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benching

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Everything posted by benching

  1. sa vending lang ata pwede yan, (wait, iisa lang ba un? di ko alam ee )
  2. latest ra emu? make a check in function called "skill_castend" or something like that in skill.c
  3. in "config/application.php" find this line 'PayPalBusinessEmail' => 'admin@localhost', change admin@localhost to your paypal email.
  4. here's a part of conversation with functor regarding robrowser support, me: is it true the robrowser does not support packet encryption? me: i found in their installation help that it supports packet encryption Functor: It supports default packet encryption, but not Gepard system encryption me: okay, thats what i though. me: can you give me information of how could i apply encryption on robrowser using gepard encryption? Functor: You can see it later in src of the server. But in any case if you do it, people will use bots. Because RoBrowser it is scripts. Anybody can easily read it
  5. benching

    Help!

    you probably removed the "}" at the end of the file.
  6. what are you trying to do here?
  7. show your whole script to clear some things out, if you cant, you can pm me the script.
  8. how bout @savepoint != 0 also, you're using a temp variable by using @ Refer here for variable informations :https://rathena.org/wiki/Variables
  9. yes, just give them a package code that you can generate via same npc, that code will allow them to claim gpack on same ip's, but all members should be online.
  10. if your character is equipped (custom items), then it might be a sprite issue. check your char server, and diff your client to NOT ignore errors.
  11. lol, the fact that you can remove the original post, why not just recreate the thread? and i think moderator should be the one to judge the thread, not the thread owner i dont see what you can get in publicly opening this issue, you can just pm the administration. ( same reason why i comment here ) and also, dont you like your post to be removed for a year of inactivity instead of just 6 months? ( you're a lucky, and it seems you dont like it ) both of you have fault(s), but if we get a score for it, the moderator will win this.
  12. you probably can, or make it possible via modifying client to read gif (if not) but there is a good chance of rendering a single frame only.
  13. increase the value of item_rate_card_boss, NOTE: 10000 = 100x ( default ),
  14. there should be more information, not just this its better to just post the image of whatever you wanted to show.
  15. benching

    File Path

    you can change it to what you like, but that might be ../log/map-msg_log.log double dot (..) means go back 1 directory.
  16. use @reloadmobdb confirm the rates using @rates command or specifically check that monster drops using @mi <monster name/monster id>
  17. fork from rathena/rathena, then you can clone from the copy you have in your repo.
  18. use double slash ( // ) @loadnpc npc//pre-re//custom//quest//mission_board.txt
  19. you can find the download links on that post, @zackdreaver im using shinsdiff for 20120410, im sure its working and here's the link for packet header obfuscation, http://supportmii.com/ro1/Clients/Bypass_Clients/Waeyan/ put it inside "shinsdiff\plugins\WeeDiffGen" folder
  20. for 20120410, use ragexere.exe not ragexe.exe you can diff your client using shins diff https://rathena.org/board/topic/53420-shins-diff-patcher/
  21. check your skill.c line:8303 look for this line: case SL_SKA: // [marquis007] case SL_SKE: then add this : if(sd && skill_id == SL_SKE && bl->type != BL_MOB){ clif_skill_fail(sd, SL_SKE, USESKILL_FAIL_TOTARGET_PLAYER, 0); break; } to be sure, it should look like this: case SL_SKA: // [marquis007] case SL_SKE: if(sd && skill_id == SL_SKE && bl->type != BL_MOB){ clif_skill_fail(sd, SL_SKE, USESKILL_FAIL_TOTARGET_PLAYER, 0); break; }
  22. skill.c (line: 10509) if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) { if( ((TBL_MOB*)target)->mob_id == MOBID_EMPERIUM ) break; } change to if (ud->skill_id == SL_SKE && target->type != BL_MOB) { clif_skill_fail(sd, SL_SKE, USESKILL_FAIL_TOTARGET_PLAYER, 0); break; } else if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) { if( ((TBL_MOB*)target)->mob_id == MOBID_EMPERIUM ) break; } NOTE: not tested, use at your own risk.
  23. Dynamic maps, the one i've been waiting for a long time. please make it happen haha
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