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About DEsMOn
- Birthday 12/14/1986
Profile Information
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Gender
Male
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Location
India
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Server
Nostalgic-RO
- Github: desmon14359
- Discord: #3245
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Interests
Ragnarok Scripting
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sanjay.mhatre7
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I will try and update thank you so much for reply sir Done it's fixed thank you sir
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Hello Scripters, Is it possible to add NPC Waiting room Window where players can see the status of World Boss dead or alive and time left for next spawn. Worldbossevent2.txt
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Okay.. Thank you for the reply...
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Here is the script can u show me how its done?
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its a one script having 1 OnPCDIeEvent & 1 OnPCKillEvent and there is duplicate of npc in same script which are in different town avoid mess in 1 town. If i remove OnPCDieEvent or OnPCkillEvent how script will work?
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Didn't understand how there are many script which having same OnPCDieEvent & OnNPCkillevent. can u provide with example in script
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What is duplicated? i didn't understand see this . OnPCDieEvent: if(strcharinfo(3) == "guild_vs3") { dispbottom "You will respawn in 3 Seconds."; sleep2 3000; atcommand "@heal"; warp "guild_vs3",0,0; }end; OnPCKillEvent: if( strcharinfo(3) == .MapName$[0] || strcharinfo(3) == .MapName$[1] || strcharinfo(3) == .MapName$[2] ){ if( killedrid != getcharid(2) ){ } } end; } // Duplicates //============================================================ moscovia,213,182,6 duplicate(Deathmatch PvP Warper) DM PvP Warper#mos 823 morocc,170,87,3 duplicate(Deathmatch PvP Warper) DM PvP Warper#moc 823 comodo,180,150,6 duplicate(Deathmatch PvP Warper) DM PvP Warper#com 823 mid_camp,216,280,3 duplicate(Deathmatch PvP Warper) DM PvP Warper#mid 823 prontera,43,210,3 duplicate(Deathmatch PvP Warper) DM PvP Warper#prt2 823
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DM PVP Warper is 1 script only. players are using Duplicate NPC from different town to join in PVP.
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Hello Scripters, I don't no from where this coming in CMD i checked my all scripts can't find. Every time i reload or server restart i get this in my cmd. Can any 1 guide to fix this?
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Hello Scripters how do I fix this? I did max que upto 25 Still this spamming in cmd Can any one guide me to fix this?
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[Error]: get_val_: fatal error ! player not attached!
DEsMOn replied to DEsMOn's question in Scripting Support
It's Poring race script that part may be used for rewards I'll try n update. Thank you so much for the reply...! Done Working..!! -
Helloo Scripters, Can some one guide me to fix this? prontera,181,157,4 script Poring Race 24004,{ if( .access_Prace == 0 ) { mes "[Poring Race Staff]"; mes "Poring Race has ended."; close; } mes "[Poring Race Staff]"; mes "Do you want to participate on Poring Race?"; if( select( "Yes","No" ) -1 ) { next; mes "[Poring Race Staff]"; mes "See you again next time!"; close; } if( .access_Prace == 0 ) { next; mes "[Poring Race Staff]"; mes "..."; mes "..."; mes "Cheater!!~~"; close; set .access_Prace, 0; announce "Poring Race is over!",0,0xFFAB54; end; } p_track01,58,41,3 script Bidder#prace0 877,{ function checkevent; mes "[Bidder]"; if( getstrlen( @prace_winner$ ) ) { mes "You have choose ^00bb00"+ @prace_winner$ +"^000000"; close; } else if ( checkevent() || .start ) { mes "There is a race in progress..."; close; } else if( !getvariableofnpc( .access_Prace,"Poring Race" ) ) { mes "There is no race."; close; } mes "Choose the poring you want to bet:"; mes "It will cost "+ .zeny_req +" Zeny."; .@s = select( .menu_$ ); if( .@s == 7 ) { next; mes "[Bidder]"; mes "Goodbye."; close; } .@c$ = .monst_$[ .@s -1 ]; if ( checkevent() ) { next; mes "[Bidder]"; mes "..."; mes "..."; mes "Cheater!!~~"; close; } else if( Zeny < .zeny_req ) { next; mes "[Bidder]"; mes "You don't have enough Zeny."; close; } Zeny -= .zeny_req; @prace_winner$ = .@c$; .prace_bidders[ .prace_bets ] = getcharid(3); .prace_bets++; next; mes "[Bidder]"; mes "I have "+ .prace_bets +" bets."; initnpctimer; npctalk "I got "+ strcharinfo(0) +" bet!"; close; OnTimer60000: npctalk "I got "+ .prace_bets +" bets. Anyone else?"; end; OnTimer80000: npctalk "The race will start soon. Last chance."; end; OnTimer90000: stopnpctimer; .start = 1; mapannounce "p_track01","Porings, on your marks...",1,0xFFAB54; sleep 2500; for( .@i = 3; .@i > 0; .@i-- ) { mapannounce "p_track01","..."+ .@i +"...",1,0xFFAB54; sleep 1000; } donpcevent strnpcinfo(0) +"::OnStartRace"; sleep 1000; mapannounce "p_track01","Gooo!!!",1,0xFFAB54; end; OnTimer320000: mapwarp "p_track01","prontera",142,170; donpcevent "Poring Race::OnPraceEnd"; .prace_winner$ = ""; .start = .prace_bets = 0; donpcevent strnpcinfo(0) +"::OnReturnRace"; end; OnStartRace: callsub L_label, "OnRace"; OnStopRace: callsub L_label, "OnStop"; OnReturnRace: callsub L_label, "OnReturn"; L_label: donpcevent "Metaling#prace3::"+ getarg(0); donpcevent "Poring#prace1::"+ getarg(0); donpcevent "Poporing#prace6::"+ getarg(0); donpcevent "Angeling#prace2::"+ getarg(0); donpcevent "Santa Poring#prace5::"+ getarg(0); donpcevent "Deviling#prace4::"+ getarg(0); dispbottom "You have won!"; //mapannounce "p_track01"," Congratulations! "+ strcharinfo(0) +" has won!",1,0xFFAB54; announce " Congratulations! "+ strcharinfo(0) +" has won!", bc_all, 0xFFAB54; getitem .item_gained, .item_num_gain; //emotion 21,1; } else { dispbottom "You have lost."; //emotion 28,1; } @prace_winner$ = ""; } } deletearray .prace_bidders; end; OnInit: disablenpc "prace_warp_portal"; // <--- ADD THESE .zeny_req = 3500; .item_gained = 7179; .item_num_gain = 5; setarray .monst_$,"Poring","Angeling","Metaling","Deviling","Santa Poring","Poporing","None"; .menu_$ = implode( .monst_$, ":" ); end; return .@t; } } //----------------------------------- // Racer NPC's //----------------------------------- - script pori_race -1,{ OnRace: initnpctimer; end; OnStop: stopnpctimer; end; OnReturn: sleep 1000; while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++; movenpc strnpcinfo(3), 58, .walk_t[.@i]; end; OnTimer1100: getmapxy .@mapname$,.@x,.@y,BL_NPC, strnpcinfo(3); if( rand(100) < .prace_random ) npcwalkto .@x-1, .@y; startnpctimer; end; OnInit: deletearray .walk_t; deletearray .monst$; setarray .walk_t, 38, 36, 34, 32, 30, 28; setarray .monst$, "Poring", "Angeling", "Metaling", "Deviling", "Santa Poring", "Poporing"; .prace_random = 70; .prace_random2 = 600; end; } p_track01,58,38,2 duplicate(pori_race) Poring#prace1 1002 p_track01,58,36,2 duplicate(pori_race) Angeling#prace2 1096 p_track01,58,34,2 duplicate(pori_race) Metaling#prace3 1613 p_track01 mapflag nowarp p_track01 mapflag pvp off p_track01 mapflag nosave [Debug]: Function: getstrlen (1 parameter): [Debug]: Data: variable name='@prace_winner$' index=0 [Debug]: Source (NPC): Bidder#prace0 at p_track01 (58,41) [Warning]: script:get_val: cannot access player variable '@prace_winner$', defaulting to ""
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What is the reason of automatic @reloadmobdb happens in CMD
DEsMOn replied to DEsMOn's question in General Support
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What is the reason of automatic @reloadmobdb happens in CMD
DEsMOn replied to DEsMOn's question in General Support
I tried can't proceed after installing GDB ? not much expert in this