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Kido

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Kido last won the day on September 4 2022

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About Kido

  • Birthday 05/31/1991

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  1. Solved, not sure how, all I did was leave the stats part alone and disable renewall features, now I have problems with the damage -__- but that's for another post... thank you both ?
  2. Uh I'm not sure why, but I tried to comment some renewl stuff and for some reason, all characters got the aspd always maxed, even a novice 1/1 got maxed its aspd with 1 agi -_- i'm not sure what i'm doing x_x uhh another dev did comment some renewal stuff to prevent it from happening, like the cast time to be 150 dex = free cast, that went well, but now I got this issue about the aspd always getting maxed for all players, even with 1 agi x_x ty for your response, i'lmm mess around a bit to see if I can fix that... any ideas why the aspd thing happened?
  3. I'm back, ready to spam this beautiful forum with tons of questions < 3 I can barely remember a thing about dev. a server so, bare with me < 3

  4. Hi, I found this post that's exactly the same problem I have, but when I enter to the src folder, I can't find the pc.c file, only found pc.cpp and pc.hpp I found this piece of code in that file: #ifdef RENEWAL_STAT /// Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (((low) < 100) ? (2 + ((low) - 1) / 10) : (16 + 4 * (((low) - 100) / 5))) #else /// Pre-Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #endif /// Returns the number of stat points needed to change the specified stat by val. /// If val is negative, returns the number of stat points that would be needed to /// raise the specified stat from (current value - val) to current value. int pc_need_status_point(struct map_session_data* sd, int type, int val) { int low, high, sp = 0, max = 0; if ( val == 0 ) return 0; low = pc_getstat(sd,type); max = pc_maxparameter(sd,(enum e_params)(type-SP_STR)); if ( low >= max && val > 0 ) return 0; // Official servers show '0' when max is reached high = low + val; if ( val < 0 ) SWAP(low, high); for ( ; low < high; low++ ) sp += PC_STATUS_POINT_COST(low); return sp; } should I just replace the #define PC_STATUS_POINT_COST(low) (((low) < 100) ? (2 + ((low) - 1) / 10) : (16 + 4 * (((low) - 100) / 5))) for #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) to get it like this? #ifdef RENEWAL_STAT /// Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #else /// Pre-Renewal status point cost formula #define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 )) #endif /// Returns the number of stat points needed to change the specified stat by val. /// If val is negative, returns the number of stat points that would be needed to /// raise the specified stat from (current value - val) to current value. int pc_need_status_point(struct map_session_data* sd, int type, int val) { int low, high, sp = 0, max = 0; if ( val == 0 ) return 0; low = pc_getstat(sd,type); max = pc_maxparameter(sd,(enum e_params)(type-SP_STR)); if ( low >= max && val > 0 ) return 0; // Official servers show '0' when max is reached high = low + val; if ( val < 0 ) SWAP(low, high); for ( ; low < high; low++ ) sp += PC_STATUS_POINT_COST(low); return sp; } and then recompile? thanks in advance < 3 kissu
  5. Kido

    Bug Ice Wall

    Oh, that's a real problem/bug D:! I think it's in the src, try to post the issue here https://rathena.org/board/forum/35-source-support/ I'm not good at src stuff, so I won't be able to help you D:! sry Gud luk with that :d
  6. Kido

    Bug Ice Wall

    I think that map is flagged "similar" as woe maps. Try to use Ice Wall in a norma field, try lou_fild01 180 180 and see if it works well there o:
  7. you stalk me i stalk back :D!!!1

  8. Is the blog feature coming back or sumthing o: ? 

    also, hello all, it's been a while o:!

  9. Feeling like getting back to Ro stuff, just for the fun of it.

    Glad to see rA with active members and post ;d!

    0594fcd232be0ef8285cbf50e44c0b4a66153b6a

  10. Nice name you got there buddy, just love it ❤️ 

    1. Show previous comments  3 more
    2. Kido

      Kido

      Nice ? this, right? https://www.detectiveconanworld.com/wiki/Kaitou_Kid

      I think it's an "old" anime, may start to watching it o:!!!

    3. KidoSang

      KidoSang

      yes, its like detective series anime, it involve a lot of mystery murder case where this kid solve them ;D

    4. Kido

      Kido

      Nice ;d ty for the repply, let's keep in touch ;d!!

  11. This looks great, girls porings in its chest ❤️ 

     

  12. Hellow, for some reason, when a new character is spawned in the map location isetted (que_moon) they appear frozen and stone cursed x_x so, i was thinking if is there a way to make a character get buffed when entering a map, so when they enter into the starting point, they will get blessing and status recovery o: oooor why this is happening x_x SS: thanks in advance >:3!
  13. I forgot that the wiki got rektd x_x i´m not to complain or anything but i think that was just one of the worst decisions ever... Maybe you dear devs find GitHub better than a Wiki, but for noobs like me the wiki was just the best src to find out any cuestion or specific content... I hope someday, somehow, it will return... Meanwhile, let´s see how this GitHub thing works, i will search that on the Wiki... oh, right, it´s gone... /sob 

    1. Antares

      Antares

      It is already a disaster. Half of the pages are missing and tons of links are broken. Even working pages are sometimes missing half of the content and the previously detailed descriptions. I know they are working on it, but this was absolutely pointless and a waste of resources.

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