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benching

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Everything posted by benching

  1. oh sheep, if normal attack is taken as skill, then it might be in the skill.c
  2. if your question is how long you should be saving the data in the server, i would say start from the login of that character until the logout of that character, that how i see rathena do it which is the best deal.
  3. iirc, "normal attack" command is taken by the server as skill too, you can find it somewhere in battle.c and add the checks there to avoid unnecessary computations.
  4. Pwede, pero hindi magiging madali para sa baguhan, i suggest mag hire ka ng gagawa nyan
  5. saying its unstable, then asking to check it for YOU, thats....idk if it sometimes work and sometimes not, prolly problem is in your side, not in the script.
  6. you can just check the item logs in the db.
  7. copy the db\import-tmpl\job_exp.txt to db\import\job_exp.txt then change the levels in the db\import\job_exp.txt
  8. packet db for 20120410 is 30, right? dropping the packet_db_ver might cause unknown packet errors on server. in mmo.h have you set the PACKETVER to your client date? #ifndef PACKETVER //#define PACKETVER 20151104 #define PACKETVER 20120410 #endif
  9. it's telling you that the function `clif_vend()` is has unknown return type and it is assumed to be an int, since you're not using the `clif_vend()` returns, its fine as it is. you should be able to compile.
  10. Can you please post if u have a solution? Same with this topic https://rathena.org/board/topic/105991-devotion-bug-on-eamod/ Dont post to say "fix it your self" please. my my, trying to get some $$ here either way, i still said to `ask for minimal support`
  11. check if you still have enough memory ( physical memory / ram) to operate.
  12. you lay out a bunch of changes that you want. no one is going to help you with all those listed, prolly all this changes needs src modification, (i bet, no one even bother to read the effects you want, that includes me) if you want this effects to be implemented, fix them your self and ask for minimal support, dont ask for spoon feed, if you cant do it, go hire people to do it for you. and use English at all times in this section.
  13. im not sure if thats an intended behaviour. you're posting in ra forum, prolly, there is less to nothing amount of people that would be willing to help you and open the ea src code, i suggest fix it yourself, or hire people to fix it for you.
  14. change this to this then try @reloadbattleconf
  15. in conf/battle/skill.conf set to chance to devote the reflected damage.
  16. its probably just a visual trick, in my perspective, character sprites are being moved up but keeping the shadow sprite in the same position, then add a small up and down animation to the sprite, that will give you a visual of character floating. try to add union skill to other jobs and see if the sprites change to star glad or not, if the sprite change to star glad, then it might be handled by the client which means it will be hard to do.
  17. be sure to upload the web files into the website, make sure you give the correct url in the config. just open the website in with the browser then copy the url after the page loads, that will automatically copy whether it use http or https.
  18. i just checked, you're right radian, in skill.conf // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 0 dont know it was there the whole time :/
  19. this needs a source edit, report an issue on github and wait for devs to fix it, or hire someone to do it for you.
  20. when someone tries to donate on your website, they will be automatically given a form to send donation on the email provided.
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