systemD2540

Members
  • Content Count

    67
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    1

systemD2540 last won the day on August 31 2018

systemD2540 had the most liked content!

Community Reputation

9 Neutral

About systemD2540

  • Rank
    Santa Poring

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,223 profile views
  1. View File @at with afk hat very easy Modify Inside file have Notice_Board .spr .act and image item for some one No have in data kRO Offcial *** Only use for autotrade you can modify New @afk Just need some more from the old version. Submitter systemD2540 Submitted 08/31/2018 Category Source Modifications Video Content Author Playragnarok  
  2. Version 1.0.0

    123 downloads

    Inside file have Notice_Board .spr .act and image item for some one No have in data kRO Offcial *** Only use for autotrade you can modify New @afk Just need some more from the old version.

    Free

  3. View File Fixed Color Hairstyle & Hairstyle Put in to you grf data\texture\유저인터페이스\make_character_ver2\ Submitter systemD2540 Submitted 08/30/2018 Category Spriting & Paletting Tools Content Author Playragnarok  
  4. Version 1.0.0

    241 downloads

    Put in to you grf data\texture\유저인터페이스\make_character_ver2\

    Free

  5. status.cpp find case SC_REFLECTDAMAGE: val2 = 15 + 5 * val1; // Reflect amount val3 = val1*5 + 25; // Number of reflects /normal *5 val4 = tick/1000; // Number of SP cycles (duration) tick_time = 1000; // [GodLesZ] tick time break; paste case SC_REFLECTDAMAGE: val2 = 15 + 5 * val1; // Reflect amount val3 = val1*5 + 25; // Number of reflects /normal *5 val4 = tick/1000; // Number of SP cycles (duration) tick_time = 1000; // [GodLesZ] tick time // val4 used to mark if reflect shield is an inheritance bonus from Devotion if( !(flag&SCSTART_NOAVOID) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; if( sd ) { int i; for( i = 0; i < MAX_DEVOTION; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } break; find case SC_ENDURE: case SC_DEFENDER: case SC_REFLECTSHIELD: case SC_AUTOGUARD: paste case SC_ENDURE: case SC_DEFENDER: case SC_REFLECTSHIELD: case SC_REFLECTDAMAGE: case SC_AUTOGUARD: find status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER); status_change_end(bl, SC_DEFENDER, INVALID_TIMER); status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER); status_change_end(bl, SC_ENDURE, INVALID_TIMER); paste status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER); status_change_end(bl, SC_DEFENDER, INVALID_TIMER); status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER); status_change_end(bl, SC_ENDURE, INVALID_TIMER); status_change_end(bl, SC_REFLECTDAMAGE, INVALID_TIMER); find case SC_DEVOTION: { struct block_list *d_bl; struct status_change *d_sc; if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; int i = (map_flag_gvg2(bl->m) || map_getmapflag(bl->m, MF_BATTLEGROUND))?2:3; while( i >= 0 ) { enum sc_type type2 = types[i]; if( d_sc->data[type2] ) status_change_start(d_bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, (type2 == SC_REFLECTSHIELD ? 1 : 0), skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1), (type2 == SC_DEFENDER) ? 1 : SCSTART_NOAVOID|SCSTART_NOICON); i--; } } break; } paste case SC_DEVOTION: { struct block_list *d_bl; struct status_change *d_sc; if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE, SC_REFLECTDAMAGE }; int i = (map_flag_gvg2(bl->m) || map_getmapflag(bl->m, MF_BATTLEGROUND))?2:3; while( i >= 0 ) { enum sc_type type2 = types[i]; if( d_sc->data[type2] ) status_change_start(d_bl, bl, type2, 10000, d_sc->data[type2]->val1, 0, 0, (type2 == SC_REFLECTSHIELD ? 1 : 0), skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1), (type2 == SC_DEFENDER) ? 1 : SCSTART_NOAVOID|SCSTART_NOICON), (type2 == SC_REFLECTDAMAGE ? 1 : 0), skill_get_time(status_sc2skill(type2),d_sc->data[type2]->val1); i--; } } break; } ***Re-complie
  6. Hi rAthena pls let me know about change hi-class after 99 useing 150 aura