Start_

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Start_ last won the day on February 18

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About Start_

  • Rank
    Start
  • Birthday 10/29/1993

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  • Gender
    Male
  • Location
    Thailand
  • Server
    KRO & SSRO 2
  • Github
    https://github.com/kaninhot004
  • Interests
    Game, Computer, Basketball, Coffee.

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  1. Try this data too: https://github.com/Asheraf/Translation
  2. getiteminfo(xxx,2) == 4 && getiteminfo(xxx,5) == 1024 this will check costume upper headgear
  3. Any errors? Try set variables at OnClockxxx1 and debug + look how it works. And set variables again at OnClockxxx2 do the same.
  4. Use atcommand "@idsearch " + [email protected]_name$; to display item id by item name. If you want scripts please wait other to reply, I don't know command that work like idsearch.
  5. You can try debug by npctalk (It's more clear to know) because I forget where it is.
  6. - script TestScript::QuickTest 4_F_03,{ mes "What you want?"; next; switch(select("Use Charge", "See Charge", "Exit")) { case 1: if (.n_now > 0){ .n_now--; if (.n_now < .n_max) { setnpctimer 0; initnpctimer; npctalk "Starting recharges."; } getitem 512, 1; .cont = .delay; mes "Current C.: "+.n_now+"/"+.n_max; mes "Next Charge in "+((.cont)/1000)+"s."; } else{ mes "No Charges."; } close; case 2: mes "Delay per C.: "+.delay/1000+"s"; mes "Current C.: "+.n_now+"/"+.n_max; mes "Next Charge in "+((.cont)/1000)+"s."; close; } close; OnTimer4000: .n_now++; .cont = .delay; npctalk "Current C.: "+.n_now+"/"+.n_max; stopnpctimer; setnpctimer 0; if (.n_now >= .n_max) end; initnpctimer; npctalk "Next Charge in "+((.cont)/1000)+"s."; end; OnInit: .n_max = 5; //max charges .n_now = 5; //actual charge .delay = 4*1000;//time to recover 1 charge .cont = 0; //actual time left to recharge end; } prontera,164,170,4 duplicate(QuickTest) Test Quick#prt 4_F_03 Tested.
  7. I think best way to keep it alive for 30min is don't spawn it. But if you want to try, Look at this post: setunitdata UMOB_DMGIMMUNE. Not sure skill can damaged mob or not but you can try.
  8. - script TestScript::QuickTest 4_F_03,{ mes "What you want?"; next; switch(select("Use Charge", "See Charge", "Exit")) { case 1: if (.n_now > 0){ .n_now--; if (.n_now < .n_max) { setnpctimer 0; initnpctimer; mes "Starting recharges."; } getitem 512, 1; mes "Done. Current Charges: "+.n_now+"/"+.n_max+"."; } else{ mes "No Charges."; } close; case 2: mes "Next Charge in "+((.cont)/1000)+" seconds."; close; } close; OnTimer1000: if (.cont <= 0) { .cont = .delay; .n_now++; } else{ .cont -= 1000; stopnpctimer; setnpctimer 0; if (.cont <= 0) { .n_now++; if (.n_now >= .n_max) end; .cont = .delay; } initnpctimer; } end; OnInit: .n_max = 5; //max charges .n_now = 5; //actual charge .delay = 10*1000;//time to recover 1 charge (10,000) .cont = 0; //actual time left to recharge end; } prontera,164,170,4 duplicate(QuickTest) Test Quick#prt 4_F_03 Not sure it's work like what do you want but try it first.
  9. Use SDE >> Edit >> Replace all >> Edit field slot. (Do for both server and client sided)
  10. db > re > skill_tree db > job_db2
  11. [email protected]_reward = rand(5000,50000); Zeny += [email protected]_reward; dispbottom "Gained " + [email protected]_reward + "z";
  12. Please post some update for this game, maybe on project forums. (When it's available)
  13. Fly wing use skill 'Teleport'.
  14. Store char_id as array and pick first 3 arrays to give them prize.