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WhiteEagle

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Everything posted by WhiteEagle

  1. Hey ~ Can anyone help me please with this here? I only want to display 2 randomly from the Array [email protected]$. Thanks in Advance.
  2. Ah cool. Special thanks, Mr. Sader1992.
  3. It's possible to make quests countable for the whole Guild? Excample: Someone start a Guild quest (Kill 100 Mantis), all Guild mates can kill them too (without being in a Party)
  4. Ah... Yea.. Right. Sorry. Hercules got only the old ones. With ne 1.8 Version works all fine. Thanks mate
  5. Hey folks, After a break, I wanted to continue with scripts & Co, but the GRF EDITOR does not work for me anymore. When I try to open the data.grf or anything larger than 1GB, the error message comes. Can anyone help me please?
  6. Sorry if it's in the wrong section. It's possible to bring the auction house system back to the new clients like 2018-06-20~?? I don't want to miss the new features but also have the auction System.
  7. Please update it to the latest rev. Thanks
  8. Cool idea. Can be coupled with quests. Is a little more pleasant than "bring me the item in text format" for the next questpart Will this buyable?
  9. Has anyone found a way to patch Read questid2display.txt / RecommendedQuestInfoList.lub? Would use newer clients for the attendance etc.
  10. Yea I know what you try to say. But you need to convert it into ANSI, but if you do this, the korean letters (spritenames) can't be read then anymore.
  11. I think the problem is, if you change it in ANSI, that the spritename is no longer readable.
  12. That's a good question. Never test it with comma, sorry.
  13. You can work with OnNPCKillEvent: and strcharinfo(3). OnInit: setarray .map$,"prt_fild04","prt_fild05"; end; OnNPCKillEvent: for ([email protected] = 0; [email protected] < getarraysize(.map$); [email protected]++) if (strcharinfo(3) == .map$ ) { set [email protected]_base,((getmonsterinfo(killedrid,MOB_BASEEXP) / 100) * YOURBONUS); set [email protected]_job,((getmonsterinfo(killedrid,MOB_JOBEXP) / 100) * YOURBONUS); set BaseExp,(BaseExp + [email protected]_base); set JobExp,(JobExp + [email protected]_job); end; } end; Didn't test it, but like this should it work.
  14. Wird noch an dem Ergo Patcher gearbeitet?
  15. Ah okay. Sad. Thanks for your Reply.
  16. Hey, does anyone know how to use this or get this working?
  17. Mkay. Yea that's sad. But thanks for your Reply.
  18. I've test it out, but found no way to add more items as one. Sorry.
  19. Here, that's the structure: IconName = "ico_nq.bmp", // Normal Quest IconName = "ico_nj.bmp", // Job Quest IconName = "ico_gq.bmp", // Guide Quest [1238] = { Title = "Shop guide", IconName = "ico_nq.bmp", Description = { "The first quest. Experience about the use of shop. After buying one Red Potion, report to Leonie.", }, Summary = "Talk to Leonie", NpcSpr = "4_M_THAIONGBAK", NpcNavi = "com_d02_i", NpcPosX = 241, NpcPosY = 255, RewardEXP = "4300000", RewardJEXP = "2800000", RewardItemList = { { ItemID = 501, ItemNum = 1 }} },
  20. Ok, well. The problem is, that OngoingQuestInfoList don't Support Monster.
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