Thanks for your reply.
But I think, adding a condition to stop the script isn't a good idea.
Players are then committed to hear/read the full stuff.
That's why I need a function, what stop the soundfile.
Well, if there no solution, I let npc's talk only short stuff like "Hi there / Welcome / greetings and so on".
Not the best, but better than nothing.
**Ragnarok needs more life**