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Showing content with the highest reputation since 12/27/2020 in Files

  1. 3 points

    Version 1.0.0


    an alternative effect for MVP.str


  2. 2 points

    Version 1.0.0


    I did this effect some time ago, I think it would be cool to share it.


  3. 2 points

    Version 2.0


    You know when you login to your server that you work on, or even play on, and you always end up typing the same commands each time before you even say hello to anyone? @autoloot, then @uptime to see when the last reboot was, @rates if you've got fluctuating exp/drop rates, etc etc. @showexp cos you want to know what's going on, blah blah blah. With this Settings NPC, a player can set those commands to automatically execute when they login. These are account based, but could easily be modified to char based. Following the general format of the script, it should be easy to add/remove commands from those available to the player. @main is listed at the bottom of the script, so if you don't use it you may as-well remove that line. This script is years old, revamped to make it work with recent revisions - I've tested it on both our live server, and my dev server and seems to work.. but if you find any bugs or glitches, or something that could be optimised a bit more, please let me know


  4. 2 points

    Version 1.0.0


    I took a modified version of the original and fixed it for the current version of rathena 2020+, I saw that there were a lot of people asking for it, so I decided to post my diff, the project is not mine nor the code, I just fixed it for the new emulator.


  5. 2 points


    Original Topics : TW Gamer Forum Give credits to original author in the forum / like their topics if you like their artworks.


  6. 1 point

    Version 1.0.0


    My take on the @restock command. This script allows you to set a list of item to restock from your storage, for example 100 blue gemstones and 300 white potions. When using the command, a ticket item will be consumed to get the specified items from storage. This script is so that you'll always have the needed quantity of items in the list. for example, if you have 22 gemstones in your inventory and you use @restock, you'll get the 78 gemstones missing to the full 100 any feedback is appreciated.


  7. 1 point

    Version 1.0.0


    WOODEN BUCKLE CUSTOM SHIELD Greetings again, rAthena! It's Haziel again, is it possible that this is the return of freebies? Up to 127 new Shield appearances can be added to most clients using @Neo-Mind's WARP software and the updated Custom Shield patch available as of 2021/01/19. So, for everyone to try that patch out, I decided to release the simplest of Shields, intended to be just a bit more than a simple pot lid. This Shield is compatible with all classes (4th Jobs included) and both genders. If you're interested on my work, feel free to contact me through one of the channels below: By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.


  8. 1 point

    Version 1.0.0


    *Don't forget to add required skill on your suit item skill "RK_DRAGONTRAINING",5; skill "NC_MADOLICENCE",5; Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. • I can give you support, but please, do not message me. If you like it, give me a


  9. 1 point

    Version 1.0.0


    Hello rAthena! I have been struggling with adding large amounts of custom items into my client-side, so I made a little tool that would help with just that, and I'd like to share the tool with the community! I will continue to update this project over time; adding a user interface & specific parameter options. Important Reminders: - You need the latest Java Verison to run this program. Download: JDK 15 Download - Both input_sprite.txt & input_display.txt must have the same number of lines. - input_sprite.txt MUST have a underscore (_) for white spaces. - If there is one-character-value or less in the input_sprite.txt & input_display.txt files, that line will be omitted with a empty line. - Once Java has been installed, you must use the run.bat file to open the program. Helpful Articles: - How to Open Jar | Reference: https://www.wikihow.com/Run-a-.Jar-Java-File - Java SE Downloads | Link: https://www.oracle.com/java/technologies/javase-downloads.html Click for Demo Video


  10. 1 point



    Heya! This is a new project I've made aiming to manage the various databases as easily as possible. This tool was initially developped using Client database editor's engine, a tool from GRF Editor. It has been adapted to support more database formats and many of the features have been improved. How to install Download the zip archive provided from the download link at the top right corner of this description or directly from there : http://www.mediafire.com/download/p0zhcc8ipa6cjt3 . Install the application with SDE Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Features Both rAthena and Hercules' formats are supported by the application. Many conversions between rAthena and Hercules are possible. Converting items can be done simply by right-clicking on the elements and selecting "Copy entries to clipboard (ServerType)". Undo and redo commands are available, as well as navigation commands (quite useful when switching tabs a lot). There are many shortcuts within the application, all of which are shown when right-clicking items or going through the menus. I do plan on adding more as well. The databases are 'merged' between each other to offer an easier view. This is true mostly for the item and mob databases. Flag fields can be entered with either an hexadecimal value or an integer value. You will have to add "0x" if you want to enter an hexadecimal number though. For Windows XP users, the program's layout may change a bit. The Aero theme is applied to make sure the application looks like it should. Getting started Create a new project from File > New project. Go in the settings tab and set the path of your database. If you're using pre-renewal, then drop the pre-re folder in the "Server DB path" box (drop the re folder otherwise). Don't drop your "db" folder, it simply won't work! Save your project file to avoid redoing this step everytime you reload the application by going in File > Save project info. The project info file is automatically saved, so you don't need to save it everytime you do a modification in the settings. If you associate .sde files with this tool, you will be able to start up your project from the project file directly (which is more convenient). The last setting is the resource files and it is optional. Simply drag and drop a GRF in the paths list. This will add icons in the items list view (it will also make the application slower when scrolling for that list). Easy input fields All the fields are easy to set and most of them have tooltips. For example, to edit the drops of a mob, simply right-click on the items and change the drop value (both float and integer values are accepted in the field : typing 5.20 is the same as typing 520). How to save the database There are multiple ways to save the database : quick save, full save and export. Quick save keeps the commands you've applied on the database (Ctrl-S), this is the saving option you should be using. Full save (Ctrl-Shift-S) does not keep the commands and you will not be able to undo any operations afterwards. Export (File > Export to db/SQL) exports the database to another folder and this is normally used to convert databases. When saving, the comments are preserved as much as possible, but this is not always possible. For example, the items table from Hercules is always rewritten, so the comments will be lost in this file. Unmodified tables will not be saved. Disabling a tab will also prevent the associated table from being rewritten/saved. This can be achieved by right-clicking on a tab and selecting "Disable 'table name'". SQL support You can export your current database to SQL from File > Export to SQL > ... The first option in the list is the current database format. The other options are used for conversions between rAthena and Hercules. Backups system The application automatically creates backups everytime you save the database (can be disabled in Settings > Enable backups manager). You can revert to a previous date by going in Tools > Backups manager. This tool's purpose is to make sure you never lose any important data (as well as preventing data corruption). Merging or adding lines from another database It is possible to merge databases by going in Edit > Add item from raw db line. Simply copy and paste the lines from the database you want to add. You must select the corresponding table before doing so, of course. (Known bug : adding lines with invalid parameters will put the database in an invalid state). Synchronize with client database files If "Synchronize with client database files" is checked in the Settings tab, you'll be able to turn on all the following features. Bind item tabs together (suggested by UltraCat) This feature enables you to quickly alternate between the Item and Client Items tabs. Whenever you switch table, it will autoselect the item previously selected. The text search filter will also be applied to all three tables (Item/Item2/Client Items). Subfilters (such as item description, script, etc) will be ignored if the item isn't included in the search result. Manage view IDs automatically (suggested by UltraCat) This feature allows you to completely ignore the view IDs for headgears and costumes. Only the identified resource's field is taken into account when synchronizing with the client databases, so make sure you set at least this field! You must also set up the lua paths; go in any item table and click on the wheel next to the "View ID" field. This will bring up a dialog to setup the paths (preferably, the files should be located in your data folder to avoid saving the GRF all the time). They will be automatically decompiled if necessary. If everything has been properly set, the View ID field for the headgears and costumes will be grayed out. When saving, you'll notice some view IDs will be switched around, but SDE will try to keep your original IDs as much as possible. The view names will be changed to the item's Aegis Name (has no effect ingame). Mob sprites edition In the mob tables, you will find a wheel button, similar to the view IDs. Setting up the paths will allow you to see the mob sprites as they will appear ingame (except for granny models, like emperium for instance). The "..." button can let you select the sprites from the mob folder in the GRFs (or data folder). Preview images With the client tables synchronization, the preview image for items in the list view will be properly displayed. This is handy for custom items. Notepad++ support There is support for Notepad++ to easily find items in a text (or conf) database. Right-click an item and use "Select in Notepad++". Search feature The search engine is the same used as CDE, so it should make it easy to find an item. There is also a hidden search option : if you type "[number_of_slots] 4" it will give all the items with 4 slots or "[refineable] true" will give you all refineable items. This can be applied to any attribute in the table which are not shown in the search panel. Todo list Import from SQL (is that even necessary?). Automatically create a table from a file. Batch files / command line methods (would be similar to GrfCL). Known bug : exporting mob_skill_db from Hercules to SqlRenewalHercules doesn't seem to be parsing properly (for this file only). Type safety (check for invalid inputs, use the same SQL rules when loading the databases). Hope you enjoy this tool! The sources will be available on githut for the next release. If you have a feedback or suggestions, let me know and I'll probably add them to the software. Sources https://github.com/Tokeiburu/RagnarokSDE


  11. 1 point

    Version 1.0.0


    Please - Do not remove credits - I do not authorize the sale of this launcher Content - Thor Patcher [CODED] - PSD Project - PHP Files Server Status + RSS Feed - This file has a configuration guide Guide.txt Buy me a Coffe *u* Support Discord: єℓƒιη#9444 Powered by @Aeomin & Design @Elfin Enjoy and happy holidays


  12. 1 point

    Version 1.0.0


    Hi. I am Tio Akima. This is one of my works in creating maps / graphs. Available to the community. (free) Medieval Tavern Map Map made in Browedit (Thanks Borf) 3d models made in 3D Max Any error / bug let me know so I can fix it.


  13. 1 point

    Version 1.8


    Songbird's Repo NPC, Scripts, Maps, Sprites, Mobs & More ========================================================================================================================================== Players love Slot Machines! Specially if it is easy to use with a pretty cutin-based interface! This is a configurable Slot Machine where you're able to change the Item ID allowing you to use a custom or existing item, like Apples or a Casino exclusive coin bought with Zeny, this NPC allows you to configure the Odds, Payoff, and Winnings so you will always win! It is user-friendly and has a realistic cutin-based animation (575 .bmp files where used to create this). WARNING: Bad use of this NPC can break your server's economy, if you don't know about Slot Machine formulas and odds, just configure the item ID ".CoinID" and "$SlotCoinPrice" variables. NPC INFORMATION: Slot Machine - This script is going to create 8 NPCs in the Comodo Casino, it is recommended to replace the cmd_in02 map with the provided one if you plan to use this location. This Slot Machine has 5 images, here is the order from best to worse: Chest Coin, Bell, Yggdrasil, and Apple. Configuration is script-based. Prize is X times the bet (Depending on the multiplier) if the GiveItems feature is disabled. Features for GMs: You can configure the Odds, Winnings, and Payoff (An excel document is provided to help you configure this). GM Menu where you can see/erase statistics (Password protected), batch play-test to calculate winning chance or play normally (this doesn't affect common player statistics). General Player statistics (Gives you information about how many games have been lost, how much Zeny has been spent and the quantity of items earned by the users. (You can set Credit - Zeny price relation to calculate this: Default = 0). 2 Prize options: Credit Mode: Give credits like normal Slot Machines, you get X times the bet for combinations. GiveItem Mode: Instead of earning credits, users will earn Items. This option disables the option to bet more than 1 coin per game. Play Test Mode: You can batch-play X number of games to see quick statistics. Features for Players: Clean interface and easy to use (cutin-based animation). Users can configure the spin speed so they can play faster. Users can bet X1, X2, or x3 times in a single play. If they play x3 the Jackpot (3 Chests) pays extra (This is configurable too). NPC Information (provided to the players) is updated automatically based in your configuration like winnings and prizes. Sound feedback and effects! WINNING COMBINATIONS (AND DEFAULT PRIZES): x125 x40 x15 x6 x3 A A x2 A B x1 Where A and B can be any object. WHAT CAN I DO WITH THIS NPC? You can use it in a lot of ways! Here are some examples: To get event coins/tickets to be exchanged for other prices. Zeny sink. Poring Coins. Cash Shop Pints (Custom item needed). Costume Hat Ticket exchange. Give coins so players can change them for items in this NPC, let luck decide. And more! FILE CONTENTS: (167 MB - 3 .rar files) 1 Excel document to help you decide your winnings and payoff. 1 Script 1 Map (Replace cmd_in02 with this one if you plan to use this NPC here) 6 .wav files (Sound effects) 576 .bmp files (Cutins) 1 sprite (A silver-colored version of the original Slot Machine NPC to match cutin) BUYING TERMS: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. You can modify this script as you like, but to receive support you must tell me what you changed. No Renewal, free updates. Contact Me on Discord: Songbird#3918


  14. 1 point

    Version 1.0


    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a


  15. 1 point

    Version 1.0


    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a


  16. 1 point

    Version 1.1.1


    Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome!


  17. 1 point

    Version 1.0.1


    Freebies NPC with gepard function (UniqueID) In response to this post :


  18. 1 point

    Version 1.0.7


    UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. Same old same old. I made revision on old poring catcher event by sandbox. It works similarly with the Dice Event V2 I recently posted. Nothing more is modified on the script. Feel free to edit and adjust as you wish. This will have conflict with dice event because i made this ran hourly too. I may or may not be making an Event Manager but who knows. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all.


  19. 1 point

    Version 1.0.1


    UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. Works the same with my other event scripts. Regular Novice v Zombie script. I just updated it and added some features. Enjoy. I dont know who exactly made this idea so i cant credit him properly. This is a response post from this topic:


  20. 1 point

    Version 1.0.0


    Random Option Global Functions I have made two new global functions for Random Option: F_GetRDMOPT_Name,<ROA_ID> Returns the Random Option name from <ROA_ID>. (Names are based on zackdreaver's translation) F_GetRDMOPT_Value,<ROA_ID>,<VALUE> Returns VALUE plus (+), (-) or (%) depending in the Random Option. VALUE is returned as string. Examples: mes callfunc("F_GetRDMOPT_Name",9;)+" "+callfunc("F_GetRDMOPT_Value",9,15); will display "MaxHP +15%" mes callfunc("F_GetRDMOPT_Name",16;)+" "+callfunc("F_GetRDMOPT_Value",16,32); will display "Delay after attack -32%"


  21. 1 point

    Version 1.2.1


    Original Topic: http://herc.ws/board/topic/16037-campfire-to-regenerate-hpsp/ Herc Script Link : https://pastebin.com/fksPdpFQ The Idea: Camp Fire to restore / regenerate HP & SP. When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate. How to use : 1. add the source mode provided in the script. (or here) 2. make a usable item_db with these bonus script. callfunc("func_CreateCampFire", <range>, <duration>, <heal_rate>); // create campfire callfunc("func_UpdateCampFire", <range>, <duration>, <heal_rate>); // update the campfire duration/heal rate. Preview: Credits : @Dastgir & @Radian for the src mod and @Habilis for the idea


  22. 1 point

    Version 1.0.0


    SKIN; STATUS SERVER; RSS FEED; PSD; GUIDE RSSFEED Webfiles\status\inc\rssConfig.php 'news' => 'http://g1.globo.com/dynamo/carros/rss2.xml', 'event' => 'http://g1.globo.com/dynamo/ciencia-e-saude/rss2.xml', 'update' => 'http://g1.globo.com/dynamo/concursos-e-emprego/rss2.xml', STATUS SERVER Webfiles\status\status.php $status = new ServerStatus( "LOCALHOST", "LOCALHOST", "USERNAME", "PASSWORD", "DATABASE" ); Do not remove the credits, thank you. Please do not sell this product. Design Elfin


  23. 1 point

    Version 1.0.0


    This map is my first one of a new concept I tried by an Idea I had with a RO map long ago. I call this a Panoramic Map and I think you will notice it right away. I added space on this map, but by some camera angles edit and there, and doing some work with textures... I could add the effect of a far distance space area, that I hope you will enjoy. I recommend this map to be used only for small same matches of 1 vs 1, or 5 vs 5. Use it on your server for pvp tournaments, as a final stage. Or use it for a small GvG team tournament 2 teams of 5 or 7 users per each. Don't waste this map for a common pvp arena, be smart with your server and add it as a plus as a final stage of a tournament for example.


  24. 1 point

    Version 2.2.0


    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!


  25. 1 point

    Version 1.2.0


    ALL equipment drop by monster has chance of getting Random-Option. Like MU online every item you found have some (random) option .. now in rathena. ///////////// News update 28/04/2107 due to #2065 one of the requirement was merged in to rathena master so we no longer need any source modification for those who using latest release. ///////////////// UPDATE V.1.0 - 3 random option in each item. V.1.1 - has chance of getting 0-3 option in stead of fixed 3option. V.1.2 - drop chance is lower according to option quantity. Now 3option is rare (not yet applied to weapon). - Fixed error message. pre-re user still getting error message refer to Invalid monster ID. but random-drop-system work fine with this error. get in touch with next update. ///////// Requirement (for athena before bf2461f 28/04/2107) Initial release item random option for monster drop #2065 //////////////// Installation replace the following files. db/re(pre-re)/item_randomopt_group.txt db/re(pre-re)/mob_drop.txt make sure your /db/re(pre-re)/item_randomopt_db.txt is 201 lines (200 sloc) 16.7 KB. add following 6 line at the end of /db/const.txt RDMOPTG_WEP 1 RDMOPTG_EQARM 2 RDMOPTG_EQSH 3 RDMOPTG_EQGAR 4 RDMOPTG_EQFOOT 5 RDMOPTG_EQACC 6 ////////////////// Option Description (DEFAULT) /////////// Drop rate (DEFAULT) same rate as you can see in db/re/item_db.txt customize your droprate by editing db/re(pre-re)/mob_drop.txt ///////// Feel free to PM me


  26. 1 point

    Version 1.1.0


    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!


  27. 1 point

    Version 1.0.1


    This is for get VIP status with cash point can edit at this point don't forget to enable VIP system at src\config\core.h to add bonus for VIP edit this file rathena\conf\battle\player.conf


  28. 1 point

    Version 1.8.0


    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.


  29. 1 point

    Version 2.2.6


    !! UPDATE !! If there is still interst in this project, and you really would like a update with better performance. Write me a private message. I would like to renew this, but i dont have any server to test it. Also if no one want a new version, i dont see any reason to rewrite it. -- -- -- -- -- -- -- -- This application is made for windows servers, since it doesn't make much sense to have something like this on a linux system. Login-, Char- and Map-Server gets started without a window. All Output is redirected to this application so you can see all 3 windows in 1 application. Version 2.2.6 is really old, but still have some "nice" features like coloring of [info], [status], etc. Also it counts different messages. (Error, Warning, ...) [How-To] 1. Download the newest Version. 2. Unrar it & Place it where you want. 3. Start the Application and go to "Options". 4. Configurate the Path to your executables. 5. Click on Start. Have fun. [source] I'm sorry. This project is by the time i changed this, about 4,2 years old. After cleaning my github i deleted it without thinking about it. The only thing i can say is.. it was a horrible source code... I'm sorry for all the developers who looked at it. ^^ >> Please, no mirrors without asking. <<


  30. 1 point

    Version 1.1


    Hey there, I thought this could come in handy for the people who like to use Notepad++. This is a custom Syntax Highlighter which I made for rAthena. For those who don't know what Notepad++ is, it is a text editor for Windows. It allows working with multiple files opened at once (in different tabs), and it's free. NEW UPDATED GUIDE FOR INSTALL & USE A screenshot of some code (green obfuscated text (I did it with an image editor) is string) Hope this comes in handy


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