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Showing content with the highest reputation since 08/29/2020 in Files

  1. 6 points

    Version 1.0.0

    72 downloads

    A while ago I searched for everything for a program that separated all the strings in a file so that I could translate more easily, well I didn't think so I paid a developer to help me create, unfortunately I lost the source code of this incredible editor because of a ransomware, but I managed to find the executable, I hope it helps many people as it helped me! Description: Basically if you want to translate something or just edit the strings of an npc just import your .txt file and it will separate and you can edit / translate as you prefer. Demonstration video: Importar button: you import the.txt file Button "Criar arquivo codificado" :you create a file only with the strings all in line and encoded for windows 1252. button visualizar : you can preview the result. and Finalizar button it saves! obs1: take care not to increase the number of lines and nothing else will be out of order. obs2: You need to press on preview to apply the changes obs3: And be careful also when using it, as it can confuse a string with text, it identifies everything inside a string, so it can have this pattern: "here" ok "here" here OK here I'm sure it will be easier to translate into your language. using it is just a matter of habit, if I find the source code I will post it for free. would you like to donate to this project? paypal: [email protected] thanks!!

    Free

  2. 2 points

    Version 2.0.0

    556 downloads

    Version 2 Information: now support more then 2 iteminfo , you can check line 17 to add as much as you want! IInfo = {"System.import_iteminfo","System.kro_iteminfo5","System.kro_iteminfo4","System.kro_iteminfo3","System.kro_iteminfo2","System.kro_iteminfo1","System.kro_iteminfo"} now it's much much much faster for big files! remove functions.lua move url functions to the iteminfo itself 2 Big files loading test : this test is not loading in the client , but loading in the debugger! If you are new to this > Details: this an example and template on how you Customize your iteminfo read the ReadMe!! file before you ask anything this work as the import folders in rathena (if you don't know what i mean than i suggest you use rathena search or google) ALL THE FILES MUST BE .lua !!! the way it work: you add your custom and edited items in the import iteminfo file you add kro iteminfo file you add the server url in the function file the client will read the iteminfo import first than the kro iteminfo than you can update your kro iteminfo at anytime you need without any edit to it without the need to re-add your custom and edited items to a new kro iteminfo the kro_iteminfo included is from https://github.com/zackdreaver/ROenglishRE this file is added for example on how you use it i suggest you get the last iteminfo after you make sure there is no error! i would highly suggest you check out his great project every time you want to update your iteminfo! Please report any error in the forum post not in the PM , Thanks.

    Free

  3. 2 points

    Version 1.0.1

    53 downloads

    Addon for FluxCP created for you administrator to have control of what else is being sold in your Cashshop! Rules - Prohibited the sale of this addon; - Do not remove the credits; https://github.com/P4RC7110/FluxCP-Addons

    Free

  4. 2 points

    Version 1.0.0

    424 downloads

    Hello everyone! I'm maken06. This is my second monster, enjoy it Don't steal credits, give credits to me, that I cost my effort to do them. Do Not edit my work without my permission, It includes recolors. pd: Do not forget to give me a reputation or reaction

    Free

  5. 2 points

    Version 2.2.0

    25,146 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!

    Free

  6. 1 point

    Version 1.1.0

    62 downloads

    This mod allows you to set some conditions to a player can see or interact with a NPC. Command: viewcondition( npc_name, int_variable_name, compare_method, value_1, { value_2 } ); Compara Methods Avaiable: EVC_LESS - If player variable is < value_1 EVC_EQUALS - if player variable is == value_1 EVC_MORE - if player variable is > value_1 EVC_BETWEEN - if player variable is >= value_1 and <= value_2 EVC_DIFFERENT - if player variable is != value_1 You can apply more than one condition to a npc, but if one condition fail, the npc will not be seeing by the player. Script Sample: new_1,55,111,5 Script Lupina#1 10078,{ mes "You can see and talk with me because your @teste variable is less than one!"; next; mes "Now, I will set @teste to 2 and you will no longe see me when goes outsight me or if use @refesh!"; close2; @teste = 2; end; OnInit: viewcondition( strnpcinfo(0), "@teste", EVC_LESS, 1 ); end; }

    Free

  7. 1 point

    42 downloads

    Patcher This patcher is public so don't try to sell it or make it your property. I make this patcher months ago for a server, no longer having news and they didn't put on their server, i dicided to publish him. The update bar is the logo, i've made one but you can change for your own logo of course. Contains All the necessary files. I lost the PSD, sorry. Contact You can found me on discord : Sloth#6226 Github : https://github.com/SlothBM/ I don't take orders. Want to support my work ?

    Free

  8. 1 point

    Version 1.2

    17 downloads

    Hello community, how are you? I brought here my first reseller theme. Demo(PT-BR Version) : http://ragnarokbrasilservice.online/flux/resellerEN/ Support: https://facebook.com/ragnarokbrasilservice/ NOTE: Does not include logo. NOTE: Does not include .PSD files. (Text in HTML) NOTE: Easy editing. Configuration file: themes / default / main / rbs_config.php Edit store items: themes / default / main / cashshop.php

    $75.00

  9. 1 point

    Version 1.0.0

    121 downloads

    October is coming and I'm preparing - I made this sprite in 5 minutes just to go according to the Halloween theme. Use it at your will regards.

    Free

  10. 1 point

    Version 1.20

    109 downloads

    In this File: - folder with Malaya monsters act files with sound effects. (finally). - folder with Other monsters fix, this contains fixed acts for 30 monsters, Did you know that doppelganger screams when dying? have you ever heard it? I think not. Well here you have it, did i said 30 monsters with corrected sound? Have you ever heard zealotus actions? - Fixed Osiris idle snapping frame act. Bonus: folder with female lord knight class act frame with sounds, weapon attack spear and two handed sword. Please read the readme file, do not reupload this fix in other sites beside this.

    Free

  11. 1 point

    Version 2.0.0

    186 downloads

    Patcher v2.0 - Added players online - Button settings

    Free

  12. 1 point

    Version 5.0

    17 downloads

    Created custom Gramps script following the set conditions of the official iRO version based on the wiki. Some modifications have been made based on player suggestions such as allowing the player to collect a partial reward after killing at least 150 of the monster (to minimize players getting bored). Players can perform one mission every 23 hours (timer starts when the player accepts a quest). Each monster will give their normal experience in the wild, but the reward equals (normal Base/Job Exp*400). Players can reset the 23 hour cooldown with a Super Blue Gemstone (or other Reset Stone item of choice) once every 3 hours. Kills from party members count toward your mission total if you see the kill on your screen and they are less than 30 levels higher than the quest player. If they level up to the next mission range before they complete the current mission they can still collect their reward. If their a VIP Member at the time of completion they have the option to collect the normal amount of Base/Job Experience or double either one of them. Also have a low chance of earning the associated monsters card. This is actually slightly higher for players assisting others.

    $10.00

  13. 1 point

    Version 1.0.0

    177 downloads

    Custom Sprites for existing shields: - 2150 Upg Buckler - 28905 Unity Buckler - 2148 Rotha Shield - 2151 Upg Shield - 2147 Round Buckler More Coming Soon

    Free

  14. 1 point

    Version 1.2

    613 downloads

    In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a

    Free

  15. 1 point

    Version 1.0.0

    36 downloads

    I made a new airship with custom walls and textures along with many other things made by me It features a few retextured models from the Hospital map that fit a more civilized setting I dont think ill be continuing it so ill just leave it here Do what you want with it

    Free

  16. 1 point

    Version 1.0.0

    152 downloads

    Fixed RSW files for new dungeon: iz_d04_i iz_d05_i requare latest data files & rdata.grf

    Free

  17. 1 point

    Version 1.1.1

    447 downloads

    Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome!

    Free

  18. 1 point

    Version 2.1

    1,858 downloads

    This Script will auto Announce / Broadcast a Messages randomly every interval of times. Configuration : Delay to announce: OnTimer60000: // announce every 60 seconds. Announcement List: OnInit: // Random Message to be Announced setarray .news_list$, "Updated News 1 every X Minute", "Updated News 2 every X Minute", "Updated News 3 every X Minute", "Updated News 4 every X Minute", "Updated News 5 every X Minute", "Updated News 6 every X Minute", "Updated News 7 every X Minute";

    Free

  19. 1 point

    Version 1.0.0

    125 downloads

    I was looking for this sprite long ago and someone helped me (thanks again!). Turns out it was only an NPC sprite, but I managed to turn in into a proper monster some time ago, and now I've decided to share it. In addition to the normal monster animations, it also has one pet performance animation. Note: the preview gifs don't exactly look great, but it's due to the transparency of the flame effects. It looks normal on the ACT editor and ingame.

    Free

  20. 1 point

    Version 1.4

    13 downloads

    Zombie tag is a pvp script that spawns a number of custom zombies mobs every minute. The goal is for players to survive for the full 10 minutes. When a player gets killed they respawn as a zombie. Once a zombie they are unkillable, but can still kill any other surviving players.

    $5.00

  21. 1 point

    Version 1.0.0

    104 downloads

    Halloween is coming... Mob from the last update of KRO.

    Free

  22. 1 point

    Version 1.0.0

    271 downloads

    Heya peeps. Long time! Sorta got inspired watching the Matrix one day lol so I made a quick and dirty map for everyone to enjoy. Its designed as a PVP map but go crazy and change it up to whatever you want. The spawn zone is just South of the map in the white space to pretend like its a loading program etc. Have fun!

    Free

  23. 1 point

    Version 1

    916 downloads

    Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want.

    Free

  24. 1 point

    Version 1.0.0

    108 downloads

    Greetings rAthena! I hope you enjoy this npc, i do not remember the exact name of the frame creator or the game to which it belongs , whatever this it's the third I've done. Feel free to use it in cooking systems or something else. Please do not claim my work as yours. Please do not sell it or resell it. Do remain any credits of the respective author if you know.

    Free

  25. 1 point

    Version 1.0.0

    734 downloads

    CHESHIRE SET CUSTOM HEADGEAR & CUSTOM ROBE Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! Cheshire Set consists in a one Custom Headgear and a Custom Garment, Cheshire Ears and Cheshire Tail. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.

    Free

  26. 1 point

    Version 1.0.0

    536 downloads

    This is a sky city made by me long time ago. You can contact me in Skype by adding me at keough_99 Feel free to use my maps!!

    Free

  27. 1 point

    Version 1.0

    6,160 downloads

    These files are not created by me. I just found someone share a complete package of it on facebook. Thank him/her for collecting all these Skin across the world wide web, I believe some skin files was updated or fixed by him/her. So, I'll just provide a text file that contain the link to download these files from my dummy OneDrive Folder. Album Preview : http://imgur.com/a/b1MHG Installation Guide : Pick any RO Skin that you like and Download it to your PC/Laptop. Extract the files using 7-Zip / WinRar / WinZip / etc. Copy and paste the extracted files into the %System%/kRO/Skin/ folder. Again, I don't own any of these files. I just sharing the files. None of these are commercial items. Please insert / remain the credits in case you know who're them. Thank you.

    Free

  28. 1 point

    Version 1.0.1

    118 downloads

    bonus bXDefReturn Add resistances against return damages. ::Structure:: bonus bPhysicalDefReturn,n; +n% damage reduction against physical reflect attack bonus bMagicalDefReturn,n; +n% damage reduction against magical reflect attack ::Video::

    Free

  29. 1 point

    Version 1.0.2

    3,737 downloads

    ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/

    Free

  30. 1 point

    Version 1.0.0

    339 downloads

    This map is my first one of a new concept I tried by an Idea I had with a RO map long ago. I call this a Panoramic Map and I think you will notice it right away. I added space on this map, but by some camera angles edit and there, and doing some work with textures... I could add the effect of a far distance space area, that I hope you will enjoy. I recommend this map to be used only for small same matches of 1 vs 1, or 5 vs 5. Use it on your server for pvp tournaments, as a final stage. Or use it for a small GvG team tournament 2 teams of 5 or 7 users per each. Don't waste this map for a common pvp arena, be smart with your server and add it as a plus as a final stage of a tournament for example.

    Free

  31. 1 point

    Version 1.1.0

    263 downloads

    I still studying & learn about custom so for the starting i learn this to change item color You can find original sprite from your kro data. for cat lover.

    Free

  32. 1 point

    Version 1.1.0

    4,399 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!

    Free

  33. 1 point

    Version 1.0.1

    411 downloads

    Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. * Do not claim any of Kinxl's files as your own. Light Star Aura , ea 9 Colors Light Star Aura is a Custom that Shines bright as a Star !!!! This File Includes: Light Star Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File

    Free

  34. 1 point

    Version 1

    914 downloads

    Hiya! Hey guys, this was a map I made a LONG time ago, named Ilyo Kwan, it was originally used for a server I worked for about two or more years ago. Sadly it never got used in that server so I'm offering it here for free for anyone who wants to use it for whatever. Hope you guys enjoy it. Please don't forget to give credits. ^-^;

    Free

  35. 1 point

    Version 1.0.0

    209 downloads

    Another monster custom from maplestory,

    Free

  36. 1 point

    Version 1.0.0

    224 downloads

    Monster MapleStory: Omen.

    Free

  37. 1 point

    Version 1.0

    3,166 downloads

    Hello, I made these wings for VHXRO, a server which is now closed since 2007. These are old sprites. Actually, my first wings. I am releasing them for free. I changed my mind because they're a bit old and I'm note sure they should be sold. In exchange, please talk to the "ragnarok people" about my palettes pack & services ! The pack contains sprites (female and male), sprite icon, bmp icon, and collection picture. If you have a problem please let me know! Hope you enjoy, show me screens of your server using it! Thanks you.

    Free

  38. 1 point

    Version 1.0

    301 downloads

    Here the Mob version of Nintendo DS Shaman, Recommended Skills: AL_HEALAL_ANGELUS PR_IMPOSITIO NPC_TELEKINESISATTACK NPC_FIREATTACK NPC_WATERATTACK NPC_GROUNDATTACK NPC_WINDATTACK

    Free

  39. 1 point

    Version 1.0.0

    148 downloads

    { plagiarize <skill>,<lv>; Sets the invoking player's plagiarised skill and the desired lv. } by rootKid INSTALLATION [in src/map/script.c] Find: // declarations that were supposed to be exported from npc_chat.c #ifdef PCRE_SUPPORT BUILDIN(defpattern); BUILDIN(activatepset); BUILDIN(deactivatepset); BUILDIN(deletepset); Add above: /*=========================================== * Plagiarize a Skill * plagiarize <skill>,<lv>; * Sets the invoking player's plagiarised skill and the desired lv. * by rootKid *-------------------------------------------*/ BUILDIN_FUNC(plagiarize) { int skillid, lv; struct map_session_data * sd = script_rid2sd(st); skillid=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); lv=script_getnum(st,3); if (sd->cloneskill_idx && sd->status.skill[sd->cloneskill_idx].flag == 13){ sd->status.skill[sd->cloneskill_idx].id = 0; sd->status.skill[sd->cloneskill_idx].lv = 0; sd->status.skill[sd->cloneskill_idx].flag = 0; } if (pc_checkskill(sd,RG_PLAGIARISM)) { sd->cloneskill_idx = skillid; sd->status.skill[sd->cloneskill_idx].id = skillid; sd->status.skill[sd->cloneskill_idx].lv = lv; sd->status.skill[sd->cloneskill_idx].flag = 13;//cloneskill flag pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM), skillid); pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM_LV), lv); clif_skillinfoblock(sd); } return 0; } Find: BUILDIN_DEF(_,"s"), Add above: BUILDIN_DEF(plagiarize,"ii"), END OF INSTALLATION I have attached an unfinished function-based script using this script command as a reference.

    Free

  40. 1 point

    Version v.1.0

    354 downloads

    VOTE for the Sprite's or Post your comment in the Support Topic ---- File Info ---- This File Includes: Flam Lord Spr and Act File ---- Rules ---- 1. Do not claim my work as yours. 2. Do not remove or alter my signatures/watermarks within the sprites and all associated files. 3. Credit me if you use my work as a base. 4. Do not edit or alter my sprites in any way without permission from me. 5. Do not distribute my sprites on any file hosting sites.

    Free

  41. 1 point

    Version 3.0

    1,657 downloads

    The file includes.. Fully Coded Patcher PSD File Thor's Web Requirements Thor Patcher's Tools

    Free

  42. 1 point

    295 downloads

    Meant to be a part of the lighthazen/biolabs mobs

    Free

  43. 1 point

    517 downloads

    Water themed monster intended to be an MVP like Ifirit.

    Free

  44. 1 point

    869 downloads

    Please don't claim this as yours... if u like.. please rate and give me some reputation.. thx.. ^^

    Free

  45. 1 point

    1,839 downloads

    This is yet another punching bag with DPS counter which I use to experiment with get/setunitdata command. Feel free to use.

    Free

  46. 1 point

    Version 3.0

    1,544 downloads

    This Script allow users to setup a Chained Quest in a simplest way. The NPC will reward the player 1 item that specified in the script for every part of the Quests he/she finished. Limit Of Quest Required Items can add to max of 60+ . Configuration : Case <Number>: ChainedQuest( <RewardID>,<Amount>, <Zeny>, <RequiredItem>,<Amount>,......,<RequiredItem>,<Amount> ); Case <X> where X refer to part of the Quest.

    Free

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