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Everything posted by WhiteEagle
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I am interested too. Just now where to find the new one...
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The Announce comes every time something is refined to +7 or higher. That means also +8, +9,+10.
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Just as an idea, how about adding a filter? Lv.1 and 2 weapons would also trigger the announce and Lv.1 is safe till +7. Just change this: if (getequiprefinerycnt([email protected]) >= 7) announce strcharinfo(0)+" has refined "+getequipname([email protected])+" to +"+getequiprefinerycnt([email protected])+"!",0; To this: if (getequiprefinerycnt([email protected]) >= 7) { if ([email protected] == EQI_GARMENT || [email protected] == EQI_HEAD_TOP || [email protected] == EQI_SHOES || [email protected] == EQI_ARMOR) { announce strcharinfo(0)+" has refined ["+getequipname([email protected])+"] to +"+getequiprefinerycnt([email protected])+"!",0; } if (getequipweaponlv([email protected]) >= 3 ) { announce strcharinfo(0)+" has refined the weapon ["+getequipname([email protected])+"] to +"+getequiprefinerycnt([email protected])+"!",0; } }
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Love it. Thanks again for your sharing. Ragnarok in general has far too few different shield looks.
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Custom script command like autofavoriteitem from hercules
WhiteEagle posted a question in Source Requests
In hercules, there is a script command that puts items that are looted directly into the FAV inventory. *setfavoriteitemidx(<idx>, <flag>) This function will set an item in inventory as favorite or not. If its favorite item, it will be moved to favorite tab, else move out from favorite tab. Note: Cant change favorite flag of an equipped item. Valid Parameters: <idx> - inventory index, refer *getinventorylist() <flag> - true/false (true = favorite item, false = otherwise) --------------------------------------- *autofavoriteitem(<item_id>, <flag>) This function will auto set an item as favorite when <item_id> is obtained. If its favorite item, it will be auto moved to favorite tab, else move out from favorite tab. This setting affect not only attached player, but also everyone player globally. Valid Parameters: <item_id> - item ID <flag> - true/false (true = favorite item, false = otherwise) Does anyone know a similar funtion in rAthena or can create this for rAthena? That would be really great and practical. Currently I have to do this in pc.cpp for each individual item. ( Marked in the field with /////) if (i >= MAX_INVENTORY) { i = pc_search_inventory(sd,0); if( i < 0 ) return ADDITEM_OVERITEM; memcpy(&sd->inventory.u.items_inventory[i], item, sizeof(sd->inventory.u.items_inventory[0])); // clear equip and favorite fields first, just in case if( item->equip ) sd->inventory.u.items_inventory[i].equip = 0; if( item->favorite ) sd->inventory.u.items_inventory[i].favorite = 0; if( item->equipSwitch ) sd->inventory.u.items_inventory[i].equipSwitch = 0; sd->inventory.u.items_inventory[i].amount = amount; sd->inventory_data[i] = id; sd->last_addeditem_index = i; if (!itemdb_isstackable2(id) || id->flag.guid) sd->inventory.u.items_inventory[i].unique_id = item->unique_id ? item->unique_id : pc_generate_unique_id(sd); ////////////////////////////////////////// if ( item->nameid == 32510 ) sd->inventory.u.items_inventory[i].favorite = 1; ////////////////////////////////////////// clif_additem(sd,i,amount,0); } -
How works AG_CHATTING and AG_SPEND_ZENY from Achievement System
WhiteEagle posted a question in Database Support
Good day, I have the problem that AG_CHATTING and AG_SPEND_ZENY does not work. No matter what I sell at the NPC, it is not credited, just like chatting. Does it generally not work or am I doing something wrong? I use the original rAthena files. -
Quests, Games: Ambernite Game
WhiteEagle replied to Takerio's topic in Game, Event, Quest Script Releases
Hey, first of all thanks for sharing the Ambernite event. I just tested it and somehow it doesn't seem to take over the chances correctly. In theory, you should be able to get through to the end safely if all the odds are set to 100. But this is not the case. Even if I set it to 99, it lands extremely often on Green/Blue Egg. Would be great if you could help me. Greetings, as an euRO/fRO player. -
Rebalancing of 1st/2nd/Transcendent class skills for Pre-Renewal
WhiteEagle posted a question in Source Requests
Good day, it would be totally awesome if someone could set the skills for pre-renewal as well. Some skill changes make sense for pre-renewal as well and you wouldn't have the problem with the bard/dancer songs for the newer clients. Sure Nemo lets you display the songs again, but the skill change is really handy + with Nemo's fix the new skill effect of the songs still remains, what looks weird. I think most of the dmg forumal from pre-renewal can stay as is and only the effects of the changes need to be added. Should it be too much work, I would also be willing to pay something for it. Here are the links of the rebalancing skills: https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/ https://github.com/rathena/rathena/commit/ea8da71cdda5cddbc05cdc736683487e5c14bf08# Thanks -
Thanks for the new update. I like it.
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Hmm, I downloaded it yesterday. The last update was 25 days ago. Have I forgotten something? Repository: https://github.com/acelabini/FluxCP-MasterAccount If now there is a master account storage and a launcher where you can get all game accounts listed. Then it would be perfect. .
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Nice work. Is it possible to display the Master Id?
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Very friendly and works neat and clean. Even after the order he helps with problems. Always gladly and further to recommend.
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How to add custom restricted zones in restricted.txt
WhiteEagle replied to WhiteEagle's question in Script Requests
Thanks for your answer, but I already know this way to make it work like this. But I want to use the job_noenter_map.txt I don't find any line in the source where's is set the max of zones or similiar. -
How to add custom restricted zones in restricted.txt
WhiteEagle posted a question in Script Requests
Hello everyone, I would like to define my own zones, but I get the error message that this does not exist. Where do I have to define the custom zone? I have entered my test here: restricted.txt: prt_fild04 mapflag restricted 9 and in job_noenter_map.txt // 8192 - restricted in zone 9 JOB_PRIEST,8192,100 -
CLIENT^^
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Did you change MvP-ROOM to your mapname? This in RED if ( getmapxy(BL_PC) == "MvP-ROOM") end;
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Try this. (Change MvP-ROOM to your map name. If you have more maps, make a array.) add: if ( getmapxy(BL_PC) == "MvP-ROOM") end; before: setarray.mvpid[0],1916,1511,1785,1630,1039,1272,1719,1046,1389,1112,1115,1418,1252,1086,1885,1492,1734,1688,1373,2131,1147,1059,1150,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658,1871,1768,1832,1779,2022,1708,1874,1751,1917,1647,1649,1651,1646,1650,1648,1120,1204,1259,1283,1289,1302,1307,1388,1582,1829,1830; setarray .minibossid[0],1120,1289,1302,1307,1388,1582;
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Because it no longer works with the new clients. What else came to my mind, maybe you could rebuild it for the Master Account System. That you only enter the Master Accound ID and it automatically recognizes all connected accounts and you can select them.
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Hey, It's just an idea, but how about this?
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Disabling Doram On Character Creation [ 2018-06-20 Client ]
WhiteEagle replied to Grim's question in Client-side Support
If you want to be on the safe side, don't forget to change this to char_athena.conf. // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 1 -
The running speed must still be adjusted as you wish 4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ if(checkriding() || ismounting()) {end;} else bonus bSpeedRate,25; },{},{}
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I am using the 2020-04-01 ragexe and have the problem, that the HP and SP bar is bugged. It shoes a rly high number but that isn't real. Does anyone know how to fix that?
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Is Ragnarok not small enough already? What are 2 - 3 GB today? Even 20GB are small compared to all other games. Can't understand this even with all these "Lite Clients". That it may have played a role in the past where there was no Internet Flat, okay. But in year 2020?
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Can someone rewrite the questinfo, that you can use more than one in an NPC? As an example, the Criatura Academy Staff from Izlude, who gives the tutorial on how to drink an Apple Juice. After you use the Apple Juice, you have completed the quest and a quest icon should appear above the NPC, but somehow this is not possible in rAthena. I have tested it in hercules and there it is possible. Would be great if it were also possible in rAthena. rAthena: (Does not work) OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "Class == Job_Novice && BaseLevel <= 14 && !isbegin_quest(7473)" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "Class == Job_Novice && isbegin_quest(7473) == 1 && countitem(501) == 0" ); end; hercules: ( Works ) OnInit: questinfo(QTYPE_QUEST, 1); setquestinfo(QINFO_JOB, Job_Novice); setquestinfo(QINFO_QUEST, 7473, 0); questinfo(QTYPE_QUEST2, 1); setquestinfo(QINFO_JOB, Job_Novice); setquestinfo(QINFO_QUEST, 7473, 1); setquestinfo(QINFO_ITEM, Apple_Juice, 0, 0); end;
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First of all, thanks for sharing. But I have a question about this, would it be possible to add the function that it has a chance to appear? Like: // Item_ID,Chance,RandomOption_GroupId1{,Chance,RandomOption_GroupId2,Chance,RandomOption_GroupId3,Chance,RandomOption_GroupId4,Chance,RandomOption_GroupId5} So that every random option has its own chance. Here an example with a Knife[4]: //100 = 1% Chance 1202,5000,RDMOPTG_Crimson_Weapon_1,3000,RDMOPTG_Crimson_Weapon_2,2000,RDMOPTG_Crimson_Weapon_3,500,RDMOPTG_Crimson_Weapon_4,100,RDMOPTG_Crimson_Weapon_5 So there is a 50% chance that the Knife gets 1 bonus, 30% chance the 2nd bonus and so on. Then the options would not be fixed so that there are always directly all 3 or 4 bonuses, but from 1 to 5 (if set). Hope it is obvious what I mean. xD