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Showing content with the highest reputation on 12/30/12 in Posts
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File Name: Vending Add-On for FluxCP File Submitter: Xantara File Submitted: 30 Dec 2012 File Category: Web Resources Content Author: Xantara What is this? This is a Control Panel Addon that shows what is vending live on the server. Features: List of all vended items with their cost, refine, slots, shop name, location, etc Pagination system is used for organization Search filters through the results Able to view a full shop with a graphical interface Colour coordination for prices Includes patch file and sql queries to be applied to your server and database. Compatibility: Currently only available to users using rAthena SVN thus must be using FluxCP-rA. rAthena User Discount: By purchasing here on rAthena, you receive a DISCOUNTED price (normally $20.00!) and some proceeds are given to back to the community (rAthena). Try it out! A demo is setup in the link below. You may log in using the following information depending on which point of view you would like to try. Demo Link: Control Panel Admin Login: Username: admin Password: admin Player Login: Username: player Password: player Policy All purchases are non-refundable Do not redistribute any of my work Do not steal the credit of work created specifically by me, Xantara. Do not remove or replace copyright text, images, etc. You may not use this work for commercial purposes. You may alter the work as long as attribution is given. However, support for the work will no longer be provided. * Any of the above conditions can be waived if you have my approval * Support Included is a README file with some basic instructions and other information. Purchasing this addon includes lifetime and free support. If you find a bug, please report it! Website: http://www.artistic-coder.com/ MSN: missxantara[at]gmail[dot]com Credits Created by Xantara Like my work? Rate/vote this download Rep up my support topic post Click here to download this file2 points
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It looks like you don't have the file levels.php in your config folder. Make sure you have it to use flux.2 points
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File Name: [Package] @itemmap & getitem_map() File Submitter: Xantara File Submitted: 18 Dec 2011 File Category: Source Modifications Content Author: Xantara Information This command will give a specific amount of specified items to all players on the map. I tried to make it a bit more challenging for myself so I have added the capability of giving the same party or guild members of that specific map as well. Makes it easier to script stuff such as events especially those including parties and guilds to participate. Atcommand version now available! Tested on rAthena Trunk 17062 Syntax Script Atcommand Documentation Script Example: Script Command (also found in doc/sample/npc_getitem_map.txt) // Sample NPC to test the custom getitem_map script command // Script and command created by Xantara prontera,156,170,3 script getitem_map test 120,{ mes "input item id"; next; input .@id; mes "input item amount"; next; input .@amt; mes "input type:"; mes "0=everyone, 1=party, 2=guild 3=bg"; next; input .@t; //getitem_map .@id,.@amt,strcharinfo(3),.@t,((.@t==1) ? getcharid(1) : (.@t==2) ? getcharid(2) : getcharid(4)); switch(.@t) { case 1: set .@type_id, getcharid(1); break; case 2: set .@type_id, getcharid(2); break; case 3: set .@type_id, getcharid(4); break; } getitem_map .@id,.@amt,strcharinfo(3),.@t,.@type_id; mes "done"; close; } Atcommand // Everyone one the same map as the who called this command will get 1 Jellopy (ID#607) @itemmap 607 // Everyone one the same map as the who called this command will get 5 Jellopy (ID#607) @itemmap 607 5 // Players who are in the party "myParty" and on the same map as the who called this command will get 2 Yggdrasil Berry (ID#608) @itemmap1 608 2, myParty // Players who are in the guild "hisGuild" and on the same map as the who called this command will get 3 Jellopy @itemmap2 "jellopy" 3, hisGuild Credits Created by Xantara BG Support Suggestion/Idea by Silvester Atcommand Suggestion/Idea by Mysterious Mirror http://downloads.artistic-coder.com/download.php?file=package_getitem_map_v2.0.1_%5BXantara%5D.patch This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent. Click here to download this file1 point
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This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~ P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V SVN rAthena GIT~ https://github.com/rathena/rathena SVN Downloader TortoiseSVN ~ http://tortoisesvn.net/downloads.html Codeplex ~ http://downloadsvn.codeplex.com/ SmartSVN ~ http://www.syntevo.c...n/download.html KRO Installer Miruku ~ http://miruku.rathena.org/ RateMyServer ~ http://ratemyserver....wnload_kROLinks RSU ~ http://nn.nachtwolke.com/dev/rsu/ Clients & Diff Patchers k3dT 2013 Clients - http://k3dt.eu/Ragexe/unpacked/ Weetools Clients ~ https://subversion.a...etools/clients/ Supportmii Clients ~ http://supportmii.com/ro1/Clients/ Earthlingz CleintSide ~ http://www.assembla....bversion/nodes/ ShinsDiffPatcher ~ https://subversion.a...insDiffPatcher/ rAthena's Online Diff Patcher ~ http://rathena.org/t...iff_patcher.php LUA/LUB & Data LUA/Data ~ http://svn6.assembla...svn/ClientSide/ LUB ~ http://code.google.c.../downloads/list Packet_dbs & Packet_lengths Packets ~ http://svn6.assembla...ntSide/Packets/ actRO, Browedit, GRF, Sprite, Client Tools Ratemyserver Tools ~ http://ratemyserver....e=download_tool Supportmii Tools ~ http://supportmii.com/ro1/tools/ Browedit ~ http://browedit.exca...com/?a=download Shins Programs WeeMapCache ~ https://subversion.a...nk/WeeMapCache/ WeeThumbnail ~ https://subversion.a...k/WeeThumbnail/ rAthena's Tools rA's Login Background Screen Generator ~ http://rathena.org/t...gin_background/ Game Server Patchers Thor ~ http://thor.aeomin.net/ Triad ~ http://www.nitroconc...d/index_eng.php Control Panels FluxCP ~ https://github.com/c.../fluxcp-renewal CeresCP ~ http://sourceforge.n.../cerescp/files/ Guides & Info Judas Bible ~ http://supportmii.co.../JudasBible.pdf rAthena Wiki ~ http://rathena.org/wiki/ Misc Helpful Links eAthena Board ~ http://eathena.ws/forum/ RMS Sprite Bible ~ http://ratemyserver....riot_bible_main Web Host Talk ~ http://www.webhostingtalk.com/ Codes / Scripts Paste Sites kPaste ~ http://rathena.kpaste.net/ uPaste ~ http://upaste.me Pastebin ~ http://pastebin.com/ Security / Client Protection Harmony ~ https://harmonize.it/ Setup.exe BlueGhost Setup.exe ~ http://rathena.org/b...up/#entry144124 OpenSetup ~ http://www.mediafire...abj2jau2wxbvoiu1 point
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Hello all! Now i present to you my release : Faction system. Faction system settings: conf/battle/faction.conf Faction data base: db/faction_db.txt Faction alliances db: db/faction_alliance.txt New atcommands New Script commands New mapflag: fvf ( mf_fvf ) New map cell: nofvf ( cell_nofvf, cell_chknofvf ) Main Features: Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 ) Custom aura effects ( max is 3 by default, but you can increase it ) Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player ) Monster and other can change own base status to status from faction_db.txt ( race, element... ) If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt ) NPC shops can sell items to different factions at different prices. Now saving faction leader and relics of each faction. Multi - alliance support. Voting system ( voting for faction leader ). Relics support. Logging Faction chat. Youtube Preview http://www.youtube.com/watch?v=S7q-ExosLa8 Price: FREE PATCH FOR RATHENA REV. 17310 Faction_System_Complete_1.4_rA17310.patch FACTION.SQL Old BETA version1 point
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File Name: [Mapflag] Mobitemadder File Submitter: Zephyr File Submitted: 28 Dec 2012 File Category: Source Modifications Content Author: Zephyr This mapflag sets more drops for monsters at the map that it's been attached. Sintax: mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)} You can set up to ~50 more items for mobs. "drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%). There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map. You can set a lot of mobs, but you have to set more mapflags for your maps. Click here to download this file1 point
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Original topic and code here: link Idea: link You can enable or disable the cash / item in file db/item_vending.txt Vending title can be looks like: "[ITEM_ID] name" Version 1.8 preview: Changelog conf/battle/feature.conf db/item_vending.txt Modify your client data files: idnum2itemdisplaynametable.txt idnum2itemresnametable.txt Enjoy. New: rAthena only: ExtendedVendingSystem_1.8.1.patch ExtendedVendingSystem_1.8.patch Old:1 point
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Hello All Member For rATHENA im newbie in design but i need u guys rate and comment hehehe here my 1st Flux CP Design.Before this me got post 2 type design(ceres cp) please rate 1 - 10 here my design1 point
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This small modification allow you to manage damage of skills. Request: this topic Ver.2.1: patch updated. You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt) Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion ) Version 2.0: added map bitflag ( Lighta's Suggestion ) Version 2.1:(Updated 2.0) Skill_damage_v1.1.patch Manage_Skill_Damage_2.0.patch manage_skill_damage_v2.1_rAthena17121.patch1 point
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Hello rAthena, today i'd like to introduce what i call User Center. Maybe you've seen my topic about the CP http://rathena.org/board/topic/76307-a-new-control-panel-is-coming/ this is the official introductory with the name and everything + a preview. Why the term user center? Right now if you hear the term control panel, what comes to your mind? Well, if you've been playing RO servers since your childhood like me you'll think of the place you register and manage your account settings and that might be true but, how about new players? Well the term control panel sounds so mechanic and that's when i thought of the term User Center, with a more user-friendly interface in an elegant and modern way. What are the biggest features it will have ? Ajax based navigation, if you don't know what this mean, it means that you won't need to lead a new page with every link you click or every action you do. The website communicates with the server using a technology that is called Ajax that stands for Asynchronous Javascript And XML. Pages will load faster and it just looks beautiful.\ You will be able to use the DGSUC API which is optimized and secured in a very high level to integrate User Center functions to your website natively Ticket System When will DGS User Center be released? Well my friend, this project started 2 days ago and the development is on the very beginning. Is there any preview? Yes there's a live preview where you can get a feel for what the user center will be like ( Basically is just a Control Panel but with new features and in a beautiful smooth way ) The link for the preview is : http://bit.ly/UeBWV7 Note: This is just a preview and the development of the CP has just started, this is just so you get the look of it and expect many many more features other than those it shows.1 point
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hi , this kro client 2012-12-10 ! uploaded by : nickyzai hosting re-upload by: hemagx ! i know some guys got slow download from nickyzai servers ( me too ) so i re-upload it on mediafire in 24 parts ! have fun with downloading ^^! Parts from 1 to 23 100 MB Part 24 77 MB Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13 Part 14 Part 15 Part 16 Part 17 Part 18 Part 19 Part 20 Part 21 Part 22 Part 23 Part 24 Folder link : Here if any link ( dead - wrong - file have problems ) PM Me ! thx1 point
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I asked this in IRC and I want to ask it here too.. This is about Epoque's skill_amotion_leniency.. http://pastebin.com/raw.php?i=37nBw8im The aim of this new config is to prevent casting another skill while skill motion is not yet finished. It should wait for amotion to finish. But as it is right now, it is waiting for 2x (or +90%) the amotion. Is this intended? I used this to monitor it in-game. Spam skills like meteor assault, or any skill with zero to little delay. Also, I think this is the reason why users feel a slightly longer delay even in default settings. This is based on my understanding, sorry if I am wrong.1 point
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it should fix the problem when you replace it to the original pc.c status.c unless you made other changes.1 point
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I did it that way because she said to store it on Database. I was expecting her to make a query that updates the old value plus the new "time" value, so there woudn't be problems on reseting the variable everytime the players logon again. As I said, "I'll let the queries part up to you!"...1 point
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yes...because we dont need to save it permanently.... we only need a permanent variable to store total online time..not the "different" between login time and logout time.. your method that shown in above... the "time" variable will be reset and assigned with new value everytime they login and logout....1 point
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@login_time will be deleted after "end;" And, yes, it would be a better idea to store it on an account variable.1 point
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should be like this... OnPCLoginEvent: @login_time = gettimetick(2); end; OnPCLogoutEvent: #online_time += ( gettimetick(2) - @login_time ); end;1 point
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You can start by save the login time tick in a variable, just like this: OnPcLoginEvent: set tick, gettimetick(2); When the player logs out, you can subtract the setted tick with an actual tick, then sum it with the value on DB, just like this: OnPcLogoutEvent: set time, gettimetick(2) - tick; This will give you the time (in seconds) that the player were online. I'll let the queries part up to you!1 point
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Skill cool-down is in skill_cast_db.txt, it's the 7th number in the list of numbers, the first being the skill ID. It's in milliseconds.1 point
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https://rathena.svn..../item_delay.txt https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/skill_cast_db.txt1 point
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what? filezilla didn't uploaded the files? lol filezilla uploads everything you put in for the correct directory1 point
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Du kannst es weg machen indem du im Global Heigt Edit auf das Rote Gitter über einer Geradefläche bewegst und "c" drückst. Dann geht du über den Feld und drückst Linksklick. Fertig... Rynbef~1 point
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That is correct already. "this" - the map the player is on -1,-1 - the cordinates near the player "--ja--" - name of the monster -4 - defined database if I am not mistaken 1 - amount of monsters I didn't look it all up but guess this is correct.1 point
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Open up src/map/mob.c and find the following code: const char* mobfile[] = { DBPATH"mob_branch.txt", DBPATH"mob_poring.txt", DBPATH"mob_boss.txt", "mob_pouch.txt", "mob_classchange.txt"}; Edit it to this: const char* mobfile[] = { DBPATH"mob_branch.txt", DBPATH"mob_poring.txt", DBPATH"mob_boss.txt", DBPATH"mob_superboss.txt", "mob_pouch.txt", "mob_classchange.txt"}; Now you go into your db/pre-re OR db/re depending on your settings and create a new text file with the name mob_superboss.txt The db uses the following structure MobID,DummyName,Rate Example: 1708,Thanatos Phantom,1000000 1734,Kiel D-01,1000000 2022,Nidhoggur's Shadow,1000000 Now you open src/map/mob.h and change the following to 6 #define MAX_RANDOMMONSTER 5 Looks like you changed the item code already so you're ready to go.1 point
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You have made a mistake somewhere when you applied the town. You should try using a fresh map_cache.dat and patch it in again, what tool did you use to mapcache it?1 point
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There are several atcommands/mods that I think would benifit the SVN to have added to it. We can't preach staying ahead of other emulators if we arn't progressive in nature! I know we already have some excellent features such as bindatcmd, but it took somebody saying thats a good idea before it happened. It might be more work initially implimenting these, but I beleive it is worth looking into. Peopleperson49 Adding guildmonster mod coded by GreenBox would allow the emperiums to be spawned under that command instead of the monster command. It is a more stable way to spawn the emperium and prevents it from being attacked by its own guild. It also have many other practical uses for event and WoE scripts. Adding dropall mod coded by Xantara would all GM's to drop specific items groups of a speciifc kind. It still allows the normal function of dropall with just the added flexability to only drop certian kinds of items. For example if you use "@dropall 3" it will only drop the players etc items. Adding KoEPatch mod coded by AnnieRuru would prevent hitting the emperium if it was spawned with the monster command. I don't know why something like this isn't already implimented, but I think even if guildmonster isn't this should be. Adding getonlinemember compiles a list of online characters much like getpartymember and makes it much easier for item givers and other scripts to work. Adding deleteall mod coded by nanakiwurtz would allow deleting of both inventory and storage at once. Very useful. Adding Manage Skill Damage coded by Lilith would go a long way to balancing out the horrible issues with renewal. However, I'm not saying that it won't need to be tweaked some to keep thing as close to 1:1 as possible. Adding seeghp mod allows players to see the HP of fellow guildmembers if the server chooses to allow the command to normal players. This is more off the topic, but it is a very nice addition that people will like.1 point
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My idea would be something like customstatus "statusname","itemscript", duration, icon; example: customstatus "OP buff", "bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2;", 180000, SI_BERSERK; This would display a status named OP buff, with the icon of berserk, that last 180 sec and gives 20% max hp 15% max sp and 2% aspd bonus.1 point