.bat.txt' into 'luatolub.bat and double click (to run) it. After you done. Copy the 'data' and 'system' folder inside the data translation foder you've download to your kRO client and replace any same files with that. 9. Edit your DATA.ini in your kRO client folder into this: [Data] 0=rathena.grf 1=data.grf 2=rdata.grf Then save it. note: If you can’t find DATA.ini just open notepad and copy code up there to your notepad and save it as DATA.ini 10. Extract the 'Open Setup' you've download before and move the 'opensetup.exe' into your kRO client folder Now your kRO client is ready. Now for the Server 1. Create new folder and name it ‘Server’ 2. right-click on ‘Server’ folder and choose ‘SVN checkout…’ 3. Fill this link (https://rathena.svn.sourceforge.net/svnroot/rathena/) in “url of repository” and click ok, this will download your server files from latest rathena server. After complete click ok. 4. Open Server\trunk\conf then rename ‘import-tmpl’ folder into ‘import’ 5. Open Server\trunk\conf open file ‘char_athena.conf’ with notepad and look for this: // Server Communication username and password. userid: s1 (change ‘s1’ to whatever you want but here I use ‘username’ as userid for tutorial only) passwd: p1 (change ‘p1’ to whatever you want but here I used ‘password’ as password) *note: I suggest you to fill the username and password as I do, to prevent human error, because if you put wrong userid and passwd the server connection between login and map can’t be establish. //login_ip: 127.0.0.1 (REMOVE THE ‘//’ IN FRONT OF login_ip: 127.0.0.1 so it will look like this login_ip: 127.0.0.1) //char_ip: 127.0.0.1 (REMOVE THE ‘//’ IN FRONT OF char_ip: 127.0.0.1 so it will look like this char_ip: 127.0.0.1) Once you done save it. 6. Still in Server Server\trunk\conf now you open file ‘inter_athena.conf’ with notepad and search for all of this: sql.db_username: ragnarok (change ‘ragnarok’ into your MySQL username which is I use default ‘root’) sql.db_password: ragnarok (change ‘ragnarok’ into your MySQL password which is I use default ‘root’) sql.db_database: ragnarok (change ‘ragnarok’ into ‘rathena’ because later we make database using name ‘rathena’) char_server_id: ragnarok (change ‘ragnarok’ into ‘root’) char_server_pw: ragnarok (change ‘ragnarok’ into ‘root’) char_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’) map_server_id: ragnarok (change ‘ragnarok’ into ‘root’) map_server_pw: ragnarok (change ‘ragnarok’ into ‘root’) map_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’) log_db_id: ragnarok (change ‘ragnarok’ into ‘root’) log_db_pw: ragnarok (change ‘ragnarok’ into ‘root’) log_db_db: ragnarok (THIS ONE YOU CHANGE INTO ‘logs’ because later we make database ‘logs’ Once you’ve done SAVE it. 7. Still in Server Server\trunk\conf now you open file ‘map_athena.conf’ with notepad and search for: // Interserver communication passwords, set in account.txt (or equiv.) userid: s1 (Change ‘s1’ into ‘username’ because as I explain on up there before) passwd: p1 (Change ‘p1’ into ‘password’ because as I explain on up there before) // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. //char_ip: 127.0.0.1 (Remove the ‘//’) // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. //map_ip: 127.0.0.1 (Remove the ‘//’) Done and Save it. 8. Still in Server Server\trunk\conf now you open file ‘subnet_athena.conf’ with notepad and change this: subnet: 255.0.0.0:127.0.0.1:127.0.0.1 you must find your subnet by opening ‘command prompt’ (start menu > all programs> accessories> command prompt) after you open your command prompt, type this ‘-ipconfig’ it will look like this 9. Open your MySQL Workbench double click on ‘Local instance MySQL’ as in the picture to open. Input your password which is ‘root’ if you haven’t change it on first time you install it. 10. Click on ‘Create new Schema’ just like on the pic below to create new ‘schema’ and name it ‘rathena’ then click ‘apply’ and then ‘apply’ and ‘finish’. Now close and reopen your MySQL workbench. 11. repeat the step 10 but name the schema as a ‘logs’ then click ‘apply’ and then ‘apply’ and ‘finish’. Now close and reopen your MySQL Workbench. 12. Enter again to you ‘Local instance MySQL’ just like the step 9 and double click on ‘rathena’ to select it, and then click ‘file’ and choose ‘Open SQL Script’ and go to rAthena\trunk\sql-files and open ‘main.sql’ click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh. repeat step 12 but now you 'Open SQL Script’ and go to rAthena\trunk\sql-files open 'logs.sql' click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh. 13. After you re-open your MySQL Workbench, double click on ‘rathena’ then double click on ‘table’ and find ‘login’ right click on it and choose ‘Select Rows – Limit 1000’ just like the picture below: 14. Change the ‘s1’ and ‘p1’ on the right table to ‘username’ and ‘password’ by double click on each of them and type it. Just like the picture below, when you done click ‘apply’ then ‘apply’ and ‘finish’ 15. Now Open folder Server\trunk\src\common and right-click mmo.h choose edit and search this line #define PACKETVER YYYYMMDD Change it with the date version you choose for your client before Example: #define PACKETVER 20130703 (My client ragexe is 2013-07-03aRagexe.exe that’s why I write 20130703) And save it. 15. Now let’s recompile your server, open Server\trunk\ right-click ‘rAthena-10.sln’ open with Microsoft Visual c++ 16. Change the ‘debug’ into ‘release’ like the picture below. 17. Block (select) char-server.sql, login-server.sql, map-server.sql, mapcache and then right click and choose ‘build selection’ like in the picture below: 18. Go to your Server\trunk\db and open file ‘packet_db.txt’ with notepad and add this line in bottom //2013-07-03 Ragexe packet_ver: 38 0x0369,7,actionrequest,2:6 0x083C,10,useskilltoid,2:4:6 0x0437,5,walktoxy,2 0x035F,6,ticksend,2 0x0930,5,changedir,2:4 0x07E4,6,takeitem,2 0x0362,6,dropitem,2:4 0x07EC,8,movetokafra,2:4 0x0364,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0835,2,searchstoreinfonextpage,0 0x0819,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0202,6,reqclickbuyingstore,2 0x0817,2,reqclosebuyingstore,0 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0365,18,bookingregreq,2:4:6 // 0x0363,8 CZ_JOIN_BATTLE_FIELD 0x0281,-1,itemlistwindowselected,2:4:8:12 0x022D,19,wanttoconnection,2:6:10:14:18 0x0802,26,partyinvite2,2 // 0x0436,4 CZ_GANGSI_RANK 0x0360,26,friendslistadd,2 0x094A,5,hommenu,2:4 0x0873,36,storagepassword,2:4:20 If you choose another date of your ragexe you can find your ‘packet’ in this link http://rathena.org/board/topic/82726-2013-ragexe-and-diff-up-to-date-2013-07-03/ Just copy and paste it to your ‘packet_db.txt’ like I did. 19. Now you are ready to start your server, open rAthena\trunk and open file ‘runserver-sql.bat’ wait until all server loaded like the pic below: 20. Now go to your kRO client Folder and open ‘Loki.exe’ in the login screen you can create account by doing this; In ID you can fill your ID with _M for male and _F for female And then input your password, After that you may login to your id without _M or _F anymore. 21. Some Screenshoot in the game I think that's all guys. sorry for any mistake and good luck creating your own Ragnarok World don't forget to clik the button if you found this post useful and thx for reading this bad tutorial ________________________________________________________________________________________________________ Note: only do this step if you found the problem below. Problem 1: setup resolution problem: there is missing file in kRO client\system\lua514\ that file name is optioninfo.lub you may download from here and put on that folder. Problem 2: 'queryNavi_Distance_Map' problem: go to Data Folder Translation\Data\luafiles514\lua files\navigation then deleted the file below: navi_linkdistance_krpri.lub navi_linkdistance_krsak.lub navi_npcdistance_krpri.lua navi_npcdistance_krsak.lua _________________________________________________________________________________________________________ edited : - adding missing step in client - adding new file Open Setup from Ai4rei - adding missing step in server (repeat step 12 but now you 'Open SQL Script’ and go to rAthena\trunk\sql-files open 'logs.sql' click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh.) - fixing some step in client about grf builder because if change lua to lub first then merge give error query_navi_map but don't worry now the step are correct. - adding missing step about downloading 'data translation folder' from repository link - fix some unclear words and fix the repository link. - deleted fixcamera angle from patch list because for shift right click issue, and add some note about setup resolution problem - fix xdiff files link
  10. 47 points
    Xantara's FluxCP Everyone knows of FluxCP. However, with the creation of rAthena, there became a need to support renewal changes and other features such as the new group system. This is where my Control Panel comes in. Xantara's FluxCP is a free and open source control panel to work with rAthena. Forked from FluxCP by Paradox924X and Byteflux at r1121. I will continually merge updates from the original FluxCP. Demo: http://web.artistic-coder.com/fluxcp-rA Note: this site is used to test new functionality and custom addons so it may not always be functioning properly Features The original/base FluxCP already comes with a lot of features. Here I will only highlight those that came after the fork. For a full list, click here. Updated Ragnarok Data Full Birthdate Functionality Working GM Group System Mob Skills SQLized Zeny Log Page Specific Item Drop Rates Toggle for Pre-Renewal or Renewal SQL Data Alchemist Ranking Blacksmith Ranking Paginated Item Shop Character/job images (static) WIP Account management system (link one or more in-game accounts to one CP account)Queued Accepted Suggestions (have suggestions? post them here!) Search in logs page Pin code functionality Character sprites with palettes (would replace static images) Requirements Apache webserver with PHP 5.2 or greater PDO extension with MySQL support (http://www.php.net/pdo) PHP GD2 for security images (Optional) Enabled Zip extension for exporting guild emblems (Optional) Apache/mod_rewrite for using the "Clean URLs" feature Download There are three ways to get a copy of this Control Panel. For detailed installation instructions, click here (TBD). 1. GIT Clone git clone https://github.com/missxantara/fluxcp-ra.git * For Windows, you can take a look at using TortoiseGit with its friendly user interface. 2. SVN Checkout svn checkout https://github.com/missxantara/fluxcp-ra/trunk/ * For Windows, you can take a look at using TortoiseSVN with its friendly user interface. 3. ZIP Download https://github.com/missxantara/fluxcp-ra/archive/master.zip Extra Downloads Extract to the root folder of your FluxCP system Job Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Jobs_Images_2012-04-28.zip Updated details: April 28, 2013 Credits: Xantara Monster Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Monsters_Eclage_14.2.zip Updated details: Mob ID #2380 of Eclage (Episode 14.2) Credits: Brynner Item Icon Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Icons_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Item Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Images_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Quick Links Wiki: https://github.com/missxantara/fluxcp-ra/wiki Bug/Suggestion Reports: https://github.com/missxantara/fluxcp-rA/issues GitPage: http://missxantara.github.io/fluxcp-ra Misc. Feel free to post any suggestions here. If suitable, they may be polled by general users before being decided to be implemented or not. If you have a feature already coded that you would like to share, please do send a GIT pull request or send me an SVN diff of the work - I'd love to take a look at it! Please note that working on this open-source project will furthermore serve as a learning opportunity for me. If you find that I've implemented something that could be improved, I urge you to let me know - your knowledge on this subject would be greatly appreciated! Like my work? Rep up the topic first post
  11. 46 points
    View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp  
  12. 43 points
    This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~ P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V SVN rAthena GIT~ https://github.com/rathena/rathena SVN Downloader TortoiseSVN ~ http://tortoisesvn.net/downloads.html Codeplex ~ http://downloadsvn.codeplex.com/ SmartSVN ~ http://www.syntevo.c...n/download.html KRO Installer Miruku ~ http://miruku.rathena.org/ RateMyServer ~ http://ratemyserver....wnload_kROLinks RSU ~ http://nn.nachtwolke.com/dev/rsu/ Clients & Diff Patchers k3dT 2013 Clients - http://k3dt.eu/Ragexe/unpacked/ Weetools Clients ~ https://subversion.a...etools/clients/ Supportmii Clients ~ http://supportmii.com/ro1/Clients/ Earthlingz CleintSide ~ http://www.assembla....bversion/nodes/ ShinsDiffPatcher ~ https://subversion.a...insDiffPatcher/ rAthena's Online Diff Patcher ~ http://rathena.org/t...iff_patcher.php LUA/LUB & Data LUA/Data ~ http://svn6.assembla...svn/ClientSide/ LUB ~ http://code.google.c.../downloads/list Packet_dbs & Packet_lengths Packets ~ http://svn6.assembla...ntSide/Packets/ actRO, Browedit, GRF, Sprite, Client Tools Ratemyserver Tools ~ http://ratemyserver....e=download_tool Supportmii Tools ~ http://supportmii.com/ro1/tools/ Browedit ~ http://browedit.exca...com/?a=download Shins Programs WeeMapCache ~ https://subversion.a...nk/WeeMapCache/ WeeThumbnail ~ https://subversion.a...k/WeeThumbnail/ rAthena's Tools rA's Login Background Screen Generator ~ http://rathena.org/t...gin_background/ Game Server Patchers Thor ~ http://thor.aeomin.net/ Triad ~ http://www.nitroconc...d/index_eng.php Control Panels FluxCP ~ https://github.com/c.../fluxcp-renewal CeresCP ~ http://sourceforge.n.../cerescp/files/ Guides & Info Judas Bible ~ http://supportmii.co.../JudasBible.pdf rAthena Wiki ~ http://rathena.org/wiki/ Misc Helpful Links eAthena Board ~ http://eathena.ws/forum/ RMS Sprite Bible ~ http://ratemyserver....riot_bible_main Web Host Talk ~ http://www.webhostingtalk.com/ Codes / Scripts Paste Sites kPaste ~ http://rathena.kpaste.net/ uPaste ~ http://upaste.me Pastebin ~ http://pastebin.com/ Security / Client Protection Harmony ~ https://harmonize.it/ Setup.exe BlueGhost Setup.exe ~ http://rathena.org/b...up/#entry144124 OpenSetup ~ http://www.mediafire...abj2jau2wxbvoiu
  13. 42 points
    View File GRF Editor Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program. Submitter Tokei Submitted 01/10/2013 Category GRF Files Content Author  
  14. 39 points
    This data folder is a fresh and clean data folder. It does not have custom items or other modifications (Only I added some kafra cutins). Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee. Basic kRO Fonts Basic Translated Textures Official Hairstyles (Only if your rdata.grf has been updated) 553 Clothes Dyes / 251 Hair Dyes Pack fixed by KamiShi Kafra anime style (you can remove them if you want texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust) Data Version 4.0 ! NOTE: This version is for 2012 and 2013 clients. Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit] ChangeLog: Fixed: Palletes are working properly. Added: More sprites Added: More textures translated !Merge with Client Translation Project rev. #31 MD5 Hash: 10cb8c6819acc00978417dbbedfa5638 ========================================================== Data Version 3.0 ! NOTE: This version is for 2012-04-10 or older. Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit] ChangeLog: Delete all those files for pre-renewal. Updated idnum2itemdisplaynametable.txt by Ziu Updated msgstringtable.txt by TrueNoir Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee MD5 Hash: e3806675a03529a154d644e565bd33aa ========================================================== Data Version 2.0 ! NOTE: This is a PRE-RENEWAL version, only for 2010 or older. Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit] ChangeLog: Added: More sprites (Latest) Added: Official Hairstyles Added: More NPC sprites MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939 ========================================================== Data Version 1.0 Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit] ChangeLog: -Initial release- MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f ========================================================== Let me know if you have any problems
  15. 38 points
    < Stolao's Script Collection> Please Comment, Good or Bad i want to know your guys thoughts on what i should do next. Update History At Afk At Commands Auto Event Custom Functions Daily Login Reward Ex Job Master Floating Rates Fly-Wings Group Buffs Mvp Speed Run Non-Abuse Healer Poring Power Pvp Ladder Mining -Unsupported, Bug Fixes Only- Weapon Mastery -Unsupported, Bug Fixes Only- Coming soon to a server near you
  16. 37 points
    DISCONTINUED Since I updated some of NEMO's easy-to-update patches, I think the community would benefit from them too. Don't expect much though Download updated patches on my fork of NEMO. (Commit logs) These patches are distributed "as is", without warranty of any kind. In no event shall I be liable for any claims, damages or other liabilities. If you'd like to buy me a symbolic beer, feel free to donate to my PayPal. Symbolic beer hall of fame: (Thank you for the kind donation) @Hurtsky @renniw @Radian @Haziel
  17. 34 points
    Latest Stable Client Latest Stable LUB Latest Stable Data Files/GRF Clean RO Folder PM Judas if you have any useful content to add, suggestions, or information to make this setup process much easier! Thanks!
  18. 33 points

    EXPIRED

    This awesome feature can be on your server soon! 😉 Keep in mind most of this money will run into my pocket, so if you ever wanted to buy me a coffee or beer for one of my releases, here's your chance. 😛 Edit: Since I have been asked already. This feature is available for clients 2017-02-08RagexeRE or later. Another edit: Since this might have been unclear. This is not to get me working on this feature, but to release it. I have already completed it and it is ready for release. And it will be released as the goal has been completed. 😉 Yet another edit: Since the community seems like they do not want the feature yet I extended the goal until January. Just to make things clear: I will not sell this system in private. If you want it donate the amount you want to pay for it to the goal and you will get it sooner. Funny side fact: I got a few PMs that offered me more money from a single person than what is currently in the donation pot. 😅 And here comes my final edit: I have decided to decrease the target value, since it is really getting on my nerves seriously. I got another request who wanted to buy the feature for 500$ for his server and the community cannot build this up in more than 2 months now. To make things clear the feature is only going to be released if the donation goal is reached. If you want to comment anything on this, please use this thread:
  19. 29 points
    Shin's Diff Patcher Info: Supports all Windows 32 bit versions (Windows XP SP2 and higher) and probably all 64 bit versions. Features: Plug-in based Uses list view instead of two seperate list boxes for easier selection Shortcuts to simplify your work Resizable window Inline diff descriptions (as long as the plug-in supports it) Auto-save and load of diffs Includes PlainDiffPlugin which provides support for *.diff files Allows items to be sorted either by type, group or diff name Prevents diff collision when selecting diffs that reference the same group CRC file check Data missmatch check Downloads: ShinsDiffPatcher SVN (Version 1.1.3b; 198kb) WeeDiffPlain Plugin Src SVN (Version 1.0; 11kb) Quick Usage 1. Select patch engine. 2. Select client exe. 3. Select diff file (if plug-in needs it). 4. Select output exe. 5. Click on "Patch It!" 6. Done. All patches that you have selected are automatically saved and will be restored the next time you select a diff file. You can also use the following shortcuts: - Ctrl + A = Select all diffs (only one item from each group if any) - Ctrl + D = Deselect all selected diffs - Ctrl + C = Copy all selected diffs into Clipboard Notes: You may think "What? Another patcher? Man..". Yes, another one. I'm not quite satisfied with the currently available diff patchers because they either lack of features or just don't provide the freedom I would like to have. I think I have chosen this name for the patcher because it's kinda convention to use his own name in the title bar (even though the initial name is WeeDiffPatcher). This is just an alpha release since there are some optimizations I would like to complete before I release a final version. I've included the source code for the DiffPlainPlugin to show you how you can implement your own plug-ins in order to get them working with my patcher. I would still like someone else to implement a proper plain diff plug-in because I haven't focused to optimize it to it's best (even though I have removed all possible memory leaks) since I developed this patcher for another plug-in based solution. If you have any suggestions or features that your plug-in needs in the future, don't hesitate to ask.
  20. 28 points
    RO Open Setup About Clone of the default game setup application, shipped with every RagnarokOnline installation. It works on every 32-bit Microsoft* Windows* platform. Source is available for customizations. Known Issues None. TranslationsEnglish - 100% (primary) French - 100% (Valioukha) German - 100% (Xalion) Brazilian Portuguese - 100% (EvilPuncker) Czech - 100% Japanese - 100% (Mintmoon) Russian - 100% (Jarek) Simplified Chinese - 100% (tinpont) Spanish - 100% (jaBote) Thai - 100% (iSuzutsuki) Traditional Chinese - 100% (Angelmelody) translate OpenSetup into your language Q & A Why does the client not use the Lua settings? Use latest OpenSetup version. If that's already the case, use newer client. Why does OpenSetup not let me to save without Administrator? A few settings are still written to a location in the registry, that needs Administrator rights. I have have issues with OpenSetup, is there something I should add to my report? When you experience the issue, press Shift+Esc inside the OpenSetup window until it closes and provide the generated log file (exename.log) along with your report. Download & Website http://ai4rei.net/p/opensetup License This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
  21. 28 points
    Hello, I'm Haziel. I've been a graphic artist for over 15 years. I've made commissions for several Ragnarök Servers and also, worked on the production of some Indie Games either as Concept or Pixel Artist. Spriter is my main role on game development but I'm also able to perform as Designer, Mapper and Programmer, drop me a PM if you're interested in any of those services. For the previews below, keep in mind: Headgears, Garments, Equipment, Weapon/Shield and Monsters. Headgears Divine Headgear Set A Gem Themed Headgear Set carrying the theme of mystical stones, targeted for each of the main class branches. Dragon Headgear Set In a similar fashion of the previous one, having one main headgear targeted to fit certain classes. Equipment Divergent Set The Divergent Set concept is based on evolution. After meeting some requirements, the player would be able to evolve the basic Divergent Equipment (grey-ish blue), to one of 8 different forms: Demon (Purple), Dragon (Green), Fox (Orange), Ox (Black), Phoenix (Red), Shark (Skyline Blue), Tiger (Yellow) and Wolf (White). Each one with its own properties. The Helmet has it's own appearances while the other equipment will have it's colour changed. Arcane Set The Arcane Set was meant to be a magical bundle of equipment with four options of headgears for combining, it also has a Weapon compatible with Wizards, Sages and their evolutions. Sacred Set Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to an 8-piece Equipment Set. Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class. The Shield is currently only available for Crusaders and evolutions but can be adapted for any Class, although a specific Diff from NEMO is required to implement it. An alternative Cursed theme is also available. Elemental Auras Four Aura-like headgears and four monsters/pets to go along the theme. Anime/Show/Game Themed Gears Anime/Game Themed Gears Miscellaneous Gears made based on some Anime/Game characters and/or artefacts. Above, Megaman X and Zero Helmets from Megaman X franchise, Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime. Sword Art Online 2 Headgears/Garments and 3 Weapons based on the Manga/Anime Sword Art Online. Elucidator and Dark Repulser both are available for Knights and Evolutions, Kirito Weapons for Assassins and Evolutions. Event Gears Valentine's Day Halloween Halloween Package includes 5 Headgears with matching Garments and also the Wicked Set, composed of 2 Headgears and a Garment. Auras 32bit Headgear Auras All of them available in 12 colours. Monsters Defence Turrets Those are monsters meant to be summoned and attack anything that goes near. Originally intended to be WoE-related. Untear, Unseal, Unnes & Undine My take on the concept of evolutive Pets, can also be used as monsters. Miscellaneous Monsters Situational mobs to be used in Custom Maps/Quests. Trickster Collection My own take on Trickster Online conversions. Christmas Boss: Evil Santa Meant for Christmas Events, this boss has some weirdly strong Reindeers as minions! Sword Art Online Collection Overlord Collection RE: Zero Collection Bosses Big Bosses Really Big Bosses VIP Badges Those were intended to be exclusive to certain VIP levels, there are alternate versions for PVP purposes. Logo Headgears I also offer the service of recreating a server's Logo in a promotional Headgear. Headgear Edits Examples of minor works I usually receive requests for, that may be, from little corrections or addition of details to recolours and mixing of headgears. Above, a symbolic gift to Nova and his request about a Sunglass equipped on the lower slot. Garments/Robes Garments are visual items Gravity made on Jan/05 of 2011, but even Gravity itself didn't make much of them. They're equipped on Cape or Costume Cape slot and must be made Class by Class to fit perfectly on each movement. Different from Headgears, they are layered correctly behind the character and does not stay floating around it as some custom content out there. Official examples of it are the Archangel Wings and the Adventurer's Backpack. Wing-Themed Collection My current Wing collection consists of several themes divided on Insect, Feathered, Leather and Other categories. Suitable for all classes. Miscellaneous Garment Collection Another set of Custom Garments, but with another kind of thematic, instead of the usual wings. Miscellaneous Equipment Sets These have no visual appearance, are only intended as common gear. Freebies Headgears Garments Monsters Freebies Click on the preview image to be redirected to download thread! Freebies will be posted weekly! Rules 1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work. 3. DO NOT edit my work without my permission, It includes recolours. 4. DO NOT remove my signature included among my files, be respectful. 5. DO use my works as Donation Rewards, be kind and just ask me first. Additional Information • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype (hyering) if you're interested. • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking. • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it. • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level. • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.
  22. 28 points
    UPDATED, NOW HAVE 72 HEADS UPDATED, NOW HAVE 84 HEADS !!!!! Here a Compiliation of basic customs Hairs from Ragnarok Online, This include the 29 oficial heads. All of these heads aren't made be me, with exception of #68, #69, #70 and #71 male heads and female #70 and #71 heads, this pack cames from internet and a bit of search, the authors put the credit on Spr files... But who diferent on that pack? - Repeated Heads Removed; - Missaligned Heads Fixed; (like #48 and #61) - 6 Unique Heads. - Now this pack is mixed with smokim pack (from cronus) - No Female Heads in Male pack, with exception of classic #43 I'm Still Working On this Pack to change female heads into male heads (like #43, #55, #56 etc - Male Hairstyles), to make all heads in Oficial Collors (1~7 to work with them), To Increase this into 100 Hairstyles Pack. Preview: DOWNLOAD: 84 Heads.zip Mirror 4Shared Mirror MediaFire
  23. 27 points

    Version 1.8.0

    23,046 downloads

    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.

    Free

  24. 27 points
    I'm currently working on a custom client and wanted to share some screenshots about the progress. Some of you might wonder why there is again another project like this one with the same goal as the others, and why not just join the others to speed up development? In fact, I thought about this opportunity. However, I'm still learning to work with virtual reality and I want to learn as much as possible. And that's why this projects main goal is not to be finished as fast as possible. But still, it looks like I'm at good pace. I still don't have a "good" name for this project, even though there's a proto-name. One of the other goals of this project is to provide a stable client that runs on both, unix and windows systems. It is being developed in C/C++ and Ogre3D, takes advantage of multithreading where it is appropriate, uses atlas textures to reduce batch count and some other fancy algorithms to improve performance. Even though the complete terrain is being loaded instantly, it takes some milliseconds to finish the objects. That's why I'm currently working on further algorithms, allowing caching and paging of objects. I will release a working demo in the style of RagCam as soon as the new algorithms are finished and working. Here's a list of things that are implemented so far: GND (Terrain) Lightning Shadowmaps Colormaps (with reduced colors to match the original client) Vertex diffuse color Walls Smooth Normals RSM (Objects) Smooth Normals (with smooth groups) Animations Transparency Two Sided Triangle Faces (with correct normal vectors for both sides) RSW (World) Water (with texture and wave animation) Objects Ambient and diffuse lightning Performance is always a very important part for me. A lot of things are optimized as good as possible. This project will stay closed-source providing plug-in functionality in the future. Most of the information that has been used in this project has been discovered through reverse engineering of the original client. Rendering a map is almost completely done using the same and some improved approaches done by the original client itself. The main focus after this will be the visual improvement of the maps themself, like BumpMapping, Cel Shading support, etc. blah blah. When this is done also, I will focus on implementing network functionality and a GUI. I have started in november and worked effectively 5-6 weeks on this project. I had to stop at the end of december and started to work again two days ago. Enough talked, here are some screenshots using OpenGL as renderer (the results in DirectX are the same): Vertex color mapping: Each tile can have a diffuse color. This color, however, is not being applied to all four corners of a tile, but only to the bottom left vertex and all vertices that share the same coordinate. Textures have been disabled in this image to show that diffuse colors are being applied correctly. The border of a map is also being rendered correctly when vertex diffuse colors are applied. Shadowmaps: Some devs are still wondering why their shadowmaps look a bit weird. The reason is plain simple: A lightmap consists (most of the time) of 8x8 tiles, where only the 7x7 pixels in the center are used. Nothing new. However, the tiles are combined into a large texture. If texture filtering is being applied, then the borders of the different textures interpolate into each other, fatal for colormaps when they have different colors. This is called texture bleeding. Because of this, Gravity added a padding of 1 pixel to each tile (resulting in 8x8, instead of 7x7) and filled them with colors that still look nice when they are interpolated. The image below shows the correct display of shadowmaps. Colormaps: They are the same as shadowmaps, but use RGB colors instead. When applied to the terrain, they look smooth. If you look into a dungeon, you will notice that colormaps are not smooth at all. In fact, they look like the colors were reduced. This process is also called posterization. The best result are done with 16 levels. The idea is basically to use float colors, multiply them with the amount of levels, convert the result to an integer (and so dropping the decimal part) and divide the result by the amount of levels. Done. This image displays correct colormaps. Notice the borders of the lightning. Prontera indoor: Transparency: I've used BrowEdit to compare my results and found an issue that was the same as in my project. Some models had wrong depth writing. Using the correct order, it is possible to render objects regardless of their transparency. You can try to open BrowEdit and compare dicastes01 with this image. Instancing: A lot of objects in a map reference the same model, so it makes common sense to combine them for reducing the batch count. This image shows pretty could FPS, even though all objects of yuno are rendered. Instancing in prontera: I would also like to show animations, but am too lazy to upload a video. I am not generating MipMaps yet, since this will be part 2 of this project. As you can see from the screenshots, rendering itself is almost complete. Only some minor issues that have to be done. If you want to see a screenshot of a specific map, don't hesitate to ask. I will upload one. I let you guess which of the posted screenshots are made on linux and which on windows.
  25. 27 points
    Disable skill or item usage in certain maps. Add a new txt in your db folder.. item_mapdeny.txt //<nameid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables Red Potion usage in Prontera and Payon 501:prontera,payon skill_mapdeny.txt //<skillid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables skill TF_HIDING usage in Prontera and Lighthalzen 51:morocc,lighthalzen That's it, nothing much to say. skill_and_item_mapdeny(rAthena17100).diff skill_and_item_mapdeny(rAthena17100)_v2.diff - Supports multiple maps per line skill_and_item_mapdeny(rAthena171278).diff Please click the button if I have helped you. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  26. 25 points
    < Alayne's Script Collection > After several asks, here's a link to my github Feel free to comment or add anything that might be usefull and that I won't think of I've decided to release my scripts here, it'll be easier to me so I can duplicate it on hercules and rathena rather than uploading twice. So sorry for multiple upload between there and download section Don't mind the name Nyliar in the git, that's me too ^^ < Instances > < Quests > < Event > < PvP Content > < Utilities > < Full Systems > < Dungeons > < Raid > < Battleground >
  27. 25 points
    File Name: Account Bound Items File Submitter: Xantara File Submitted: 16 Sep 2012 File Category: Source Modifications Content Author: Xantara, Zephyrus, RO Information This system would allow (non-stackable, non-pet-egg) items to be bounded onto a player's account. This means that the bounded items cannot be traded, dropped, auctioned, nor mailed. But, they can be storaged so that it can be shared among the characters of that account. Features: - Item coloration to distinguish bounded items and non-bounded ones (see screenshot) - Script commands (getitembound, getitembound2, equipisbounded) to create and check for bounded items - At commands (@itembound, @itembound2) to create bounded items - New group permission (can_trade_bounded) to allow the group to distribute these bounded items if enabled (mostly just for High GMs / Admins) - Changes to the SQL files to track bounded items. This would effect cart, inventory, and storage databases. Tested on rAthena revision 17294 (using v1.5.1). Script Command Documentations At Commands Documentations Known Issues - When moving a bounded item to storage, item colouration is gone. However, re-opening the storage or re-logging will fix this issue.1 - When moving a bounded item to the cart inventory, item colouration is gone. However, re-logging will fix this issue.1 1 If you are able to find these packets (ie. PACKET_ZC_ADD_ITEM_TO_STORE3 and/or PACKET_ZC_ADD_ITEM_TO_CART3), please let me know! Credits Created by @Xantara Popularized by Zephyrus Idea by Ragnarok Online License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Like my work? Rate/vote this download Rep up my support topic post Do not mirror without my consent. Click here to download this file
  28. 24 points
    File Name: Flux CP CMS Addon File Submitter: CalciumKid File Submitted: 26 Feb 2012 File Category: Web Resources Features: Integrates directly into FluxCP as an Addon. Designed to comply with FluxCP PDO programming techniques. WYSIWYG Editor (TinyMCE), you may change that with some tweaks. Designed to be skinned further for Integrated website designs via FluxCP CSS edits. Public sections are SQL injection protected. Simple administration user interface. "Last modified" functions. Ability to link a "read more" url. Planned Features: Automatically load news from IPB RSS Feed Download: Password: "RAthena" Installation: Basic Setup: Download the ContentManagement1.0.zip and extract it. Open the addons folder it extracted. Copy the content_management folder inside it to your webserver's FluxCP addons folder (or write over the addons folder with the extracted addons folder) Visit your FluxCP installation. You will be redirected to the installation system. Provide it with your details and allow it to install. You should be redirected to the home page of your FluxCP. If this goes without error, we're almost there. On your webserver, visit themes\default\main and open index.php for editing. Replace everything inside the file to contain this: <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','view')) ?> Save the file and close. Upon visiting the home page of your site you should now be presented with the News System. Job done. Celebrate having a free CMS? Adding Content: Login as an account with Admin (level 99) access. In the admin menu, either click News or Pages. Then add or edit as required. Adding/Editing links on the CMS: Visit addons\content_management\config and open addon.php for editing. Edit the array entries under "// Sample items for pages function." as required making sure to edit the "path=" section to what you defined when you created content on the CMS. Known Issues: When using CleanURLs, you must change the addon.php file to use ExtURL on it's URLs. Example: // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads'), Becomes: // Sample items for pages function. 'Downloads' => array('exturl' => 'http://<your FluxCP Install URL>/?module=pages&action=content&path=downloads'), If you like my work, please rate the topic and give reputation! Thanks! Click here to download this file
  29. 24 points
    roBrowser is an open source project that try to port Ragnarök Online in the browser using web technologies (javascript, HTML5, WebGL). It's goal for now is to match the official client, and in future add custom features on its core. As it use web technologies, it will allow to use it in all OS, and in future should work in all ables system that can render a web page. Get the source (Thanks to report all bugs) If you like roBrowser, you can help me improving it or even thinking about doing a donation ? Screenshots Some usefulls links : Source code Installation guide WebSite API Guide Forum Demo (Yep there is even a demo if you want to try it).
  30. 24 points
    Original topic and code here: link Idea: link You can enable or disable the cash / item in file db/item_vending.txt Vending title can be looks like: "[ITEM_ID] name" Version 1.8 preview: Changelog conf/battle/feature.conf db/item_vending.txt Modify your client data files: idnum2itemdisplaynametable.txt idnum2itemresnametable.txt Enjoy. New: rAthena only: ExtendedVendingSystem_1.8.1.patch ExtendedVendingSystem_1.8.patch Old:
  31. 24 points
    Hello all! Now i present to you my release : Faction system. Faction system settings: conf/battle/faction.conf Faction data base: db/faction_db.txt Faction alliances db: db/faction_alliance.txt New atcommands New Script commands New mapflag: fvf ( mf_fvf ) New map cell: nofvf ( cell_nofvf, cell_chknofvf ) Main Features: Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 ) Custom aura effects ( max is 3 by default, but you can increase it ) Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player ) Monster and other can change own base status to status from faction_db.txt ( race, element... ) If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt ) NPC shops can sell items to different factions at different prices. Now saving faction leader and relics of each faction. Multi - alliance support. Voting system ( voting for faction leader ). Relics support. Logging Faction chat. Youtube Preview http://www.youtube.com/watch?v=S7q-ExosLa8 Price: FREE PATCH FOR RATHENA REV. 17310 Faction_System_Complete_1.4_rA17310.patch FACTION.SQL Old BETA version
  32. 24 points
    Translated iteminfo/cskroption.lub (Lua_Project: Revision 272) w/ additional item translations (2011~2012++ items) for 2012-04-18 RagexeRE Clients & up (Sakray) 2012-07-10 Ragexe Clients & up (Main) ■Updates -Initial Realease: Translated malangdo/ bio labs 4 & vellum weapons (rev1) -Update #1: Added translations for some armors/shield/footgears/garments (rev2) -Update #2: Added translations for more weapons/sealed cards and malangdo related stuffs (rev3) -Update #3: Major Cleanup; Added/Translated/Updated/Reworked usable items & more (rev4) -Update #4: Translated Uprade Items/Metal Weapons/Costume Items & etc (rev 5) -Update #5: Merged items up to 03/21/2013, Etc item revamp, Tanos Weapons, bunch of official non-kRO items & more (rev 6) Read the Changelog.txt for more info ■Downloads -cskroption beta 1.rar -cskroption beta 2.rar -cskroption rev 3.rar -cskroption rev4.rar -cskroption rev5.rar -cskroption rev6.rar ■Notes: -Translations for new items(kRO) which are not yet translated in English on any official RO are "Google Translated" which are reworked and rephrased by me (to the best of my knowledge). -This also applies on official non-kRO items from aRO,bRO,cRO,jRO,ruRO,twRO which are not present on any English Server -Also note that many official item descriptions were modified/reworked bec. of official grammatical errors (we all know that) ■Credits: -Lua Project Team members -& all ■Pls visit my post here if you have time... (maybe you can help me.) kindly spare a sec and give me a click if you find my work somewhat helpful or useful.
  33. 23 points
    BotKiller 6 BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries. Features ​BK6 support external modules, giving flexibility and security to your server. BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process. During the interrogatory, the player will see the remaining time to respond in real time. BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp) BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players. The Administrators are allowed to send a manual interrogatory to anyone in any moment. The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones) BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server. BK6 store logs that helps administrators to detect Bots Players and apply other sanctions. Installation:Download​ the script: bk6.rar (6.17) Additional Languages:Portuguese: BK6_PT.txt (by Pedro Brito) Modify "script_athena.conf" setting this values to the check_* parameters.check_cmdcount: 655360 check_gotocount: 655360 Create this folders in your server root:npc/custom/bk npc/custom/bk/lang npc/custom/bk/mods Copy this scripts in the following paths:npc/custom/bk/LangManagement.txt npc/custom/bk/VarSystem.txt npc/custom/bk/BotKiller6.txt npc/custom/bk/lang/BK6_EN.txt npc/custom/bk/lang/BK6_ES.txt npc/custom/bk/mods/BK6_Asc2Num.txt npc/custom/bk/mods/BK6_Asc2Word.txt npc/custom/bk/mods/BK6_Fakename.txt npc/custom/bk/mods/BK6_Img2Num.txt npc/custom/bk/mods/BK6_SMath.txt npc/custom/bk/mods/BK6_Lie2Me.txt npc/custom/bk/mods/BK6_WordNum.txt To use Img2Num Module, use this client patch: BK6_Img2Num.rar Edit npc/scripts_custom.conf adding the following lines: // Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Translations npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs // Remember to copy and declare here any additional language // BotKiller Main Script npc: npc/custom/bk/BotKiller6.txt // BotKiller Modules npc: npc/custom/bk/mods/BK6_Asc2Num.txt npc: npc/custom/bk/mods/BK6_Asc2Word.txt npc: npc/custom/bk/mods/BK6_Fakename.txt npc: npc/custom/bk/mods/BK6_Img2Num.txt npc: npc/custom/bk/mods/BK6_Lie2Me.txt npc: npc/custom/bk/mods/BK6_SMath.txt npc: npc/custom/bk/mods/BK6_WordNum.txt Run your server and whisp to npc:bkconfig to configure BotKiller 6.* Note: BotKiller 6 doesn't work on TXT based servers, please don't request it * Some Demos: Basic Demo: Modules: Lie2Me Module: Asc2Number Module: Img2Num Module: Simple Math Module: Asc2Word Module: Word Num Module: Testing GM Commands trying to ByPass BotKiller 6: History: 2011-05-01: 6.0 - New version, a friendly Police in Midgard! 2012-01-18: 6.1 - Using the new version of Unlimited Variable System! 2012-01-19: 6.11 - Fixed some problems in the jail! 2012-01-19: 6.12 - Fixed another wierd function in the jail! 2012-01-28: 6.13 - npc:bk don't show player selector when found only 1' 2012-01-28: 6.13 - removed some useless variables in functions
  34. 23 points
    Briefing & Concept Hello everyone! As you may noticed, by a petition I asked to our staff, we had some changes in this forum. Now it is named as 3D Modeling Showcase, instead of just Map Showcase The idea is to promove the development/discussion in all regards the 3D area. I remember that years before this area was almost null in the *Athena communities, due to a lot of missinformation/resources... not anymore! Back to the thread. This first release (of a lot to come) is in grattitude to a team where I'm member and after 2 years of development and testings, we were able to finally finish our Animated 3D Monsters Project as for now we can handle -bones animations- for gr2 files. Donations are Welcome in appreciation to Ricky92 who developed the Granny Converter. This release is possible thanks by the Granny Animation team: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox You might remember the emperium/guardians/treasure boxes. Yes, those are the kind of mobs/models I'm refering to. In short words, thanks to the work of our team and of course the community support, we can add animation with bones in any 3D model we have. That means for example: make our own 3D mobs, add animation to pre-existing models like a wind a blowing effect to the prontera flags, add interactions like opening gates... etc. Now, lets talk about this release. You may remember "Ragnarok II Gate of the World" a game from Gravity that stopped development some time ago. Well, as a first release of this tool, I took my time to bring some packs of these awesome mobs that you can use in your server now. Some technical info: - This games runs under an Unreal engine - Granny exporter for 3ds max used to import the animations - Granny converter by Ricky92 to convert the gr2 files into RO version About this release So, what do we have new on this release? This first pack, contains 4 full animated 3D mobs from this game. Animations are: Walk, Dead, Attack, Stand and Damage. Just a reminder: The damage animation is not showing for custom 3d mobs even if they have it; this also happens with official 3d mobs aswell. So, we believe it is more a matter of the official client rather than a custom addition to take care of. Some notes you have to consider please. We are still in early state. I mean, it has been years without the possibility to add our own 3D mobs until now! so, a lot of optimizations/details at exporting are in the TODO list. Dead animation is fixed in 2 mobs in this pack that by an unknown reason they made some graphical lag with this animation. It was necessary to fix the end keyframe to the default dead animation in the mob, so, when these two mobs dies, they return to the default position (I can tell this also happens in official mobs, I believe this is a matter of Gravity too) Attack animation: The client, by a reason, shows the attack animation really fast. We must make them lower in max, and export it in gr2 with this in mind. Some glitches like weird rotation in the Y axis, is presented if you export the gr2 models with "relocating position to origin";. I realized this and finally the mobs were not bad rotated by the client. When exporting bones, you must disable: texture and mesh data. By that way, the gr2 will be setted as the official ones, which they only stores the animation without bones mesh/texture data. I know it is nice to have it listed like that. But the true is that it took me HOURS! to do those tests and have those conclutions. Thanks to that, the mobs were fixed and they don't have any serious glitches =P These mobs are compatible and were tested on: 2011-03-15a and 2012-04-10a clients. However, we believe that our feature works also with: "2010-11-24a towards "2011-12-14c" range date, so as "2011-12-20b towards "2012-07-16a" range date aswell. Don't worry, adding the mobs its really easy, just as how you add normal sprites mobs. The only difference is a small patch you have to apply to your current exe. These details will be added in the INSTRUCTION.txt file attached in the download pack of this release. So there you have this animated gifs of them!. Liquid bug, Roda Frog, Puku Puku, and the Vadon mob. The one I like the most is, the Puku Puku (the ones that is flying) ... really, I was shocked too look this kind of animation being possible now. I mean, mobs flying. wow! Video ... watch it in HD 720p! HD Screenshot Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. *** Download link & Instructions *** If you read all the thread, you may know that this was possible thanks to the project I linked above. Doing this tests and being able to port this animated 3D is consuming me a looooot of time! As you know, I run a service were I get commisions to make maps. Affording time to do this kind of releases, it is something really hard to me. However I completely understand that making time to work for the community here is important, so as a gratitude to the people who supported our project before. Please support this release! I'm planning to add more of these free packs of this game, so as others too: world of warcraft pets? who knows!. So by posting your feedback or by adding: A comment is Greatly appreciated. A simple reputation makes me happy *A topic rating is allways a good detail from all Ensures me that this release and the project itself worthed the time of me and the team who was responsible to make this kind of features possible. Well that is all. Please stay in tune for the download link. It will be a matter of 1 of 2 days so please take a look of this thread frequently to download it. Edit: Btw: Do you think the mobs are oversized? I can make them smaller if you want... however I thought it was good to follow the idea of the "WoE guardians" which they have this size.
  35. 23 points
    Briefing & Concept Hi!. It's me again. Oh yes, you read it right, this is a free release... continue reading! First of all, I must give big thanks to all those members that allways takes their time to rate my work all this time. Really that says a lot for me. I appreciate that very much. In appreciation today, I will release another free map to you. For your server use, for share with your friends, to add it as a plus on your server... to all you want. Sincerely I believe that this community is all about Contributing with something. With whatever you can and you can afford. Thats the main reason that I'm sharing this one today. About the map: If you have played Super Smash Bros Brawl you will surely know about this stage About this map So, what do we have new on this map? This map is my first one of a new concept I tried by an Idea I had with a RO map long ago. I call this a Panoramic Map and I think you will notice it right away. I added space on this map, but by some camera angles edit and there, and doing some work with textures... I could add the effect of a far distance space area, that I hope you will enjoy. I recommend this map to be used only for small same matches of 1 vs 1, or 5 vs 5. Use it on your server for pvp tournaments, as a final stage. Or use it for a small GvG team tournament 2 teams of 5 or 7 users per each. Don't waste this map for a common pvp arena, be smart with your server and add it as a plus as a final stage of a tournament for ex. Anyway the main idea is, that this stage is for versus with the same conditions. That means 1 vs 1 would be epic here. Video ... watch it in HD 720p! HD Screenshot Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Only 1 Screen Is enough! Yes onnly 1 screen. Why? because this map is mainly a platform where an epic duel battle can be easily made wihout map obstructions. You can check the space decoration, and the final destination imported model on this one. Please check the video for a better idea of how this map is. I think that if you have play Smash Bros Brawl, or Melee, or 64 ... you will recognize this stage right away! and I-m sure you have play one of those before! <-- Download link --> IMPORTANT: Follow INSTRUCTIONS.TXT in your pack for install this map! Support this release! by posting your feedback here like: A comment is Greatly appreciated. A simple reputation makes me happy *A topic rating is allways a good detail from all On the other hand I must say that I'm allways busy with requests... It was very hard to me to make free time to offer this one for public and for free. So if you have time and you can afford a comment or rating... don't be shy! I will greatly appreciate it. Stay in tune for the download link. And take a look at the topic frequently to download this one! Thanks again, and good day to all
  36. 23 points
    these are mostly unpopular scripts that probably not getting a lot of replies more popular ones will be in separated topics getitemname2 function for the moment use version 2.4 Global Function PS: why am I getting rep even before I make any release ? O.O
  37. 22 points
    My tool allows you to take wings/rucksacks/whatever sprites, rename them numerically to place into the tool, and will automatically output the renamed files for each class, saving you hours of time having to manually rename each file.Originally inspired by this thread: http://rathena.org/board/topic/72734-guidecustom-wings-at-robe-place/ - I created this tool as a means of saving not only myself, but others time. The script can still use some improvements (automatic creation of folders from steps 2 through 6 in the instructions below for instance), but is for all general purposes ready and working as-is. My script uses PHP and web server magic to run. Your web server will also need to be able to .tar.gz files. I don't know how to check other than running the script, so.. yeah. You will need to download the following zip which contains a robes.php file: http://jtynne.com/rAthena/robetool.zip Next, follow these instructions: 1. Upload the robes.php file to your web server. 2. Create two folders "base" and "output" 3. CHMOD both folders to 0777 4. Inside of the "base" folder, place all of your .spr/.act files for the garment sprite you'd like to create. Number these from 1 upward and remember this number for the next step. 5. Inside of the "output" folder, create an equivalent amount of folders to the same number of .spr/.act's you put in the "base" folder. If you went up to 3.spr/3.act then make three folders: 1 2 3 6. Inside EACH of the numbered folders, create two additional folders with the names "³²" and "¿©" (male/female). This is important so do it! 7. Run the robes.php script from your browser and allow it to run. It will create a .tar.gz file containing all the necessary sprite files, but your work is not yet done. 8. Inside the .tar.gz you will find an "output" folder which contains numbered folders and renamed sprite files for all classes. Take the numbered folders and place them into : data/sprite/·Îºê/ (client-side) 9. Open data/lua files/datainfo/spriterobeid.lua AND data/lua files/datainfo/spriterobename.lua YOU MUST EDIT BOTH FILES. 10. Inside spriterobeid.lua in the SPRITE_ROBE_IDs = { section, add in your new robe reference. e.g. ROBE_MYRO_1 = 1, 11. Inside spriterobename.lua in the RobeNameTable = { section, add in your new robe reference using the data from the previous step as an addendum to the syntax. e.g. [sPRITE_ROBE_IDs.ROBE_MYRO_1] = "1", 12. You can then test these out in-game with @changelook 7 # or adjust the "view" field on a garment and voila. Note: If anyone has questions, I probably won't respond very quickly as I'm busy IRL with school/running my own server/working. Help each other, it's pretty straight-forward so long as you have an understanding of client-side data. If anyone would like to create a more detailed guide, be my guest. If you modify my script, please do give credit where credit is due, as I spent a considerable amount of time making this work. Thanks!
  38. 22 points
    Hi everyone, i'm here to tell you that Green Peach is BACK ! OoooohYeaaaah Link : http://www.green-peach.net/ At the moment, there are not all that I created from the beginning because I put everything in order before sharing. Trickster Online mobs are very neat but I still have to manage some data. The novelty is the Pokemon Sprite section ! In short, the website will fill in with my old and new creations. See ya! Name : Bulbizarre Game : Pokemon File Size: 529 KB Author: ToZorMan Download : Mob - Bulbizarre [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Herbizarre Game : Pokemon File Size: 536 KB Author: ToZorMan Download : Mob - Herbizarre [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Addax Game : Trickster Online File Size: 668 KB Author: ToZorMan Download : Mob - Addax [ToZorMan].zip Link : www.green-peach.net
  39. 22 points
    Briefing & Concept Hello folks! you guess it right, it's time of Olrox free releases! I know it has been a while that due to a lot of things happening, I was not able to be active as I was before into map showcases. In fact, I have tons of map works to finish that I hope they will be out very soon. But now I'm back into map stuff and cause of this I want to share a free release among all of you; with the quality you already know! The last free prontera I shared was This Botanic Garden Prontera which has already the insane amount of 5,600+ downloads! making it the map most popular and downloaded in all time in rAthena. I hope this pack of not only one .. I mean 4 prontera seasons is gonna be a success too! About this Free Release 19-September/2013 Added the Fall Season 03-September/2013 Added the Summer Season of this pack! 29-August/2013 This pack of 4 prontera season is gonna be in showcase beginning by this day. Every 3 or 5 days I will update this thread showing another new season waiting of course of your nice welcome of this release before. We will begin with summer. This pack of prontera seasons has the intention to -preserve- the original style of Prontera, but improving it. This means, it was done by the main purpose of being a discreet and not excessive edition for servers which tends to have users that likes the old prontera behavior. Summer is about trees with some yellowish tones... kinda an semi arid place, that you can sense that the sun is hard. Video ... watch it in HD 720p! Video of this release will come at the time the 4 seasons are in showcase. Also I have to say in advance that these prontera seasons have a neat new feature in mapping that I'm sure you will love! HD Screenshots Panoramic Fall Screenshot 1 Shows the Fall prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Fall Screenshot 1 Floor on both sides is different on this Fall season. Panoramic Fall Screenshot 2 Its the north area of this place. Panoramic Fall Screenshot 3 Shows another angle of the center are of this Fall season. Panoramic Spring Screenshot 1 Shows the spring prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Spring Screenshot 1 Floor on both sides is different on this Spring season. Panoramic Spring Screenshot 2 Its the north area of this place. Panoramic Spring Screenshot 3 Shows another angle of the center are of this Spring season. Panoramic Summer Screenshot 1 Shows the summer prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The Prontera Flags are taken by the game of Ragnarok 2 Legend of the second, editing the original rsm models of the lamps and making them with more altitude. Perspective Summer Screenshot 2 A custom angle that tends to shows map in a neat way. Detailed View Summer Screenshot 3 Shows the style of the floor + trees. All of the floors of these prontera seasons are different and in this summer season, the floor looks for the -stoonish- style of prontera + some vibes and yellowish tones. The trees are not from Ragnarok, they are from Dragonica Online. Download Link Download is ready! As everytime I only ask one simple thing from the community at everytime I do releases: Support! Lets make this thread popular, all I need is your feedback to reach this:[/url] A comment is totally appreciated A thumb up reputation is nice too A topic rating is a nice gesture.[/url] Following my Facebook will keep you up to date of my last map works ---> https://www.facebook.com/OlroxMaps Those are the ways you can support this release. Honestly I hope this pack will have tons of downloads. Thanks guys and good day to everyone!
  40. 22 points
    Fimbulwinter Client http://blog.fimbulwinter.org/ Overview Yes, this is another client project as I'm not satisfied with the current ones. FimbulwinterClient is developed in C++ using a barebone engine called YA3DE that I developed for use on it, remembers a lot XNA. The project was being developed in C# but with the release of MSVC11 with almost full C++11 support I decided to port it to C++ to take advantage of the new features. I don't plan to target old compilers that doesn't support the new spec as the major compilers already support it. YA3DE YA3DE(Yet Another 3D Engine) is a 3d engine that I developed to use it in my client. It remembers a lot of XNA but is in C++ and uses only OpenGL 3. Roadmap Map rendering: Done, perhaps the normal calculation isn't good at the moment. Mode rendering: Same as above. GUI: In development. Actors rendering: To be done. Network: To be done. Source code and license The project is licensed under GNU GPLv3 and the source can be found on my github repository: https://github.com/g...al/fimbulclient Screenshots Playing with the new GUI system Prontera prt_maze with surface colors Castle Prontera indoors Niflheim Comodo About the GUI https://github.com/greenboxal/fimbulclient/wiki/GUI-Overview I'll use the Awesomium project to create the game GUI, it's a hacked source of Chrominium that can be rendered and used in any project. Yes, the GUI will be done using HTML5+CSS3, but we have a problem: I suck at web programming and I really need help to develop a pretty GUI. So, if anybody is willing to help you can contact me Just for clarification, the 3d rendering is not web based, just the GUI. The world rendering is done with OpenGL and YA3DE. I'm developing the project alone and it's really a painful but rewarding task and I would be really thankful if someone helped me on this project. Thanks for your time, The green hollow cube.
  41. 22 points
    Inds CeresCP Featuring KeyWorld's Theme. As you may know I'm the new head developer of the Ceres Control Panel, and I've been writing a completely new CP from the ground up. This thread is meant to introduce the project properly and to receive feedback and suggestions, make yourself comfortable to post all your thoughts. Inds CeresCP : Features Some of the highlights AccountsOne account can create subaccounts and manage all of them with a single login. Optional "Create Forum Account" checkbox on registration page, works for most popular forum software (ipb/vb/smf/phpbb/others) [*]Administration Features All CP settings (except db connection ones) and features can be managed from the webpage, no ftp/file editing required, this includes theme settings and languages (you can edit languages and add new language sets directly from the admin pages). New themes and modifications can be installed from the webpage as well by uploading their zip/rar file (no ftp required), the cp will process and install them accordingly. [*]System Features The whole control panel backend was written with a single thing in mind "performance". It uses as little queries as it can use and caches all it can in static files for the fastest available page load. It's faster than any control panel out there including the previous version of ceres and uses much less memory. All features of the previous version of ceres were redesigned and are also included.
  42. 21 points
    Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <3
  43. 20 points
    This morning started as any other day, I wake up, I check my personal emails, I eat breakfast, I check my business emails, I put my boots on then check rAthena emails. This is where this morning differed. Over the last fortnight an astonishing number of chargeback disputes have been filed with Paypal, and a particular dispute that was closed by Paypal this morning in favor of the buyer was the last straw. This particular dispute was for a file that cost $10. The fee for chargeback disputes to the seller when lost is now $20. rAthena is essentially being scammed out of more and more money each month because of these fees and dirty scumbags, and I can no longer justify spending my own money to cover them. And people wonder why it's taking a while for Withdrawals to be processed. Paypal has been removed as a payment method on rAthena. Users who have submitted chargeback disputes have been banned. What does this mean? It means that if you would like to pay for an invoice, you may use your credit/debit card which will be processed by Stripe. Your card details are not saved on our webserver. Since the Stripe module was enabled almost 2 weeks ago, there have been a number of attempted transactions that have been refused by Stripe due to their fraud rules. And we are loving it! If your rAthena account name, address and phone number don't match the cardholder's details, you'll be declined. If you don't put in your CVC (3 digits on the back), you'll be declined. If your rAthena account is less than 20 days old, your transaction will be authorised but placed on hold for manual review. If you're dumb, you'll be banned. How does this affect Withdrawals? Essentially, it doesn't. Your Withdrawal request will still be processed through Paypal via our automated script. To be quite honest, i'm very disappointed with a select area of our community.
  44. 20 points
    Achievement System As of Git Hash: 7f5411d, rAthena now supports the Achievement System! Thanks to @Luxuri, @Nova, @Lemongrass, and @Tokei for their help with information and implementation! Thanks to all the users who helped test the PR and report issues on the feature! Basic Information Requires client 2015-05-13 and higher. Includes Title System which is integrated into the Achievement System. Rewards are given through the RODEX System. Added new atcommand reloadachievementdb. Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists. TODO Confirm Achievement Level EXP 8-20. Confirm Old Money Pocket Zeny amount. Figure out how AG_CHATTING, AG_EAT, AG_HEAR, and AG_SEE work on official servers.
  45. 20 points
    Hello all! I'd like to take a moment to explain some staff changes in the Administration that have taken place recently. First, I would like to thank Akkarin for all of the support he has given the *Athena communities over the years! Due to personal reasons, Akkarin will be stepping down from his current role as Head Administrator. He has given us great support and worked diligently to help the staff and *athena in many ways. We at rAthena will surely miss him and thank him for everything he's done. Second, I have accepted the role of Head Administrator that has opened up in the wake of Akkarin's retirement. Brian and Maki are still around as Supporting Admins to help out but I will be leading rAthena (as well as managing the day-to-day activities). I’ve always enjoyed helping rAthena and plan on continuing support as an Administrator. I plan on still having a role in developing while also being around to make sure the community is running just fine. We appreciate everyone’s support they give to rAthena and ensuring the continued life of rAthena! tl;dr Aleos (myself) is now an Administrator Maki & Brian are now Supporting Admins Akkarin has retired to Community Contributors
  46. 20 points
    We here at rAthena believe that the users have the right to know what our team believes this project should be. rAthena Goals: Emulation AccuracyOur top priority of this project should be put towards creating an experience that matches that of the official servers. Right now, we are far from reaching that goal, but with focus on this particular issue, and with the help of people like you, we can close the gap between the official servers and ourselves. While this may never reach 100% accuracy due to constantly changing aspects in official servers, we could definitely do better than where we are right now. StabilityWhile we continue to fix bugs and add additional new content, it is extremely important that we remain focused on creating a project you can rely on to manage itself while you are away from your server. We want you to feel comfortable walking away knowing that you won't come back to a downed server. Resource ConsumptionCode speed and resource reduction should remain a lower priority as accuracy and stability are more important than saving some memory or process time. A successful project requires this understanding. Sometimes we may improve code that we come across during fixing other bugs or re-writing sections of code, but at this time, we should not focus on finding and fixing some of the more resource consuming portions of code. CustomizationWe're "core" developers. We develop a platform for people to build off of. Out of the box, we aim to maintain parity with AEGIS, and beyond that, we will provide tools and support (as long as it doesn't detract from the core!) for people aiming to customize beyond that. Anything our users make and wish to have added to the public source also needs to be approved and improved on an individual basis. If you're looking to start up a server project which follows the above principles, then rAthena is the project for you.
  47. 20 points
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~
  48. 20 points
    Peopleperson49's Script Collection Please enjoy my work. If you have any suggestions or find any issues/bugs please let me know! If you like or download my work please click the "Vote this post up" button to the right of the post and check out my server Ragnarok Underground. My scripts are written as I would use it for my Ragnarok Underground server, you might need to configure them before use. My scripts are written to work with the rAthena emulator. When reporing and bug/error/suggestion in this topic please give the emulator version, version of the script your using, and the issue in detail! Super Magnifier Identifys all unidientified items a player is holding at once. I made this a long time ago for my server, but I added here for Nipsino after reading a post he left. Function_SuperMagnifier.txt Rock, Paper, Scissors Roulette This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Allows the player to play roulette with a 5 chamber pistol. Only one bullet is loaded at a time. The script will continue to loop until somebody is shot. Version 2.0: rpsroulette.txt BlackJack Scratchcard Blackjack script that designed to work like a scratchcard. It is based on using eight decks or cards and both numbers and suits determine winning hands. Buster prize for scoring a 30 or 31, which can only be done if you already have a 20 or 21 adding one more element of gambling to it. Item data is included at the bottom of the script. Version 2.7: Download Powerball Lottery This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Powerball lottery picks 5 miniballs and 1 powerball. Different pay amount based on type of matches made. Version 1.7: lottery.txt Advanced Banker This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Bank with varying account and interest based directly on balance. Also has trustfund which pays out only when the character reaches BaseLevel 150. Most of my scripts give trustfund bonuses and also 1% of any zeny spent goes toward the trustfund. Version 1.4: bank.txt Heads Or Tails This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. I remember making this one, but I'm not sure if I based it off of another script or not. Player starts by betting 500z and then flips a coin. If heads their money is disabled, if tails they loose all their money. Version 2.4: hot.txt Jackpot Leon This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design, however I'm not sure where to find that script anymore. The script picks a number between 1 and 100. The player pays 10,000z to make a guess. Each guess increases the size of the Jackpot by 9,000z until somebody wins. Version 2.3: jackpot.txt Double Dice Roll Very simple dice gambling game created for my custom Comodo casino package. You bet various amounts of zeny and roll two dice. The winner is the one with the highest total score. This was created from scratch as part of my casino package and had nothing to do with the rolladice script. Version 2.1: roll_a_dice.txt Saving Angel This script was written for my lovely wife after we were player and our whole party was wiped out in majos. It allows a character to resurrect another character anywhere in the server for a fee. Version 1.8: Saving_Angel.txt Magic 8 Ball Custom script that works just like using a magic 8 ball. Version 2.2: MagicEightball.txt Wishing Well Custom script that allows a player to throw zeny into the wishing well and make a wish. The wish is then sent to any online GM using @request. It is restricted to one use per day to help prevent annoying the crap out of the GM's! Version 1.7: WishingWell.txt Arch Bishop Job Quest This script was written for MelMel on rAthena.org. It is a compltely new version of the third job change quest for an Arch Bishop. I did not use any other scripts as a base. It allows a Priest/High Priest to gather items and then change jobs to an Arch Bishop. The Sub-scripts can be completed in any order and all work off of each other. Version 1.1: Job_AB.txt Guillotine Cross Job Quest This script was written to supplement the fact that the Guillotine Cross still has no official script release on rAthena.org. It is a compltely new version of the third job change quest for a Guillotine Cross. I did not use any other scripts as a base. It allows a Assassin/Assassin Cross to gather items and then change jobs to a Guillotine Cross. Version 1.2: Job_GC.txt Monster Of The Day Another Monster Of The Day script. I made this one from scratch to be very simple and work automatically. Uses almost the full list of monsters from the mob_branch. I included the dispbottom here when players login, but I actually perfer to use a login script with this in it. Version 1.4: MOTD.txt Security Manager Allows a player to set up a password to help protect their account. It uses a simple OnWhisperGlobal function. I nolonger support the use of the whisper system in my Security Manager script after version 1.3. I will still provide support for other issues that might be discovered in scripts prior to v1.4, but they will be fixed in a version that now uses bindatcmd. Version 1.5: Security_Manager.txt GM Headquarters Allows access to a part of the sec_in01 map that doesn't have any warps anyway. This is a nice areas to setup special NPC's or events. Whatever anybody wants to do with it. However the secutiry code is fun for everybody to try to crack. This script currently has shops that be used once a day as a reward for cracking code. It's my intent to eventually add a full warper script that can be used once a day also. Version 1.3: GMHeadquarters.txt Monster Hunter This script was written for vgrebirth on rAthena.org. It allows one party at a time to do the Monster Hunter event. If any member is killed the entire party looses and are warped out. If you kill all the mini-boss monsters the boss monster is spawned. Version 2.7: Monster_Hunter.txt
  49. 20 points
    Collection of Hats from jRO/twRO/bRO/iRO I've gather in this archive over 100 hats from various official servers. I've taken them from jRO/twRO/bRO/iRO, I've surely miss some of them but you'll find an interesting amount of inedit hats. Download : Collection-100Hats-jRO.twRO.iRO.rar Here some example of hats : Names are just here for indication, I didn't look for their names. accessoryid.lua : accname.lua :
  50. 19 points
    rAthena C++ Migration It's a well-known fact that people can get old. A software can also get old. It has been years that rAthena forked from eAthena, which is a fork of jAthena. Countless changes were committed. A large number of developers come and go. So, we think that it's time to move forward and leave things from 200x behind. I'd like to announce the project that was started by @Lighta, picked up later by the rA dev team, Project rAthena++. It is an attempt of converting rAthena source code from C language to C++ with utilizing object-oriented programming in mind. We believe that libraries available in C++ will facilitate us greatly in creating new features in the future. Code for the project can be found in our GitHub Repository. However, the project has its downside. It may break every single source mods out there. Although, I believe that it will be much easier to recreate mods in the future. In addition, rAthena being in C++ open the possibility for a nice plugin system to make mod developers' life easier. Also, currently the project will not compile on Linux. We will make a change to our Makefile later to support Linux. Additionally, I'd like to ask you to help test this new branch of rAthena throughout the development process for bugs or bad merges that may happen here and there. The project is still in very early stage. Its code is not much different to what we currently have now, but it will get refactored everywhere possible to make a good code base to develop in the future. Finally, special thanks to @Lighta for a good base of code. @Sirius_Black for his refactored solution for rAthena. @Aleos for great advices and tips. @Lemongrass for great advices and tips. @Cydh for a great piece of code that get me out of the compile errors hell. Secrets signing out! Links: C++ development branch: https://github.com/rathena/rathena/tree/refactor/rA-cpp
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