Olrox

Browedit 2.0 - a new revision by Borf

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I havn't read all this, so sorry, but any chance it autodetects textures, models, and sprites in the specified grf and generates the selection list instead of needing to update romodel and such...

Peopleperson49

I can't speak for anybody else but if we start a fund here I will donate 10 dollars for borg to be received once the finished version is released. If people donate also it might help him with time. I'm sure he has a life and family to provide for which involves working. This takes from that!

Peopleperson49

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On 7/11/2016 at 0:57 PM, Zell said:

but working with BrowEdit made me want to throw my computer out the window pretty fast. < RT for this one

How are going the progress of your client?

@Topic

Oh, very cool! I love mods like this one. I will follow.

Looking a solve for that, when it charge the GRF, instant crash

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I wonder if there is an error-free version of BrowEdit today. I have been trying to use this tool for a few months, but I can not because this error always appears: Browedit.exe caused ACCESS_VIOLATION in module. I have already tried using windows 7, 8 and now 10. I think I am within the parameters of use. I also changed the notebook twice and still the error persists. Anyway ... If there is any solution to my problem and someone can help, I will be very grateful.
Thank you in advance for the answer.

erro.jpg

cmd.jpg

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The tool windows aren't working on mine, and I am getting a lot of errors.

(Something also happened to upper right quarter of the screen)

Anyone knows how to fix?

screens.png

 

EDIT : For everyone with the same problem, here is why.

Just talked to Borf, he said its because the shaders currently does not support Intel graphic cards.

Perhaps it will soon be compatible with Intel graphic cards.

Edited by gekigengar

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On 8/1/2017 at 4:24 PM, gekigengar said:

The tool windows aren't working on mine, and I am getting a lot of errors.

(Something also happened to upper right quarter of the screen)

Anyone knows how to fix?

screens.png

 

EDIT : For everyone with the same problem, here is why.

Just talked to Borf, he said its because the shaders currently does not support Intel graphic cards.

Perhaps it will soon be compatible with Intel graphic cards.

I am having the same problem, any fix for this kind of problem?

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On 10/4/2017 at 6:29 PM, sader1992 said:

I download this but with this config but I still receive an error.
 

{
	"resolution" : [ 1270, 1080 ],
	"data" :
	{
		"ropath" : "C:/Users/ROProvider/Desktop/test"
		"grfs" :
		[
			"C:/Users/ROProvider/Desktop/test/default.grf"
		]
	},
	"moveconsole" : true,
	"defaultmap" : "prontera",
} 

Untitled.png.9d3ed559711d0bb129df0f1b9c10f4f4.png

 

@vBrenth how did it work for you?

Edited by nasagnilac

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45 minutes ago, nasagnilac said:

I download this but with this config but I still receive an error.

{
	"resolution" : [ 1270, 1080 ],
	"data" :
	{
		"ropath" : "C:/Users/ROProvider/Desktop/test",
		"grfs" :
		[
			"C:/Users/ROProvider/Desktop/test/default.grf"
		]
	},
	"moveconsole" : true,
	"defaultmap" : "prontera"
} 

 

  • Upvote 1

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On 10/11/2017 at 11:48 AM, sader1992 said:
{
	"resolution" : [ 1270, 1080 ],
	"data" :
	{
		"ropath" : "C:/Users/ROProvider/Desktop/test",
		"grfs" :
		[
			"C:/Users/ROProvider/Desktop/test/default.grf"
		]
	},
	"moveconsole" : true,
	"defaultmap" : "prontera"
} 

 

working thnx

 

Anyone know how to fix this?Untitled.thumb.png.2733f1a2e06826c29355ef4329382fa0.png The floor goes up and when I added an npc or walk on that location they are floating.

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Need assistance! See my config.borf.json

{
	"resolution" : [ 1680, 1050 ],
	"data" :
	{
		"ropath" : "C:\kRO",
		"grfs" :
		[
			"C:\kRO\data.grf"
		]
	},
	"moveconsole" : true,
	"defaultmap" : "prontera"
} 

still cant use Browedit 2.0 /sob

image.png.55d41c0a0b62d198d72422336e594b68.png

Edited by philfix.sai
Issue has been solved

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Just walked by and fixed some bugs:

http://roworkshop.com/Browedit.rar
 

You need to put this EXE into the latest BrowEdit from github's "vs2015" subfolder.

And don't forget to download "blib" git repository contents into the "blib" subfolder of BrowEdit, or you will experience a gray square bug like @vBrenth did 🙂

 

Bugs fixed:

- data directory is now read with higher priority than GRF files which fixes the bug when BrowEdit loaded an unmodified map after modification and saving into data folder

- implemented a (custom and basic) colors support when generating light map from light objects

- fixed not reading / not saving light objects "range" param

- fixed not saving light object "color" param after object edit

- fixed crash when selecting any light in object edit mode

- note: custom light intensity parameter is now ignored

 

Source code:

https://github.com/Bynsu/browedit

https://github.com/Bynsu/blib

 

Fixed some more bugs:

- Fixed lightmap calculation Z being a bit more offset than light position

- (texture edit) Can now add tiles with mouse drag 

- (object edit) Can now select lights with mouse

- (object edit) Presing P will now open selected objects properties

Full: http://roworkshop.com/BrowEdit_full.rar

EXE only: http://roworkshop.com/Browedit.rar

Edited by meyraw
  • Upvote 1
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Good Day Everyone,

Is there a way I can check the scaling?  Like the old browedit which is under spritedit. 

Thanks in advance.

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