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benching

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Everything posted by benching

  1. I dont really like answering to this kind of rude things pointed to me, but i will, just this time. In the title, there are this: "in dungeon". well , looks like you miss the information she gave about what she want specifically. This is what she want, "only in dungeon (or specify map)" which she means, specific map.
  2. I dont think you need to type the command every server restart, But if you do need it, create a npc that call this. or add the code to one of your npc(make sure that the npc is being loaded).
  3. Need to learn moreeeee......

  4. reduce the zeroes to just million or something. and make sure to reload battle config, ( command: @reloadbattleconf )
  5. its should be killed, not just hit.
  6. - script gvubhnji -1,{ OnNPCKillEvent: #CASHPOINTS = #CASHPOINTS + .@R; dispbottom "Gained : "+ .@R +" points. Total : "+ #CASHPOINTS +" points."; } end; OnInit: set .@R,1; //cashpoints per kill end; } this will add cashpoint for each monster killed
  7. search for the use of OnNPCKillEvent and atcommand that will help you.
  8. a graceful shutdown? ( i mean ctrl+c or you just click the 'x' button?) (Note: this might not matter anyway) as they say, edit your clientinfo remove the connection you dont want to be seen.
  9. shutdown the map and char server of the one(s) you want to remove, that will update the client, i dont think(maybe) you need to edit the clientinfo anymore.
  10. benching

    SG warmth

    feeling skill are only allowed one per map.
  11. ill try that as soon as possible, thanks
  12. @panda, somewhat yes, i'm expecting that it will reopen the dialog with updated message. This idea will be hard to work with multiple dialog(mes), or limited to single dialog(dialog with close button);
  13. i was focused on the name alone
  14. prontera,159,192,3 script Warper::Warper 859,{ isn't it supposed to be.... prontera,159,192,3 script Warper 859,{ ?
  15. changed the `switch` with this switch(select("yes","no")){ case 1:// mes "selected = yes"; break; case 2: mes "selected = no"; break; }
  16. benching

    Pneuma

    i think there's no other way than src code edit its non-small src edit, what i mean is it will be hard for starters. you should ask someone for this to avoid conflicts in the server.
  17. just a rough idea here, try recursive call of function, `close2` might be helpful. ( Note: dont forget the delay )
  18. Update your data folder ( or the data you put in the grf ). https://github.com/ROClientSide/Translation
  19. this is rA, so chances of the community to give you a help for eA is very low, ( cause most people here are not familiar in eAmod ) but eventually, some devs will help you when they see this.
  20. waiting room dont work on shop npc's. ( probably )
  21. Im not sure about this feeling i have, ( nope, not a love ) But it looks like that people in rA are starting to lose interest or something, my point is, there's not much people here anymore. maybe ragnarok is left behind way too far, so here's my suggestions: slowly turn the maps into a full 3d model. I'm aware that this is an extensive work. ( and hard to find people to work with this for free ) ( Note: im not working in this kind of field, so im quiet not sure about this ) This could provide a better texture resolution, Add more details in the maps, which will also improve the atmosphere in game. in addition, most players this days want 3d games. Also there could be another possible features to be implemented. (Example: whole map floor non-seamless animation or should i just say whole map floor animation) client side will pay the resource cost(s), and there should be no effect in the server.
  22. I'm sorry I'm newbie where I need to paste it? or I need to write a new script? are you sure about using that? as emistry said, it will affect all the monsters in all the fields and dungeons.
  23. if im not mistaken, nanakiwurtz is pretty familiar with the client hexing. you can try asking him/her.
  24. that would require hexing the client or changing some image files. if you're talking about dynamically changing color.( example: green = 100% hp, yellow = 50% hp, red = 10% hp) then its a big work in client side files. (NOTE: these are my thoughts, feel free to disregard this comment)
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