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WhiteEagle

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Everything posted by WhiteEagle

  1. I only know that Haru from Hercules has this on his server (OriginsRO). No idea if he's reselling it.
  2. @Patskie Thanks I now have the problem that you can make @autoloot 0.5 etc. and have less than 1% drop chance, how can I change this? I tried to set rate = 0 to 100, but then I don't get autoloot turned off because I can't set autoloot 0 or off. ACMD_FUNC(autoloot) { int rate; nullpo_retr(-1, sd); // autoloot command without value if(!message || !*message) { if (sd->state.autoloot) rate = 0; else rate = 10000; } else { double drate; drate = atof(message); rate = (int)(drate*100); } if (rate < 0) rate = 0; if (rate > 10000) rate = 10000; sd->state.autoloot = rate; if (sd->state.autoloot) { snprintf(atcmd_output, sizeof atcmd_output, msg_txt(sd,1187),((double)sd->state.autoloot)/100.); // Autolooting items with drop rates of %0.02f%% and below. clif_displaymessage(fd, atcmd_output); }else clif_displaymessage(fd, msg_txt(sd,1188)); // Autoloot is now off. return 0; }
  3. Can someone please help me add UMOB_BASEEXP and UMOB_JOBEXP for setunitdata? What do I need this for? Well, I would like to get the Bonus-Exp for the event "Monster of the Day" directly from the monster and be able to view it via @mi. Until now you can only run the Bonus Exp through "OnNPCKillEvent:" and the player gets 2x a message from @showexp. By the change with "UMOB_BASEEXP/UMOB_JOBEXP" it would look cleaner. If someone has other solutions to display the bonus-exp directly, I am open for everything.
  4. No that's not what I want. Autoloot works atm like: @autoloot 1% and all items are automatically lootet with a drop chance 1% or below. I want a change that @autoloot 1% loot all items with a drop chance 1% and ABOVE. All items less then 1% drop change are droped.
  5. Can someone please set this up so that autoloot only works on items from 100% to 1% and everything below 1% is dropped? Many thanks in advance
  6. I think that's here is exactly what you want.
  7. Hey guys, If I understand this correctly, MAX_CHAR_BILLING is a function to buy character slots. How is this called by an item? To change the function for the character slot is is CharMove++. Is there something like that for MAX_CHAR_BILLING? #ifdef VIP_ENABLE #define MIN_STORAGE 300 // Default number of storage slots. #define MIN_CHARS 3 // Default number of characters per account. #define MAX_CHAR_VIP 2 // This must be less than MAX_CHARS #define MAX_CHAR_BILLING 5 // This must be less than MAX_CHARS #endif
  8. Hey, if you wanna check the time real time for day and night, use this here: mes (gettime(3)>= 6&&gettime(3)<= 12?"Good Morning":(gettime(3)>=13&&gettime(3)<=18?"Good Afternoon":"Good Evening"))+", "+(Sex?"Mr.":"Mrs.")+" ^0000ff"+strcharinfo(0)+"^000000!";
  9. Yea Right, thats my Problem. Don't know how to call them separately. I think it needs a complete rewrite. Right now you get homos by embyro and randomly when you make call homos. So you have to have a check, which one does the player already have, so you don't have double homos.
  10. Hey, can someone change the skill "Call Homunculus" so that you can choose which of the 4 homis you want to call? All 4 should also be levelled separately by the player.
  11. Is there any way to raise the max 99(100) Def? Need a little leeway upwards, like in Renewal ?
  12. Maybe if merge the stuff to pre-rene https://github.com/rathena/rathena/commit/8dea04a8b3895398a5c62e06dc8cf920cebd43df Btw, did you have a list for all Features which only working in renewal?
  13. At first, don't know if Annie are happy that u using her Name. You using hercules emulator, so something may be different like your effect drop question. Why ask stuff here and in hercules? We need more Information what u already changed! Did you do all Server & Client changes? Which Client Version do you use? Did you add in job_exp.txt the new custom Job Levels? //Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper 60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999 Did you add your changes in your ExternalSettings_kr.lub? MaxLevelTable = { BaseLevel = 99, BaseLevel3rd = 175, BaseLevelExtend2 = 160, BaseLevelUpperJob = 175, BaseLevelHomun = 175, BaseLevelDoram = 175, JobLevelNovice = 10, JobLevelSuperNovice = 99, JobLevelBase = 50, JobLevel2nd = 70, JobLevel3rd = 60, JobLevelExtend2 = 50, JobLevelUpperJob = 60, JobLevelDoram = 50 }
  14. I don't know if it's possible to hide the minimap UI. But you can simple change the minimap.bmp to a clean one or remove it from the resnametable.txt Haha lol. At the same time ? @Mabuhay, ist just map
  15. At this to data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\Information over_arrow.bmp
  16. Sleep2 doesn't really helps too. But thanks for trying to help.
  17. I think you talk about factions like Aion, WoW ~. Here is a link to an old system. Need some fixes I think.
  18. Thanks for your reply. But I think, adding a condition to stop the script isn't a good idea. Players are then committed to hear/read the full stuff. That's why I need a function, what stop the soundfile. Well, if there no solution, I let npc's talk only short stuff like "Hi there / Welcome / greetings and so on". Not the best, but better than nothing. **Ragnarok needs more life**
  19. I try to add to npc some voices. Trouble comes with longer voice text. The soundfiles overlap…. Is there a way to end a soundeffect or if one is started to end the old one? Here as excample: soundeffect "welcome.wav", 0; mes("Welcome to the Kafra Corporation. Kafra's Employees are always ready to serve you. How can I help you today?"); next(); switch(select("Storage:Bye")) { case 1: mes("Blablabla?"); next; break; case 2: mes("See you later."); break; } soundeffect "bye.wav", 0; close(); }
  20. Then: switch(select( (!$EVT_Dice)?"^FF0000Dice^000000":"^00FF00Dice^000000", (!$EVT_Poring)?"^FF0000Poring Event^000000":"^00FF00Poring Event^000000",(!$EVT_LMS)?"^FF0000LMS Event^000000":"^00FF00LMS Event^000000")) { case 1: case 2: case 3: }
  21. Like this case 1: if (!$EVT_Dice) { mes "^FF0000Not Available^000000"; } mes "^00FF00Active^000000";
  22. Could be you need to fix something, very old scripts ? Poring Catcher: Dice Event:
  23. Hey Diana, I don't have any other options for you, but can you describe why no Gepard? For information only, since I wanted to acquire gepard in the future.
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