SyncMaster

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About SyncMaster

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    Brasil

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  1. Tournament StadiumNUNS MAP The choice of an arena like that was made thinking in a map were a large amount of players can watch PvP events without interfering, separated in bleachers by team. The map also have areas that can be exclusive for VIPs, clã leaders, and STAFF. All the TV's screen and flags can be changed. Clan Leaders and Clan VIP ADM, GM and other STAFF members Players whose guild aren't involved The Texture can be changed by editing texture .bmp picture There are 44 Screens along the stadium Store
  2. You're an angel? Worked and will fit in my need *-*. Thank you so much. I'll use as basis for other modifications
  3. Yes, I'm already studying the @duel function to develop the command, just put it here to check if someone has already done that or know better to do it quicker.
  4. I searched but I think what I need wasn't done yet. I'm still new at source programming and was trying to do this command without sucess. What I need is an script_command that, when you put 2 characters ids(if work with mob unique ids will be even better), those 2 players or 2 mobs start to identify each other as enemy and became able to attack, even if they were from the same guild and group. A little bit like the @duel.
  5. Thanks Yes, I will do it, thanks for the exemple, the susano's are complete like this He can, it's like those warriors mobs in 3D that can appear on WOE. and in thor_v03
  6. He can, it's like that mob of a warrior in 3D that appears on emp.
  7. Now i'm ashamed, the error was due to the skill placed in the wrong area for that type of skill..... solved.
  8. skill.c when I define them, they change to another error. On free time I'll change and print it here
  9. When Rathena was a C emulator I had this command to change char variables. But now I have some problems to fix it in the C+. Old .c and now .cpp
  10. Sorry, I thought it was just a "release topic" I can't because of many other custom changes that I made in the source that i'm not yet able to convert them to C+. :x
  11. I made an NPC with a player sprite using mob_avail, but when I put it as NPC, the game recognize and treat it like a player. I can't use the NPC and, in the game, it show the content after '#'. I already tried some modifications at source but without sucess.
  12. I'm still new at editing the source files, but when I tried to add this command, I had the following error at visual studio. I would like to know if anyone have a better idea of what is causing this.