MarkZD

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About MarkZD

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  • Birthday November 9

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  1. MarkZD

    inter_athena.conf & party.conf

    Just an observation, it's not because it's only used on char-server, it's because it's used out of mapserver category and it doesn't fit very well into one of the other categories(login, char etc) or is/could be in more than one server, will eventually be in interserver. , true up to now.
  2. MarkZD

    Unique Item ID Discussion

    Only in database, the struct will be the same for all items, being stackable with a pointer having its unique uid for each item, which will be used for non stackable as well to save a little ram. I'll not give much more info about that now, I'm gonna organize my stuff to travel, see you after 16 days.
  3. MarkZD

    Unique Item ID Discussion

    I got a little upset when I was just showing a point before saying that and trying to know about your point and you were agressive, so I said it. I know it's not every time true, I accept I was not fully right. Thanks for showing your points anyway, it was just the way you started which was not good. Ridicule is a thing, criticizes is another, and since start your were with the first option. We(Kisuka & me) already talked on Irc and solved the above subject. About the name, nsiuid will be changed later. Renamed variables name from nsiuid to unique_id: r17086
  4. MarkZD

    Idle command

    Yep, everytime an user walks, uses item, skill, atk, the idletime var is changed.(maybe it should update on sit down/stand up too?) It'd not add a performance issue to just check it with the current implementation.
  5. MarkZD

    Unique Item ID Discussion

    I'm planning about it, but it'd be a file where user would specify items, by name and some other thing as chance to get it to be unique and they'd be advised to only put rare items as it'd could take to severe performance issues if apple was defined as unique and people started to buy lot of them on NPC. Lot of proccessing to create the uid's and insert items on database later. Although, it's not yet sure we'll put it.
  6. MarkZD

    Unique Item ID Discussion

    -- OFF TOPIC START Better the whole log: As it's seem, I just explained the reason of name and I showed my point about why this name was chosen instead of unique_id. He tells about my programming etiquette, but his human etiquette is worse. Talked the guy, which says that is developer, which take hours to realize a mere descriptive name, which is explained for user, in configuration on src/config/core.h as mentioned on changelog. -- OFF TOPIC END uid is a commonly used name, the rest is just a complement, you should know it's a unique_id if you see uid, since you know every programming basic etiquette. http://en.wikipedia.org/wiki/UID http://docs.oracle.c...server/UID.html I'm just here to help, as I said if the majority wants the name change so much I don't see really a problem, we can do it. I agree and I'd like to know from other if it's so hard to know nsiuid is related to unique id. Btw, I think nsiuid a good name, but it could be nsi_uid if it's easier for you to read, I think it's even better than unique_id for this case.
  7. MarkZD

    eikasia

    I didn't look yet, I'll just leave it here as a record, maybe someone wants to give a look/say something.
  8. MarkZD

    error while compile the server

    r17082 I didn't get the other error although, it doesn't make much sense as this variable doesn't exist in clif_tradestart and anywhere till now. Maybe the compiler became crazy because of the first error, try to compile with r17082.
  9. MarkZD

    Unique Item ID Discussion

    Implemented Non Stackable item id at: r17080 I forgot to put on the commit, but credits go also to Xantara and Sirius White, which adapted to rA and created the base code, respectively. I removed some unnecessary queries, renamed somethings, fixed some glitch and add a safer way to get the uid than the first, also put the option to enable disable and tested.
  10. MarkZD

    Unique Item ID Discussion

    I'm taking over it.
  11. MarkZD

    Modification of @mi

    IMO, it should be done with a special parameter or on another function and let the @mobinfo keeps regarding only to the mobs. So remove the atcommand_mobinfo_type, and let the new command enabled by default. #ifdef RENEWAL_DROP &&|| RENEWAL_EXP, shows the referenced infos, otherwise show user a message informing it just work with those renewal settings or just shows the default drop, exp.
  12. MarkZD

    Disable /breakguild command

    http://pastebin.com/r3A2BTGC
  13. MarkZD

    exp_guild.txt

    Implemented at: 17017
  14. MarkZD

    How to put message in command

    What is your point in using msgstringtable.txt? If you just want to show some msg in commands(@anything), write it in msg_athena.conf so in the atcommand you send it to the user using clif_displaymessage(fd, msg_txt(message_number)); Assure you're using a number which doesn't exist and the number is smaller than 1401. If you want numbers bigger than 1400, you need to change the limit in atcommand.c changing the defined number: #define MAX_MSG 1400 Each text can have up to 1024 characters.