Jump to content

WhiteEagle

Members
  • Posts

    461
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by WhiteEagle

  1. It's really really nice. It's hart to find peoples who create nice flux cp designs.
  2. Thanks again. But it doesn't help And this is for error (13), I need it for (111).
  3. Tip: write "next;" befor you start "switch(select"
  4. Thanks for your fast answer, but I checked it already. I got the error anyway.
  5. Change This: case 1: set Zeny,Zeny - ( BaseLevel * 100 ); mes "All healed up!"; To: case 1: set Zeny,Zeny - ( BaseLevel * 100 ); mes "All healed up!"; percentheal 100,100; close;
  6. Try this: prontera,0,0,0 script itemgiver 100,{ mes "[blub]"; mes "Please choose every category one item."; next; switch(select("Upper Headgear:Mid Headgear:Lower Headgear:Cancel")){ case 1: if(doneUpper == 1){ mes "[blub]"; mes "You have already choose one item."; close; } next; switch(select("Headgear 1:Headgear 2:Headgear 3:Headgear 4:Headgear 5:Headgear 6:Headgear 7:Headgear 8:Headgear 9:Headgear 10:Cancel")){ case 1: getitem 601,1; set doneUpper,1; close; case 2: getitem 601,1; set doneUpper,1; close; case 3: getitem 601,1; set doneUpper,1; close; case 4: getitem 601,1; set doneUpper,1; close; case 5: getitem 601,1; set doneUpper,1; close; case 6: getitem 601,1; set doneUpper,1; close; case 7: getitem 601,1; set doneUpper,1; close; case 8: getitem 601,1; set doneUpper,1; close; case 9: getitem 601,1; set doneUpper,1; close; case 10: getitem 601,1; set doneUpper,1; close; case 11: end; } case 2: if(doneMid == 1){ mes "[blub]"; mes "You have already choose one item."; close; } next; switch(select("Headgear 1:Headgear 2:Headgear 3:Headgear 4:Headgear 5:Headgear 6:Headgear 7:Headgear 8:Headgear 9:Headgear 10:Cancel")){ case 1: getitem 601,1; set doneMid,1; close; case 2: getitem 601,1; set doneMid,1; close; case 3: getitem 601,1; set doneMid,1; close; case 4: getitem 601,1; set doneMid,1; close; case 5: getitem 601,1; set doneMid,1; close; case 6: getitem 601,1; set doneMid,1; close; case 7: getitem 601,1; set doneMid,1; close; case 8: getitem 601,1; set doneMid,1; close; case 9: getitem 601,1; set doneMid,1; close; case 10: getitem 601,1; set doneMid,1; close; case 11: end; } case 3: if(doneLower == 1){ mes "[blub]"; mes "You have already choose one item."; close; } next; switch(select("Headgear 1:Headgear 2:Headgear 3:Headgear 4:Headgear 5:Headgear 6:Headgear 7:Headgear 8:Headgear 9:Headgear 10:Cancel")){ case 1: getitem 601,1; set doneLower,1; close; case 2: getitem 601,1; set doneLower,1; close; case 3: getitem 601,1; set doneLower,1; close; case 4: getitem 601,1; set doneLower,1; close; case 5: getitem 601,1; set doneLower,1; close; case 6: getitem 601,1; set doneLower,1; close; case 7: getitem 601,1; set doneLower,1; close; case 8: getitem 601,1; set doneLower,1; close; case 9: getitem 601,1; set doneLower,1; close; case 10: getitem 601,1; set doneLower,1; close; case 11: end; } case 4: end; } }
  7. Hello guys, I hope you can help me. I try to install the Flux Control Panel and got this error: I have already read some topics, but i don't find my problem. I hope anyone can help me. Here the settings!! application.php: servers.php: This is only for here an example. I use the same settings from "conf/inter_athena.conf".
  8. Hello guys, I need a NPC which make a difference between unlearned and learned recipes. Only the learned should be displayed. The recipe ingredients shall be at the SQL Database. And I need a SQL-Table with following fields: An Item can give the learned status. It would be nice if someone can help me. Many thanks
  9. View File Monsterspawn Event Every half hour will start the event and spawn Monsters. The event stats with a broadcast massage. How to start/stop the event? - Whisper the npc with "npc:MSE" and write a random word. How to changed the settings? - At line 10 you can change the requried GM Level. "set .gm,99;" - At line 46 you can change the time when the event should start. "OnMinute30:" - At line 49 you can change the monster that will be spawned. "set (.mobid,1002);" - At line 50 you can change the monstername. "set (.mobname$,"EventMonster");" - At line 51 you can change the monstercount that will be spawned. "set (.moba,5);" If you have any questions, don't be shy to ask me. Greetings WhiteEagle Submitter WhiteEagle Submitted 08/28/2012 Category Games, Events, Quests Video Content Author WhiteEagle  
  10. Version 1.0

    775 downloads

    Every half hour will start the event and spawn Monsters. The event stats with a broadcast massage. How to start/stop the event? - Whisper the npc with "npc:MSE" and write a random word. How to changed the settings? - At line 10 you can change the requried GM Level. "set .gm,99;" - At line 46 you can change the time when the event should start. "OnMinute30:" - At line 49 you can change the monster that will be spawned. "set (.mobid,1002);" - At line 50 you can change the monstername. "set (.mobname$,"EventMonster");" - At line 51 you can change the monstercount that will be spawned. "set (.moba,5);" If you have any questions, don't be shy to ask me. Greetings WhiteEagle
    Free
×
×
  • Create New...