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Everything posted by WhiteEagle
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How can i check day and night in an npc dialog?
WhiteEagle replied to ZelosAvalon's question in Scripting Support
Hey, if you wanna check the time real time for day and night, use this here: mes (gettime(3)>= 6&&gettime(3)<= 12?"Good Morning":(gettime(3)>=13&&gettime(3)<=18?"Good Afternoon":"Good Evening"))+", "+(Sex?"Mr.":"Mrs.")+" ^0000ff"+strcharinfo(0)+"^000000!"; -
Yea Right, thats my Problem. Don't know how to call them separately. I think it needs a complete rewrite. Right now you get homos by embyro and randomly when you make call homos. So you have to have a check, which one does the player already have, so you don't have double homos.
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Hey, can someone change the skill "Call Homunculus" so that you can choose which of the 4 homis you want to call? All 4 should also be levelled separately by the player.
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Pacepalm. Thanks
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Is there any way to raise the max 99(100) Def? Need a little leeway upwards, like in Renewal
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Enabling renewal only features for pre-re
WhiteEagle replied to Xenduria's question in Source Requests
Maybe if merge the stuff to pre-rene https://github.com/rathena/rathena/commit/8dea04a8b3895398a5c62e06dc8cf920cebd43df Btw, did you have a list for all Features which only working in renewal? -
At first, don't know if Annie are happy that u using her Name. You using hercules emulator, so something may be different like your effect drop question. Why ask stuff here and in hercules? We need more Information what u already changed! Did you do all Server & Client changes? Which Client Version do you use? Did you add in job_exp.txt the new custom Job Levels? //Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper 60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999 Did you add your changes in your ExternalSettings_kr.lub? MaxLevelTable = { BaseLevel = 99, BaseLevel3rd = 175, BaseLevelExtend2 = 160, BaseLevelUpperJob = 175, BaseLevelHomun = 175, BaseLevelDoram = 175, JobLevelNovice = 10, JobLevelSuperNovice = 99, JobLevelBase = 50, JobLevel2nd = 70, JobLevel3rd = 60, JobLevelExtend2 = 50, JobLevelUpperJob = 60, JobLevelDoram = 50 }
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I don't know if it's possible to hide the minimap UI. But you can simple change the minimap.bmp to a clean one or remove it from the resnametable.txt Haha lol. At the same time @Mabuhay, ist just map
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Where i can get folder Information for texture?
WhiteEagle replied to JaranSwitch0101's question in Client Requests
At this to data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\Information over_arrow.bmp -
Sleep2 doesn't really helps too. But thanks for trying to help.
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Can i divide my server into two groups?
WhiteEagle replied to admagnus's question in Scripting Support
I think you talk about factions like Aion, WoW ~. Here is a link to an old system. Need some fixes I think.- 1 reply
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Thanks for your reply. But I think, adding a condition to stop the script isn't a good idea. Players are then committed to hear/read the full stuff. That's why I need a function, what stop the soundfile. Well, if there no solution, I let npc's talk only short stuff like "Hi there / Welcome / greetings and so on". Not the best, but better than nothing. **Ragnarok needs more life**
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I try to add to npc some voices. Trouble comes with longer voice text. The soundfiles overlap…. Is there a way to end a soundeffect or if one is started to end the old one? Here as excample: soundeffect "welcome.wav", 0; mes("Welcome to the Kafra Corporation. Kafra's Employees are always ready to serve you. How can I help you today?"); next(); switch(select("Storage:Bye")) { case 1: mes("Blablabla?"); next; break; case 2: mes("See you later."); break; } soundeffect "bye.wav", 0; close(); }
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Then: switch(select( (!$EVT_Dice)?"^FF0000Dice^000000":"^00FF00Dice^000000", (!$EVT_Poring)?"^FF0000Poring Event^000000":"^00FF00Poring Event^000000",(!$EVT_LMS)?"^FF0000LMS Event^000000":"^00FF00LMS Event^000000")) { case 1: case 2: case 3: }
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Like this case 1: if (!$EVT_Dice) { mes "^FF0000Not Available^000000"; } mes "^00FF00Active^000000";
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Could be you need to fix something, very old scripts Poring Catcher: Dice Event:
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Hey Diana, I don't have any other options for you, but can you describe why no Gepard? For information only, since I wanted to acquire gepard in the future.
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roCORD would nice for you. https://github.com/Normynator/roCORD/tree/development
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You're welcome. It is easy to configure~
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@Functor Can you please post how to hex the exe for more Memo Points?
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I try to find the part in src.
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Does anyone know where can I find the part for the death animation? I wanna change this
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Hey guys, It's possbile to change the database stucture from mob.db, item.db and other? Only for personal use! For the question, why do not you use hercules? I think rAthena is simply better, but the structure in hercules is much clearer and easier to style. Like this from hercules:
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Thank you. Works perfect !! Very nice from you.