Patskie

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Patskie last won the day on December 2 2013

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About Patskie

  • Rank
    Mastering
  • Birthday 09/22/1993

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    Male
  • Location
    Philippines
  • Server
    pRO
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    Patskie

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    awesomeskie

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  1. hi sir can you help me about the KING OF EMPERIUM SCRIPT?

  2. if ( getequiprefinerycnt( [email protected] ) > 8 ) announce strcharinfo( 0 ) + " got +" + getequiprefinerycnt( [email protected] ) + " now!", 0;
  3. Not tested - script FloatingExp -1,{ OnMinute00: if ( gettime( 3 ) % 2 ) end; setarray [email protected][ 0 ], 10, 15, 20, 25, 30, 35, 40; [email protected] = [email protected][ rand( getarraysize( [email protected] ) ) ]; setbattleflag "base_exp_rate", [email protected]; setbattleflag "job_exp_rate", [email protected]; end; }
  4. Great year-end updates! Keep up the good work rAthena !!
  5. Use this event : OnPCBaseLvUpEvent:
  6. OnMinute00: if ( gettime( 3 ) % 4 || agitcheck() || agitcheck2() ) end; // start the event after this line
  7. o_o... I never faced those issues? I encountered downtime these past few days.
  8. Try instead of waiting for an answer
  9. Fixed : http://pastebin.com/raw.php?i=D2CbAvDp
  10. Change kafra functions then use bindatcmd and override @save if this command is available on your server
  11. Malabo ang mundo

  12. Much better if you consult the document provided by the rA staffs : doc/script_commands.txt *disablenpc "<NPC object name>"; *enablenpc "<NPC object name>"; These two commands will disable and enable, respectively, an NPC object specified by name. The disabled NPC will disappear from sight and will no longer be triggerable in the normal way. It is not clear whether it will still be accessible through 'donpcevent' and other triggering commands, but it probably will be. You can disable even warp NPCs if you know their object names, which is an easy way to make a map only accessible through walking half the time. Then you 'enablenpc' them back. You can also use these commands to create the illusion of an NPC switching between several locations, which is often better than actually moving the NPC - create one NPC object with a visible and a hidden part to their name, make a few copies, and then disable all except one. @Promise provided you a template. OnAgitStart: OnAgitStart2: disablenpc "<NPC object name>"; disablenpc "<NPC object name>"; disablenpc "<NPC object name>"; disablenpc "<NPC object name>"; disablenpc "<NPC object name>"; OnAgitEnd: OnAgitEnd2: enablenpc "<NPC object name>"; enablenpc "<NPC object name>"; enablenpc "<NPC object name>"; enablenpc "<NPC object name>"; enablenpc "<NPC object name>";