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Showing content with the highest reputation since 12/20/2018 in Files

  1. 2 points

    Version 2.2.0

    14,580 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!

    Free

  2. 1 point

    Version 1.0.6

    663 downloads

    Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk.

    Free

  3. 1 point

    Version 1.0.0

    109 downloads

    This is a sky city made by me long time ago. You can contact me in Skype by adding me at keough_99 Feel free to use my maps!!

    Free

  4. 1 point

    Version

    71 downloads

    We are familiar of a Ragnarok Client HighPriest_081105 and its corresponding PDB file. This resource is invaluable for understanding the Ragnarok Client and was used on projects involved in diffing or original RO client development. I've been asked if I had a link for it by many potential developers so I thought it was very important to share and keep it live on rAthena.

    Free

  5. 1 point

    Version 1.0.0

    88 downloads

    This map is my first one of a new concept I tried by an Idea I had with a RO map long ago. I call this a Panoramic Map and I think you will notice it right away. I added space on this map, but by some camera angles edit and there, and doing some work with textures... I could add the effect of a far distance space area, that I hope you will enjoy. I recommend this map to be used only for small same matches of 1 vs 1, or 5 vs 5. Use it on your server for pvp tournaments, as a final stage. Or use it for a small GvG team tournament 2 teams of 5 or 7 users per each. Don't waste this map for a common pvp arena, be smart with your server and add it as a plus as a final stage of a tournament for example.

    Free

  6. 1 point

    Version 1.0.0

    114 downloads

    You may need new Prontera & Lasagna staff to use this map Includes mini-map & soundtrack from video

    Free

  7. 1 point

    Version 1.0.1

    120 downloads

    Heya, This is a tool to edit mapcache files for rAthena (db/(pre-)re/map_cache.dat). It is already part of Server Database Editor as a sub tool, but I've made it a tool on its own instead. It was made to fix the issue with WeeMapCache not assigning the water tiles properly. Otherwise, it's pretty much the same interface, but easier to use. The most recent version will always be found from the mediafire link below: http://www.mediafire.com/file/tjlnooebx6am673 Source files: https://github.com/Tokeiburu/Mapcache-Editor

    Free

  8. 1 point

    Version 1.0.0

    377 downloads

    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~

    Free

  9. 1 point

    Version 2.6.0 ALFA

    408 downloads

    //v2.0 add the ability to put specific IDs you can now chosse how many slot for each kind adding blacklist (you can put in it the IDs you don't want the players to enchant) in the new shop option the player can't buy items but can see what the items that the npc can enchant adding level check and vip check read the configuration carefully the configuration start at line 272 to remove example: Armor you need to delete Armor and EQI_ARMOR if you want to remove the weapon tab you may want to remove the shield tab too etc for any error contact me plz for faster update https://github.com/sader1992/sader_scripts

    Free

  10. 1 point

    Version 1.0.0

    189 downloads

    I Decide to release it for free Enjoy!

    Free

  11. 1 point

    Version 1.1.0

    1,788 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!

    Free

  12. 1 point

    Version 1.0.2

    190 downloads

    Hey peoples! Here's one of the first instances I ever made, and finally release after years. This one is based over Saint Seya - Battle of the Sanctuary and the Zodiac Hats. It's purpose is to go over the 12 Zodiac Houses to defeat guardians and progress til the Horde Master, who attacked and corrupted the Temple. For this, you'll have to activate the Stars, spread around the floor, which represents the constellation, and guarded by monsters, matching the Zodiac House you're in, to call the guardian. The one defeating it get some chance to get the matching Zodiac Hat. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun

    Free

  13. 1 point

    Version 1.0.0

    142 downloads

    This script contains a quest where an old adventurer will sing you a song, and where you'll have to ascomplish each step to become an adventurer yourself. If you need a guide, ask for it! (but please, read the file first, it's quite easy). Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the reward variable to ensure you'll be able to get the reward (on OnChooseItem). Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one

    Free

  14. 1 point

    Version 1.8.0

    22,484 downloads

    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.

    Free

  15. 1 point

    Version 1.0.0

    149 downloads

    how it work : it make data folder and copy the Garment files in it and rename them since Garment need to renamed on the name of every classes boy and girl you will need : main spirit file main act file drop spirit file drop act file item bmp collection bmp the files will be named with Korean at the place where the program is it will create the data folder inside it all the files after it done keep in mind that you need to edit spriterobename.lua/spriterobename.lub and spriterobeid.lua/spriterobeid.lub Contact me for Errors

    Free

  16. 1 point

    Version 1.1

    856 downloads

    Ragnarok Online 2 patcher skin for Thor Patcher, includes config file. Note: The scrollbar on the screenshot is there because of the poorly scripted official patch notes website, but should not show if you code your own correctly.

    Free

  17. 1 point

    Version 1.0.0

    924 downloads

    PSD + NPC Daily_Reward_System_EP5 THK Stolao for script http://upaste.me/0c71347644b016213

    Free

  18. 1 point

    Version v 0,1

    4,087 downloads

    102 Custom Items 14 Lower Custom's 74 Mid Custom's 14 Upper Custom's ///----------- itemslotcounttable.txt item_db.txt idnum2itemresnametable.txt idnum2itemdisplaynametable.txt idnum2itemdesctable.txt u. accename.lua accessoryid.lua

    Free

  19. 1 point

    Version Free

    893 downloads

    Hello members! Here is my Christmas version of Prontera that I've promised to release. [Original link] As you will see when you compare the screenshots of that thread with these, you'll notice that I've done some changes since that showcase (but only for the better). Keep in mind. this is a free version to promote my paid version. So if you like the map, please contact me, and I'll sell you the purchasable (creditless) version (for $10). I choose to put credits on it because my terms of use keep being violated... Another important note, if you download this map, make sure you also download >> [this Texture Pack] << - I couldn't include it in this upload because it'd exceed the boards' allowed file size limit. Merry Christmas everyone~ ♥ If you find any bugs, please report!

    Free

  20. 1 point

    Version 1.0

    561 downloads

    This mapping project was created by myself and Olrox. For complete background information of this project please see this thread here. Once you download and use this package you agree to the following terms: YOU cannot claim our work as yours YOU are NOT permitted to use this work for commercial purposes YOU can edit the maps as you wish but credit must always be due to the original creators (myself and Olrox) Enjoy the maps, and I hope this expansion adds a little more fun to Lutie~ Don't forget to give Olrox a +1 for his hard work! More rep to him

    Free

  21. 1 point

    Version 1.0

    838 downloads

    The city of Atlantis. This town consists of the following areas and features: 1. Baron Square For all of you LoL (League of Legends) players out there, I've imported the Christmas Version of Baron as the central piece of attraction in the square of Atlantis City. Baron is worshiped and governs the city. 2. Atlantis Palace Atlantis comes equipped with a royal palace which houses the elite that controls the city such as the queen, king, and other royal members. It is located directly North of Atlantis positioned in the middle-top of the map. 3. Court Yard Flower Meadow Directly South of Atlantis is a small courtyard containing several underwater plants and flowers to serve as a great place to socialize or house NPCs. 4. Houses There are several buildings West of Atlantis. They are there to serve as a local inn, tool shop, weapon/armor shop, magic shop, etc. 5. Exit Points Atlantis has several exit areas. The exit West of the City was originally designed to connect to an underwater field. You can use this for w/e you want. The exit located at the very bottom right of the map (South-East) shows a cave entrance. You can use this to connect to an underground pathway to some destination or w/e you want. Finally, there is an exit at the middle-right of the city. You will notice there is a nice flowery pathway leading towards it complete with statues and pillars. This can be used to connect to a sacred area or anything else you can come up with. 6. Waterfall Enclosure The entire city is surrounded by waterfalls producing the idea that the water is being controlled, preventing it from drowning the city. Whats controlling the water are specific pillars at different corners around the map which have magic powers of some sort.. The package provided is already packed as a GRF and ready to be added to your server. You will notice that I attached the .EXTRA file to the GRF. With this file you will be able to have a mapper edit the map without losing the currently assigned lightmaps. Therefore, feel free to edit the map but credits are still owed to me.

    Free

  22. 1 point

    Version 1.0

    515 downloads

    This is a map created by Kenedos. Information regarding his map is explained below. All of the descriptions are written by him.

    Free

  23. 1 point

    Version 1.1

    2,401 downloads

    The Haunted House! Includes both an entrance map and interior map. Whether it be a Halloween themed event dungeon or just a fun house to play in, feel free to use these maps for all of your scary adventures!

    Free

  24. 1 point

    Version 0.8

    5,984 downloads

    This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located.

    Free

  25. 1 point

    Version

    639 downloads

    Unofficial Fallen Angel Wing (FAW) Enchants This script should do exactly what is written on iRO wiki's FAW Enchants page, but you can easily change some settings as specified below. Also, kindly press that reputation button if you find this helpful. This is my first script release, so why not encourage me to release more by pressing that button? Custom Settings: .chancetype If set to 1, lower-level enchants are more likely to be enchanted. If set to 0, all levels have an equal chance to be enchanted (true random). // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot// 0 = Equal Chance.chancetype = 1; .cost Cost for enchanting. //Cost for Enchanting. It's free in iRO //.cost=0; .cost2 Cost for resetting enchants. //Cost to reset | Costs 1Mz in iRO .cost2 = 1000000; .autoequip If set to 1, it lets the player to equip the garment while the script is running. Set to 0 to disable. //Turn on Equip Selection if garment is unequipped? 1 = Yes .autoequip =1; Additional Notes: You may want to change the effects of the Fatal Enchants as rAthena's effects are different from iRO's. //iRO Fatal effect4863,Fatal1Lv,Fatal1Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,4; bonus bCritical,1; },{},{}4864,Fatal2Lv,Fatal2Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,6; bonus bCritical,2; },{},{}4865,Fatal3Lv,Fatal3Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,8; bonus bCritical,3; },{},{}4866,Fatal4Lv,Fatal4Lv,6,10,,,,,,,,,,,,,,,{ bonus bCritAtkRate,10; bonus bCritical,4; },{},{}

    Free

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