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Start_ last won the day on June 24

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About Start_

  • Birthday 10/29/1993

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  1. Maybe you need to contact RO Android authors. I think it's because new variables has been added and that RO Android is not supported yet.
  2. Sound like do an x action {Timer count on login/On Level Up} and use announce to bc_self. And had bindatcommand for @ quest Then implement normal quest system. That's it I think so.
  3. Please revert all code modified and use this instead. \src\map\mob.cpp Line 2212 if( test_autoloot && (itemdb_dropeffect(ditem->item_data.nameid) <= 0)) { //Autoloot.
  4. Try mes "<ITEM>501<INFO>501</INFO></ITEM> ^CC0000("+countitem(501)+")^000000"; // Client 2015+ mes "<ITEMLINK>501 Old<INFO>501</INFO></ITEMLINK> ^CC0000("+countitem(501)+")^000000"; // Client Older than 2015
  5. If you want to compare owner you can try something like this. if([email protected] == (getcharid(0)&0xffff)) dispbottom "You're creator of this item"; else dispbottom "You're not creator of this item"; But if you want to convert it back please wait for other people. // There are another option. 1.) Create array that contain database for char_id ex. Some people name their item. -> Call add to array func -> Loop array -> Not found -> Add converted char_id to array 1 add char_name to array 2 then you will have array1[0] = 18935 array2[0] = "Jhon" Or play around with getd command instead of array. Set set getd("c"+card2),"Jhon"; Get mes "Owner " + getd("c"+card2);
  6. Unregister ID mean you need to register isn't it? Try ID: echoes_M PW: 12341234
  7. Oh I thought you said was work but it wasn't. (Login and enter game) Then it's client side now. Can you try this please? <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>thai</servicetype> <servertype>primary</servertype> <connection> <display>TEST</display> <address></address> <port>6900</port> <version>55</version> <langtype>5</langtype> <registrationweb></registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> </connection> </clientinfo> If still not working. Please use client date 20211103 as rAthena standard client date.
  8. Try change IP directly on char_athena, map_athena I can't remember but after I tried changing IP in import, it wasn't working to me too. * Also please try revert those import files to default
  9. Did you try for server-side yet? Is it working? If already tried and it's working on Then please provide login_athena char_athena map_athena to investigate. Also the port and firewall are required to work on it too, did you enabled these port?
  10. Are you using your PC to host or rent a server? If using your own PC please use to enter the game. (Other player keep using that WAN IP) If using VPS/Other hosting, check the firewall/ports 6900 5121 6121.
  11. Try select these patch 5 Enable Proxy Support 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 326 Disable OTP Login Packet (Recommended) 417 Disable password encryption for lang types 4, 7
  12. Version 4.2 Patch Notes Fix use sp rate not convert on some item (typo) Better autobonus & bonus_script converting Fix autobonus & bonus_script rate and duration will now print out Fix skill name didn't get convert on some item Version 4.1 Patch Notes Costume equipment will print costume = true instead of costume = false Version 4.0 Patch Notes Use UTF8 as default encoding. Version 3.9 Patch Notes Use - instead of _ for line seperation for ANSI convert. Version 3.8 Patch Notes Added tis-620 encoding selection. Remove setting to replace new item bonus by new line on version 3.6 (Not good enough). Version 3.7 Patch Notes Change :: to - for ANSI convert. Version 3.6 Patch Notes Add setting to replace new item bonus by new line. Version 3.5 Patch Notes Fix fetching class number from custom item database error. Version 3.4 Patch Notes Fix ANSI error cannot convert. Version 3.3 Patch Notes Added ANSI encoding selection.
  13. A simple converter that will convert item from database to be use in client in 30 seconds. _________________________________________________________ >> Website << >> Download << >> Source Code (Unity C#) << >> English Tutorial << >> Thai Tutorial << _________________________________________________________ Pros: Item description sync from database so it's get rid the problem that item description was not match with database. Full combo explanation. Full information explanation. Cons: Not had lore descriptions. Complex item script was take a bit time to read through. How to use: Paste your database files on '\rAthena item_db to itemInfo_Data\Assets', (File name can't be change) Open program and select languages then hit convert. Output files location is the same with program location. Example output: (No real-time update, just an example) Thai English Notes: ANSI Encoding may not had perfect resource name.
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