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Showing content with the highest reputation since 06/14/2020 in Files

  1. 5 points

    Version 1.0.0

    77 downloads

    @aitem this command allows you to check how many of the item in the server command @aitem2 allows you to check also who have the items @aitem is fast, but @aitem2 will take some time to finish the time depend on how big your database is! Keep in mind that this script work with sql , so if you got an item you will need to wait xtime(default 30 sec) to save in sql so you can see it with the command (or relogin or any act in the server that force you data to be saved , it's all depends on your server setting and your usage) you should wait until the command is done , do not logout/talk to npc/ anything until you get the results! '@AnalyzeItem' return the count of the item in the server. '@AnalyzeItem2' return the count of the item and the lst of who have it in the server (take more time). USAGE: @AnalyzeItem <ITEM_ID> @AnalyzeItem2 <ITEM_ID> OR @AItem <ITEM_ID> @AItem2 <ITEM_ID> Wait until you get the results in your chat to add more tables (like other storages) check the array [email protected]$ and [email protected]$ F_GET_REAL_OWNER_NAME(<"string table">,<id>) get the name for id

    Free

  2. 2 points

    Version 1.0.0

    103 downloads

    Custom Sprites for existing shields: - 2150 Upg Buckler - 28905 Unity Buckler - 2148 Rotha Shield - 2151 Upg Shield - 2147 Round Buckler More Coming Soon

    Free

  3. 2 points

    Version 1.3.0

    51 downloads

    Junk Seller will scan your inventory and sell everything at the same time. The list of items will display in a window so the player has a chance to confirm. If the player has the skill "Overcharge" it will add zeny to the sale amount accordingly. INSTALLATION AND CUSTOMISATION: 1. SQL DB required for personal blacklist, run this command to create the necessary table in your DB: CREATE TABLE `junkerblacklist` ( `char_id` varchar(100) DEFAULT NULL, `item_name` varchar(100) DEFAULT NULL, `item_id` varchar(100) DEFAULT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; 2. Add junkseller.txt to whichever directory you store your NPCs, and update scripts_custom.conf. 3. Modify this array at line 54 to configure your permanent global blacklist. setarray @Blacklist[0], 4. Uncomment / Comment the code at lines 541 and 544 if you would like the script to include Cards. // Checks if item is an Etc item (3) // Comment this line and uncomment the line below if you want Cards to be included if(getiteminfo([email protected],2) == 3){ // Comment the above line and uncomment this line if you want Cards to be included //if(getiteminfo([email protected],2) == 3 || getiteminfo([email protected],2) == 6){ 5. Modify [email protected] to 0 at line 39 if you don't want the message displaying how many items were removed by the blacklist system. [email protected] = 1; // Shows how many items were removed by the blacklist system.

    Free

  4. 2 points

    Version 1.0.0

    48 downloads

    Very simple and direct site. logo.psd donate category I didn't do, just follow the example of the other tabs

    Free

  5. 2 points

    Version 0.1.8 Alpha

    25,910 downloads

    Hi! This project is written in C++, using Qt ( So the code is platform independent, and once I reach Beta I plan to release both the source and linux binaries ). Feel free to post your ideas. This tool is intended to be a modern database editor. The goal I want to achieve is, to provide an ultimate tool to edit (almost) all files of the db folder, with advanced usability, and blur the border between the files ( for example you see at the item tab, what monsters the item dropped by, although it is stored in a different file.) Usage: File->Open and give it the location of your db folder. ( Only support rAthena, it searches for the dbs in re or pre_re subfolder based on settings. ) Features: Informative tooltips to help the user Item and mob database support Script editor for item's scripts. Adding, editing, removing database entries Read/Write TXT databases, export/import them to/from SQL Blur the borders between the files. Double clicking an entry loads that entry to edit. If you fill the ID field and press return, if such entry exist, it will be loaded and selected. Switching between renewal and classic dbs Basic sanity checking on save ( for example detecting zeny exploits ) RegExp based search Saving behavior: Save button save only the entry, use file->save to save the dbs. If there is an entry exist with the saved id, it will be overwritten, otherwise appended. Planned features: Add MobSkillDB support Add SkillDB support Classic <-> Renewal converter ( implement formulas that can convert between classical and renewal ) Support for editing client side files Integrity checks (for example mob droping a nonexistent item) Implement your ideas

    Free

  6. 2 points

    Version 2.1

    1,748 downloads

    This Script will display to players a list of GM in this server. Configuration : OnInit: .min_group_id = 1; .afk_second = 300; end;

    Free

  7. 2 points

    Version 1.0.0

    374 downloads

    Hello everyone! I'm maken06. This is my second monster, enjoy it Don't steal credits, give credits to me, that I cost my effort to do them. Do Not edit my work without my permission, It includes recolors. pd: Do not forget to give me a reputation or reaction

    Free

  8. 2 points

    Version 1.8.0

    30,934 downloads

    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.

    Free

  9. 1 point

    Version 1.0.2

    325 downloads

    Just a simple command for events or compensation reward to all online players. @giveitem <item id> <amount> <area|map|all> Area - ppl around your screen size Map - ppl in the map of the invoking character All - self explanatory

    Free

  10. 1 point

    Version 1.0.0

    41 downloads

    How it works Every seconds some ninja will spawn (depending of the number of player on the map), the first to click on them will get a reward and will have to wait before being able to get another reward. To launch it, you can go it by hand or Auto start it with OnClockXXXX. The players will join using @ninja. Configuration You can edit the number of ninja, the timing between spawn, the delay between rewards ect. Follow the !!Modify With a small number of ninja spawning, only the fastest will get rewarded, if you spawn a lot of ninja, everybody will get a chance to have one! There's more information to help the configuration inside the npc.

    Free

  11. 1 point

    Version 2.0.0

    87 downloads

    Added an aditional Green Color!

    Free

  12. 1 point

    Version 1.1.0

    65 downloads

    Please do not remove my signature from the file, claim my work as your own, nor sell this script. Please provide credit where it's due. I may or may not update this script to address below limitation in the future. If you like this script, please drop a like! Description: The code flow is similar to benching's guild package npc script and uses his SQL CREATE TABLE statements. However, this script is written from the ground up and supports optional checks based on either IP address or Gepard's unique id. By default, ONLY IP checks are enabled. Any code blocks that uses get_unique_ip has been commented out. However, there are instructions on how to enable unique id related functions provided in the changelogs section of the script and this thread. Allows either IP or unique id based checks. IP check is used by default. Please refer to the initialization section on how to toggle between checking modes. This script allows a guild and all her guild members to receive a predetermined package through redeeming a code. Only requires the guild master to interact with the NPC. Package code is generated by an authorized game master (authorization is based on the minimum gm level set in the script). Package code can only be generated by a game master. The code is communicated by the game master to the guild master which is then redeemed. Both guild master and his/her members will receive the same package contents. Supplied equipment is account-bound. Multiple codes can be generated and claimed for a guild. However, claim restrictions are enforced by either IP or unique id checks. Performs (some optional) checks. Claim is cancelled and certain messages are displayed if one of these checks fail: Weight Limit - Displays name of members whose weight limit can not accommodate the package contents. Repeat claim per unique IP (Optional) - Display names of a member's alternate character who has already made a previous claim (using account id and ip address/unique id). Multi-client claim (Optional) - Display names of a member's characters they are controlling through multi-clienting on a single system (using ip address or unique id). All members online requirements (Optional) - Self explanatory display. Optional checks can be toggled within the script. Requirement: Gepard Shield if using unique id checks. Initialization: Variables are set under the OnInit label (line 331) Set .disableMultiLogging to true to restrict players from claiming a guild package when they are logged into multiple clients in the same guild on a single machine. Set .disableRepeatClaim to true to restrict players from claiming a guild package when they have claimed a package previously. Set .allMembersOnline to true to require all guild members be online when claiming the package. If set to false, only online guild members will receive the package. .useGepard - stores and uses unique ids for checks. If set to false, IP address is used instead. (default false). IMPORTANT: If possible, do not change after claims are made, otherwise players may be able to re-claim or unable to first-time claim. Please refer to the limitations section for additional information. .codeLength - length of the guild package code (default 10). .minMembers - minimum number of guild members to redeem the code. .minGMLevel - minimum Game Master level to access the GM menu. .package[0] - array of the guild package Item IDs. .packwgt[0] - array that denotes the amount of items to be dispensed that corresponds to the item IDs in .package Limitations: Unique id check works well through VPN. However, attempts to bypass checks using a Virtual Machine has not been tested. Code generation is manually done by a game master. This was done by design, however it is an obvious limitation. Toggling between gepard and ip checks after some use may have the following effects: Players with previous claim may be able to perform a reclaim (IP to gepard toggle). Players with NO previous claim may NOT be able to perform a claim if someone else under the same IP has made a claim. (Gepard to IP toggle). To comply with rAthena submission standards, all unique id calls have been commented out and replaced with charip calls instead. However, instructions to easily enable unique id calls have been included in the script. Please refer to the changelogs section on how to perform this change.

    Free

  13. 1 point

    Version 1.0.0

    57 downloads

    This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0. CostumeNoWeight.diff Make only the costume having no weight on the player ShadowAndCostumeNoWeight.diff Make costume and shadow having no weight on the player

    Free

  14. 1 point

    Version 1.3

    1,823 downloads

    A mini event where a numbers of monsters will be spawned within a specified area. Players have to count for the monsters that exist within that area and tell the NPC to win the event. Btw, this is just a new version of event based on my previous Flower Counting Event. Thank you @AnnieRuru for delivering me the idea of using "live" monsters. Configuration: OnInit: // how many rounds .max_round = 3; // minute each round .max_duration = 3; // dummy mob id represent wall .wall_mob_id = 1085; // ( x1,y1,x2,y2 ) area for event setarray .xy_area, 151,169, // ( x1,y1 ) 161,179; // ( x2,y2 ) // monster list used in event setarray .monster, 1002, 1031, 1836, 1595; Preview : Feel free to share your idea/opinions to improve this.

    Free

  15. 1 point

    Version 1.0.0

    637 downloads

    Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram?

    Free

  16. 1 point

    Version 1.0

    268 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a

    Free

  17. 1 point

    Version 1.0

    234 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a

    Free

  18. 1 point

    Version 1.1.1

    385 downloads

    Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome!

    Free

  19. 1 point

    Version 1.0.0

    200 downloads

    In response to this post : I just added success rate function. Enjoy! Original Script is by Euphy and I just added some functions to this. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all.

    Free

  20. 1 point

    Version 1.0.0

    781 downloads

    SKIN; STATUS SERVER; RSS FEED; PSD; GUIDE RSSFEED Webfiles\status\inc\rssConfig.php 'news' => 'http://g1.globo.com/dynamo/carros/rss2.xml', 'event' => 'http://g1.globo.com/dynamo/ciencia-e-saude/rss2.xml', 'update' => 'http://g1.globo.com/dynamo/concursos-e-emprego/rss2.xml', STATUS SERVER Webfiles\status\status.php $status = new ServerStatus( "LOCALHOST", "LOCALHOST", "USERNAME", "PASSWORD", "DATABASE" ); Do not remove the credits, thank you. Please do not sell this product. Design Elfin

    Free

  21. 1 point

    Version 1.0.0

    599 downloads

    Hello everyone. Many ask me how I translate my item_db with my iteminfo, so today I came to teach how to do it. 1 - Download the program that I made available. 2 - Replace iteminfo.lua inside content with your iteminfo.lub or lua content. 3 - Run the program. 4 - A file named item.txt was generated. 5 - Copy the contents of this file and now into ServerDatabaseEditor, click on Tools after loading your database and copy all contents of item.txt and after that click on Run. 6 - Okay, you just translated your item_db into the language of your iteminfo! Special thanks to Tokei for making the most difficult, which was the SDE

    Free

  22. 1 point

    Version 2.2.0

    23,504 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!

    Free

  23. 1 point

    Version 1.0.2

    568 downloads

    In this script Custom NPCs to exchange listed costumes becomes Upper/Middle/Lower/Garment Enchant Stone Box Custom NPCs to enchant listed costumes by selecting the enchant stones (50% success, failure will delete the stone only) Custom NPC to exchange Enchant Stone to Upper/Middle/Lower/Garment Enchant Stone Box (require: 2,000,000,000 Zeny) Not in this script All items (server-side) that are not present in rAthena All items (client-side) that are not present in kRO (or other official clients) because idRO Klasik customization Lucky charms Exchange it Enchant it Woops, I need to find another stone

    Free

  24. 1 point

    Version 2.0.0

    490 downloads

    DOUBLE BLADES CUSTOM ROBE Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm back again with new releases every week. And, to begin with, I'm bringing back my old freebies which had their links broken for quite a while now. But, I couldn't do that without improving them and bringing them to the current level of skill I have nowadays. Double Blades were once called (by me) Crossed Swords, it is made upon a dropped concept from Gravity of a Robe/Garment, so I took the oportunity and finished the work. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.

    Free

  25. 1 point

    Version 1.1

    1,059 downloads

    Ragnarok Online 2 patcher skin for Thor Patcher, includes config file. Note: The scrollbar on the screenshot is there because of the poorly scripted official patch notes website, but should not show if you code your own correctly.

    Free

  26. 1 point

    Version 1.2

    1,291 downloads

    Status Icon Included: Blind Stone Confusion Curse Sleep Poison Freeze Stun Silence Undead DPoison Click here to see the installation guide

    Free

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