First of all, thanks for sharing.
But I have a question about this, would it be possible to add the function that it has a chance to appear?
Like:
// Item_ID,Chance,RandomOption_GroupId1{,Chance,RandomOption_GroupId2,Chance,RandomOption_GroupId3,Chance,RandomOption_GroupId4,Chance,RandomOption_GroupId5}
So that every random option has its own chance.
Here an example with a Knife[4]:
//100 = 1% Chance 1202,5000,RDMOPTG_Crimson_Weapon_1,3000,RDMOPTG_Crimson_Weapon_2,2000,RDMOPTG_Crimson_Weapon_3,500,RDMOPTG_Crimson_Weapon_4,100,RDMOPTG_Crimson_Weapon_5
So there is a 50% chance that the Knife gets 1 bonus, 30% chance the 2nd bonus and so on.
Then the options would not be fixed so that there are always directly all 3 or 4 bonuses, but from 1 to 5 (if set).
Hope it is obvious what I mean. xD