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Althezier's Achievements
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Yeah, about the text in msgstringtable.txt I already knew, but thanks for the info. About the reason to delete it, it's simple, there's no reason for it to exist, I won't be using it either. If I could just remove it I would, I mean, it's just about the details lol
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Thank you both for the answers, I think I can work with that already!
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Hey all! What is the best approach to do what the title says? Example: Suppose there's a command @dosomething, and by default nobody can use it. Now, there's an item called AnItem that when equipped allow me to use the @dosomething command. Again, it ALLOWS me to use the command, it doesn't automatically activate it.
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Hey everyone! Does anybody know how to change the part in red of the image below? I want to completely remove it, if possible. I did some research, found a bg_login.tga inside the data.grf, but modifying it didn't work at all. EDIT: I just realized that most of it was an overlap of other parts. However a part of my question still remains, is there a way to remove it? I mean, the functionality plus the cursor change when hovering the area of the dropdown arrow?
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Latest vs Recommended client for pre-renewal server
Althezier replied to Althezier's question in Client-side Support
That does make sense. Thanks for helping out @Slammer! And if anyone has anything else to share, please do. -
Latest vs Recommended client for pre-renewal server
Althezier replied to Althezier's question in Client-side Support
I mean, that's exactly my idea. I wanted to set up a server that is pre-renewal, but still with new features like those you described. The thing is, I always get confused about why people, who wants to run a pre-renewal server, look for older clients. Is there any advantage? -
Latest vs Recommended client for pre-renewal server
Althezier posted a question in Client-side Support
Consider my question with a Pre-Renewal server in mind. What is the actual difference between using the latest available client (for all the new features / UI / etc) plus pre-renewal enabled in the server VS a recommended client (older version) plus pre-renewal enabled in the server? -
Hi! Thanks for taking some time here and explaining the whole idea, I'll definitely take a loot at it later!! I'll come with a reply after I try.
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I know that, but it's not it. The shadows behind the shelf and next to the mirror, I want them to be there. The problem is that exporting and importing the lightmap, those shadows get messed up (like the pics I posted above).
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I don't know, I had already tried doing that, but haven't noticed the bug.
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Hey, thanks for replying! So, I wanted to remove only the part where I showed in the first post. Is it possible to remove those and keep the others walls shadows? Like these: By exporting and importing I noticed there is a glitch, even without even touching the file in an editor. I export the lightmap, which is like the above, but when I import it's like this: Another example, after importing and before importing: This happens in both 586 and 620 versions of BrowEdit, any idea of how to fix it? Or maybe there is no fix and I can't have shadows on the walls =(
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Yea, I thought so. I was hoping there was another way though, but thanks anyway. Exporting, editing and importing does work. EDIT: I was wrong. When I export a lightmap and import it, even after editing, it has a glitch with the walls shadows, they are bugged. Tried in both 586 and 620 versions of BrowEdit. I really don't know what to do anymore.
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Hi! I'm running into something that I can't seem to work around this time, to explain it, check the picture below: I wanted to cast shadows at these objects, but I wanted them to stop at the edge, not going further where the yellow arrows points. I wanted the shadows to stop by the red line. Any ideas? Thanks!
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Thanks! Downloading this one, I hope it works :3
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I didn't test with any other kRO data.grf. Does it really matter the year of the data.grf, apart from the new maps resources? I'm gonna download a 2017 version if that's the problem. I need to use BrowEdit for just a few tweaks in a map or two, and they are old maps. But hey, thanks for testing it out and telling me this data is not working.