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Everything posted by WhiteEagle
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Hey ~ Can anyone help me please with this here? I only want to display 2 randomly from the Array [email protected]$. Thanks in Advance.
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Ah cool. Special thanks, Mr. Sader1992.
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It's possible to make quests countable for the whole Guild? Excample: Someone start a Guild quest (Kill 100 Mantis), all Guild mates can kill them too (without being in a Party)
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Ah... Yea.. Right. Sorry. Hercules got only the old ones. With ne 1.8 Version works all fine. Thanks mate
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Hey folks, After a break, I wanted to continue with scripts & Co, but the GRF EDITOR does not work for me anymore. When I try to open the data.grf or anything larger than 1GB, the error message comes. Can anyone help me please?
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Sorry if it's in the wrong section. It's possible to bring the auction house system back to the new clients like 2018-06-20~?? I don't want to miss the new features but also have the auction System.
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Please update it to the latest rev. Thanks
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Cool idea. Can be coupled with quests. Is a little more pleasant than "bring me the item in text format" for the next questpart Will this buyable?
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Has anyone found a way to patch Read questid2display.txt / RecommendedQuestInfoList.lub? Would use newer clients for the attendance etc.
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Error in iteminfo.lua translation
WhiteEagle replied to Mata Flango's question in Client-side Support
Yea I know what you try to say. But you need to convert it into ANSI, but if you do this, the korean letters (spritenames) can't be read then anymore. -
Error in iteminfo.lua translation
WhiteEagle replied to Mata Flango's question in Client-side Support
I think the problem is, if you change it in ANSI, that the spritename is no longer readable. -
That's a good question. Never test it with comma, sorry.
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Nice work !! Thanks
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You can work with OnNPCKillEvent: and strcharinfo(3). OnInit: setarray .map$,"prt_fild04","prt_fild05"; end; OnNPCKillEvent: for ([email protected] = 0; [email protected] < getarraysize(.map$); [email protected]++) if (strcharinfo(3) == .map$ ) { set [email protected]_base,((getmonsterinfo(killedrid,MOB_BASEEXP) / 100) * YOURBONUS); set [email protected]_job,((getmonsterinfo(killedrid,MOB_JOBEXP) / 100) * YOURBONUS); set BaseExp,(BaseExp + [email protected]_base); set JobExp,(JobExp + [email protected]_job); end; } end; Didn't test it, but like this should it work.
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Is it still working?
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Wird noch an dem Ergo Patcher gearbeitet?
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Ah okay. Sad. Thanks for your Reply.
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Hey, does anyone know how to use this or get this working?
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Very nice. I like your work.
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Mkay. Yea that's sad. But thanks for your Reply.
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Nobody can help?
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I've test it out, but found no way to add more items as one. Sorry.
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Here, that's the structure: IconName = "ico_nq.bmp", // Normal Quest IconName = "ico_nj.bmp", // Job Quest IconName = "ico_gq.bmp", // Guide Quest [1238] = { Title = "Shop guide", IconName = "ico_nq.bmp", Description = { "The first quest. Experience about the use of shop. After buying one Red Potion, report to Leonie.", }, Summary = "Talk to Leonie", NpcSpr = "4_M_THAIONGBAK", NpcNavi = "com_d02_i", NpcPosX = 241, NpcPosY = 255, RewardEXP = "4300000", RewardJEXP = "2800000", RewardItemList = { { ItemID = 501, ItemNum = 1 }} },
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Ok, well. The problem is, that OngoingQuestInfoList don't Support Monster.